revamp

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  • APB to overhaul driving and combat

    by 
    Jef Reahard
    Jef Reahard
    07.13.2010

    "We're looking at almost every aspect of combat - how it looks, feels and sounds, as well as weapon characteristics and tactics," proclaims Realtime Worlds spokesman Neil Castle in a refreshingly frank post on All Points Bulletin's official website. The post certainly says all the right things regarding upcoming tweaks to the newly released urban crime MMOFPS. Whether Realtime Worlds can make good on the lengthy list of updates and reverse some of the negative buzz generated by less than favorable launch reviews will bear watching over the next few months. Castle's post touches on a number of complaints that various reviewers and gamers have had with the new title, from sloppy vehicle handling, to catching and punishing cheaters, to the addition of new rulesets and matchmaking functionality. "It's our goal to involve the community as much as is practical when tackling most of these areas - as we''ve said all along, and hopefully demonstrated throughout beta, RTW's goal is to grow APB into the game that its players want it to be," Castle says.

  • Star Wars Galaxies outlines the road ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.09.2010

    Amidst all the fuss about the new kid in town (or due to arrive in town in a year or so), it's easy to forget sometimes that Star Wars Galaxies has been running for seven years, even with its ups and downs. The game's most recent update brought the Galactic Civil War to the forefront, the ongoing conflict between the Empire and the Rebels forming the centerpiece for large-scale PvP. A recent producer's letter goes into further detail as to what the game can expect for its next major patch, Update 16, which promises to expand the Civil War mechanics as well as adding new tweaks besides. Region Defense is the next major change to the PvP side of things, allowing guilds and cities to hold regions of space for the Imperials or the Rebels, earning rewards and titles for successful defense of the territory. For players looking for something in a PvE vein, Nym's Theme Park is being revamped and expanded, both for players still leveling up and those at the top of their game. There are also a number of incoming bugfixes and balance tweaks, showing part of why Star Wars Galaxies has endured for so long and shows no sign of dropping.

  • PoxNora's big revamp tentatively scheduled for this week

    by 
    Kyle Horner
    Kyle Horner
    02.22.2010

    The big revamp is almost here! RadarX -- you know, that friendly community guy -- recently made a post on the official forums announcing that the big revamp/update will be tentatively landing this Wednesday, Feb. 24th. Assuming nothing explodes, in just two more days PoxNora will have a newly streamlined stat system and shiny new user interface as well. There is a downside to this news, however, and that's an extended downtime on patch day. Expect the servers to be unavailable for about eight hours. If you're wondering what all this talk of PoxNora and its big revamp is all about, check out our recent interview with Tony "RadarX" Jones about all the changes and improvements coming for current players and newcomers alike.

  • Trial account restrictions and the 30 percent problem

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.15.2010

    A few days ago, we posted on a very interesting statistic: Only 30% of all WoW trial accounts make it past level 10. On some level, it's been assumed that this number explains why Blizzard's taking such care to smooth out the beginning game a bit, to make it easier and more fun to stick with the game past level 10 or so. In a large way, this makes sense. But there may be other reasons beyond game play in play as well. If you're picking up a trial account, chances are that you heard about it from a friend or a blog or a news report. But chances are, you were shown or described a massively armored warrior engaged in fierce hand to hand combat on the back of a dragon flying through the air, or a finely robed mage flinging a fireball at the face of the lord of all magic, or something similarly epic. With that in mind, it might justifably get discouraging to show up in game to find yourself dressed in rags, wielding a toothpick, and being sent to collect wolf pelts that inexplicably only drop off about half the wolves you kill. With that in mind, it's easy to see how a trial account user could get bored pretty fast. But for me, there's one other angle that very few people seem to be bringing up: The social angle.

  • Massively interviews PoxNora: Major updates and a website revamp

    by 
    Kyle Horner
    Kyle Horner
    02.03.2010

    It's been far too long since we first had the pleasure of introducing readers to PoxNora. So long, in fact, that we contacted SOE to see about speaking with the good people in Tucson, AZ about their strategy game that incorporates card collecting, online persistence and progression mechanics into a delightful cocktail of an online game. There's a lot of changes coming to PoxNora, changes that for the first time will be revealed in this interview with SOE Community Manger Tony "RadarX" Jones. A new website, a new Rune Manager, a new Champions stat system, new maps and hints at the future of PoxNora are just a few of the topics covered beyond the break. Did we mention all these updates are coming within the next few weeks? Oh, we've also got shiny imagery.

