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  • WildStar shows off the Mystery of the Genesis Prime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    The nature of the Genesis Prime is one of the major elements of WildStar's story as presented to players on the road to level 50. Even once you get there, though, you still have questions, ones that will hopefully be answered by the end of the game's next update. Lucky for you, a new trailer for the Mystery of the Genesis Prime update is now available, along with a look at the Defile region that should help bring much of this storytelling to a conclusion for the time being. Inside the Defile, players will be exploring solo content in the Sonic Plaza and the Strain Maw, taking on five-person tasks in the Black Focus, and fighting through large-group challenges with the Siege of the Lightspire. Carbine intends to have content in place for you no matter what your preference is. The update was originally scheduled to launch in November, but no formal date has been announced. Check out the trailer past the break, scope out the locations available, and get ready to find some answers to one of the game's biggest mysteries. [Source: Carbine Studios press release]

  • RIFT explores the heights of Tarken Glacier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land. Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

  • Age of Wushu shows off the Silver Hook and Delightful Island

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2014

    How would you like to go somewhere delightful in Age of Wushu? Odds are good that Delightful Island will fulfill that goal. Or possibly not; Delightful Island is a locale where literally anything goes, with no criminal ratings or pesky laws to restrict your behavior. There are also plenty of missions to be done and treasures to be found on the lawless island, so if any of that sounds like a delight to you, well, you've found your destination. Of course, first you have to get to the island, and to do that you'll need to board the hidden boat the Silver Hook, a gambling ship replete with intrigue and conspiracy. This special Forbidden Instance will test player abilities to cut through schemes and conspiracies while hopefully avoiding becoming a pawn of those same schemers. Jump past the break for a trailer, and look forward to taking your own delightful trip very soon.

  • Defiance launches the Silicon Valley update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's time to take it to the ruins of California in Defiance's latest patch, which introduces a large free expansion in the form of Silicon Valley. Karl Von Bach has disappeared into the region with plenty of his followers, but it turns out that the area is slightly less pleasant than advertised. Specifically, it's overrun with a cult called the Pilgrims of the Guiding Light as well as Grid, giving players plenty of things to shoot. The team behind the game has put together a new trailer to help players get excited about a trip through the valley. Aside from new missions, players can unlock new outfits and synergies, new weapon mods, and an expanded EGO cap. So what are you waiting for? Get out there and start shooting; those cultists aren't going to deal with themselves. That's the Acolytes of the Getting Out Of Your Way Conveniently -- that's not even in this expansion. [Source: Trion Worlds press release]

  • The Repopulation looks back at its July test updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2014

    The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things. July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • World of Warcraft previews the Tanaan Jungle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first two zone previews for World of Warcraft's next expansion focused on the areas that will lie at the heart of each faction, but Warlords of Draenor doesn't start in either of those areas. No, players will begin by setting foot (or hoof) into the Tanaan Jungle, a lush land filled with warriors of the Iron Horde as well as no shortage of vicious beasts. Yes, it's dangerous even without the orcs, that's kind of a running theme here. Players using characters boosted to level 90 will be learning their classes for the first time in the jungle, meeting orc luminaries such as Grom Hellscream and Khadgar Bladefist. (They're with the Iron Horde; they won't be happy to see you.) Players are also teased that they might need to make a deal with the warlock Gul'dan to get out in one piece, which is an activity that has never worked out well for anyone. Check out the full preview and all the lore it implies on the official site.

