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  • 2012: The year of the MMO Kickstarter

    by 
    Mike Foster
    Mike Foster
    01.08.2013

    Kickstarter is perhaps the biggest story in the world of gaming since the birth of the home video console or the integration of online components into consumer entertainment. No new product, innovation, or invention has carried with it such immense potential for shifting the way the industry plans, builds, and delivers its products. And with projects covering everything from hardware to companion apps, it's almost impossible now to imagine a gaming world without Kickstarter, even though it was our reality just a few short months ago. The legacy of Kickstarter is one that we're witnessing in real-time. Most of the major successful projects are slated for late 2013/early 2014 releases, giving us plenty of time to speculate on what may or may not go wrong with the crowd-funding model and the products it bears. Over the next year, games will either make it to market or they won't. Developers will squander their budgets or release on time. It's all up in the air. With that in mind, we thought now would be a good time to look back on some of the biggest MMO Kickstarter projects of 2012. The fate of some of these titles is inexorably tied to the fate of Kickstarter as a viable game-creating platform -- and maybe even crowd-sourcing as a whole.

  • A Mild-Mannered Reporter: Farewell for now, Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2013

    So I've spent a month in Champions Online, and I've taken enough time to understand most of how the game fits together on a conceptual level. This is from equal parts playing and reading about the game in various places because I just do that for fun. Those of you who were here for my first outing will remember that I was pleased with the game as a whole. Upon further play, though, my impression has... well, remained pretty darn positive. This is not one of those twist endings. Of course, I can also see why the game never quite hit the level of widespread popularity that City of Heroes managed, and some of the problems that plague it are a direct result of what I like about it. So with my first outing in the game out of the way, I'm going to offer a more complete look at the game, starting with the bad and ending with the good.

  • The Mog Log: The story so far (and yet to come) in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2012

    I have several friends who don't play Final Fantasy XIV but still saw the trailer ending the first version. After all, it's been hard to miss. Almost every single person has said the same thing: "It was awesome. I have absolutely no idea what was going on with any of it, but it looked really cool." This isn't just because Final Fantasy XIV isn't in their rotations. Final Fantasy games are usually dense pieces of work, filled with references back and forth that make sense only if you know all of the players involved and have a solid understanding of the game's magical whoosits. If you've missed some steps along the way to the ending trailer, it's easy to watch and not understand what actually went down, and even if you did, there were some parts that could be really easily missed. So let's take a step back and look at the story so far. It's not the same as playing through the story for the past two years, but it should at least clarify what in the world happened.

  • WoW Insider Weekly Recap featuring Panser of Tradechat

    by 
    Michael Gray
    Michael Gray
    10.19.2012

    Welcome back to our weekly recap, featuring the TradeChat's Panser. We look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: Method World First Rogues Best Melee DPS Pacifist Druid hits 90 85 Alts Farm Guide Hallows End Guide WoW Mega Blocks commercial Wowkemon Your Pet Battle Team If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

  • Storyboard: The RIFT project - week 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2012

    This week, the RIFT project slowed down a little bit. Oh, we didn't stop playing by any stretch of the imagination, but when you're also playing (and roleplaying) in two other games, you're going to find some time crunches, especially when the novelty of a game starts to wear off and gets replaced with the more mundane tasks of playing the game into the doldrum levels. And the middle levels are always the doldrum levels, no matter how elegantly they might be handled on a whole. New characters were made and played, but as of yet, they haven't really interacted with the main group, so the focus remains on the same quartet as the first installment. As such, I'll be jumping right into a recounting of the week's events and an examination of where the project is going. And the splinter I mentioned in passing is still there, but I don't think that needs to be discussed this week, does it?

  • TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2012

    TERA has just wrapped up its most recent closed beta weekend and is aiming at another this coming Friday. In this latest test, players finally got to take part in the game's PvP offerings, and the official postmortem leads to an ironclad conclusion: PvP players really enjoy killing one another. Across the beta's two PvP servers, players racked up a total of 50,000 kills, with over 150,000 battles fought. And that's not even factoring in the number of guild battles taking place with over 2,000 guilds formed. As it turns out, it wasn't just the players doing the testing; the developers were also putting together a small guild and going out among the people, as it were. It seems as if the game's PvP is humming along smoothly, and with the next closed beta coming up in just a couple of days, it'll be worth watching to see how the rest of the game stacks up. And for those players participating in the closed beta weekends, the third edition begins Friday!

