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  • Wings Over Atreia: Producing info

    by 
    MJ Guthrie
    MJ Guthrie
    03.26.2012

    Betcha thought this Wings Over Atreia was going to be about 3.0. Well it's not... and it is, sort of. It is related to Aion's upcoming expansion, but it's not the focus. Instead of gunning for specific features, my real focus is on information dissemination -- or lack thereof. Here we are closing in on the biggest change in Aion's history, but players still have very little idea of what to expect. How will the change affect them? What will be different? heck, what items are going to be in the cash shop? Inquiring players want to know! And so far, NCsoft is not being very forthcoming; the offered "information" is all fluff with little to no substance. And Daeva cannot live by fluff alone! (Unless it's marshmallow, but that's another story.) Case in point: this week's producer interview. Juicy reveal or disappointing tease?

  • The Soapbox: Nobody's hero

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. We're not heroes, at least in the ubiquitous Hollywood sense. We're teachers and janitors and businessmen, and we may occasionally be heroic in the eyes of our kids or our colleagues, but rarely are we celebrated beyond a tiny circle of family and friends. Games can meet this emotional need, at least temporarily, and that's a major reason they've become such a booming business over the last couple of decades. We get to be Kratos for a couple of hours, or fem-Shepard or a thousand other pixelized pariahs -- until we set foot in an MMORPG, that is. Software companies sell pre-packaged heroism in ways that book publishers and filmmakers can only dream of, and it doesn't really matter that it's fake heroism or impersonal heroism crafted on an assembly line and shipped out to millions of consumers. Shouldn't it matter, though, when it comes to MMORPGs?

  • The Soapbox: The hidden perils of Guild Wars 2's microtransactions

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ArenaNet post about microtransactions in Guild Wars 2 reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in GW2. But people seem to have forgetten that Runes of Magic's cash shop operated this way three years ago. I've been playing RoM since closed beta, and the cash shop is one of the reasons RoM is so different from other F2P MMOs of its era. Frogster eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in RoM has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.

  • The Soapbox: Voice chat is the worst thing ever

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Part of me thinks that voice chat is a product of the miraculous and wondrous age we live in. I can still remember when the very idea of the internet seemed like a magical idea. I could search an entire world full of knowledge and ideas at once! The fact that video games have evolved into games where I can log in to a shared world and speak to someone in a real-time discussion is nothing short of astonishing. Most of me, however, really just hates voice chat. I've used voice chat extensively before, and I didn't like it then. I still don't like it now. And for all of the advantages it offers, I can't say it's something that I consider a positive addition to the MMO landscape any more than I'm happy about the widespread adoption of the colloquial term "toon." It might not be a cultural issue that needs to be addressed, but I really hate voice chat.

  • The Soapbox: What you loved is still there

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.16.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. One of my greatest fears as I slouch toward 30 is that my tastes will become immutable in certain fields -- music, especially. The last thing I want to do is be the obnoxious guy listening to music that was popular when I was in high school complaining about how bad modern bands are. So I try to broaden my horizons because I know that everything I already like is still waiting for me. I want to create a broader range, not just stick within the familiar. It's probably for the best, then, that I don't share that worry about video games in general and MMOs in particular. I don't cry for a return to the MMOs I played in older days because in most cases they're still running. True, in many of them a great deal has changed to the point of unrecognizability, but I never ask what happened to the game I once loved. After all, just because I loved it doesn't mean that anyone else did.

  • The Soapbox: The inevitable Mass Effect MMO

    by 
    Jef Reahard
    Jef Reahard
    03.13.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I don't know about you, but I've yet to play Mass Effect 3. This is not by choice, mind you, and now that I've returned from the wilds of last week's GDC, it's time to settle in for another 30-hour tour with Shepard and company. What does this have to do with MMOs? Well, nothing really, except that BioWare hasn't exactly closed the door on a Mass Effect title. On the contrary, the company's dynamic doctor duo have hinted at the fact that this, ahem, theoretical game would need to be somewhat different from the firm's maiden MMO voyage. At this point I think an ME MMO is inevitable, so join me after the cut to discuss whether BioWare can really break the mold with its second effort as well as what that effort could look like.