  • WildStar previews the zones of the Strain drop

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to take on all sorts of new challenges. Blighthaven is a landscape dominated by the Strain's mutated minions along with uncontrolled Eldan machinery, featuring such comfortable-sounding regions as the Cankertube Swamps, the Globellum, the Sanctuary of the Keepers, and the Genesis Chamber. It's prime territory for new content to explore what happened to the Eldan as well as understand the virulent opponent that is the Strain. The Northern Wastes, meanwhile, brings players back to the Northern Wilds after the events in the early game, with both Dominion and Exiles struggling to claim the territory... until a new threat emerges from the Eldan bio-labs in the area. New events, challenges, missions, and path content awaits players in the zone. It's all adding up to plenty of content for a first update; you can check out the official reveal page for a few extra details. [Source: Carbine Studios press release]

  • Phantasy Star Online 2's beta ends in Southeast Asia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2014

    While Phantasy Star Online 2 is unreleased here in North America, the residents of Southeast Asia will soon get to experience the game in English. The servers for this version of the game are region-locked, but it's still as close as the game has gotten to a local release thus far. Curious about how it went? The team working for local publisher Asiasoft shared thoughts regarding the beta experience in a recent interview. The team states that while the game already has new race/class options available in Japan (as it has been out for some time), releasing these options in the localized version will depend partly on player progress. Tie-in events such as those found in the Japanese version are also nixed, as most of those cross-promotional events are strictly for Japanese marketing and wouldn't make much sense to the audience. For more details, take a look at the full interview.

  • Xbox One rolling to 26 new regions in September

    by 
    Mike Suszek
    Mike Suszek
    03.18.2014

    Microsoft plans to bring the Xbox One to 26 more markets in September, eight of which were in the original plans for the console's November 2013 launch. Those eight territories, Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden and Switzerland, were cut from the first run in August, at which point Microsoft scaled its launch plans back to 13 regions. Head past the break to see the list of the other 18 regions the system will arrive in come September.

  • Lord of the Rings Online community Q&A talks region revamps

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2014

    The number 42 isn't just the answer to life, the universe, and everything; it's also the number of questions that Turbine addressed in a new LotRO community Q&A forum post. A majority of the questions had to do with upcoming content, in particular what's coming with Update 13. In addition to the revamp of North Downs, the devs are apparently working on retooling Misty Mountains and Trollshows, as well as adding "a small slice of new region content." A future Paths of the Dead update was teased as well: "You can expect to see the Paths of the Dead in some form. Aragorn's path through them is described rather specifically, but I think your character will have a different reason to enter and explore the Paths." So what other features are the team working on right now? It sounds as though Rohan housing might be a possibility as are catapults in the Ettenmoors. Kinships and housing will receive some cross-feature love, crafters could see a wider range of tradeskills, and mail and inventory are both being worked on at the moment.

  • Konami investigating Metal Gear Rising's region lock on Steam

    by 
    Mike Suszek
    Mike Suszek
    01.06.2014

    Konami is looking into region-locking concerns related to Metal Gear Rising: Revengeance on Steam. The news comes from a tweet recently issued by JP Kellams, a creative producer at Platinum Games. Kellams assured players that the "first thing I did in the office today was talk about the MGR region lock thing." The game's Steam community includes a number of discussion threads questioning players' inability to give the game as a gift to others across the globe, locking Russian and Argentinian copies to those regions, as an example. One discussion noted that Ireland-based players were unable to access the game's page, but seemed to find a work-around by being gifted the game from other European countries. The PC version of Metal Gear Rising: Revengeance will launch Thursday, and is currently 20 percent off on Steam until then.

  • Perfect World reassures players regarding the future of RaiderZ

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2013

    There are certain things that trigger instinctive fears from MMO players. Things like having your game of choice shut down in its country of origin, which rarely bodes well for the future of the game as a whole. RaiderZ has shut down in both South Korea and Europe, but Perfect World Entertainment's senior product manager Mark Hill insists in a recent interview that this does not mean the title is in any risk of shutting down in North America. Hill states that the game is still developing a new expansion for release in the near future and that the development team is in close contact with the North American staff. He also points out that the game is not region-locked, allowing players to still register and play for the American version regardless of their countries of origin. While this doesn't mean the game is invincible in this market, it should help make current players a little more comfortable while playing.

