pvp

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  • Here's a PvP event schedule for Guild Wars 2

    by 
    Jef Reahard
    Jef Reahard
    01.12.2015

    ArenaNet has given us a heads-up relative to Guild Wars 2's near-future PvP events. Global events go down every Sunday, whereas North America gets a weekly 2v2 shindig each Tuesday. If neither of those days work for you, hit up the full announcement post because there's basically something PvP-related happening in GW2 all week long.

  • Elder Scrolls Online tweaks champion points conversion rate

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2015

    The new endgame champion system coming to Elder Scrolls Online in Update 6 is the talk of Tamriel, and ZeniMax is evaluating feedback carefully to make sure that it launches without a hitch. The studio announced on Friday that it will be making a change to how it will convert veteran ranks to champion points. Originally, the studio was going to give a blanket 30 champion points to any player who had at least one veteran rank on a character. Based on feedback, ZeniMax will now be converting veteran ranks to champion points at the rate of 200,000 XP per point at the moment of Update 6's release, for a maximum of 70 potential champion points for one's entire account. The studio made it clear that champion points will not cost 200,000 XP after Update 6; this conversion rate is specifically for veteran ranks pre-release.

  • New version of Divergence Online is live

    by 
    Jef Reahard
    Jef Reahard
    01.09.2015

    Divergence Online devs Stainglass Llama published a playable alpha earlier this week. Lead developer Ethan Casner says that anyone can download the game and have a look-see, but most of the gameplay functionality is reserved for those who helped crowdfund the sci-fi sandbox. Casner details how he and two programmers worked to release the first new version of Divergence in over a year, and he says that the long hours have ultimately been worth it. "This is not an MMO that exists in a series of dozens if not hundreds of servers," he explains. "The game world you're going to be entering is the only one in existence. If you know anyone else on planet Earth who plays this game, they're in the same server. It's because of this feature that anything we do in this game is exponentially more difficult to accomplish than it would be in (what passes for) an MMO of today." [Thanks Jon!]

  • Rumor: The Elder Scrolls Online console version may be close

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    Let's just start with the disclaimers, for those who have forgotten: Online retailers do not necessarily know the date of releases any more than you do. They just enter a future date for preorders and go. Amazon's release date for the console launch of The Elder Scrolls Online is still December 31st, 2015, which isn't a prediction so much as a way of keeping it in the system for this year. But Microsoft's listing of the game for Xbox One on February 24th, 2015, does merit at least a little attention. Sure, it could just be a placeholder date, but it's awfully soon for a placeholder when the store could easily list December. It would also make a certain amount of sense, since the console version was originally slated for last month after its initial delay. So what do you think, readers? Is The Elder Scrolls Online just around the corner for console owners? Or is it just another placeholder date? While you're munching on that rumor, you can also speculate about the fact that Australian EB Games stores are recalling all boxed copies of the game and all time cards, supposedly as part of a normal post-holiday stock recall. Or as a prelude to free-to-play. You decide. [Thanks to squidgod2000 for the tip!]

  • Xsyon enters early access on Steam

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2015

    Want to play Xsyon but hate the mere concept of not being able to play it natively through Steam? Then we have good news! The game is now available on Steam as an early access title, so if you don't already own the game, you can start playing there. If you're wondering how the game could be considered early access when it's been launched and playable for some time, well... that's a good question. Sharp thinking! If you're already an Xsyon player and want to have the game on your Steam account, you can shoot off an email to a special account requesting a Steam key for no extra cost. Everyone else who's already playing will just want to look forward to the hopeful influx of new players enjoying the game for the first time. [Source: Notorious Games press release]

  • Suba Games is interested in resurrecting Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2015

    Could Wizardry Online make a comeback in North America and Europe after being shut down by SOE last year? It's an outlying possibility, as a fan push and a positive response by publisher Suba Games have indicated interest in such a move. Fans struck up a player petition to revive Wizardry Online in the West, prompting Suba to affirm that it is interested as well. "It's always great to see people passionate enough to pool together and try to have their voices heard," Suba CM Xjmas posted on the studio's forums. "In this case, I want to let you know you all have been heard and Suba is interested in reviving this game. They have actually made contact with the developer but have yet to conclude an outcome with them yet." Such a resurrection is familiar territory to Suba; the publisher recently spearheaded an effort to bring Dream of Mirror Online back to life following that game's sunset. You can watch the Wizardry Online player petition video after the break.