  • The Soapbox: That's the way it should be!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every fandom has it. In Transformers fandom, it's the segment of the population that insists the franchise peaked with the original G1 cartoon (and its numerous animation errors, bad scripting, and downright ridiculous plots). Star Trek fans will insist that the franchise should be more like the original series, where every plot revolved around Kirk's trying to bone someone or Spock's acting stoic. And then there are the tabletop gamers who miss the days of early Dungeons & Dragons, as if the books stopped working once the line stopped being active. Some fandoms have terms just for this crowd; some don't. But they're all in the same general group -- they're the One True Way crowd. They're fans who insist that one particular incarnation was the right way to go and everything afterward has been a poor imitation. The camp exists with MMOs, as well, and just as with any other franchise, it's arguably the most harmful portion of the fanbase.

  • The Soapbox: There's no such thing as a miracle MMO

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. They're out there, in every forum, in every comment section, and across the blogosphere. They number in the thousands if not tens of thousands (just spitballing here), and they all share three common traits. One, they're discontented with any and all current MMOs; two, they love to gripe about said discontentment to anyone who will listen; and three, they have a grand hope that a particular upcoming title will finally break the discontentment code to become the be-all, end-all MMO for them. The miracle MMO, if you will. This is going to be the MMO that will right all wrongs. It will shift paradigms, break us out of whatever rut we're supposed to be in, and make us all fall down on our knees in gratitude that we have the privilege of living in such a grand age as this. So let's cut to the chase: There's no such thing as a miracle MMO, and there never will be -- except in your mind. If you can come to terms with that, you'll be a lot happier as a gamer.

  • Wings Over Atreia: Top 10 of '11

    by 
    MJ Guthrie
    MJ Guthrie
    01.02.2012

    Where in the Seraphim Lords did the year go? Daevas aren't the only ones who fly; time certainly has one powerful set of wings (though I haven't quite determined whether they are light or dark)! It's a bit hard for me to believe that a full year has come and gone. Yet even as I doubt, a cursory glance back over the past 12 months shows me I didn't Rip Van Winkle the time away. In fact, much has transpired in Aion since 2011 rolled in. Between pining away for things to come and dreaming of things that may never be, chronicling the life and social scene of Atreia, offering guides and hints, and reporting on (sometimes surprise) announcements, Wings Over Atreia has covered a variety of topics over the past year. While each column is but one glimpse, together they show the evolution of our game. Traipse past the break and down memory lane with me as we reminisce about Aion in the time-honored Massively tradition of top-10 lists.

  • Storyboard: The gatekeepers of story

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2011

    There's a notion floating around the MMO mindspace, one that you've no doubt heard over and over again, especially in light of the recent heartbreaking closure of Star Wars Galaxies. It's the idea that creating a capital-S story in an MMO is by definition a flawed enterprise. According to this argument, the whole point of an MMO and the point of good roleplaying is to create a story that's unique to the players. Real memorable stories should come from players, not from developers. I could just write "no" here and be finished, but instead I've gone into full-on rant mode on this one. About a year ago, I wrote up a piece explaining that players are not individually storytellers, not even if you're roleplaying. That extends further, though -- a group of roleplayers does not suddenly become a storyteller, like a version of Devastator that's made up of literature majors. This isn't right, and it's doing a great disservice to the things that roleplaying actually does well.

