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  • What can you buy with Apple's Q1 profit?

    by 
    Mike Wehner
    Mike Wehner
    01.31.2014

    In Apple's Q1 earnings report, the company reported a profit of $13.1 billion. That's a whole lot of money, but it can sometimes be difficult to really wrap your head around a figure that large. So to help put it in perspective, here are a few things you could buy with that much money. Note: These are prices as they were originally introduced

  • App Store sold more than $10 billion in 2013

    by 
    Mike Wehner
    Mike Wehner
    01.07.2014

    If you spent any money on the App Store in 2013, you helped contribute to a record-breaking year for Apple's digital marketplace. The company revealed today that App Store sales passed US$10 billion in 2013, with more than $1 billion in sales coming in December alone. Apple's press release calls out a few apps by name for their surprising performance, including Heads Up, Candy Crush Saga, QuizUp and Minecraft. The company also notes that, to date, it has paid out a whopping $15 billion to app developers who stock the virtual store shelves.

  • Apple suppliers had a very tough February

    by 
    Mike Schramm
    Mike Schramm
    03.11.2013

    February is usually not a great month for the companies that supply Apple with its iOS and Mac device parts (Chinese New Year usually falls right in that month, and production in China always take a big downturn as people celebrate there). But this particular past February was especially bad, according to reports: Topeka Capital Markets analyst Brian White says that the suppliers for Apple that he tracks saw their sales data fall 31 percent over the past month, as compared to the usual 8 percent drop in past years. That makes for the worst February on record for Apple's suppliers, which may or may not soon have an impact on Apple. Now, with Apple's suppliers showing low sales data, that could mean more opportunity for Apple to step in with its big pile of cash and make sure that it has more components than ever to build new devices with, so it's not entirely clear that this will be a bad thing for the company from Cupertino. But of course Apple depends on these suppliers, and if they suffer increased economic pressure for any reason, Apple could experience consequences for its own business.

  • Forrester: 19% of U.S. consumers now use tablets

    by 
    Mike Wehner
    Mike Wehner
    12.19.2012

    As 2012 draws to an end, it's time once again for various analytics firms to reveal what the statistics they've been feverishly compiling. Forrester Research is one such organization, and as TechCrunch reports, the company's annual "State of Consumers and Technology" report has just been published. Among the tastier tidbits of data on the report is the finding that 19 percent of consumers in the US now own at least one tablet. That figure is roughly double what it was at the end of 2011, which is quite a remarkable leap in adoption. The research also found that while 43 percent of consumers now utilize web-based programming via their TVs, the method by which many user connect may surprise you; 42 percent of those who use the internet on their TVs do so through a video game console, with just 14 percent of the remainder relying on set-top boxes like Apple TV.

  • Blizzard Customer Support live Q&A recap

    by 
    Olivia Grace
    Olivia Grace
    12.14.2012

    Yesterday, between 5pm and 6pm Pacific, Blizzard's Customer Support Team took part in a live Q&A, using some new software to answer players' questions in real time. In attendance were CS Forum Representative Vrakthris, WoW Game Support Manager Marcus Maczynski, SC2 Game Support Manager Angelo Concepcion, D3 Game Support Manager Andreas Unger, Senior CS Information Specialist Charles Areson, and CS Social Media Manager Antonio Achucarro. With players asking the questions, there was fairly high traffic for the team to deal with, Zarhym told us they received over 1,500 questions in under an hour! Not all of them could be answered, but we've been busy pulling out the key questions and responses for your delectation. Comment From legracen Are there any plans to update/change the in-game ticketing system for World of Warcraft so that the wait times for tickets can be reduced? Marcus Maczynski: Hello Legracen! We're constantly evaluating how we receive CS requests from players. Right-Click-to-Report and self-service options (such as Item Restoration) are both examples of this building in this efficiency. Updating the in-game interface to prompt players for exactly the information we need to service their requests is definitely something we want to do.

