Realtime-Worlds

Latest

  • Latest APB trailer shoots, drives, pops and locks onto your screen

    by 
    Kyle Horner
    Kyle Horner
    09.18.2009

    Before you wonder, we'll answer: The third All Points Bulletin official trailer is pretty much all gameplay footage. We say pretty much, because there is a little dancing in it and, well, you'll just have to see for yourselves.What the trailer does with profound effectiveness is make you want to play the game much sooner than Spring 2010. We're not sure if it's the infectious song and its singer requesting that you give him both daft and punk, or if it's because there's a point in the video where three cars leap from stacked freight containers, onto a building and over into a street. Actually, it's probably the delicious combination of those two things.Check out the video after the break.

  • APB trailer features flying cars at All Points

    by 
    JC Fletcher
    JC Fletcher
    09.18.2009

    This APB trailer shows some in-game footage, allowing us to see what it will be like to inhabit the crime-filled world of Realtime Worlds' upcoming MMO. And, well, it's what you might expect from a somewhat GTA-like MMO -- and that is cars all over the place. Having a firefight with the cops? Expect to see some jerk drive a car right at you. Think you're safe up on a rooftop? Nope, car out of nowhere. Taking an impromptu breakdancing, uh, break? You get the idea.The safest bet will be to remain inside a car at all times when playing the game, though that does unfortunately prevent breakdancing.

  • All Points Bulletin video podcast a first look at gameplay

    by 
    James Egan
    James Egan
    09.14.2009

    It's no secret that some of us at Massively are looking forward to playing All Points Bulletin, an urban crime title on the way from Realtime Worlds. We learned a bit more about the game at PAX 2009 but we're always hoping to find out more. Fortunately, the company released a new video podcast today filmed at GamesCom 2009 in Cologne that many of our readers have been waiting for -- one with actual gameplay.The series of videos released prior to this focused on the extensive customization options All Points Bulletin will offer. Although we see quite a bit of gameface from the audience in this latest video podcast, we also see a bit more of that attention to detail emphasized in the previous video footage playing out in the mean streets of the waterfront district. Among other things, the footage shows some very detailed gun animations w. shell ejects and, unsurprisingly, a lot of polish on the look of the vehicles. The user interface is also rather unobtrusive, particularly with the clear compass to guide players. Interested in checking it out? We've got an HD video embed of APB Video Podcast 9: Viva Cologne for you after the jump.

  • NCsoft PS3 'MOG' discontinued

    by 
    Kyle Horner
    Kyle Horner
    09.12.2009

    So remember that announcement NCsoft made a few years back about working with Sony on a console MMO for the PS3? After many months of silence, VG247 has pried the news from an NCsoft Europe head has finally revealed that said project has long since been shelved. Apparently, the game was of a casual bent and seemed to hit a brick wall of some kind.While the reason behind the mysterious game's discontinued development may never be known, NCsoft is still interested in console development. And why wouldn't they be? It's a completely -- well, mostly -- untapped market that's just waiting for a company to offer something perfectly suited for it, like say, All Points Bulletin. Until that does happen, we'll just have to keep playing all our "massive online games" or whatever you'd like to call them on our personal computrons.[via Joystiq]

  • Crackdown shows up in Psych, writers obviously not familiar with video games

    by 
    Xav de Matos
    Xav de Matos
    09.10.2009

    Video games often find their way into other forms of media, with cameos of upcoming software in vampire shows or how our consoles will one day rise up and destroy us all. In nearly every instance, TV show and film writers prove they aren't familiar with how games work or ditch logic for a silly premise. During the August 28 episode of Psych, we saw it happen again. When faux psychic detective Shawn Spencer (James Roday) visits his father (played by Corbin Bernsen, above) for advice, we find the retired officer red-eyed and fixated on the console, waving a plastic toy gun as the game's controller. Although the game isn't named, we can see it's Crackdown, which Bernsen's character claims "lets you feel like a cop, without all the guilt after you shoot someone." It's a funny cameo that weaves itself nicely into the episode's story, but goes a little crazy with the wacky video game accessory. Besides, everyone knows Crackdown 2 uses no controller and will be completely mapped to a player's body when Natal hits stores* in 2010. Check out a clip of all the episode's video game related gags after the break. *We kid. We hope. [Thanks, PsychOut]