  • Richard Garriott describes his 'ultimate' RPG

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2011

    Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons & Dragons. Starting with BASIC games on his school's teletype and moving up through the modern era of MMOs, Garriott details how he's been pursuing a dream of creating and refining one RPG to rule them all. He doesn't have kind words for how Ultima Online's shaped up since his absence, however, saying that elements like Elves and Ninjas were added against his wishes. "This is only a small example of why and how Ultima has drifted away from Richard Garriott, but I have not drifted away from Ultima," he writes. "It is clear to me that I, Richard Garriott, am an essential ingredient of at least the Ultimate Ultima, if not more broadly the Ultimate RPG. Perhaps one day, now that the people who pushed me out of EA more than a decade ago are long since gone, EA will recognize that together, we could rebuild that franchise in a way that they have failed to do in the intervening years. Richard Garriott is an essential ingredient in the Ultimate Ultima!" He ends his passionate speech with a few glimpses into the design for this "ultimate" RPG that he and his team are currently designing: "You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the hero's journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game."

  • Engadget Mobile Podcast 100 - 08.21.2011

    by 
    Trent Wolbe
    Trent Wolbe
    08.21.2011

    We're 100. 100! If you're like us, you totally can't believe it's been more than two years since we first started Mobile Podcasting but you totally can believe it at the same time because that's just how we roll: dedicated. To celebrate we've brought along Engadget Chinese editor Richard Lai and Noah Kravitz of TechnoBuffalo to weigh in on stuff like the Xiaomi phone and Symbian Belle leaking its way into the world. And...a couple of other things. We're old. It's a mobile party. You just got your pentaband invite to click on the play or download links below. Don't sleep on it: before you know it we'll be 200.Hosts: Myriam Joire (tnkgrl), Brad MolenGuests: Richard Lai, Noah KravitzProducer: Trent WolbeMusic: Daestro - Light Powered (Ghostly International)00:02:45 - HP will 'discontinue operations for webOS devices', may spin off Personal Systems Group00:21:55 - Google acquiring Motorola Mobility00:42:45 - Motorola's new Droid HD makes cameo alongside Droid Bionic01:04:30 - BlackBerry Bold 9930 review01:05:43 - AT&T streamlining individual messaging plans August 21st, leaving unlimited as the sole survivor01:15:00 - Xiaomi Phone hands-on (updated with video)01:25:40 - Symbian Anna now available for download on Nokia N8, E7, C7 and C6-0101:26:30 - Symbian Belle download leaked to N8 community, quickly pulled from site (update: Anna available on NaviFirm)01:30:57 - CNET: RIM in talks to squeeze out BlackBerry music service01:32:50 - Motorola Photon 4G review01:36:53 - Samsung Hercules, HTC Ruby available from T-Mobile on October 26th?01:38:56 - Samsung Hercules gets its Telus on in leaked glamour shots01:39:38 - HTC Holiday prototype shows up on Craigslist, gives us reason to celebrate (update: AT&T-bound)01:45:55 - Why is LTE equipment being installed in an Apple Store?Hear the podcastSubscribe to the podcast[iTunes] Subscribe to the Podcast directly in iTunes[RSS MP3] Add the Engadget Mobile Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically[RSS AAC] Add the Engadget Mobile Podcast feed (in enhanced AAC) to your RSS aggregator[Zune] Subscribe to the Podcast directly in the Zune MarketplaceDownload the podcastLISTEN (MP3)LISTEN (AAC)Contact the podcastpodcast (at) engadgetmobile (dot) com.Follow us on Twitter@tnkgrl @phonewisdom @engadgetmobile

  • The Soapbox: Rooting for the fail

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'm going to start this with a strange admission: I love MMOs. I love them as a lumpy, imperfect collective; I love specific ones immensely, and I love being a fan of the genre. I feel that I have to clarify my stance when I sometimes -- often -- see people who apparently follow MMOs quite closely become a neverending fount of bile and venom toward these games. Apparently, not all MMO fans love MMOs, and that perplexes me. Odd as that may be, whatever, I can accept that we live in a topsy-turvy world. What I really don't get are the folks who hate specific games so greatly that their entire bodies and minds have been honed into a dedicated game-loathing entity. Mention that title anywhere on a forum, a blog, or in a post, and these people come out to scream through clenched teeth how this MMO sucks beyond the telling of it and that we are all fools, fools for getting anywhere near it. They aren't just content to say their piece and be done with it, oh no; their vitriol literally knows no end. They will rant, they will attack, they will laugh with derision, and above all else, they will root for the fail. Their greatest desire in life is for this specific game to die so that they can rend their clothes and let out a blood-curdling victory howl. And I don't get it. I feel like an alien in their presence, perplexed at their rage and fixation. Why do people root for MMOs to fail with such intensity? What motivates them and what do they hope to achieve?

