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  • The Summoner's Guidebook: Our favorite League of Legends bottom lane teams

    by 
    Patrick Mackey
    Patrick Mackey
    08.23.2012

    Although building a team composition in League of Legends is all about synergy, the bottom lane in Summoner's Rift is the most critical. In Dominion, players may split up as the needs demand, and the other characters in Summoner's Rift spend around 15 minutes of each game on their own against a lone enemy. The bottom lane has two characters that are essentially joined at the hip for most of the game. While the support will eventually roam free and the carry may engage in some solo pushing or farming, those two characters spend much of the game together. It makes sense then that these two characters should mesh well. Here's a list of my favorite teams. If you're stumped on whom to pick for carry or support, you should try some of these out.

  • The Summoner's Guidebook: Learning to help your jungler in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.16.2012

    I've been doing quite a bit of jungling lately in League of Legends. Jungling is hard, and one of the keys to being successful as a jungler is simply out of your hands: Your lanes need to play as if there were junglers in the game. I've played a jungler in countless games in which there was nothing to gank at all because my lanes played without regard for whether a jungler might come into lane. I'm not a pro jungler. Out of all of LoL's myriad roles, jungling is my second weakest (after mid lane). Rather than give advice on something I'm really bad at, I'd rather talk about jungling from the lane perspective. This week in The Summoner's Guidebook, we'll talk about the jungler's role and how you can help your jungler out. It isn't a simple matter, but I've been taking notes over the week about things that frustrated me and things that worked out for the best.

  • The Summoner's Guidebook: Will Korea dominate League of Legends, too?

    by 
    Patrick Mackey
    Patrick Mackey
    08.09.2012

    When I first started following the League of Legends pro scene, I was introduced to top teams like Team Solo Mid and SK Gaming. As I watched matches and player interviews, the first thing that came to my mind was this: If Korea fielded a LoL pro team, it would be incredibly scary. When Riot Games added support for Korean League of Legends and OnGameNet began running regular tournaments, I had to check it out. Sure enough, big pro-gaming teams like StarTale and MiG started fielding pro League teams, and most of the things I suspected were true. Korean teams have amazing coordination and incredible mechanics compared to their western counterparts. This was put to the test last weekend during Major League Gaming's LoL Summer Arena, where Korean qualifying team Azubu Blaze utterly destroyed the other teams, losing only once to Curse Gaming. Most of the matches weren't even close. What's the secret to Azubu Blaze's dominance? Can it be reproduced in the West, or is League of Legends going to end up like StarCraft -- dominated by the Korean scene?

  • Riot investing heavily in e-sports, creating new LoL-focused pro league

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    It's pretty obvious that League of Legends is a bona fide phenomenon at this point. What many gamers may not have known, though, is just how big Riot's free-to-play behemoth has become. The company has just unveiled a new level-up initiative that aims to take the entire e-sports scene up a few notches via the creation of a new LoL-focused pro league. The league will feature salaried teams from multiple countries, regular streamed matches with television-quality production values, and what Riot calls "the largest, most ambitious investment in e-sports ever made by a video game developer." The format for the new league mirrors traditional sporting leagues by way of regular season matches followed by regional playoffs and a world championship. You can see a trailer for the new league after the cut. [Source: Riot press release]

  • The Summoner's Guidebook: Is League of Legends' grind too much for a competitive game?

    by 
    Patrick Mackey
    Patrick Mackey
    08.02.2012

    League of Legends has had one of the most meteoric ascensions of any current e-sport. From the first tournaments of season one to tomorrow's MLG Summer Arena, LoL has made a bigger splash in the e-sports community than any title launched since StarCraft II. However, the long grind to get to summoner level 30 poses a difficult barrier of entry for players looking to someday join the pros. It isn't necessary to grind levels to unlock +3 infantry weapons in StarCraft, so gating runes and masteries behind a grind seems a bit ridiculous. I've thought that the forced grind was excessive since I started playing LoL. I'm not opposed to having a grind at all, but I've always thought it was silly that levels and runes can't be purchased with real money. Are levels and grinds bad for a competitive game like League of Legends, or does the grind actually improve the quality of player skill at the higher levels?

