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  • Breakfast Topic: Most hated daily quests

    by 
    Amanda Miller
    Amanda Miller
    04.09.2008

    In light of the recent inquests against our least favorite races, mobs, mob abilities, or tankadin writers, it seems only fitting to ask; what is your least favorite daily quest?Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.Which daily quests are giving you a daily headache, and why?

  • Phase 1 Dailies: The Multiphase Survey

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    Finally, we reach the end of our grand tour of the phase 1 Shattered Sun-related daily quests. "The Multiphase Survey" is assigned by a doubtful Draenei named Harbinger Harnomen who can be found somewhat clockwise of the flight master in Shattrath, and it goes like this: Go to the Spirit Fields in Nagrand, which are near that giant crystal Oshu'gun. Put on the provided Multiphase Spectrographic Goggles. Fly/ride around and look for Multiphase Disturbances (pictured), which are only visible when wearing the goggles. When you find one, get near it and right-click your goggles. The disturbance will disappear. Six of these "readings" and you're done; flutter on back to Shattrath for 4g 10g, 250 Shattered Sun rep, and another Shattered Sun Supplies (c'mon, Badge!). Seven daily quests later, what's our total take? 78 gold, 1550 Shattered Sun Offensive reputation, a Major Rejuvenation Potion, and two Shattered Sun Supplies. Not bad for the work of an hour or so.

  • Phase 1 Dailies: Sunfury Attack Plans

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    Here is another Shattered Sun daily that originates in Shattrath, from Lord Torvos who stands just north of the flight master (right by where you picked up "Gaining the Advantage"). The premise of "Sunfury Attack Plans" is that we know that the Sunfury elves up in Netherstorm have some attack plans, and we want them. We want one of them per character, every day. So get yourself to Netherstorm, find some Sunfury elves (any Sunfury elves), and kill them until one of them drops the attack plans. I usually go for the mobs near Manaforge B'naar simply for convenience.Like many single-drop quests, this can be maddeningly inconsistent. Today I got the plans on my first kill, and a guildy of mine claims to have killed over 100 before finally receiving the item. We'll have to wait until a bit of data for the database sites has been collected before we can find out what the drop rate is, although if I had to guess I'd put it around 10%. For your troubles you are rewarded with 4g 10g, 250 Shattered Sun Ofensive rep, and a Shattered Sun Supplies, which contains a random green item and has a chance to contain a Badge of Justice as well.

  • Phase 1 Dailies: Gaining the Advantage

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    You've dealt with automata and the Wretched on the Isle of Quel'Danas. You've slain demons and blown up the transporter at the Throne of Kil'Jaeden. Are there more Shattered Sun-related dailies left to do? You bet! There are three quests that are assigned in Shattrath, and here's one of them: Gaining the Advantage. Posts on the other two are coming shortly.Allegedly, some people in Stormwind can make oils that will help in the fight against the Legion, and they need Nether Residue to do it. This quest is assigned by Emisarry Mordin who paths near the flight master.For this quest, all you need to do is be a skinner, herbalist and/or miner, and go out and do some gathering. Any Outlands herb (not Golden Sansam or Dreamfoil), ore node, or (I assume) skinnable mob has a chance to drop Nether Residue, of which you need eight for the quest. The drop rate on herbs felt like around 30%, possibly higher on higher-level herbs. So it's a fairly easy quest to do, and as a bonus, you get some herbs/ore/leather. Go on back to Shattrath to turn it in, and be rewarded with 16g, 250 Shattered Sun rep, and two one Major Rejuvenation Potion.