  • Guild Wars 2's Zadorojny clarifies that Cantha and Elona are still possible

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    There's a lot of space covered in Guild Wars that doesn't exist in Guild Wars 2 at this time, the sort of space that would seem to be tailor-made for expansion content. Yet earlier this week Mike Zadorojny, the game's lead content designer, told reporters that expansions are off the table at least for the moment. But if you're worried that the regions of Cantha and Elona are equally inaccessible, fear not: Zadorojny has clarified that he will not rule out either area for inclusion. Zadorojny explained that these regions still have stories to tell and that the living world setup allows the Guild Wars 2 devs to explore these regions in the future and add permanent content down the road if they so choose. He further stressed that the game has added what he considers to be an entire region's worth of content since its launch, with more coming as part of the game's current update schedule. [Thanks to Andy for the tip!]

  • Fallen Earth is opening up in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger. Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

  • The Nexus Telegraph: Still moving in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2013

    The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation. The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information. Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

  • Dragon's Prophet shows off screenshots of Wynnadia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    Despite the name of the game, Dragon's Prophet does not exclusively feature dragons and prophets thereof. It also has lands for all of that to occupy. The Wynnadia zone even has houses and people living there, providing a rich background for all prophet- and dragon-related antics. It's a pleasant zone filled with rolling hills, farming communities, undead monstrosities clawing their way up from the depths, and charming beaches. Wait, do we need to go back to that middle one? Once in game, players will be tasked with exploring the Accursed Tower and the Nameless Keep, full of dark secrets and alluring treasure. But it's not all monster-stomping day, as the zone is also home to the cities of Zarland and Lilia, with the former composed mainly of outcasts and refugees and the latter serving as an impressive naval stronghold. While we're assured that there's danger in the zone, all of the pictures in the gallery below look more inviting than deadly. [Source: Sony Online Entertainment press release] %Gallery-169367%

  • Looking at the wildlife of WildStar's Galeras region

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2012

    If the pirates, bandits, ancient machines, and military forces in WildStar weren't bad enough, players are going to be contending with a lot of the native wildlife. Last week's WildStar Wednesday focused on the top-level overview of the Galeras region, but this week is focused on the local flora and fauna, which are just as dangerous as the invading armies with gunships. More so, in some ways, as a stemdragon doesn't care why you're on its land, just that you are. Stemdragons have been seen by fans before, having starred as the antagonist in the game's first trailer. Buzzbings and Scrabs are new, however -- the former is an insect the size of a small car that traps its enemies with honey, the latter is a cross between a beetle and a crab with thick armor and a propensity for burrowing. Read more on the tactics of these monsters and the lore surrounding them in the full article.

  • The Mog Log: The zone design of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2012

    I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's more to it than simply condemning the whole thing out of hand. There are several places where the zone design isn't actually bad and in fact is downright brilliant. You could say that it's a variation on Final Fantasy XIV's theme right there: brilliance mixed in with average and awfulness. Obviously, zone design will be changing in a big way when version 2.0 launches, something that gets closer with each passing day. Still, it's worth examining where we are now if for no other reason than to hopefully identify what a good revision would look like. This is not a horrible mess; this is a few great elements mixed in with several elements that just aren't well thought out.

  • The Mog Log: The zone design of Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2012

    Gustaberg is one of the ugliest zones in Final Fantasy XI. For better or worse, it's a bunch of bland plateaus swarming with vultures, worms, and bees. It wasn't a visual treat when I first saw it, and the years have certainly not been kind. But the fact of the matter is that even after several years, I still get a little smile on my lips when I walk into that dessicated husk of a land. From the waterfall near the Wadi to the narrow pass to the Highlands, Gustaberg is painfully nostalgic. Final Fantasy XI created a lot of magnificent regions for players to explore right from the moment it launched, and every subsequent expansion has added new areas without making them feel redundant. Considering that the game's next expansion is on the way, I thought it was apropos to look at what makes the zones so wonderful as well as what mistakes the designers might try to avoid when making the new areas in the west.