real-life

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  • MMO Burnout: Two weeks in the valley with Multi Theft Auto

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    OK, you know that guy who's always going on about how bloody awesome it would be if someone ever made a working multiplayer mod for Skyrim? If you don't know him, well, you do now, because he's me. Back before I was bitten in earnest by the MMO bug, I spent quite a lot of time messing with private servers of both the Jedi Academy and Neverwinter Nights persuasions. And when I say "messing with," I don't mean I logged into them, I mean I hosted them, made mods and skins for them, and generally wasted significant portions of my youth serving as a GM. Needless to say, it was a blast, and the thought of having that experience again in a larger game world is just short of orgasmic. Alas, no one has made much of a multiplayer Skyrim mod yet, and while private servers for NWN and Neverwinter Nights 2 are still running and serving their niche communities quite capably, those are topics for another edition of MMO Burnout. I'd like to tell you about something similar that I've been playing lately, though. It's called Multi Theft Auto. %Gallery-177696%

  • Female avatars are likely to be more exposed than their male counterparts

    by 
    Elisabeth
    Elisabeth
    12.29.2012

    You really needed to be told this, right? You may not have been sure whether a lady-type avatar was more likely to be closer to naked than a manly-type avatar. If you were dying to know and really had no idea, there's an actual study now to get you all informed. Anna M. Lomanowska and Matthieu J. Guitton went into Second Life and examined 404 (192 male and 212 female) avatars of the humanoid-but-not-furry type. They found that 57% of lady-type avatars had less than half of their skin covered, compared to only 10% of masculine-type avatars being similarly exposed. Lomanowska and Guitton were not privy to the actual sex of the folks controlling the avatars. Do you feel enlightened?

  • Storyboard: Hey, I know you!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2012

    I am not a private person. I have a job that requires me to put my name on things, so that right there is a layer off the privacy shield. But beyond even that, I like to give shout-outs to people I think are cool and make my presence in a game known. It's no secret that I work here, it's no secret that I write columns here, and in most games that I play and write about regularly, my character names are kind of open secrets anyhow. Hence why I can walk around in Final Fantasy XIV and bump into people who tell me that they really liked an article I wrote, which is kind of a surreal yet awesome experience. All of this means that my reputation precedes me... which is not necessarily a good thing. While I'm all about keeping up the OOC communication, there comes a point for some players when their characters stop being Sven Ergunsdottir (played by Paul) and start being Paul's Norn guy with the name. There are challenges to playing alongside someone you know better in real life either because you know one another or because the person in question is a jerk who writes a bunch of readily available articles. So how do you handle roleplaying with people who know you very well?

  • MMObility: A deeper look at Fleck and its adorable zombies

    by 
    Beau Hindman
    Beau Hindman
    11.16.2012

    Fleck is a very interesting title that has quietly been doing some great things in the location-based MMO space. A location-based MMO is essentially an MMO that utilizes the real world via Google maps or real-life landmarks as a background for an MMO. Imagine that you are at your favorite eatery and you take out your phone and are instantly shown a world built on top of the world you're in now; that's location-based gaming. Fleck works like many other location-based MMOs but doesn't link itself to the real world as much as some of the others. Instead, it allows players to build and explore freely all while attempting to avoid (or defeat) zombies of varying strengths. Yes, zombies! There are some really cool features in Fleck, one of the them being real weather updates like rain, snow, or fog that changes according to the player's location. If a player wants to, she can build a house literally on the spot where she lives in real life or anywhere else in the world -- on top of a Google map. There's much more to the game, and this week I want to share a recent video I made and look into just how unique this game is.

  • Linden Lab preps four releases for November

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    The boys and girls of Linden Lab are expanding their operation. Rapidly expanding, as it turns out. The Second Life studio announced that it has not one, not two, not three, but four titles scheduled for release in November. We've already heard about the first, which is the Minecraft-wannabe Patterns, but the others are just now being revealed. The second is the iPad-only (for now) Creatorverse, which allows users to draw shapes, have them interact via physics, and then share them on the cloud. The final two are Dio, a room creator, and Versu, a storytelling toolset. Linden Lab CEO Rod Humble affirmed that Second Life will remain important to the studio, but it will need to make room for all of the new children coming into the family.