  • App downloads saw a surge after iPhone 5 release

    by 
    Mike Schramm
    Mike Schramm
    11.30.2012

    A mobile marketing firm named Fiksu has posted that the iPhone 5 had a tremendous effect on app downloads, bringing up totals by as much as 33 percent. That's huge, and Fiksu says it hasn't seen numbers like that since, well, the iPhone 4S released a year or so ago. I've heard about numbers like this before -- the creators of big apps like Doodle Jump and Angry Birds say their download numbers always experience a big jump whenever a brand-new Apple device is released, and considering how popular the iPhone 5 and the iPad mini have been already this year, it's not hard to imagine that developers saw nice benefits from both new devices. The high download numbers probably aren't over yet. Every year around the holidays, developers report a nice big jump in downloads, as more and more people bring new iOS devices home for the holidays and then go looking for apps to install on them. Especially around the Christmas / New Year's period, there will be lots of new iOS devices jumping into the App Store ecosystem, and we're likely to see more big movement during that time period. So yes, the iPhone 5 may have boosted app downloads, but I doubt the boosting is over yet. [via VentureBeat]

  • Android 4.2 shows up in our server logs, shocks no one

    by 
    Terrence O'Brien
    Terrence O'Brien
    10.10.2012

    Reports have been circulating that devices running Android 4.2, rumored to be code-named Key Lime Pie (though it's seeming more likely that it will retain the Jelly Bean moniker), have been popping up in server logs and benchmarks across the web. Well, after doing some digging through our own records, we're seeing quite a few instances of hardware running the unannounced Google platform visiting Engadget. Now, we do feel it necessary to add the caveat that there are some strange reports in our logs as well, coming from hardware allegedly running Android 5.0 and 6.0, but we're not convinced of their authenticity. We are, however, fairly certain that the numerous Galaxy Nexii hitting our site sporting Android 4.2, build JOO90B, are legit. We're also seeing a number of occams, potentially an obtuse reference to the RAZR (a Moto Nexus perhaps?) pinging our servers running the same build. Like others, we're seeing reports of the Arc S running 4.2 as well, but upon further investigation it seems more likely that this is a beta of Jelly Bean 4.1 currently being tested by Sony. Obviously, none of this is official, but it only makes the impending release of a new Nexus or Nexii seem all the more likely.

  • Wolfram Alpha lets you stalk yourself on Facebook, reminds you how noisy you are

    by 
    James Trew
    James Trew
    09.01.2012

    You know Facebook's got dirt on you, it's one of modern life's unavoidable trade offs. Now though, thanks to Wolfram Alpha, you can data-mine yourself -- something its creator has been doing for years -- and get a true sense of exactly what the social network knows about you. You'll first have to head over to the computational knowledge engine, then search "Facebook report." Follow the prompts to give the app permission etc, and you'll be rewarded with a detailed breakdown. The data shows information about your interactions, friends, most popular photos, most common demographics and more. For example, you might discover that you know someone in the Philippines, have a clutch of non-connected friends weirdly in the same location, or that you mom is your top post commenter. Though you probably knew that last part already. Paranoid or curious? Jump on the source link to get started.

  • Greenpeace: Apple falling short of sourcing clean power

    by 
    Mike Schramm
    Mike Schramm
    04.17.2012

    Environmental reports can be all over the place these days -- at times, it seems like these reports tend to be more about politics than the environment. But while Apple has always said it's leading the charge on being environmentally friendly, Greenpeace apparently isn't so sure. The group has called out Apple in a recent report for not using environmentally friendly sources to power Apple's North Carolina data center. Google, Yahoo, and Facebook all got good marks from Greenpeace's report, because their buildings are in areas that use "clean" power like wind and solar power. But Apple's center uses mostly coal and nuclear electricity, which Greenpeace looks negatively on. Apple does deserve some credit. It leads the industry in using green power, even if this specific plant, according to this report, isn't doing what Greenpeace wants. Apple also got bad marks for transparency. The company says it uses clean power, but apparently it doesn't always share the specific evidence that Greenpeace wants. At any rate, there's probably fair points on both sides here. Apple does a lot to use "green" energy in all of its work, and of course, as Greenpeace suggests, there's always more that can be done. The North Carolina data center, as you know if you've ever used iCloud or Siri, is nice to have. But it would be even nicer if it was run on power that did not as negatively affect the environment.

