Realtime-Worlds

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  • All Points Bulletin video podcast shows off the music editor

    by 
    James Egan
    James Egan
    01.28.2010

    Fans of the upcoming urban crime game All Points Bulletin may have noticed there's been a bit of a hiatus with the video podcasts that Realtime Worlds has been releasing. (Although Massively did have a good interview with Chris Collins and EJ Moreland about APB this week.) The APB video podcasts are back for 2010 now, though, and Collins has announced that the next few will focus on the game's audio features. They're beginning the series by showing fans the game's music editor, demonstrated by Stuart Ross, All Points Bulletin's Senior Sound Designer. These in-game audio tools in the Music Studio will allow players to create "death themes" -- very short sound clips that play when you take out another player -- or even create loops and tracks from scratch using software instruments. While the tools look fairly comprehensive, there are simple preset themes for those not familiar with audio tools. Even better, player-created themes and songs are fully tradeable. Players will be able to place their tracks on market for other Criminals or Enforcers to purchase. Stick with us after the jump for a video embed of the All Points Bulletin podcast episode 16: The Music Editor.

  • Massively interviews All Points Bulletin's Chris Collins and EJ Moreland

    by 
    Kyle Horner
    Kyle Horner
    01.26.2010

    If you're anywhere as excited as us for All Points Bulletin you'll be happy to know we had the chance to ask Lead Designer EJ Moreland and Community Manager Chris Collins a bevy of questions, which they answered with supreme openness. We've got the scoop on all sorts of topics, from Realtime Worlds' stance on community interaction, whether or not the game will have official forums, content updates post-launch and plenty more. We hope you enjoy reading the interview as much as we did conducting it!

  • Rumor: Realtime Worlds developing 3rd project for 2011

    by 
    Richard Mitchell
    Richard Mitchell
    01.11.2010

    With APB nearing release and the original Crackdown already an addictive note in gaming history, it looks like Realtime Worlds could be ramping up production on a third project. Superannuation points to the LinkedIn profile of Tahir Rashid, a lead artist at Realtime Worlds, who claimed to be working on "a brand new IP due for release in 2011," according to Superannuation's original discovery. The game was referred to as "Project #3" for PC in the profile. Apparently, though, these details weren't meant for the general public, and have since been removed. Rashid's profile has been edited to note that he is simply working on "a new project." Assuming the reveal was legitimate, we can only guess at what the project might be. Another urban action game, or something entirely different?

  • The Daily Grind: What's your dream MMO?

    by 
    Kyle Horner
    Kyle Horner
    01.08.2010

    Everybody dreams of an MMO that does everything perfectly, at least for them. Ours would be some kind of deep, communal sandbox cyberpunk affair. Something like "Bladerunner the MMO", with lots of emphasis on character customization ala All Points Bulletin and plenty of motivation for socialization. Combat would be of the third-person shooter variant, although with RPG systems coming into play via skill progression. Visually, it should focus on a style that's immediately noticeable -- not necessarily "cartoony" but definitely stylized. The overall palette would be something familiar yet grungy, as if it were right out of a William Gibson or Neal Stephenson book. Of course, this is about your dream MMO and not ours. Something tells us ours probably isn't very high on the popularity scale, anyhow. The dream often demands more than reality can deliver, but assuming your dream title could somehow manifest... what would it be?

  • All Points Bulletin video podcast answers questions from game's fans

    by 
    James Egan
    James Egan
    12.16.2009

    The latest All Points Bulletin video podcast is a Q&A where Realtime Worlds devs field questions from fans of the upcoming urban crime title. Lead Gameplay Designer Jesse Knapp and Lead Designer EJ Moreland discuss a wide range of topics this week. They go into the possibility of releasing browser versions of the editors and letting players experiment with APB's extensive customization system -- although this won't be something we'll see at release. The APB devs also explain the limitations of layers in customizing your character's look, the next wave of beta invites (January), and reaffirm they're still looking at a Spring 2010 launch. The video Q&A is also sprinkled with bits of footage showing things such as the damage states of vehicles (no broken glass though) and how layers can be used to alter your character's appearance. Stick with us past the jump for embedded footage of All Points Bulletin's 15th video podcast.