  • Impressions: APB

    by 
    Griffin McElroy
    Griffin McElroy
    09.07.2009

    It's been a long time coming, but the first gameplay of Realtime Worlds' pseudo-MMO APB has been shown to the public. PAX attendees who stopped by EA's booth were allowed to view a 15-minute long in-game video demo of the title -- just for kicks, the player/commentator for the demo was none other than Epic's Mark Rein, creator of the Unreal Engine 3 upon which the title is built. Rein, who was playing as an Enforcer, was joined by Realtime's Chris Collins, who effectively played the Crockett to Rein's Tubbs.What we saw looked less like an MMO, and more like a persistent online multiplayer cops-and-robbers game. Action isn't slow and meditated, it's fast-paced and twitchy. If you were expecting skill-filled hotbars, you're going to be disappointed -- APB is a third-person shooter, through and through.

  • PAX 2009: Massively's first look at gameplay in All Points Bulletin

    by 
    Kyle Horner
    Kyle Horner
    09.07.2009

    All Points Bulletin was representing at PAX and while the game wasn't playable I did manage to see a very cool PAX-only gameplay video presentation. Epic Games' Mark Rein and Realtime Worlds' community officer Chris Collins – you know, that dashing gentlemen in all those cool video podcasts – played a bunch of the game and edited it into a nicely narrated sample of what playing the game is like. What I ended up seeing was a game that by all accounts looks very ready for launch, so I wasn't surprised to be told beta was "a few weeks" away and not months. And while that date is still a little ways off, most other attendees who saw the video seemed to agree that launch day couldn't come soon enough.

  • PAX 2009: Massively's first look at gameplay in All Points Bulletin part 2

    by 
    Kyle Horner
    Kyle Horner
    09.07.2009

    In fact, Chris' narration made certain to point this fact out. There isn't any back-snapping to walls and peeking around corners, but you'll want to crouch behind a sturdy object when reloading or trading bullets with an opponent behind some cover of their own. Although I wouldn't hide behind cars, because they can explode in a very kill-you-good fashion.

  • Microsoft explains why Ruffian is the right choice for Crackdown 2

    by 
    Ben Gilbert
    Ben Gilbert
    09.07.2009

    Before Microsoft revealed that Ruffian Games would be developing the upcoming Crackdown sequel, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons," RTW's Colin MacDonald said last year. Things weren't so cut and dry for self-accused Crackdown fanboy (and Microsoft exec) Phil Spencer, who recently told Develop, "When Billy Thomson, the lead designer of the game [Crackdown 1], left Realtime Worlds, there was an opportunity." Apparently, it would seem Mr. Spencer believes Realtime Worlds is simply too busy developing APB to give a Crackdown sequel the attention it deserves. "I wanted to make sure that anything we work on is correctly nurtured ... we had to find the right team who really understood what game it is – and that was Billy [Thompson] and the team at Ruffian." Crackdown 2 will be the first game developed by Ruffian Games since the studio's inception late last year.

  • Realtime Worlds celebrates new office opening, ever-expanding staff

    by 
    Ben Gilbert
    Ben Gilbert
    08.28.2009

    Like the Scottish equivalent of George and Weezie, Crackdown developer Realtime Worlds is movin' on up. Rather than a deeeluxe apartment in the sky, the company has just opened an 8,000 sq. ft. office, adding to its already existing 26,000 sq. ft. location. Quite a feat considering the company moved into its current studio less than three years ago and has only ever shipped one game. "We've had tremendous commercial and critical success, and have done the lion's share of the work towards a successful launch of our online title APB," studio manager Colin MacDonald says in the press release, referring to the company's upcoming PC MMO. Considering the down economy and flood of layoffs we saw earlier in the year, it's always good to see some expansion -- RTW is looking to reach over 300 employees by years end. And you could be one of them, as the company wants to remind everyone that "over 40 vacancies" exist in the careers section at the Realtime Worlds website. You live in Scotland, right?