  • Nokia Ovi Maps with free turn-by-turn navigation hands-on

    by 
    Richard Lai
    Richard Lai
    01.21.2010

    Now that we've heard the big news from Nokia's London press event, it's only natural to get our hands dirty with the upgraded Ovi Maps. The preloaded map does indeed load much quicker than its old network counterpart, and hey, did we mention it's free too? Enjoy the photos and video after the break with your breakfast. %Gallery-83599%

  • Nokia taking Ovi Store criticism to heart, planning revamped version to rival App Store

    by 
    Darren Murph
    Darren Murph
    12.11.2009

    Not quite sure if you've noticed, but some pretty significant shifting is going on in the heart of Espoo. Just days after Nokia announced that it would be closing up its flagship shops in London, New York and Chicago, in flies this: a new Ovi Store is already in the works, and if all goes well, it'll be available for public use as early as next Spring. For those keeping tabs, that's right around a year after the (admittedly tumultuous) launch of the existing platform, which has yet to live up to the firm's own expectations according to George Linardos. In case you're wondering (and c'mon, you're wondering), Mr. Linardos is the head of products at Nokia's media group, and in speaking with the Financial Times, he confessed that the Ovi Store "had been outpaced by Apple." He also admitted that the chorus of complaints from end-users were driving the next version, noting that his company has "screens up in [their] offices running Twitter feeds [of gripes] all day long." In fact, he likened the act to "sitting there and getting punched in the face." As for the next go 'round, he's looking to take a "tortoise and hare" approach when it comes to competing with Apple, who he himself claims "radically changed" the world around us when the App Store was introduced. As it stands, George sees the Ovi Store as a "jambalaya" of services, with Ben Wood -- an analyst at CCS Insight -- proclaiming that "none of those [work] properly." In the future, Ben has confessed that Ovi needs "to get all their ducks lined up, including hardware, software and services." So, what exactly will said ducks look like early next year? We're told that new features will include "in-application payments, a redesigned user interface that makes apps easier to discover and faster operation," and beyond that, the outfit is also looking to toss in recommendations based on the app purchases of their friends. This is definitely stirring stuff to hear from someone deep within Nokia's lairs, and it certainly makes us all the more excited to see what the next generation will bring. Nothing like a little competition in the market place to really light a fire up under someone's posterior, right?

  • Apple will spend $4 million to renovate Chicago's North/Halsted triangle

    by 
    Mike Schramm
    Mike Schramm
    10.27.2009

    Technically, I've now moved away from Chicago and am living in Los Angeles, but that doesn't mean I'm not still following the brand new Apple store being built at the intersection of North and Halsted in Chicago -- not only is that my old stomping grounds (I used to be a manager at that Borders), but hearing about and seeing the old place makes me a little nostalgic for that toddlin' town I left only a month and a half or so ago. And there's good news for Chicagoans just south of that Clybourne Corridor neighborhood. Apple will be spending a cool $4 million to redevelop the entire triangle, including that dirty old Red Line station sitting there as well (you can't tell, but the pic above is the old gas station that used to be there, with the train station in the background. In exchange (c'mon, this is Chicago, you didn't think they'd be doing it for free, did you?), Apple gets first naming rights for the station ("iStop" jumps to mind), as well as the chance at advertising in there for 10 years to come, with four more five-year options. But even with those conditions, this is actually great news for that whole area -- it's been on the cusp of getting really busy (it's just a city block north of the old derelict Cabrini Green neighborhood) for a while now, and an Apple store with a brand new El stop certainly won't hurt. I'll have to make sure and take a trip back -- they're saying the triangular store could be open as soon as Fall 2010. There's an excellent Italian place just under the Brown line track across from the Steppenwolf just north on Halsted, too. Ah, memories.

  • EVE Evolved: The road ahead for 0.0 alliances

    by 
    Brendan Drain
    Brendan Drain
    09.20.2009

    A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

  • The dying Hunter?

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.[via WoW LJ]

  • Fishing revamp is "on the books"

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.07.2009

    While Blizzard's managed to do pretty well lately in adding quirks and surprises to make fishing more tolerable (or at least more desirable), the fact remains that it's still ultimately pretty boring to skill up and use altogether, and many people believe it's well overdue for a revamp. It looks like Blizzard agrees, as Zarhym recently revealed that they plan to revamp it. Of course, he had no details or time frame, but that's par for the course for Blizzard. As to how the revamp should go down, Insider Trader actually recently discussed some ideas. Myself, I'm in favor of the minigame approach. If Popcap can import Peggle, you have to figure it's possible to set up a pretty robust fishing mini-game in WoW. Of course, if all else fails, they could always just let us actually use a Goblin Fishing Pole.