  • Salem lead mulls solutions for sub-par combat

    by 
    Jef Reahard
    Jef Reahard
    01.06.2015

    Are you a fan of indie fantasy sandbox Salem? Do you like walls of text that give your mousewheel a serious workout? You might enjoy today's Salem update, then, as Mortal Moments project lead John Carver has a lot to say. And why not? It's been nearly six months since the last such dev blast. Carver writes with affection of Salem's refusal to "cater to the masses" and its similar disdain for "polygon counts over content." Combat, though, isn't quite where the devs would like it. Carver says that combat is "by far the dumbest thing we do," and that despite the intentional learning curve, some sort of "upper level strategy is missing." While Carver doesn't outline specific remedies, he says that the first step is to expand Salem's available combat moves. [Thanks Chrysillis!]

  • ArcheAge tosses its end-of-holiday update on the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2015

    Testing out an update that's mostly meant to just turn off the holiday event might seem to be overkill, but ArcheAge has seen such problems with bugs that the team behind the game is apparently taking no chances. A small patch is currently available on the test server and will go live later this week; it contains the shut-off for all of the holiday events (so players with gifts or stockings should use them before the deadline). This build also contains adjustments to the MTX Pet Healing Potion; the potion will now heal pets for 100% of their health, and a future build will add a resurrection effect. A Marketplace addition is also slated to go live on the test servers within the next few days. If you want to make sure that everything's working fine after the event gets turned off, you can hop on the test server today.

  • One Shots: Shadow play

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2015

    Welcome to a new year -- and the best year of One Shots you'll ever see. I know this because I've been to the future (December 31st, 2015) and spent those precious time-bending moments flipping through all of the One Shots column this year. Amazing stuff, people. Really well done. Well, we might as well get started with your glorious photo journeys! Our very first pic of the year is from reader Becca, who sends us this groovy bit of shadow play in Elder Scrolls Online: "While waiting for a boss to spawn in a public dungeon, my friend Arkslan and my character Rozyn had some fun with lighting." Great. Now I know what will be lurking under my bed tonight: a sing-songy bard. Terror knows no name, but it does sing harmony.

  • One Shots: Midnight sun

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2015

    Reader Sid is out for a midnight fishing expedition in this ArcheAge screenshot, and I have to envy him of the breathtaking view. Although, why not fish during the day? Less kraken that way, my granny always said. So this wraps up our two-week series of daily One Shots! Tomorrow we'll be back to normal with the weekly column. I hope you got inspired to send in your own screenshots and stories to oneshots@massively.com, because I'd love to feature them! Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

  • Mortal Online is expanding into the deserts of Sarducaa

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2015

    Is it too early to declare the MMO expansion of 2015 yet? If not, then Mortal Online might have it in the bag as it prepares to open the doors of a new continent. Coming soon(tm) to the game will be the continent of Sarducaa, a land dominated by deserts as well as a smidge of "inpenetrable jungle." Sarducaa will be broken up into six zones and is larger than the existing Myrland. It will also boast enemy creatures with "expanded AI" and better loot. The team has posted a preview of Sarducaa, including concept art and a few tracks of the new soundtrack. [Thanks to Sandboxer III: Return of Sandboxing for the tip!]

  • EVE Online player loses $1,500 in a ship attack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2014

    You would think that no one in EVE Online would ever risk carrying around a huge pile of PLEX these days, especially after the last dozen times that something went south while someone was transporting large sums of money. But Ozuwara Ozuwara was not the kind of player to be deterred by the very real possibility of having his precious cargo destroyed. So he loaded $1,500 worth of PLEX into his ship, set off for deep space, and then got blown up by fellow player Diorden without ever making his way out of high-security space. Yes, all of the PLEX was destroyed, all 84 pieces, which comes out to roughly 70 billion ISK on the open market. The bright side is that this might at least teach the lesson that this cargo is too valuable to cart around unguarded, by which we mean that you can check back in here a couple of months from now to see the same thing happen again to another player.