  • On the surreal attack ad against a State Senate candidate who plays WoW

    by 
    Michael Gray
    Michael Gray
    10.05.2012

    First, let me assure you... yes, we heard about it. We weren't blithely ignoring the news that a bizarre political campaign attacks a Democratic candidate for the Maine State Senate, or that actual mailers using actual paper were also printed. Trees died for that print campaign. We tend to notice things like that, somewhere between our advanced Google alerts and the Cataclysm-level flood that hit our inbox like it was time to wreck Booty Bay all over again. We're reaching out to Colleen Lachowicz for comment and interview, because frankly, we question her gem and talent strategy. Oh? You mean, we should comment on the political absurdity? Huh. Okay. Thing is, we're not a politics blog. We're a site about World of Warcraft. We don't tend to dwell on politics around here, unless it's about the unmitigated incompetence of Garrosh. Some folks have Very Strong Feelings about the Wrynns, the Thralls, and the national climate of Azeroth. But when it comes to real-world politics, we resemble a LOLcat screaming "Do Not Want." We're about WoW here. And this incomprehensibly surreal attack on Colleen Lachowicz shares as much to do with World of Warcraft as my socks. They just happen to sit on the feet of somebody who plays WoW, just like all that forum chatter and such coincidentally takes place on WoW-related forums.

  • Breakfast Topic: What WoW spell would you most like in real life?

    by 
    Robin Torres
    Robin Torres
    09.12.2012

    We recently tackled the Blog Azeroth Shared Topic: What spell would you most want? The question was meant for your class in game, but reader Andrew wanted it to be about having spells in the physical world. So here we are. For my part, my answer would be exactly the same: Zen Flight. This minor monk glyph won't be released until Mists of Pandaria, so you can't find it in game yet. But you can see my monk Krikkit above being all zen-like in the beta. Wouldn't it be great to float in line at the grocery store, looking all relaxed and glowy? Sure, people would look at me funny, but they do that already -- I have shocking pink hair. Oooh the Zen Flight colors would look great with pink, wouldn't they? Hmmm ... maybe a bit too 80s. Anyway, I could use it everywhere. Waiting for mass transit? Yes. Crossing the street? Yes. Disneyland? Yes, please. What spell would you most want in the physical world and why?

  • Astronaut: Moon, Mars and Beyond renamed to Starlite with beta incoming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2012

    In the wake of NASA successfully landing a robot rover on Mars recently, you might be wondering what happened to the NASA-themed MMO titled Astronaut: Moon, Mars and Beyond. The first thing that's happened to it is that the project has been retitled Starlite. Project Whitecard Studios Inc. hopes the new name will be less cumbersome and also provide a better idea of what the game is about at a glance. Development has progressed on the game as well, with a beta expected to begin sometime before the end of 2012. Prospective players can experience the game on mobile devices and browsers to minimize barriers to entry. If you're interested in a game focused on the technical side of space travel and exploring to the boundary of our solar system, keep a close watch for news on the upcoming beta. [Source: Project Whitecard Studios Inc. press release]

  • Iran blocks Guild Wars, World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2012

    Reports are coming in that Iran is moving to block access to several MMOs, including World of Warcraft and Guild Wars. This comes following a conference by the Ministry of Culture and Islamic Guidance earlier this month. At the conference, the Islamic Revolution Game Designers Community was formed and decided to ban games that promote superstition, mythology, violence, and revealing clothing. Following the decision, the government started cracking down on various services and MMOs, such as Battle.net's library and ArenaNet's Guild Wars series. Other games targeted include RuneScape, Second Life, Dofus, Evony, and Entropia Universe. It's unclear to what extent the government is attempting to enforce these bans, and Iranian players are looking into workaround solutions to access their MMOs. It's interesting to note that Blizzard does not authorize downloads of its products or services in Iran.

  • Stabbing someone isn't OK, even if World of Warcraft is your life

    by 
    Elisabeth
    Elisabeth
    07.13.2012

    Just when we were basking in the warm glow of the charitable deed that World of Warcraft fans banded together to perform, someone decided to remind us that just as people can be really, truly awesome, people can be really, truly reprehensible. Two days ago WoW player Justin Williams decided it was a reasonable (or at least viable) course of action to stab his neighbor in the chest to convey how important the game is to him. According to Canoe, Williams was having a loud exchange of ideas about the game both in-person and via headset when his neighbor showed up and told him that there was no need to be "freaking out about World of Warcraft," that it was "just a game." Williams took that remark rather poorly and responded with, "It's not a game, it's my life," before grabbing the neighbor by the throat, punching him in the face, and then stabbing him in the chest. The neighbor was hospitalized but appears to have since been sent home, hopefully to an abundance of flowers and extremely sincere "I'm sorry I put you in the hospital" notes from Williams.