  • ComScore: US subscriber count reaches 100 million, Android and iOS use continues to climb

    by 
    Brad Molen
    Brad Molen
    03.07.2012

    Oh, ComScore. Every month you come out with a new market share report for smartphones, and every month it seems to offer the same theme: Android and iOS go up, RIM and Microsoft go down. The latest report, which details the three-month period ending in January, shows an increase in Google's mobile OS of 2.3 percent while Apple jumped 1.4; conversely, RIM dropped 2 percent while Microsoft (which likely encompasses WinMo and Windows Phone) went down a percentage point. Individual OEM market share is even more lackluster: LG and Motorola dipped ever so slightly, while Apple jumped up a couple percentage points. Possibly the most noteworthy item in the report, however, is the fact that the total number of US smartphone subscribers has finally exceeded 100 million. That count appears to be growing at an incredible pace, too, so it may not be terribly long before the coveted 200 million milestone is within reach.

  • Acer Financials: meager 2011 Q4 profit, massive annual loss

    by 
    Daniel Cooper
    Daniel Cooper
    02.15.2012

    Acer was hoping for the gloom to lift after two bad quarters, but it can hardly call its latest financials stellar. It scraped a slender $2.4 million profit in the quarter, which wasn't enough to prevent the company posting an overall annual loss of $212 million. It blamed one off charges and operational and strategic adjustments (though no mention of the impending war with Lenovo over Gianfranco Lanci) for the bad year. The terse release (after the break) claims the business is becoming "more healthy and stable," which is a good way to paint a quarter-on-quarter drop of 98.4 percent turnover.

  • Cisco: mobile connections will hit 10 billion by 2016, helped by tablet boom

    by 
    Dana Wollman
    Dana Wollman
    02.14.2012

    That Cisco's always been prescient. Three years ago, the networking giant predicted a 66-fold increase in worldwide mobile data traffic -- a surge that was expected to dovetail with the spread of 4G networks. With us so far? Sounds pretty obvious sensible, right? Well, the company's got more wisdom to share from its crystal ball: the outfit's just released its annual mobile data traffic forecast, and the marquee stat is that there will be an estimated 10 billion mobile connections by 2016. And though Cisco expects the bulk of these (8 billion) to take the form of cell phones, it also foresees a rise in tablets: there will be 5 billion of them, the company says, and that's not even counting all those WiFi-only models floating around (Cisco tallies WiFi traffic in a different forecast, released later in the year). If the market does indeed swell to 5 billion cellular-connected tablets, that would represent a 25 percent jump over today's global figure. Moreover, Cisco estimates that by 2016 21 percent of those 5 billion tablet owners will be relying solely on mobile data to get their internet fix. All told, whatever the mix of smartphones and tablets, we're going to be chugging down an insane amount of data: 10.8 exabytes per month, worldwide, or 130 exabytes annually -- a lofty sum that breaks down to 33 billion DVDs, among other cutesy equivalents. One last figure before we sent you off into a statistic-laced coma: 4G will account for only six percent of mobile connections by 2016, but is expected to generate 36 percent of mobile data traffic. We'll let you newly minted LTE adopters chew on your piggy data-hogging habits; the rest of you can find more numbers in the PR after the break.

  • All Things D: HP kept executives in the dark about webOS decision

    by 
    Christopher Trout
    Christopher Trout
    08.21.2011

    If you thought the saga surrounding HP's decision to cease production of webOS devices was over, you may be mistaken. All Things D reported yesterday that key executives -- specifically Todd Bradley of the currently-in-limbo Personal Systems Group and former Palm CEO Jon Rubinstein -- weren't informed of the move until Sunday night. The blog's inside sources say the two plan to remain at their posts for the time being, however, that could change dependent on what happens next with webOS. Those sources also noted that Rubinstein wasn't exactly thrilled about the timing of the TouchPad's release, saying CEO Leo Apotheker had failed to make good on a public promise to ship the tablet only when it was "perfect." So will they stay or will they go? It's anyone's guess at this point, but you can bet we'll keep you posted.