  • The Elder Scrolls Online quietly removes six-month subscriptions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2014

    Players are just a little bit leery of the fact that The Elder Scrolls Online has removed the six-month subscription option from the game. Oh, sure, it seems innocent enough; it's just a change in billing options. But it's also one of those changes that's happened in more than a few other games indicating that the game was removing the need for a subscription... or that the game was no longer going to be playable at all, in the case of Warhammer Online. The official ZeniMax response on the French forums is simply that players indicated they preferred the shorter billing options, so the six-month option was removed. General sentiment in the thread is that this answer is not entirely credible. If it really is a harbinger of something more to come... well, we'll find out about it in about six months. Maybe five. [Thanks to Siphaed for the tip!]

  • World of Tanks introduce pixel-tastic Winter Showdown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2014

    Ready to take on some blocky other tanks in blocky arenas with your own blocky tank? World of Tanks wants to endorse your readiness, not block you. The development team behind the game has announced the approaching Winter Showdown mode, an homage to the simpler games of youth -- assuming that you were growing up between 1985 and 1995 and the games of your youth featured online connectivity and pixels rendered in three-dimensional space, anyway. This mode is more than just a simple graphical overhaul, featuring three exclusive tank types, platoons of five tanks, and special gold rounds that hurt enemies or heal your allies. If you can't wait to start rolling in your pixel-based tank, good news: The mode will be available for play starting on January 26th in the United States. Take a gander at the trailer just past the break to see the blocky action in... um... action. [Source: Wargaming.net press release]

  • Camelot Unchained's latest newsletter tackles player-built structures

    by 
    Jef Reahard
    Jef Reahard
    12.24.2014

    Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system. "The world of CU, while it will have some important pre-built structures, leaves the dynamic creation, capture, and destruction of keeps and castles firmly in the hands of our players," City State says.

  • Elder Scrolls Online definitely coming to consoles in 2015

    by 
    Jef Reahard
    Jef Reahard
    12.24.2014

    ZeniMax has posted a holiday greeting to Elder Scrolls Online fans that also promises a console launch for the fantasy MMO in 2015. "We've released five major updates and tons of improvements and fixes," the blurb reads. "Next year promises to be just as exciting as we introduce the Champion and Justice systems, launch on the PS4 and Xbox One, and continue to release new adventures for you to experience."

  • World of Tanks' 9.5 update detailed in new trailer, review vid

    by 
    Jef Reahard
    Jef Reahard
    12.22.2014

    Wargaming has released a new trailer for World of Tanks version 9.5. The patch adds three new maps, a host of British war machines, an overhauled minimap, and much more. The trailer is kind of a quickie, so we've also embedded the 9.5 review video just beyond the break WoT 9.5 is now available for download via the game's official website.

  • Blizzard opens new dedicated Ashran forum

    by 
    Matthew Rossi
    Matthew Rossi
    12.22.2014

    If you have an opinion about Ashran, now there's a place for you to take it. Blizzard CM Kaivax posted that there's a new forum dedicated solely to Ashran. It's right here, although it doesn't appear to have a counterpart in Europe yet. Ashran's been a hot topic as of late for problems with queue times and difficulty in balancing it - with some players having used Ashran to gear up it's not not uncommon to see people discussing one faction utterly dominating the zone now. If you're interested in Ashran and possibly in contributing your voice to the discussion (you may have a good suggestion for fixing the issues, or just a perspective that hasn't been considered yet) then head over to the new official forum for the PvP zone and make your voice heard.

  • EVE Evolved: EVE Online vs. Elite: Dangerous

    by 
    Brendan Drain
    Brendan Drain
    12.21.2014

    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line. Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter? In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

  • Dark Age of Camelot takes aim at group finder and bug fixes

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2014

    An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes. "We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted. Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.