  • TERA reflects on lessons learned from first CBT weekend

    by 
    Matt Daniel
    Matt Daniel
    02.17.2012

    It's been a week since the first TERA North American beta weekend, and European players are getting their first swing at the game as we speak. But before En Masse Entertainment opens the floodgates to NA players once more next weekend, the studio is taking the opportunity to recap the events of the first closed beta test. Overall, the studio seems quite pleased with the results of the test but notes that "the weekend was not without some hiccups." One such hiccup that beta players will certainly be well acquainted with is the chaos that ensued as dozens of players simultaneously tried to kill the quest mob Vekus, which led some players to actually form organized queues to ensure that everyone got a chance at him. But the studio assures us that we need not worry, as "the En Masse team learned a great deal from CBT1 and will put those lessons to good use as we ramp up for CBT2." The studio also brings us a couple of interesting statistics from the first beta test. For instance, the most popular race-gender-class combination was the Castanic female Warrior (which we're sure has absolutely nothing to do with the Castanics' apparent aversion to modesty). And of course, beta participants will be very familiar with the basilisk BAMs in Oblivion Woods, which apparently accounted for almost two-thirds of all player deaths over the course of the weekend. Gotta watch out for those bodyslams, guys. They'll getcha. Ultimately, the studio concludes that "this weekend was a big success both in terms of players getting hands-on time with TERA and for showing the team what they need to refine before the game's May 1 release." To sign up for the game's future beta tests, just head on over to the game's official site, linked below. [Source: En Masse Entertainment press release]

  • Facebook app update brings Timeline to the iPhone, iPad version coming soon

    by 
    Mat Smith
    Mat Smith
    12.18.2011

    Facebook's Timeline feature has only just begun to roll out across the globe, and now an iOS version has sidled up next to its Android counterpart -- making it even easier for us to recheck our social network back stories. The new app is currently only available for the iPhone, but Facebook states that an iPad-friendly update will arrive soon. You will need to have already activated the timeline function on the web-based original, but downloading the latest version will also grant access to your friend lists and subscriptions. Some requisite performance improvements are also promised too. Cringe at some portable post-millennial fashion mistakes by grabbing the download at the source. [Thanks Christoph]

  • Facebook rolls out Timeline feature worldwide, it's time to untag some old photos

    by 
    Richard Lawler
    Richard Lawler
    12.15.2011

    Get ready for a This Is Your Life-style recap available online, as Facebook's Timeline feature is now out of beta and available to all users worldwide. Originally announced during the f8 conference back in September, it wraps up all the information you've posted, friendships you've made and embarrassing photos you were tagged in, in a neat, date organized package. If you're worried it may uncover some things better left private -- and posted years ago before you were more savvy about social media -- you can enable the feature and still wait a week before it goes public for viewing by others. Currently timelines are visible on the main site, via the recently updated Android client and the mobile version of the site. If you want to turn it on right way, head to the Introducing Timeline page and click Get It Now. Update: Facebook has just rolled rolled out a fresh version of its Android app that you'll need to grab for Timeline access there, the change log (after the break) also mentions changes including access to games & apps, new push notifications and a new photo viewing experience.

  • Week in Review: Post-order elation

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2011

    At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post. Early in the week we began to get word that the Star Wars: The Old Republic pre-order was about to hit -- and lo and behold, it did. For fans desperate to get their hands on the title, knowing that there's a copy out there reserved just for them became the next best thing. Unfortunately, we also learned that not every region was to get SWTOR initially, and a few grumpy feelings ensued. Hopefully the other SWTOR news coming out of Comic-Con, such as confirmation of beta weekends in September, is enough to keep the pre-launch anticipation positive and peppy! Hit the jump to see the rest of this past week's top stories.

  • Black Prophecy North American launch day round-up

    by 
    Jef Reahard
    Jef Reahard
    07.13.2011

    It's launch day for Black Prophecy, and while the impending blast-off probably won't generate as much publicity as last week's final space shuttle mission, it's nonetheless a day long remembered for fans of spaceships, sci-fi, and Reakktor's free-to-play followup to Neocron. But wait a minute, didn't Black Prophecy launch last March? Why yes, yes it did... in Europe. Today marks the official North American street date, and Massively's got you covered in terms of all the Black Prophecy news that's fit to print. Join us after the cut for recaps of the European launch, the North American closed beta phase, and a bunch of other blurbs to tide you over until you're able to strap into your very own internet spaceship.