  • Freemium items may make money for devs, but aren't kept by consumers

    by 
    Mike Schramm
    Mike Schramm
    08.17.2011

    The developers behind the iOS game Hungry Shark recently released some statistics showing just how powerful the freemium model (in which customers download an app or game for free, and then support it with in-app purchases) can be. While the game floundered as a paid app, it's gotten much more popular after going free, and actually increased its revenue by five times over. Currently, says Future Games, the average in-app purchase is as high as $3.26, and that's in addition to having a daily active user base of 250,000 people. Clearly, the freemium model, when combined with the right game and the right audience, works very well. But what's the other side of the equation look like? Mobile advertising firm Flurry also released a report recently, and said that almost overwhelmingly, the main items sold in a freemium game are a "consumable" -- a boost or temporary ability that a customer can use up. That's opposed to a "durable" item, like a new weapon that stays around, or a "personalization" item, like a name change. Flurry says that since consumable items can often directly affect the game, consumers are much more interested in spending money on them, sometimes in surprising amounts. Now, I'd argue that beyond all of this data, it still depends on just what game and which items you're talking about. If a game is terrible, it's far from guaranteed to make any money no matter what model you're using. And I know for a fact that some consumers will backlash against a consumable item that affects gameplay too much, like a double-damage token in a multiplayer game, or anything else that could be seen as cheating. But for the right games, and for items used and sold in the right way, freemium can support an app and even a whole developer with significant amounts of revenue. Angry Birds has been cited before as a great example of how to implement freemium content, with its Mighty Eagle consumable item. And there are a number of other games out there that have figured all of this out, and have the monetary rewards to prove it.

  • Apple tops Android in enterprise; little green robot still gunning for corner office

    by 
    Christopher Trout
    Christopher Trout
    07.21.2011

    BlackBerry used to rule the boardroom, but over the past few years we've seen a steady uptick in the number of enterprise users switching to their OS of choice. So who's going to be the successor to the BlackBerry throne? Well, according to Good's latest report, Apple devices have fast become the preferred companions for its customers, and it looks like the iPad's leading the way. The enterprise provider shows that in Q2 2011, users activated more iPads than Android smartphones and tablets combined. What's more, iPads made up 95 percent of tablet activations, with Android tablets taking in only 3.1 percent. Smartphone adoption was a slight bit more balanced, but Apple still came out on top with 66 percent over Android's 33 percent. That's all well and good, but what we really want to know is who's got the stuff to win the three-legged race at the company picnic? For those of you visual learners, a representative bar graph of Good's results awaits you after the break.

  • Nielsen: smartphones dominate among new subscribers; Android leads, iOS surges, RIM falters

    by 
    Zachary Lutz
    Zachary Lutz
    07.05.2011

    Visit any mobile retailer and you're likely to notice that smartphones are becoming mighty popular. In fact, Nielsen now reports that these wondrous creations now account for more than half of all mobile phone sales -- 55 percent, to be exact -- compared to 34 percent one year ago. The study, which consists of data from March through May of 2011, suggests that while smartphones continue to be outnumbered by feature phones, penetration has risen from 29.7 to 38 percent in a matter of months. Nielsen further states that while Android remains the dominant platform (with 38 percent market share), its growth appears only steady, despite Andy Rubin's recent assertion. Meanwhile, iOS (with a 27 percent stake) is experiencing quite the growth and now accounts for 17 percent of all new activations. Unlike the folks in Mountain View and Cupertino, the crew in Waterloo have reason to worry: RIM's market share has fallen from 27.4 to 21 percent in a few short months, and the platform now accounts for only six percent of new activations. If you're interested in finding out more, just follow the break for another snapshot of the mobile world. And if you're feeling generous, you might consider sending Sirs Lazaridis and Balsillie a get well soon card.