  • Phase 1 Dailies: Blast the Gateway

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    This is the companion quest to "Blood for Blood," and is given by Magistrix Seyla up at the Throne of Kil'Jaeden ("The Missing Magistrix" is a prerequisite). In "Blast the Gateway" you take on a mission to help shut down the Legion Gateway, by means of an interesting quest mechanic. Right-click the supplied Sizzling Embers to release a pet Living Flare, which follows you around. Contrary to what WoWWiki says, I find that it will not despawn if you use your flying mount, as long as you don't get too far away from it (so be careful on your epic mounts). Find and kill the Incandescent Fel Sparks, which are fire elementals that wander the Throne area. They have a fireball, but like most of the mobs involved in the dailies, they're not hard to kill. Every a Fel Spark is killed with your Living Flare nearby, the Flare energizes. Note that you don't actually have to kill the Spark yourself; if you see some other people killing one, go help, and any flares in the vicinity will get energized. Once your Flare accumulates enough energy (it takes about five eight kills), it will become "unstable" and turn green. Take it over to the Legion Gateway, near Magistrix Seyla, and it'll release its fiery power. Done! Talk to the Magistrix for 12g and 250 Shattered Sun rep. I did have my Flare despawn on me once, but I think I flew up very high or something. I've definitely had it follow me on my flying mount just fine. But you should be careful, because if it does despawn you have to start the quest over.

  • Phase 1 Dailies: Blood for Blood

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    Now that you've completed "The Missing Magistrix" and teleported to the Throne of Kil'Jaeden in Hellfire Peninsula (or flown there if you've already done the teleport before, but completion of "The Missing Magistrix" is required for this quest), you're ready to do Blood for Blood and its companion quest, Blast the Gateway (next post). Magistrix Seyla at the Throne assigns both quests. Blood for Blood goes like this: Kill Doom Heralds, those big swordy demon things you see stomping around, and loot their blood. You need four, and it seems to be a 100% drop. The blood powers the Felblood Siphon that you'll use in the next step. Find Felblood Initiates (pictured) casting wavy green things at the structures on the ground and cower at their eliteness. Now use the Felblood Siphon on them, and, just like the giants from Ferelas, they will weaken into non-elite pushover Emaciated Felbloods. Kill. Do this four times, and you're ready to return to the Magistrix for 12g and 250 Shattered Sun rep. This was a fun quest, although last night it was absolutely impossible to find any Felbloods because of all the players competing for them. Much easier today though; they might have upped the spawn rate (edit: they did). The Felbloods stun briefly when you use the Siphon on them, which gives you a chance to get some distance and/or cast a spell. Next up is Blast the Gateway, which is a good quest to do at the same time as this one. I wonder where Kazzak is hanging out, though -- has he always been killed when I've been up there, or did they move him?

  • Phase 1: The Missing Magistrix

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    This isn't actually a Sunwell daily quest -- it's a one-time thing -- but it is done on the Isle of Quel'Danas, and it does open up more dailies (keep an eye out for posts on "Blood for Blood" and "Blast the Gateway"). "The Missing Magistrix" is picked up from the Shattered Sun Staging Area, and asks you to go look after an operative gone AWOL by means of a portal and a scroll. You do need a flying mount to get this quest, since if you didn't have one you won't be able to get back from where you're sent without burning your Hearthstone.Finding this portal seems to be very difficult for people, so I'll provide as much information as possible. The coordinates are 48,44 It's south and very slightly east from the Staging Area It's subtly indicated on the map in the screenshot It is a wall of green glow similar to the Dark Portal into the Outlands Once you get to the portal, right-click the Captured Legion Scroll in your inventory to be teleported to the Throne of Kil'Jaeden, where Kazzak usually hangs out. Don't do this if you're not read to go to Outland, since there's no reverse teleport (at least, not yet). The portal is guarded by some non-elite demons, but you can avoid fighting most of them by going around behind. Once you do port through, you'll appear at Magistrix Seyla's feet, ready to turn in the quest and get to demon-slaying. Easiest 9g ever.

  • Phase 1 Dailies: Erratic Behavior

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    Continuing our examination of the phase one daily quests in patch 2.4, here is "Erratic Behavior." It is easily done at the same time as the other Isle of Quel'Danas daily, The Sanctum Wards. It's gotten from the Shattered Sun Staging Area, and asks you to convert five Erratic Sentries into friendly ones by means of the magical crystals they give you.The Erratic Sentries are found in the same place as the mobs for The Sanctum Wards: an arc starting at the Staging Area and proceeding broadly southwards along the western shoreline. They're non-agressive (yellow) mechanicals (pictured), and although they're level 70, it's still uncommonly easy to kill them. Sometimes they can be found reduced in health bandaging themselves up, and in general they move a bit oddly -- I guess that explains the "erratic" part.After you kill and loot, target the corpse and right-click the Attuned Crystal Cores in your inventory; the Sentry will turn into a friendly one and stagger around briefly before disappearing. Note that you can't convert corpses that you haven't killed yourself. Convert five corpses, and you're done. Return to the staging grounds for 9g, 150 Shattered Sun rep, and warm fuzzing feelings for helping get to Phase Two. This quest is still available in Phase Two, but renamed to "Further Conversions."