  • The Daily Grind: FPS 'mah MMO?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.21.2009

    Combat systems are always an integral part of games, as they provide the main source of conflict and challenge for most players. Lately, however, we've been seeing a change in how our MMOs handle combat. Traditional systems have always been based on click targeting and skill usage, but a number of MMOs have opted to utilize new technology and integrate aiming and elements of first-person shooters into their systems. PlanetSide has been one of the first (as it's built to be a first-person shooter MMO, obviously) but other games like Darkfall, Face of Mankind, Hellgate: London, Huxley, APB, and others have embraced the aiming concept. Our question to you today is what do you think of this shift? Do you like having to aim in your games, as it presents a new level of skill-based gameplay, or does the aiming just not work for you, as lag and other factors can give some players a hefty disadvantage? Take your thoughts, pull them out of your head, smash them against your keyboards, and let them land on our webby page. We're used to these sort of things.

  • No subscription for All Points Bulletin

    by 
    Kyle Horner
    Kyle Horner
    08.17.2009

    This particular chunk of info came from the game's official FAQ, which was recently updated. Well, it sounds like a reasonable price.Sure, we could say more about the news. We could discuss how Guild Wars seems to have done amazingly well with their business model, and that it's surprising that nobody else has followed in their footsteps until now. Also, we could say how almost every aspect of this game breaks the standard MMO mold and that it's incredibly refreshing.These are all things we could say, but that really don't need to be said, because if you're reading this now we assume you're just as excited for Realtime Worlds' All Points Bulletin as we are -- and really, that's all that needs to be said.

  • APB accepting beta applicants, looking for soundtrack contributions

    by 
    Griffin McElroy
    Griffin McElroy
    08.14.2009

    In our minds, there are three types of people in the world -- folks who want to get their hands on Realtime Worlds' cops-and-robbers MMO APB with all available haste, folks who couldn't care less about the game, and, of course, folks who are members of self-promoting indie bands. We've got great news for the first group -- you can now sign-up for the APB beta on the game's official site. The application is a bit ... thorough (ethnicity? Marital status? Income range?), but confidentiality is assured. Fret not, second group -- it's not like it's mandatory or anything.Look lively, third group -- the recently updated APB site also has a section where you can license your music for the game's soundtrack. It has to be an original composition, however -- we're afraid you'll have to save your hardcore Postal Service covers for your throngs of MySpace fans.[Thanks, XIII!]

  • All Points Bulletin website gets overhaul, beta sign up

    by 
    Kyle Horner
    Kyle Horner
    08.14.2009

    It's that time of year again. That time when all the upcoming MMO sites transition from their spring-summer duds into their fall-winter looks. For All Points Bulletin, that means a sleek new website that has us slobbering onto our keyboards. It's really hard to type with this mess, so we'll keep it short and sweet.Beta sign-ups, they're open!We're sure you probably stopped reading right after "beta sign-ups" so we're going to end it here, just as we promised. Although, not before we feed the birds with you.

  • The next APB behind the scenes video podcast is online

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.12.2009

    The APB developers over at Realtime Worlds are continuing their behind the scenes video podcast series in episode 8, "Spoiler Alert." No, no, they're not talking about storyline spoilers or people who scream "Ozymandias did it!" when they come out of Watchmen. (Yes, I'm that evil.) They're talking about car spoilers.This week the crew goes out to the Scottish Modified Car Show, all in order to point out how much customization is available for cars in the game. From decals, to new parts, to color, all of the cars in APB will have some extreme customization options that will allow players to really express themselves. Well, express themselves more past shooting one another over and over while slinging taunts.The full video is available for your viewing pleasure at MMORPG.com.