  • Amazon adds free-to-play games and services through Game Connect

    by 
    MJ Guthrie
    MJ Guthrie
    07.12.2012

    Expanding its digital games store, Amazon.com has just added a new feature called Games Connect, which offers a selection of free-to-play games to customers and allows players to sign up for the games directly from the Amazon site. Titles such as World of Tanks, Stronghold Kingdoms, and Pandora Saga can now be downloaded through Game Connect. Amazon's offered a bonus for using this new service: When players create game accounts right from the Amazon product page, the account is automatically linked to their Amazon accounts so subscriptions and purchased virtual goods are sent directly to the game without the need of additional codes. Additionally, players who use Game Connects to link their accounts to some of the games will unlock exclusive in-game content. [Source: Amazon.com press release]

  • Second Life used to teach relaxation techniques

    by 
    Jef Reahard
    Jef Reahard
    04.04.2012

    Who says Second Life's best days are behind it? Not Medical News Today, which reports that the long-running virtual world from Linden Lab has been successfully used to teach relaxation techniques. Massachusetts General Hospital researchers recently conducted a study that concluded that online worlds like Second Life can be useful in "teaching a mind/body approach that includes the relaxation response." The study found that by doing away with the limitations of face-to-face meetings (and easing the minds of participants who are uncomfortable in real-world group settings), virtual worlds can foster more relaxing and healthy experiences. The study featured 24 individuals who were divided into three groups and subjected to eight weeks of online sessions in Second Life. Researchers found that participants "showed reductions in depression- and anxiety-related symptoms," though it's also important to note that participants had prior experiences with virtual worlds.

  • Daily iPad App: Phrase Game is a party game in an app

    by 
    Mike Schramm
    Mike Schramm
    03.23.2012

    The intersection of physical games and Apple's iOS platform is interesting -- the iPad and the iPhone are very good for abstracted interfaces, just because you're touching them directly rather than using a mouse or a keyboard, so it makes sense that they'd be ideal for interacting in a game-like fashion in real space. And Phrase Game, by Removem's Matt Martel, basically does just that. It's a party game, similar to Taboo or even Pictionary, and you play it like one of those. You need at least four people (or two teams), and the idea is that you actually pass the iPad around from player to player, each time getting a phrase that everyone else needs to guess. It's interesting -- the action in this game is all outside of the iPad itself. Other than just a suggested phrase (which comes from a series of categories, and you can buy more via in-app purchase) and the timer, the fun comes from you and your party, not the iOS device. It's a cool idea, and if you are having a get-together this weekend, it's probably worth the free download to see if you can give it a shot. I think there's lots more that can be done here. So many video games focus on just what's happening on screen, or a virtual simulation of some kind, but there's so much fun we can have in person as well that I think there are plenty of ways iOS apps and iOS devices can simply help govern that.

  • Linden Lab's Second Life 'extremely profitable,' company looking to expand

    by 
    Jef Reahard
    Jef Reahard
    03.15.2012

    Second Life has dropped out of the limelight in recent years, but if a new piece at GamesIndustry.biz is on the mark, the long-running virtual world may be primed for something of a renaissance. Former Linden Lab CEO Mark Kingdon vacated the throne in June 2010, and veteran developer Rod Humble took over at the beginning of 2011. Since then, the EverQuest and The Sims veteran has been working hard to bring a bit of structure to Second Life's virtual sprawl, and in the process, reinvigorate what was one of the first MMORPG media darlings. "I was taken aback by just how big Second Life was," Humble says. "To be honest, it had fallen off my radar until I got the call offering me the position. And I looked at their numbers; this is a world that has got 1 million people logging in every month, generating well in excess of $75 million a year -- it's extremely profitable." Humble spent much of 2011 refining the product, and everything from the sign-up process to the UI to world transportation received some attention. The result was a 40 percent uptick in new users, and now Humble is bent on expanding Linden Lab's offerings beyond Second Life. "Linden Lab has been very successful with one innovative product, but I want to stretch the company out again, to make it a really exciting place where people can't wait to find out about the next unusual title we're going to release," he said.