  • New All Points Bulletin video profiles the vigilante Enforcers

    by 
    James Egan
    James Egan
    12.02.2009

    All Points Bulletin developer Realtime Worlds recently introduced fans of the urban crime game to some of the underworld organizations of San Paro. After focusing on the bad guys first, Realtime Worlds has released a follow-up video about the Enforcer vigilantes who hunt those criminals. Whether that makes Enforcers 'bad guys' too might depend on how morally flexible you are, but APB Lead Creative Designer Stephen Hewitt (aka 'Kitkat'), introduces viewers to the enemies of San Paro's criminals: The Praetorians are something of a well-funded private corporate strike force, while the Prentiss Tigers are only jocks trying to keep their city safe. Hewitt also gives more info on the backstory of All Points Bulletin from the Enforcer perspective. Stick with us after the jump for a video embed of All Points Bulletin's The Organizations of San Paro part 2, a closer look at the game's NPC factions.

  • Crackdown leaps into Games on Demand lineup

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.01.2009

    Games on Demand's latest additions are all about two types of orbs: agility and katamaris. The 6GB Crackdown is reasonably priced at $20, with the "Getting Busy Bonus Pack" DLC permanently reduced to 400 ($5). Those looking for a cheaper solution to obtaining Crackdown are advised to permanently borrow the copy their Spartan-obsessed buddies purchased for access to the Halo 3 beta years ago. If you happen to live in Japan and are interested in collecting a single, incredibly huge sphere, Beautiful Katamari is now available. Helping the Prince keep his egomaniacal father happy will cost 2000 in Japan -- there's no word on a global release yet.

  • APB video podcast introduces the criminals of San Paro

    by 
    James Egan
    James Egan
    11.14.2009

    All Points Bulletin is definitely on the radar for a number of fans of urban crime games seeking a deeper multiplayer environment. While many of us would enjoy a perpetual cascade of felonies (or arrests), Realtime Worlds wants players to have a sense of San Paro as a fleshed out urban setting where they can create their own stories. Realtime Worlds Lead Creative Designer Stephen Hewitt (aka 'KitKat') discusses the stories that will run throughout All Points Bulletin in the latest video podcast and introduces viewers to the criminal organizations players will tangle with at some point. We get a look at the G-Kings gang, who are essentially punks clawing their way up the criminal hierarchy of San Paro. Hewitt also gives us a glimpse at the Blood Roses, an organization comprised of trust fund club kids dipping their toes into a life of crime just for the thrills. Stick with us after the jump for the latest All Points Bulletin video podcast, The Organizations of San Paro.

  • Crackdown HDD installation now available

    by 
    Richard Mitchell
    Richard Mitchell
    11.09.2009

    One of the conveniences introduced by the NXE last year was the ability to install games onto the Xbox 360 hard drive. Unfortunately, a select few games don't support the feature. Chief among the unsupported titles is Crackdown, Microsoft's addicting open-world action game. At least, it was until now, as Major Nelson has informed the masses that a title update is now available on Live that enables HDD installation of Crackdown. Remember agent, installing isn't just for convenience, it's also for saving wear and tear on the DVD drive -- especially in games like Crackdown, which stream data constantly.

  • The Digital Continuum: Five exciting MMOs in 2010

    by 
    Kyle Horner
    Kyle Horner
    11.09.2009

    Space, car chases and heroic fantasies lie in wait, plotting the demise of our nights and weekends. 2010 will soon be upon us and with it a whole new set of MMO releases, which means it's time to look at some of the most exciting ones. Some are obvious, while others are surprises even to me. Overall, however, this next year is going to be pretty crazy for fans of the genre. These are my five most exciting titles that the coming year has to offer, whether it wants to or not.