  • Google I/O 2011 keynotes available on YouTube (video)

    by 
    Vlad Savov
    Vlad Savov
    05.13.2011

    Is there anything you don't know about Google's blowout I/O 2011 developer conference? If you've read our recap of happenings over in San Francisco this week, you should be well on your way to becoming the most knowledgeable Google geek in your local data cluster, but if you're looking for all the key info in a more digestible format like, say, video, Google's taking care of you as well. Both of the company's I/O keynotes have been posted to YouTube, where they can be consumed in up to 720p resolution, and we've done our bit too by embedding them for you after the break. So what are you waiting for, your Googlification awaits!

  • Google I/O 2011 recap: Chromebooks, Music Beta, Movies and more

    by 
    Darren Murph
    Darren Murph
    05.12.2011

    And that, as they say, is a wrap. We've departed a shockingly sunny San Francisco, but not without a huge helping of Google news to mull over on the long ride home. In typical Goog fashion, the outfit served up a double-dose of keynotes this year, both of which seemed to delight both developers and media alike. Sure, no new superphones used the show as a launching pad, but plenty of other nuggets were unearthed. From the reveal of Music Beta to the official introduction of the world's first commercial Chromebooks, the 2011 edition of Google I/O packed plenty of punch. If you missed even a second of our continuous coverage, we've got you covered -- the best of the best is recapped below. We'll see you next year, I/O... you bring the tiramisu, we'll bring the Ice Cream Sandwich. Keynotes / liveblogs: Day 1: Music Beta, Android 3.1, Ice Cream Sandwich, Open Accessory, ADK Day 2: Chrome, Angry Birds, Chrome OS, Chromebooks Editorials / previews: Google Music Beta walkthrough: what it is and how it works (video) Editorial: Engadget on Google Music and Movies for Android Google Music Beta versus the titans of the streaming music space: a chart Editorial: Google clarifies Chromebook subscriptions, might have just changed the industry Hands-ons: Samsung Galaxy Tab 10.1 Limited Edition (white) hands-on from Google I/O! Samsung Series 5 Chrome OS laptop hands-on at Google I/O Fossil Meta Watch wrists-on at Google I/O (video) Hasbro's experimental Nexus-powered robot toy hands-on at Google I/O (video) Lighting Science demos Android @ Home bulbs, promises dead-simple home automation (hands-on) Google's Arduino-based ADK powers robots, home gardens and giant Labyrinth (video) LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video) iRobot Ava mobile robotics platform hands-on at Google I/O (video) Groupme's group messaging app demoed at Google I/O, complete with data / location (video) Head on past the break for more!

  • Official video available for the Guild Wars 2 PAX East panel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2011

    If you were attending PAX East a couple of weeks ago, the odds are you wanted a chance to get in on ArenaNet's panel. Unfortunately, Guild Wars 2 fans were lined up outside the panel long before it started, filling the room to capacity and dashing the dreams of several hopeful attendees. Luckily, the fine team behind the games took the time time to record the panel in its entirety and has just made the full video available on the official blog. Posted in two parts and comprising just under an hour of total footage, the panel covers a variety of topics related to the development of Guild Wars 2 and includes a lengthy question-and-answer session from the audience. While it's not quite a substitute for being at the convention itself, the full video should prove interesting whether you weren't able to make it to Boston or just couldn't get inside the jam-packed panel session.

  • Drama Mamas: Letter-writers tell what happened next

    by 
    Robin Torres
    Robin Torres
    01.28.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Now that's drama. That part when Onyxia lays the smack down? Squee! Anyway, here it is: the long-delayed (by me), greatly anticipated (also by me) results edition of Drama Mamas. Woohoo! We took the responses we've received from those we've given advice to over the recent months and compiled them here, with links to the appropriate columns. There are other results from our advice that we know of but don't have permission to discuss in public here. For example, sometimes letter-writers will post in the comments with explanations, but they've chosen not to identify themselves -- so we're not outing them here. But that doesn't mean we're hurting for responses. Join us after the break for results from some of the most controversial letters we've posted.