  • Phase 1 Dailies: The Sanctum Wards

    by 
    Eliah Hecht
    Eliah Hecht
    03.26.2008

    Welcome to the first post of a new series on the daily quests available in Patch 2.4. I'll be going through all the quests that are available in phase 1, one by one. This is one of the two daily quests on the new Isle of Quel'Danas, and it's called "The Sanctum Wards." It goes well with Erratic Behavior, which I'll cover in the next post.The quest itself is pretty simple, and goes in two parts. Hunt down Wretched Devourers and Wretched Fiends, and slaughter them for their Mana Remnants. You'll need four Remanants, and the drop rate felt like it was around 50%. The mobs are only level 68, and don't pose much of a problem; they do a puny drain life/mana and a very short silence. They can be found starting in the Shattered Sun Staging Area and spreading in an arc down near the western shoreline. Once you have your four Mana Remnants, come back up near the Staging Area to a Crystal Ward (pictured, at 49,35) and right-click the stack of Mana Remnants in your inventory. There's some nice pretty zapping effects, and you're done with your quest. 9g and 150 Shattered Sun rep await you. You have now completed one of the two quests that will progress your server towards Phase Two, so thanks for doing your part! This quest is still available in Phase Two, but renamed to "Arm the Wards."

  • PC Gamer previews Age of Conan

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.09.2008

    PC Gamer (part of the CVG network) has just released their preview of Funcom's Age of Conan: Hyborean Adventures. It is packed full of tasty observations, screenshots, and interesting details about this eagerly anticipated MMO. While we knew some parts of it already (the conversational choices with NPCs affecting your standing with them) other parts were interesting to hear about. We're most interested in the work of the 8 dedicated quest-writers, working hard to fulfill the promise of staying true to the books that we've heard so much about. Apparently they've cranked out 800 quests for launch! Someone order these guys a pizza and a frosty adult beverage for writing approximately 100 quests a piece -- and for trying to do it without using the "kill x things" mechanic. When you couple this with the other great write-ups we've seen and the statement at the very end: "The open beta starts any moment now" we can honestly say we're more than ready to go Barbarian! Anytime you want to hook us up with some of that sweet, sweet beta love Funcom, we'll be here.

  • Onyxia is the toughest attunement in the game

    by 
    Mike Schramm
    Mike Schramm
    03.05.2008

    Here's an interesting observation: after patch 2.4 drops, Onyxia will be the hardest attunement in the game. BT and Hyjal dropped, SSC and TK dropped, and even the Karazhan attunement got removed, so the hardest attunement now left in the game (does the AQ gate opening count as an attunement?) will be the long quest chain to attune to Onyxia's Lair.And Blizzard is apparently OK with that. They've been back and forth on attunements since the beginning of the game. On the one hand, attuning a character to an instance like Onyxia makes things feel epic (and indeed, some people think the Alliance version, with the Stormwind reveal, is one of the best quests in the game). But putting attunements in the way just to keep players away from content clearly isn't the way to go about things.It will be interesting, as always, to see how things change in the next expansion -- Blizzard has already said that they'd like alts to be able to benefit from attunements and reputation rewards, so odds are that while there still will be attunements of some kind, they'll be set up in such a way that once you do them one time, you won't have to do them again. And that's a pretty good balance -- players still get to experience epic content, but it never is forced into a grind where you have to jump through hoops just to get someplace the devs don't want you to be yet.