  • Wings Over Atreia: What's in it for me?

    by 
    MJ Guthrie
    MJ Guthrie
    04.04.2011

    That does it. No more Ms. Nice Wings. This time I am just going to unleash! Let my rant all hang out. Admittedly, I am not normally one to complain; I can see the good in most every situation, and I can roll with the punches like it's an Olympic event. But even my feathers get ruffled sometimes. It's true! And sometimes you just can't bite your tongue anymore or all you will have is a very sore tongue. Now I know I am not a rant-master like Jef, but even fledgling ranters must begin somewhere. And this week, I found just such a place: immature, self-serving, can't-pull-their-thumbs-outta-their-ears-unless-there-is-something-in-it-for-them-gamers in Aion. You know the type -- those who think the world revolves around them. Those whose spoiled-rotten antics ruin groups and legions alike and who are the reason why many a block list is so full. They without whom drama would die a quick death and be a forgotten plague. They're the bane of chat channels everywhere -- they are the trolls. Throw yourself past the cut for a look at some recent Aion tantrums and sure-fire ways to minimize the effects of blatant immaturity. Careful, though -- I cannot be held responsible for any resemblance to gamers near you.

  • Netgear CEO apologizes for part of anti-Apple rant

    by 
    TJ Luoma
    TJ Luoma
    01.31.2011

    According to Macgasm, Netgear CEO Patrick Lo has clarified his earlier statement about Steve Jobs' ego. On Monday, Lo made reference to Steve Jobs "going away" soon, which most commentators (including us) found to be a fairly unsavory remark given the Apple CEO's health issues. "I deeply regret the choice of words I used in relation to business decisions Apple must grapple with in the future in relation to open vs. closed systems, which have been construed by some to be references to Steve Jobs' health and which was never my intention," Lo said. "I sincerely apologize that what I said was interpreted this way, and I wish Steve only the very best." Lo did not, however, take back the other questionable things he said, including the idea that Apple including Flash was in support of "openness." Flash is a proprietary format, and Apple has done more to push the adoption of the far-more-open H.264 codec. Lo characterized Apple's blocking of Flash from iOS as nothing but ego, but research done by Ars Technica proves that having Flash installed reduces a Mac's battery life by 33 percent -- we can only guess how an iPhone or iPad would fare. Steve Jobs also reported that Flash was responsible for a large number of all reported crashes in Safari, and security experts -- again, not Apple itself -- said when dealing with browser security the main thing is to not install Flash. There are many reasons Apple doesn't like Flash, and the company has backed those reasons up with facts and data. Many organizations have independently verified those reasons, so "ego" has nothing to do with keeping Flash away from iOS. More than a year after it became clear the iPad wouldn't support Flash, the fact that "ego" is still being thrown around as the primary motivating factor in the Flash vs. iOS debate says a lot more about Apple's detractors, Lo included, than it does about Apple itself.

  • Alter-Ego: Working together is hard to do

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.29.2011

    The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the DC Universe Online chat interface, as well as things that can be done to improve the overall experience.

  • Storyboard: You are not a storyteller

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2011

    I know that some of you are looking at that title in disbelief. Others are probably just reading already, figuring that in a few lines I'm going to set up what the central joke is and explain how I'm subverting the title -- you know, a nice eye-catching title that draws everyone in, then a paragraph or two where I explain how I'm not being serious. That's not what we're doing here. That title is one hundred percent accurate. If you are a roleplayer, you are not a storyteller. Close, maybe, even in the same basic food group, but you're not a storyteller. I've spent the better part of the last several months talking about how to work on telling a story, developing a character, all of that stuff. But it occurred to me that I was leaving out a very important part of the equation, something that I was aware of in the back of my mind -- and many of you likely are aware of, as well -- but I never said outright. I'm saying it right now. Roleplaying is not storytelling, and if you're trying to be a storyteller, something is not going right.