  • Community Detective Issue #15: 2010's best (and worst) case files

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    Hi kids, it's your friendly neighborhood Community Detective and I'm back with the final issue of 2010. Next year looks to be an exciting and somewhat scary time for MMORPG communities and customer service. Not only are we staring down the barrel of four new hugely anticipated AAA titles (RIFT, TERA, Guild Wars 2, and The Old Republic), but there are also quite a few existing games that I've yet to visit in an official capacity, as well as a couple that have undergone drastic changes and merit another review (the F2P conversion in Lord of the Rings Online and sweeping server merges in Aion and EverQuest II, for example). Prior to moving forward, however, it's always fun to take a look back (particularly at this time of year). Join me after the cut for a year-end recap of 2010's most memorable case studies.

  • Choose My Adventure: Week 4 recaps and leveling advice

    by 
    Robin Torres
    Robin Torres
    04.28.2010

    Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on US Zangarmarsh-H. We have recaps from last week after the break and personalized leveling advice on page 2. But first, here is the schedule for the rest of the week: Elizabeth Harper as Faience, the troll shaman, and Robin Torres as Robinemia, the undead mage: Wednesday, 11 p.m. to midnight EDT Michael Gray as Grayfields, the tauren hunter, will be making appearances as he can this week. Amy Schley as Patent, the troll rogue will also be making appearances as she can. Matthew Rossi as Andrenorton, his new troll mage: some time Saturday. Adam Holisky as Adammentat, the tauren druid, will be making appearances as he can. Fox Van Allen as Foxlight, the blood elf paladin: Friday, 8 p.m. EDT.

  • Choose My Adventure: Week 2 recaps

    by 
    Robin Torres
    Robin Torres
    04.14.2010

    Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on US Zangarmarsh-H. Before we get to our adventures, here is the remaining schedule for the week: Elizabeth Harper as Faience, the troll shaman, and Robin Torres as Robinemia, the undead mage: Thursday, 11 p.m. to midnight EDT Michael Gray as Grayfields, the tauren hunter: Thursday, 8:30-10 p.m. EDT Amy Schley as Patent, the troll rogue: Thursday, 10-11 p.m. EDT Matthew Rossi as Andrenorton, his new troll mage: Saturday, 2-4 p.m. EDT Adam Holisky as Adammentat, the tauren druid, will be making appearances as he can. The adventures of Patent, Grayfields, Faience and Robinemia are after the break.

  • Choose My Adventure: Recap and personalized leveling advice

    by 
    Robin Torres
    Robin Torres
    04.07.2010

    Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on US Zangarmarsh-H. The remaining Choose My Adventure schedule for the week is: Elizabeth Harper as Faience, the troll shaman, and Robin Torres as Robinemia, the undead mage: Thursday, 11 p.m. to midnight EDT Michael Gray as Grayfields, the tauren hunter: Thursday, 8:30-10 p.m. EDT Adam Holisky as Adammentat, the tauren druid, will be making appearances as he can. After the break, our intrepid adventurers will relate their experiences from last week, and we'll get personalized leveling advice from our class experts.

  • Choose My Adventure: Week 2 schedule

    by 
    Robin Torres
    Robin Torres
    04.05.2010

    Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on US Zangarmarsh-H. The polls are closed and here are the results: Pre-level 10 questing: Durotar Level 10 to 15 questing: Barrens Faience's talent tree: Enhancement Robinemia's talent tree: Frost Grayfields's first hunter pet: a turtle from Eversong So, now that we have our marching orders, here is this week's schedule: Elizabeth Harper as Faience, the troll shaman, and Robin Torres as Robinemia, the undead mage: Monday and Thursday, 11pm to midnight EDT Michael Gray as Grayfields, the tauren hunter: Tuesday, 7:30pm to 9pm EDT and Thursday, 8:30pm to 10pm EDT Amy Schley will be joining us for the first time this week on Patent, the troll rogue: Tuesday, 9pm to 10pm EDT Adam Holisky as Adammentat, the tauren druid will be making appearances as he can. All are invited to join us on US Zangarmarsh-H. If you are not yet in <It came from the Blog>, please send a tell to Robiness, Robinemia or any member online. Anyone in guild who is ranked Lurker or above can invite. Our FAQ should answer any questions that you have. Otherwise, I will do my best to answer any questions you have in the comments. We hope you'll join us!