  • Two Ring to rule them all

    by 
    Adam Holisky
    Adam Holisky
    02.25.2008

    Two Ring to rule them all, Two Ring to find them,Two Ring to bring them all and in the darkness bind them. Forget The 1 Ring folks, Massively lead and WoW Insider blogger Krystalle Voecks came across The 2 Ring today via a Live Journal entry. For many years World of Warcraft players all around Azeroth have been on the look out for this seemingly missing piece of loot, and in patch 2.4 they will be rewarded via the daily fishing quest.The ring features +22 to the primary five stats, making it (wait... let me make sure my math is right here...) 22 times better than The 1 Ring.I'm not sure of it's use initially. It's a well rounded stats ring, so perhaps a druid or other hybrid class might be interested in it if they find themselves changing roles often enough. However for a single role / gear set, there are a plethora of better choices easily obtainable.Of course, with that said, it makes a helluva nice ring to start off at 70 with.

  • Breakfast Topic: I get by without a little help from my friends

    by 
    Mike Schramm
    Mike Schramm
    02.21.2008

    Lane is facing a problem I face quite a bit in World of Warcraft, and I bet you have, too: she needs a group but doesn't have one. I don't care how many friends you have or how awesome your guild is, there are just going to be some times in game where you have a quest to do, or you have something that needs to be done, and you don't have four other people to do it with.So how do you get things done? Me, I usually just sit in LFG while grinding or doing something else, and then just hope I get a group together eventually. But my Hunter has had to run Ramparts for a long time, and no one's jumped up to take me, so I may start offering incentives soon. You'd think the incentive to get some loot and have a good time in a group would be enough, but no -- if you're trying to do a quest that's months old in game and happen to be on your own on a server, you're often times out of luck.So how do you get a group together when you don't have one? Do you ping the major cities and try to pull an expedition together? Do you just ignore the quest and go without? Or do you have to have a guild or friends on the same server to get certain things done? What do you do when you need a group, but just don't have one?

  • Shattered Sun Offensive phase 1: Sun's Reach Sanctum

    by 
    John Himes
    John Himes
    02.13.2008

    When you first arrive at the new zone, the Isle of Quel'danas, in patch 2.4, you'll find a chaotic scene, even if there aren't hundreds of naked, level two Blood Elves running around getting slaughtered by level seventy creatures, as there are on the PTR. The Shattered Sun Offensive, the united group of Scryers and Aldor, have a small presence on the isle, consisting of a few tents and a boat, and they're combating a large group of demons and Blood Elves. As time goes on and more daily quests are completed, the new faction will gradually retake buildings on the isle, unlocking vendors, quest givers and a portal to Shattrath. Here's a quick run down of the quests and NPCs involved in the first phase of the offensive, which came to a close a couple of days ago on the US PvE PTR.The first building that is retaken is the Sun's Reach Sanctum, pictured above. It's infested with Wretched, the undead-looking, lowest form of Blood Elves and it's security measures are non-functioning. This of course leads to our first daily quest, "The Sanctum Wards". In this quest, you must obtain four Mana Remnants from the Wretched and then use them on one of the large red crystals near the Sanctum to help recharge them. The crystals are wards that, when recharged, begin to zap nearby baddies with magic. Basically, you need to kill a few Wretched (the drop rate of the quest items is pretty high) and then click on the items in your bag while standing near a crystal. This quest was quick and easy to complete even with a lot of competition from other players.

  • New World PvP quests: Your daily dose of war!

    by 
    John Himes
    John Himes
    02.11.2008

    I was one of the lucky few that was able to copy my character and log onto the public test realm over the weekend. Playing more than I probably should have, I was able to check out all the new daily quests and snap screenshots of much of the new content. In the midst of my frenzied trek around Outland and the Isle of Quel'danas (the new zone that hosts the upcoming dungeons), I made certain to check out the two new PvP daily quests mentioned in the patch notes. These are not the new Battlegrounds Daily PvP quests that are being introduced with the same patch, but all new quest options for World PvP objectives.First off, I headed to Allerian Stronghold in Terokkar Forest. Near the Spirit Shard vendor, I found a new NPC, Exorcist Sullivan, offering that zone's daily quest. The objective is simple enough, merely help in the capture of one of the Spirit Towers in the Bone Wastes. In return you'll be awarded some cash and honor: 11 gold, 99 silver and 209 honor, to be exact. While I haven't been able to check out the Horde version of the quest yet, I'd imagine the NPC should be easy to spot in Stonebreaker Hold, near Spirit Sage Gartok, the Horde Spirit Shard vendor.