  • Waging WAR: White Lions ite domum

    by 
    Greg Waller
    Greg Waller
    12.11.2010

    This week in Waging WAR, Greg shows off the rather large chip on his shoulder and talks about one particular career in Warhammer Online: Age of Reckoning. Despite the following column, Greg wants it to be known that he does indeed love kittens of all kinds and does not condone harming them in any way, unless it involves several Doom Bolts and a few handfuls of Flickering Red Fire, in which case he enthusiastically gives his approval. For the most part, I consider myself pretty easygoing when it comes to scenario PvP. I don't flip out when I die, I try to not take failure to heart since the next scenario is usually right around the corner, and DPS-healers don't bug me like they bug many other players out there (I used to play one, neener-neener). But recently, I've noticed a particularly aggravating trend growing among Order players on Badlands in the lower tiers. There is an inordinate number of White Lions being rolled, and objectively, it isn't difficult to see why. They're extremely mobile, they can cause outrageous amounts of damage in a very short time, and their pets represent more than mere harassment -- they actually hurt. Sadly, objectivity comes at a pretty hefty price these days. When it has run dry and all I find myself left with is the hot, bitter aftertaste of subjectivity, the result is something like the rant that follows. Read along after the break and enjoy my rant about White Lions.

  • Storyboard: To flow like water

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2010

    After having heard about a small explosion of RP drama earlier this week (not within my immediate sphere, but relayed to me anyway), I was initially going to make this week's post all about that most hated of all interactions. Then I found myself thinking about it a bit more, and I realized that really, most RP drama has an easily identifiable source that's easy to change if you actually want the change. And the solution is so simple it's almost insulting. Be flexible. Seriously, it's that simple. It's so fundamental that I put it into the very first column I wrote for this franchise, which should tell you something. But even though -- or maybe because -- it's so obvious, it's also stunningly easy to overlook our own inflexibilities. It's one of those things that we all know on a conscious level and ignore in practice, and if that's not rant-worthy, boy, I don't know what is.

  • RIM's Jim Balsillie hits back at the Steve Jobs rant, Apple's 'distortion field'

    by 
    Paul Miller
    Paul Miller
    10.19.2010

    You had to know that Steve wouldn't get away with putting his five minute, competition-slamming manifesto out into the ether without some snap back from the competition. We've already heard responses from TweetDeck and Andy Rubin, and now RIM's co-CEO Jim Balsillie has issued a statement in response to Jobs. Here it is: "For those of us who live outside of Apple's distortion field, we know that 7-inch tablets will actually be a big portion of the market and we know that Adobe Flash support actually matters to customers who want a real web experience. We also know that while Apple's attempt to control the ecosystem and maintain a closed platform may be good for Apple, developers want more options and customers want to fully access the overwhelming majority of web sites that use Flash. We think many customers are getting tired of being told what to think by Apple. And by the way, RIM has achieved record shipments for five consecutive quarters and recently shared guidance of 13.8 – 14.4 million BlackBerry smartphones for the current quarter. Apple's preference to compare its September-ending quarter with RIM's August-ending quarter doesn't tell the whole story because it doesn't take into account that industry demand in September is typically stronger than summer months, nor does it explain why Apple only shipped 8.4 million devices in its prior quarter and whether Apple's Q4 results were padded by unfulfilled Q3 customer demand and channel orders. As usual, whether the subject is antennas, Flash or shipments, there is more to the story and sooner or later, even people inside the distortion field will begin to resent being told half a story." Sort of a big one, but we figure RIM at least deserves some equal time. Interesting that RIM is fighting Apple's assertion of surpassing their handset shipments, we'll have to see how that one settles once we get some "official" numbers from an unbiased third party. Meanwhile, let the mudslinging continue!