  • LotRO Monster Play class enhancements

    by 
    Shawn Schuster
    Shawn Schuster
    10.31.2008

    As promised, Turbine has delivered yet another informative dev diary regarding the changes coming to Monster Play with the Mines of Moria expansion to Lord of the Rings Online. Yet, this one isn't a simple report on tweaks and adjustments here and there; this dev diary explains the dozens of new skills and traits that will be introduced for your favorite Monster classes come November 18th.Plus, in the second part of the Ettenmoors dev diary we showed you last week, Turbine discusses the mechanics of capturing flags and artifacts, as promised. Why so much information regarding Monster Play lately? As we can see from these dev diaries, the changes to Monster Play will be substantial for several reasons. This includes providing more direct PvMP gameplay, providing greater incentive for players and monster players alike and providing a greater level of advancement for monster players. Be sure to read the entire series if you're a diehard PvMP fan, or even if you're considering getting into LotRO's Monster Play system for the first time.

  • PotBS towns to receive attractive makeovers

    by 
    William Dobson
    William Dobson
    06.17.2008

    The folks in the Environment team at Flying Lab Software have decided that some of the towns in Pirates of the Burning Sea look a little bit sad and outdated, and so they will be giving them graphical overhauls in an upcoming patch. The team has been kind enough to provide us with an early look at how these towns will be brought back to life in some before-and-after shots, and we have put these pictures in a gallery for you to check out.According to the patch notes for the Testbed server, many towns have already received their updates and will probably move over to the live servers shortly. We are promised that the magic wand will be pointed at other towns in the Caribbean soon, making your on-land shenanigans a lot prettier to look at.%Gallery-25334%

  • Breakfast Topic: Musing on old-world instances

    by 
    Amanda Dean
    Amanda Dean
    06.07.2008

    When we first heard about heroic level instances in the Burning Crusade, many of us were thrilled at the thought of revisiting our favorite low level instances. We would have them boosted to an end-game level and resurrected into regular play. Then we found out that only the dungeons in Outland were geared up for heroic levels. At least one player was pretty disappointed by this news. One of our readers, Sean, asked to open up a dialog about old-world heroics. Running the old world dungeons as actual five-man instances seems pretty rare these days. Sometimes we skip past them due to decreased leveling requirements, and an ability to gear our alts with gold earns on our mains. Often when we actually venture into these instances at the appropriate level, we are tailing a capable level 70 character. It's kind of a waste of space and programming effort for Blizzard to leave these instances gathering dust.

  • Anarchy Online team releases teaser for revamped graphics engine

    by 
    William Dobson
    William Dobson
    01.23.2008

    Anarchy Online was released in 2001, and as such, the current graphics don't quite hold up when compared to games of this generation. Since the game has been receiving a lot of new players from their free-to-play offer, the team at Funcom decided to do something about the lackluster environments by developing a new rendering engine for their graphics system. They have also made a teaser trailer available to show off their hard work, and it can be seen in two different resolutions here. With this, and the changes to allow people on the free-to-play option the chance to get more of the game for less, it seems Funcom is working hard to jump-start the aging title.The game director for AO, Craig Morrison, was interviewed by MMORPG.com about the new engine and was able to tell us a bit more about the upgrades. Apparently they have been working on the engine for close to a year, and it will allow for much greater optimization from GPU's. Once the new engine is in place, it will not be possible to run under the old engine, but the team is going to make many of the graphical bells and whistles optional, to prevent those with older systems being blocked from a game they're already able to play right now. They are aiming to release this revamped engine later in the year.[Thanks, Collin]

  • EverQuest Patch: Steamfont revamp; Halloween; and new hot zones.

    by 
    Mark Crump
    Mark Crump
    10.31.2007

    On October 30, 2007 EverQuest got its annual Halloween patch. Also included were the Steamfont revamp we previously talked about and new Hot Zones. The new Hot Zones (zones where you get extra XP in) are:Level 20 The Castle of MistmooreLevel 25 The Permafrost CavernsLevel 30 Trakanon's TeethLevel 35 The Warsliks WoodsLevel 40 The Dawnshroud PeaksLevel 45 Velketor's LabyrinthLevel 50 The DeepLevel 55 The Temple of DrogaLevel 60 Nobles' CausewayLevel 65 The Halls of HonorI'm excited about the Steamfont revamp for nostalgia reasons -- it's my old newbie grounds so that's where my early experiences were. Before I got out into the cruel, harsh world of hell levels. I've been stuck in my mid-50s for years, and, since Droga pretty requires a group, there's little chance I'll be able to take advantage of the Hot Zones.It's routine, maintenance-level patches like these that really make me long for the patches of EverQuest old. You know, the patches where classes got nerfed, Whineplay lit up with complainers, and Abashi tried to convince us Alchemy was working?Ah, EverQuest, I how I miss what you once were.