  • The Daily Grind: What is your quest?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.07.2008

    One of the things that we can't seem to get away from no matter what MMO we're playing is the presence of Monty Python quotes. A particularly funny exchange combined with the daily news surfing brought the concept of open-source GPL MMOs (like PlaneShift) to mind. These worlds essentially allow talented folk to join the team and make up their own quests using the world that is already established. For today we thought we'd ask -- if you had the knowledge and time, what kind of a quest would you make? Now let's take it a step further and ask about the worlds you play in; if you could write a quest for any MMO, either currently available or in beta, what game would you write it for, and what kind of quest would it be? Would you make up one of the "go collect x items" quests, or would you write in more history, instead sending players all over the place? Would it be really easy, or really hard? Would it be a holiday event or daily quest? Would it involve killer rabbits?

  • The Daily Grind: Most disgusting quest

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.23.2008

    As anyone who has ever played World of Warcraft can tell you, there seems to be quite a few quests that just make you go "yuck." What kinds of quests? Well, as highlighted in a recent Real Life comic, one of the Nagrand quests sends you hunting around in Talbuk poo to get beans which you then make something to eat from them. Admittedly, I can't speak for anyone else, but I finished that quest arc with every single one of those 'Nagrand Cherries' still in my bag -- having made a few underwater breathing potions on my Alchemist alt. Sure, you're aware that you aren't really eating the poo-beans, but the idea was just gross to me at the time. (Besides, I had a lot of herbs back-stocked, so it cost me nothing beyond the vials and a mailing fee.) But we know that's far from the only yucky quest out there. For today's question, we thought we'd ask just what quest you've come across made you stop and go "ew" in your travels. We know Blizzard can't have the corner of the market on gross, so share your yucky stories!

  • Around Azeroth: Bubble, bubble...

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.21.2007

    Reader Ankarah sends us this interesting shot from Netherstorm, where we see two Furbolg enjoying an afternoon stroll... Wait... Furbolg? Ankarah is enjoying some of the game's more interesting quest items. If you can't stand to be without Furbolg form, you'll have to be an Alliance character (sorry, Horde!) and complete the Raene's Cleansing in Ashenvale. If you lust after your own lovely glowy bubble, you have to be Alliance (doh!) and complete the Ride the Lightning quest from Toshley's Station.Do you have any shots highlighting an interesting moment questing throughout the World (of Warcraft)? We want to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!%Gallery-1816%

  • WoW Rookie: Quest wrangling 101

    by 
    Mike Schramm
    Mike Schramm
    12.17.2007

    It's no coincidence (just in case you thought it was) that when you first log into the game, the first thing you see is an NPC in front of you with a golden exclamation point above their head. Quests are a fundamental part of this game, not just in terms of lore and story, but also in character advancement (and earning all of that gold and XP that you're going to be doing). A good part of the game (in fact, the major part of the game up to level 70) is just handling all the quests and tasks you've got to do. From FedEx to kill quests, and from huge multi-part quest chains to simple fetch quests, handling all of those tasks is extremely important from the moment you enter the world of Azeroth.So today on WoW Rookie, we're going to give you a few tips on how to handle this most important of missions: figuring out where, who, and what's up with all the missions you get in the game. Keeping track of what you're supposed to do is sometimes just as important as doing it, and so after the jump, we've compiled a few tips for getting your Azerothian to-dos done.

  • Breakfast Topic: To daily or not to daily?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.16.2007

    Ah, daily quests, how I love and hate them. For a short time commitment each day, level 70 players can run through these repeatable quests for reputation rewards and financial gains. It provides some easy cash, but at the same time the same quests, day after day, do become tedious. (Though Blizzard did add a variety of dailies in patch 2.3, the new already seems to have worn off.) So today I ask: what do you think of the daily quest grind? Is it easier than simply grinding mobs for drops and cash, or are daily quests simply a new version of the same old grind? Do you do your dailies?