  • League of Legends nerfs Rumble, buffs Urgot and Cho'Gath

    by 
    Brendan Drain
    Brendan Drain
    07.29.2012

    In addition to getting a new champion every few weeks, League of Legends is continually updated with balance changes and gameplay tweaks based on player feedback. Yesterday Riot Games released its early August patch preview, detailing incoming champion nerfs and buffs in addition to big changes for the player-mediated banning tribunal. Players who are punished by the tribunal will now be emailed a reform card showing the case made against them and highlighting the exact behaviours they need to improve to avoid further bans. Following a bugfix to Rumble's Flamespitter ability in the Jayce patch, his damage suddenly increased. Rumble's Danger Zone passive and Flamespitter abilities will have their damage reduced to compensate for the increase. The previous patch also gave Urgot some heavy nerfs that went a little bit too far, and in the next patch, some of those nerfs are being reverted. Classic champion Cho'Gath will also get a number of tweaks to remove random cast time delays and make him more fun to play. Skip past the cut to watch the full patch preview video in HD.

  • The Summoner's Guidebook: I suck at middle lane in LoL

    by 
    Patrick Mackey
    Patrick Mackey
    07.26.2012

    There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite feeling deficient at last-hitting, though, I actually play carry fairly well, given my current matchmaking rating. I am virtually always ahead in creep score compared to my opponents, and if an ally in my lane gives up first blood, it is almost always my jungler grasping at an opportunity that is not there. I've always been decent at solo top, I've recently learned how to jungle, and my jungling has been directly responsible for my team's victories quite frequently. There is one role in League of Legends' Classic gametype I'm not so good with, and that's solo mid. I'm not even an apologist for it, really. People fight over mid lane often enough that I've really never felt the need to field champions that play there. Many of my friends also specialize in mid lane champs. Although I feel my Classic skills are a bit on the weak side, solo mid is a special deficiency for me. Can we improve it? Let's find out!

  • The Summoner's Guidebook: Why big metagame changes to League of Legends could be bad

    by 
    Patrick Mackey
    Patrick Mackey
    07.19.2012

    It's fairly common knowledge now that League of Legends is undertaking a massive rework of its two permastealth champions, Evelynn and Twitch, in the next big patch. These changes were desperately needed. Evelynn was in horrible shape; she's the least-selected champion in the game by far, and her gameplay needed a tremendous amount of work. Twitch was in better shape, but he was a poor selection on Summoner's Rift for either of his two roles (jungle and carry). Twitch was considered a strong pick on Dominion, however. Riot Games chose to completely rework these two champions, weakening Twitch's stealth aspects in order to make him a more normal carry. Evelynn was completely reworked, and she is so much different from her old self that she's basically a new character. Both of these champions are still "weird," however; despite the changes, neither character exemplifies any element of the current metagame. I think that this is sort of dangerous. Riot has already introduced one very weird champion recently that has turned out to be viable (if not strong), Jayce. The stealth rework patch will also be succeeded by Zyra, who has very weird caster/pet mechanics. With all of these dramatic meta changes, League will become very unpredictable, especially at the middle levels of skill where I reside. I think that this is somewhat of a bad thing.

  • League of Legends tourney to be streamed live, $10,000 prize at stake

    by 
    Jef Reahard
    Jef Reahard
    07.17.2012

    If you've been curious about the competitive gaming scene in League of Legends, you'll want to mark your calendar for August 3rd. Major League Gaming is hosting a three-day event that features four of the planet's best teams. The stakes are pretty high too, as the first-place team will take home a $10,000 prize. All of the tournament matches will be streamed via MLG's website, which means you can watch over 20 hours' worth of pro LoL gameplay for free. You can also upgrade to a 1080p hi-def stream and get full DVR functionality if you like. The tourney concludes on August 5th, and you'll find a full broadcast schedule as well as all the event details at the Major League Gaming site.