  • More iPhone clock problems reported

    by 
    Mike Schramm
    Mike Schramm
    03.14.2011

    Apple continues to deal with problems with the clock on the iPhone -- this first cropped up back in November, when clocks were turned back an hour to standard time. Some issues were still popping up in January, and now this weekend, as clocks were turned forward for Daylight Savings time in the US, some users were still having issues of varying kinds, from clocks changing when they weren't supposed to, to alarms not going off when set up correctly. Some users are even reporting the time changing just fine, and then inexplicably switching back -- one of my friends had a problem like that with his first-generation AT&T iPhone last night. Unfortunately, since most of the information on the issues is anecdotal, it's hard to pin down exactly what's happening, but it seems to be something going on between the phone's software and a connection to the local provider's time information. Most of the issues are being fixed by flipping Airport Mode on and off (to re-establish the cellular connection) or even just restarting the phone. Alternately, you could just set the time yourself manually, though having a phone that sets its own time is obviously a lot more convenient. At any rate, it looks like Apple is continuing to deal with this ongoing issue. Do make sure to check your phone and get it right -- you wouldn't want to miss Pi Day today, after all.

  • FCC going after cellphone jammers, could land users in the slammer

    by 
    Kevin Wong
    Kevin Wong
    03.10.2011

    The FCC has put a bounty on the heads of all the cellphone-hating vigilantes out there. These GPS and signal jammers are particularly popular amongst theaters, quiet restaurants and in many school systems fighting the good fight against sexting during class. The FCC is calling on folks to stop and to report their neighbors for using these devices -- reason being that they pose serious health and safety risks by interfering with 911 calls and other emergencies in the vicinity. So if you know a so-called 'jammer,' don't hesitate to file a complaint about them to the FCC -- the info can be found at the source link below.

  • Mobile share reports put Android in first for ads, RIM with most subscribers

    by 
    Mike Schramm
    Mike Schramm
    12.06.2010

    Two big mobile market share reports have just released, both of them offering up some interesting news for Apple in the world of mobile phone OS users. First up, IDC's report sends Google's Android OS to a whopping 59 percent share, up from 48.6 percent last year. Apple, IDC says, will likely finish with less than 10 percent of the total market. That's not necessarily bad news -- Apple is one company, and Google's Android phone comes in a variety of flavors from different manufacturers. IDC also says the mobile ad market has reached US$368 million, double what it was last year, and may double again next year to almost $2 billion. That's a big pizza pie, of which Apple currently has around 8 percent thanks to iAd. comScore has also released a mobile trends report, sitting Apple behind RIM in the top smartphone subscribers. The difference here is that comScore's looking at subscribers, not users, and RIM's large enterprise base allows it some leeway here. RIM has 36 percent of the market compared to Apple's 25 percent, though in just the past few months, RIM has fallen over three points. There's also some information about how people are using their smartphones, and the number one usage, according to comScore, is text messaging, with 68 percent of mobile subscribers texting. Browsing on the phone, and downloading and using apps also both score high, but strangely, nowhere on the list is there information that anyone, you know, actually uses their phones to call people. Maybe that's just assumed?

  • Is the iPhone 4 having proximity sensor troubles?

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.29.2010

    The iPhone 4's massive launch hasn't been blemish free, with reports of spotty displays (which seem to have disappeared) and antenna woes being rather widely reported. Well -- it looks like it's possible there's another issue too -- this time with the proximity sensor. Now, we're no strangers to spontaneously turning on speakerphone with our faces (though admittedly our cheeks are pretty round), so it's hard to say if this is an iPhone 4-specific issue, but the mounting reports would suggest that it's possible the new handsets sensor is a little bit... over sensitive. Reported issues include accidentally disconnecting calls, throwing the speakerphone switch, and putting people on hold accidentally. What about you? Are you having problems with your iPhone 4's proximity sensor? Let us know in the comments.