  • APB enters closed beta, virtual crime rates spike

    by 
    Griffin McElroy
    Griffin McElroy
    10.20.2009

    Almost three weeks after Realtime Worlds CEO Gary Dale teased us with the chance to go hands-on with APB, the developer's marketing head, John Davies, has confirmed to VG247 that the first wave of closed beta invites for the pseudo-MMO have been sent out. We realize this news will either find you unsurprised (i.e., you already received an invite) or disheartened (i.e., you didn't), but we thought we'd pass it along regardless, as crushing your spirits is one of our very favorite pastimes. Aww, don't cry. Now you're just bringing us down. Hey, you can still apply to join the APBeta on the game's official site. Who knows, you might just get accepted instantaneously. There might be an invite in your inbox right this second! Just ... just buck up, okay?

  • Interview: Crackdown 2 lead designer Steve Iannetta

    by 
    Xav de Matos
    Xav de Matos
    10.19.2009

    In 2010, the agents are returning to action, this time with a new development team at the helm. Following a demo of Crackdown 2's single-player in action and a multiplayer deathmatch session, Ruffian Games' lead designer Steve Iannetta took time to discuss everything from new concepts and features in the sequel, the media's reaction to the RealTime Worlds "controversy" and evolving the co-operative world of Pacific City. %Gallery-74365%

  • All Points Bulletin closed beta has begun

    by 
    James Egan
    James Egan
    10.19.2009

    Urban crime (game) enthusiasts, rejoice! The All Points Bulletin closed beta has begun, according to reports at both Eurogamer and Kotaku. It was rumored that the beta would begin this month and it seems there are presently three windows of gameplay a week in the All Points Bulletin CBT -- Tuesday, Thursday and Sunday evenings, says Eurogamer's Oli Welsh. Those interested in ripping up the streets as either a Criminal or an Enforcer can still apply to become an All Points Bulletin beta tester at the game's official site. APB is in development at Realtime Worlds in Scotland, and aims to bring a new level of online interaction to multiplayer urban crime games. Check out Massively's coverage of All Points Bulletin for more on what Realtime Worlds is creating.

  • All Points Bulletin podcast #12 delivers community Q&A

    by 
    Kyle Horner
    Kyle Horner
    10.16.2009

    All Points Bulletin's 12th video podcast sees the conclusion of the Mark Rein walkthrough and an informative Q&A with the game's design lead, EJ Moreland. Some of the questions are things we already knew but bore repeating, like that the game is going to be PC only for its first release.There's new information in there, too. Like the fact that a car you design cannot be stolen from you while driving it, unlike a car you steal from a pedestrian. There's also talk about player and clan housing as future additions to the game.We think the video podcasts are a great way to clear the air of any misconceptions while simultaneously giving the community a chance to meet the people designing the game they so very much want to play. So hopefully we'll be seeing more of these in the coming weeks leading up to wider beta and eventually, launch.Check out the video after the break.

  • Scotland fighting to keep Realtime Worlds, other native game developers

    by 
    Griffin McElroy
    Griffin McElroy
    10.09.2009

    It seems Scottish government officials aren't going to let the nation's game developers get stolen away without a fight. Last week, we reported on Ireland's attempts to court Scotland's biggest game developers, starting with APB creators Realtime Worlds. Scottish Secretary of State Jim Murphy recently met with Realtime Worlds owner Dave Jones to talk about how Scotland can convince the company to stick around -- specifically discussing the option of tax breaks and other modes of government support. If you found that last paragraph boring, here are the CliffsNotes: Ireland and Scotland are fighting over Scotland's game developers. As their incentives continue to escalate, we completely expect to see a "free ponies" offer on the table within the next few weeks.