  • The Summoner's Guidebook: Is League of Legends sexist?

    by 
    Patrick Mackey
    Patrick Mackey
    07.12.2012

    The portrayal of female characters is a popular topic on the League of Legends official forums. People are very enthusiastic about their opinions of the League's female champions, most of whom are drawn to emphasize their sex appeal. Rather than focus on that, though, I'd like to home in on whether the League is an equal-opportunity workplace. Are women fairly represented in all roles, or is there a gender bias? This week, we'll look at the various roles that can be played in both gametypes and ask the important question: Are men and women fairly represented?

  • Research firm says League of Legends tops WoW as most-played PC game

    by 
    Jef Reahard
    Jef Reahard
    07.11.2012

    Well, it's official (sort of). The World of Warcraft-killer has been named, and they're calling it League of Legends. A research firm known as DFC Intelligence has released a report claiming that Riot's MOBA was the most popular PC game in North America and Europe last year in terms of hours played. The title took home the top spot with 1.3 billion hours of activity, while WoW dropped to second place with 622.4 million user hours. The numbers purportedly represent "a list prepared by extrapolating from actual usage data from more than 21 million Xfire members." The top 10 list also includes MOBAs and MMOs like Heroes of Newerth, Diablo III, MapleStory, and World of Tanks.

  • League of Legends store offers new skins and limited-time champion bundle

    by 
    MJ Guthrie
    MJ Guthrie
    07.10.2012

    Yesterday, Not So Massively shared details about the new champion coming to League of Legends in its next patch: Jayce, The Defender of Tomorrow. Through Tuesday, players can purchase the Full Metal Jayce bundle, which includes both the champion and his armor, for a discounted price of 1462 RP. Those interested need to act fast as this deal will be unavailable after the patch. Although the Jayce bundle expires, LoL is also offering new skins for two other champions without a time limit. Panda Teemo and Augmented Singe both get new outfits that can be purchased from the store. [Thanks to Dengar for the tip!]

  • League of Legends summer arena qualifiers kick off July 10th

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2012

    Some people are competitive in their gaming, and then there is competitive gaming. For League of Legends players, the competition can also have a huge payout. This summer, Major League Gaming will hold a LoL arena competition in New York City with a $10,000 reward for the winning team. Interested in showing off your mad skills? Then hurry and sign up; teams who want to compete in this live event must participate in the qualifying events that begin Tuesday, July 10th. The qualifier is split into NA and EU regions. Registration is $50 per team, and players can register only in their home region. The first-place team from each region will receive an all-expenses-paid trip to NYC to compete in the live arena event August 3rd through 5th. For a full schedule of the qualifying events, check out the announcement at MLG.

  • The Summoner's Guidebook: Balancing League of Legends' offense and defense items

    by 
    Patrick Mackey
    Patrick Mackey
    07.05.2012

    Last week, we talked specifically about building League of Legends' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and there's not a lot of reason to heavily deviate from building them. Defense is another story, however. In Dominion, defense is more heavily itemized than in Summoner's Rift simply because irregular engagements happen constantly. On Summoners' Rift, there is more structure to specific engagements, and a single champion getting spotted out of place either results in an epic bait or a brutal gank. In those situations, defense doesn't help much. However, it's important to itemize defense in any game mode, and in Dominion, it is outright critical. Building only damage items will cause your champion to get melted by enemy attacks very early on, while building defense allows you to play more aggressively and capitalize on damage opportunities with less risk. Building defense is also important for bruisers who must close the gap to melee range, which inevitably means taking more damage than normal. Want to know all about the best time to start building tank? Read on!