  • Breakfast Topic: How do you handle real-life interruptions?

    by 
    Robin Torres
    Robin Torres
    02.12.2012

    You just can't take a picture of yourself during Love is in the Air without a heart on your head. I actually don't like the phrase "real life" when describing what happens in the physical world because it implies that the interactions we have in Azeroth aren't real. Captain Obvious says that WoW is not a single-player game. When we are playing Mass Effect, we don't affect anyone else if we get up to take a bio break or comfort a child. But in World of Warcraft, if we are in a group of any size, we affect others every time we AFK. The phrase "real life is more important than WoW" is a mantra we hear all the time, and it is true in that you shouldn't shirk responsibilities in the physical world in order to play. However, if you have committed yourself for a period of time to other players, it is the same thing as committing yourself to any group of people in the physical world. Breaking that commitment falls under the same etiquette umbrella, whether in game or out.

  • Wings Over Atreia: Top 10 of '11

    by 
    MJ Guthrie
    MJ Guthrie
    01.02.2012

    Where in the Seraphim Lords did the year go? Daevas aren't the only ones who fly; time certainly has one powerful set of wings (though I haven't quite determined whether they are light or dark)! It's a bit hard for me to believe that a full year has come and gone. Yet even as I doubt, a cursory glance back over the past 12 months shows me I didn't Rip Van Winkle the time away. In fact, much has transpired in Aion since 2011 rolled in. Between pining away for things to come and dreaming of things that may never be, chronicling the life and social scene of Atreia, offering guides and hints, and reporting on (sometimes surprise) announcements, Wings Over Atreia has covered a variety of topics over the past year. While each column is but one glimpse, together they show the evolution of our game. Traipse past the break and down memory lane with me as we reminisce about Aion in the time-honored Massively tradition of top-10 lists.

  • The Daily Grind: What plans have you made for SWTOR early access?

    by 
    Rubi Bayer
    Rubi Bayer
    12.13.2011

    Today is the big day: Early access for Star Wars: The Old Republic is finally here. In unrelated news, a large percentage of the Massively staff members have been stricken by a mysterious virus that renders them unable to write. Most of them have said they expect to be back... Ah, whom are we kidding? They're playing SWTOR, and so are you. We're curious to hear what sort of adjustments you've made in your life to make the most of your playing time. While we know people aren't going completely overboard by quitting their jobs and sending their children to the neighbor's house, we've heard plenty of tales already of people doing class work ahead of time or completing work projects early, clearing the decks for extra leisure time. Are you one of those planning ahead? Have you taken care of work early, warned the family that you'll be indulging in some extra gaming, or made other plans to ensure you get the most from early access? Tell us about it in the comments! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • CrimeCraft expansion to feature persistent territory control, quickplay options

    by 
    Jef Reahard
    Jef Reahard
    11.18.2011

    Remember CrimeCraft? We do, and the tragically titled actioner is still alive and kicking (or shooting, perhaps). We bring this up because Vogster is readying its second major expansion, GangWars, which is scheduled to launch on December 5th. The update adds more of a traditional MMO feel to what is otherwise a lobby-based game. New territory wars mechanics are the culprit, and they allow gangs to own and control sections of the game's persistent Sunrise City environment. Curiously, Vogster is also implementing a new quickplay system which offers access to CrimeCraft's "core gameplay features through a simplified interface that lets you shortcut RPG gameplay and get right to the action." CrimeCraft boasts 20 unique maps and 11 gameplay modes. Learn more about the game, and sign up for free, at the official website. Before you go, though, check out the territory wars trailer after the break. [Source: Vogster press release]

  • GamersFirst reveals APB live action trailer

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    It may be Veteran's Day here in the States, but GamersFirst is exhorting shooter fans to "be all you can't be" courtesy of a new APB: Reloaded trailer that mixes live action cinematography with in-game mayhem. The clip is a three-and-a-half-minute exercise in gangsta wish fulfillment, and it features enough short skirts, big guns, and urban thug chic to fill several summers' worth of action films. The video release coincides with APB: Reloaded's new Facebook campaign, which is designed to spread the word about the free-to-play title and reward customers who get their friends to join in the fun. Check out the clip after the break, and head to the official website for more details. [Source: GamersFirst press release]

  • The most adorable game of real-life Pac-Man you'll see today

    by 
    Jordan Mallory
    Jordan Mallory
    10.29.2011

    As further proof that geek Dads are the very best Dads, YouTube user nglemb demonstrates that all you need to forge a lasting Father-son memory with your progeny is painter's tape, mini-marshmallows and a little imagination.