  • APB beta bustin' caps next week

    by 
    David Hinkle
    David Hinkle
    10.01.2009

    If you're chomping at the bit for some virtual crime, we're here to let you know that the wait to get your fix is almost over: Realtime Worlds CEO Gary Dale confirmed (via GI.biz) that a beta for the PC version of APB is currently on the docket for next week -- a beta which Realtime Worlds began taking applications for mid-August. If you haven't yet applied to be in the beta, you should probably get on that. Not sure if you're interested? Did you know the game is part GTA, part San Francisco Rush: Extreme Racing?

  • All Points Bulletin beta kicks off next week, new gameplay footage released

    by 
    James Egan
    James Egan
    10.01.2009

    All Points Bulletin from Realtime Worlds is eagerly anticipated by the GTA and Saints Row set, bringing much greater online interaction to the urban crime game genre. All Points Bulletin has been accepting beta applications and, according to Gamesindustry.biz, the beta will begin next week. They report that Realtime Worlds CEO Gary Dale mentioned the beta going live during Tech Media Invest 2009 in London. If all goes as planned, this is certainly good news for those of you who applied as beta testers. APB video podcast 10 is also out, and shows us a continuation of the GamesCom 2009 footage from last month. In fact, this video quite literally picks up where the previous footage left off, showing off a bit of the Last.fm integration into All Points Bulletin, and how the unobtrusive heads-up display guides you to mission locations. We've got an HD embed of the video for you, so stick with us past the jump for a closer look at APB's gameplay.

  • Ireland trying to court Realtime Worlds, other Scottish devs with tax holiday

    by 
    Griffin McElroy
    Griffin McElroy
    09.29.2009

    In an attempt to kick-start its own video game industry, Ireland has begun to target a number of high-profile Scottish game development studios, attempting to woo them over to the Emerald Isle by offering a five-year tax holiday. Colin Macdonald, manager of Dundee-based APB developer Realtime Worlds, responded by saying "if the package on offer in Ireland was attractive we'd have to give it serious consideration." Other Scottish developers who could be influenced by the tax holiday include Rockstar North, Denki, Ruffian Games and Dynamo Games. Macdonald went on to say that Scotland's going to need to do more to preserve its burgeoning gaming industry in light of attractive offers from countries such as Ireland and Canada, who Realtime "lost some of [its] key staff to" in the past few years. We can't help but wonder if this might have had less to do with the strength of Canada's gaming industry, and more to do with the deliciousness of their bacon. [Via Gamasutra]

  • UK game tax policies has Realtime Worlds considering move to Ireland

    by 
    James Egan
    James Egan
    09.28.2009

    Realtime Worlds is becoming synonymous with Scotland's game development with their upcoming title All Points Bulletin, but there are reports the company may consider relocating to Ireland. As one of Scotland's most prominent development studios, Realtime Worlds is keenly aware that as the computer games industry grows the UK lags behind other countries in terms of tax incentives. (Edge Online has an excellent overview of the situation which details how UK firms pay tax on R&D while countries like Canada and France provide rebates for game developers.) The situation as it affects Realtime Worlds and other Dundee-based companies is that if corporate tax breaks aren't possible in Scotland, they may need to head to greener pastures. Even moreso if such pastures include a 5-year tax holiday, which was mentioned at last weekend's Global Irish Economic Forum in Dublin.Herald Scotland quotes Colin Macdonald, Realtime Worlds Studio Manager, as saying,"If the package on offer in Ireland was attractive we'd have to give it serious consideration. [...] Dundee is a great place to be based, one of the main hubs for computer games in Britain, but at the end of the day we've got to look after our bottom line."

  • The Digital Continuum: Conflict evolution

    by 
    Kyle Horner
    Kyle Horner
    09.21.2009

    Conflict is at the core of just about everything. This is particularly true of MMOs, and why almost each and every single one of them is driven by conflict of some variety. For the most part that conflict is or results in combat, and as we all know, combat is probably the one thing you do most in your game of choice.So where's it all headed?