  • Jayce is coming to League of Legends with a transforming twist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.04.2012

    It smashes, it flashes, and it makes Jayce a unique character in the League of Legends roster! It's the amazing Mercury Hammer or Mercury Cannon, the transforming weapon wielded by the aforementioned Jayce. Jayce is himself a character organized around a special dual-mode weapon kitted out for both ranged and melee carry roles. As a result, he has a broader range of potential builds and a need for a variable playstyle, one that makes full use of his multi-role talents. When using his weapon as a cannon, Jayce can create fields to accelerate allies and projectiles, deploy area-of-effect attacks, or hasten his attacks. He can then move into melee range and make use of localize area bursts, mana regeneration on his attacks, and increased armor. Moving in and out of range and switching between the roles is most advantageous, as he gains benefits for each switch between modes, meaning that expert Jayce players will need to be quick to adapt to a shifting situation. [Thanks to Dengar for the tip!]

  • The Soapbox: League of Legends is the new World of Warcraft

    by 
    Brendan Drain
    Brendan Drain
    07.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incredible financial success that it causes the games industry to completely lose perspective. All it takes is one game to start raking in the millions for developers, publishers and investors to stumble around with dollar signs in their eyes for years to come. Innovation grinds to a halt and everyone starts blindly copying whichever game just hit the jackpot. It's like some huge industry-wide superstition takes over and convinces people that if they do the same dance the same way, it'll rain again. World of Warcraft has consistently had this effect since shortly after its launch in 2004. To this day, several studios per year excitedly announce yet another fantasy MMO that lifts its entire feature set and every gameplay mechanic wholesale from World of Warcraft as if it were a model for automatic success. The same thing is happening again in online gaming today, not from MMOs but from MOBAs, a new genre based on the competitive gaming classic DotA. Developers are still chasing the massive money made by yet another hugely successful game, and this time it's League of Legends.

  • The Summoner's Guidebook: Items and runes for League of Legends' attack damage champions

    by 
    Patrick Mackey
    Patrick Mackey
    06.28.2012

    Attack damage is a universal thing for most League of Legends champions to build. Even characters that do not normally build AD are commonly played as AD in "joke builds." AD champions also have some of the widest variety of items available. There are a fair number of caster and tank items and a handful of hybrid items, but items that bolster physical attacks are everywhere. This can cause some confusion in what to build, and today we're going to talk about what gives you the most bang for your buck. This article will focus heavily on offense rather than defense for AD champions. We'll cover defense in a later week.

  • The Summoner's Guidebook: Stopping the endless rage in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    06.21.2012

    Tryndamere is one of the most overrated champions in League of Legends. This is not to say he's a bad champion; he's a strong pick in both Summoner's Rift and Dominion. However, he's considered by many players to be overpowered and nigh-unbeatable. He has a combination of two elements that contribute to this: He's easy to play and hard to counter. An inexperienced player can get a lot of success by being a huge bully as Tryndamere. I find this to be unacceptable! Tryndamere's rage is hardly endless, and dealing with him is one of the best early matchups to learn. Once you know how to deal with his tricks, he's much weaker, and you can walk all over him. People who rely on Tryndamere's gimmicks to win games will be stopped cold once you've mastered the counters.

  • The Summoner's Guidebook: Why last-hitting is important

    by 
    Patrick Mackey
    Patrick Mackey
    06.14.2012

    We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand that getting gold is a good thing. But last-hitting is important from a design perspective too. I think League of Legends (and MOBA games in general) are better because last-hitting is a part of the game. I didn't always feel this way, of course. When I was a MOBA nooblet, I thought last-hitting was an unnecessary PvE element in a competitive PvP game, and it took away from the game's clear objective: taking enemy turrets. When I really sank my teeth into LoL, last-hitting finally clicked. It's a really critical element of the genre, and this week, I'll explain why.

  • League of Legends accounts compromised

    by 
    Jef Reahard
    Jef Reahard
    06.09.2012

    Given League of Legends' immense popularity, we knew it was only a matter of time before a large-scale hacking attempt succeeded against Riot Games' MOBA juggernaut. The firm sent out an email this weekend notifying EU West and EU Nordic and East customers that their account details may have been compromised. PC Gamer reports that players' "email addresses, encrypted account passwords, and dates of birth have been leaked." Riot bigwigs Marc Merrill and Brandon Beck posted an apology on the EU West forums and implored users to change their login credentials, as "more than half of the passwords were simple enough to be at risk of easy cracking."