  • All Points Bulletin video shows off fashion for the discerning thug

    by 
    James Egan
    James Egan
    07.26.2009

    The team at Realtime Worlds has put out the 7th video podcast for their urban crime title All Points Bulletin, continuing their theme of focusing on customization options in the game. They've already shown us how we'll be able to embed symbols into everything from our clothing and vehicles or even our own skin. This latest video podcast shows some of the fashion influences from their local city of Dundee, where they visit Arkive clothing, while showing a little more footage of the style that you can give your Criminal and Enforcer thugs in All Points Bulletin. Stick with us after the jump for the HD video embed.

  • Rumor: All Points Bulletin to launch in March 2010

    by 
    James Egan
    James Egan
    07.23.2009

    Fans of urban crime games like Grand Theft Auto should have something to look forward to in 2010, with the release of All Points Bulletin from Realtime Worlds. It's an MMO-like game where you'll be able to go on rampages through city streets with hundreds of other players, either as criminals or the vigilantes who hunt them. We learned at E3 2009 that All Points Bulletin is slated for an "early 2010" release, in partnership with Electronic Arts, but now rumor has it that APB will release in March. UK gaming site MCV reports, "The hotly-tipped APB by Scottish developer Realtime Worlds will arrive at retail in March, MCV can reveal." EA is still sticking with "early 2010", however, according to our parent site Joystiq. If we get any solid confirmation of the All Points Bulletin release date, we'll definitely give this a mention.

  • Rumor: APB rolls onto the hard streets of retail in March

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.23.2009

    MCV reports that Realtime Worlds' MMO, APB, will launch its crime-infested sandbox next March. The game will be distributed on PC and Xbox 360 by EA Partners, the same division of the publishing behemoth handling Rock Band and Left 4 Dead. This would make APB just the second MMO to hit the Xbox console and the first "next-gen" game to do so, following the 2006 re-release of 2003's Final Fantasy XI. We're currently trying to follow up with Realtime Worlds and EA for confirmation. We'll update if we hear anything back.Update 2: Realtime Worlds: "Realtime Worlds have only ever announced a Q1 2010 launch window. Any other dates you may see are either assumptions or speculations based on this."Update: EA reiterated that "early 2010" is its release window, also "there are currently no plans for a 360 version." %Gallery-65497%

  • Dave Jones: All Points Bulletin shelf life 5 to 10 years

    by 
    James Egan
    James Egan
    07.22.2009

    The crime-focused title All Points Bulletin is one of the upcoming games we've taken a fairly keen interest in here at Massively. While we're still hoping for more gameplay footage in the video podcasts that APB developer Realtime Worlds has been releasing since E3 2009, but there's been a fair amount of general info revealed about the game in recent interviews. Although APB's design is a departure from some of the game mechanics found in massively multiplayer online games, Realtime Worlds is banking that their urban crime title will have the longevity of a solid MMO. Dave Jones, Creative Director on All Points Bulletin, says they could be looking at five to ten years of life in the game.

  • Realtime Worlds hopes APB will have up to 10-year lifespan

    by 
    Griffin McElroy
    Griffin McElroy
    07.21.2009

    We've all been curious about how long the Cops & Robbers gameplay presented in Realtime Worlds' APB would be capable of capturing our fleeting, razor-thin attention span. Realtime creative director Dave Jones just ... hey, have you guys seen Brüno yet? It looks pretty funny, but we -- oh, sorry. Dave Jones recently spoke with VideoGamer.com and explained that a five to ten year lifespan is "ultimately the goal" for APB.Jones said the action-heavy MMO would endure for the same reasons Valve's long-lasting FPS Counter-Strike has. He claims it'll include elements that made the shooter so successful, such as frantic, addictive game play, as well as "leagues and stats and achievements." See, here we thought people loved Counter-Strike because it let you spray paint private parts onto battlefield walls. Our mistake.