riot

Latest

  • League of Legend finals get some serious viewership

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2012

    If you're a League of Legends fan, odds are good you know all about the championships that took place recently. If you're not, however, you might be wondering whether or not this was really a big deal or just something the fans are fixated on. Turns out that it was kind of a big deal after all, as Riot Games has revealed that the live coverage of the finals was watched by over 8 million individuals, including more than 2 million from Korea. Physical attendance for the tournament sat at roughly 8,000 people, with over 24 million hours of League of Legends watched during the playoffs and the finals. If you're trying to wrap your head around all of that, you can get some sense of what the tournament was like by checking out the recently released recap video just past the break. And if you're one of the people watching the whole way through, hey, you've clocked up enough hours watching the tournament. Five more minutes won't kill you.

  • The Summoner's Guidebook: Aftermath of the LoL World Championships

    by 
    Patrick Mackey
    Patrick Mackey
    10.18.2012

    Last weekend, we saw the League of Legends World Championships come to an end. While I thought the grand finals were a bit disappointing, the teams that made it to the final four put on an amazing show. I think few would say that any of the four teams in the semi-finals didn't deserve a place there, and I think equally few would question the validity of the Taipei Assassins' final victory. The World Championships were a Cinderella story, and the Taipei Assassins became the unlikely champions in a decisive victory against Korean favorite Azubu Frost. The characteristic heavy aggression of the top Asian teams has already trickled down to the lower levels of play, and a few less common faces have come to new popularity in ranked and normal games all throughout the League. In the aftermath of the World Championships, what did the tournament mean for the rest of us, the less fortunate who aren't at the top?

  • Riot killing bad League of Legends behavior with science

    by 
    Jef Reahard
    Jef Reahard
    10.14.2012

    Riot's well aware of the fact that it has an awful community on its hands in League of Legends. Fortunately for all concerned, the company is killing the problem with science. Team Player Behavior is a group of 30 developers tasked with reducing negativity, abuse, and offensive language, and it includes PhDs in statistics, human factors psychology, and cognitive neuroscience. "We're never going to come to a place where there's no toxicity in League of Legends," says Jeffrey Lin, LoL's lead designer of social systems. "We're never going to get there. But we're finding different strategies [for situations where] if toxic behavior happens, how do we shield players from it? How do we reduce the frequency of it?" Riot is tinkering with solutions ranging from the recently released honor system to turning off chat by default. The company has also seen some success with its tribunal system, and Lin cites an instance where a 10-year-old LoL player responded positively to the disciplinary action handed down via a Riot reform card. "I showed [the boy's response] to the team and I said 'can you guys see the difference you're making in peoples' lives? This is not about games anymore, you guys are impacting these players,'" Lin explained.

  • League of Legends claims title of 'most played video game in the world'

    by 
    MJ Guthrie
    MJ Guthrie
    10.12.2012

    This past week, League of Legends' Season Two Championship was sidetracked by a cheating scandal that left some fans feeling alienated. Now, on the eve of the finals, Riot Games has released a load of statistics to highlight the fact that LoL is indeed a popular competitive game worthy of its place in the MOBA pantheon. The title boasts over 70 million registered summoner names hailing from more than 145 different countries. LoL has also declared itself the most played video game on the planet, averaging over one billion monthly hours world-wide. Other graphs include comparisons of daily active players (12 million) and peak concurrent players (three million). Check out all of the stats compiled in the infographic after the cut. [Source: Riot Games press release]

  • The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

    by 
    Patrick Mackey
    Patrick Mackey
    10.11.2012

    I'm a big fan of e-sports, but League of Legends is currently one of the worst e-sports to garner a major scene. This isn't because the game is bad, though some aspects of LoL's Classic gameplay are bad for e-sports. It is universally because most LoL tournaments are poorly run and organized. A badly run tournament can ruin everything, regardless of how good (or bad) the game being played is. I would expect more from Riot Games, which creates and publishes League of Legends and which has a vested interest in fostering competition for the game. However, the studio seems to have learned absolutely nothing from very successful e-sports tournaments such as the Evolution Fighting Championships, the GOMTV Star League, and OGN's The Champions. All of these tournaments have better seeding structure and better venues, which contribute to a better overall event. Why can't Riot learn from these very successful events?

  • GDC Online 2012: SWTOR, Diablo III, Koster honored in GDC Online awards

    by 
    Elisabeth
    Elisabeth
    10.11.2012

    Wednesday night saw the Game Developers Choice Online awards being handed out to MMO, social, mobile, and free-to-play games. Star Wars: The Old Republic came away with the awards for best online game design, best online visual arts, best online technology, and best new online game. Riot Games won for best live game, the audience award, and best community relations for League of Legends. Raph Koster was officially recognized with an online game legend award, and World of Warcraft received a hall of fame award. Blizzard also scored with Diablo III, receiving an award for having the best audio for an online game. The award for best social network game went to Draw Something, and thatgamecompany won an online innovation award for Journey. Massively sent two plucky game journalists -- Beau Hindman and Karen Bryan -- to Austin, Texas, for this year's GDC Online, where they'll be reporting back on MMO trends, community theory, old favorites, and new classics. Stay tuned for even more highlights from the show!

  • League of Legends tournament cheaters fined $30,000

    by 
    Brendan Drain
    Brendan Drain
    10.10.2012

    With $2,000,000 US in prize money up for grabs in the League of Legends World Championship tournament, last week's accusations of cheating by several teams threw the e-sports scene into chaos. Several teams were accused of looking across the room at the enemy team's minimap, which was on display for audience members. Riot Games initially announced that nobody had looked at the minimap, but as viewers at home dug through the recorded streams, the evidence of cheating mounted. This week Riot carried out a full review of each match that was called into question, investigating both the incidents of players peeking at the opposing team's map and the impact on the match. One team was cleared of all misconduct, three were issued warnings for unsportsmanlike conduct, and Korean team Azubu Frost was fined 20% of its winnings. The $30,000 fine will be donated to Riot Games' charity programme in Korea.

  • League of Legends developer wins another porn domain case

    by 
    Mike Schramm
    Mike Schramm
    10.09.2012

    Riot Games has finished up another legal dispute regarding a website domain name related to its popular League of Legends title. LeagueofLegends.co was previously awarded to the company by the World Intellectual Property Organization from the clutches of a domain squatter, and now LeagueofLegendsPorn.com has been reclaimed by Riot for its own use. The case actually closed in late September, but the ruling came online earlier this week.Those looking for some racy pics of Miss Fortune or Akali getting it on, however, will be disappointed: The site never actually hosted any adult material, and now that Riot owns it, probably never will. But Riot is slowly securing its various domain name holdings online, making it easier for the company to connect players up to big company events like the recent World Championships in LA.

  • Riot apologizes for League of Legends tournament issues

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2012

    If you peek, you did cheat -- or so sayeth Riot Games. The studio came forth to address several issues with this past weekend's $2 million League of Legends tournament, including allegations of cheating by participants. Viewers noted that tournament players were looking at competitors' minimaps on the large screen, and Riot admits that it didn't do enough to keep that particular temptation at bay. VP of eSports Dustin Beck apologized to LoL fans: "We're trying to deliver an extraordinary experience for viewers, and yesterday didn't live up to our goals. In hindsight, the potential visibility of minimap screens for players was a mistake." Riot is rescheduling the problematic matches and promised that the remainder of the tournament will be minimap temptation-free. Beck also mentioned that the team is looking into several disconnects that happened during the event. As an apology for what happened, Riot is granting all players double influence points for 24 hours following the finals match on October 13th.

  • League of Legends cheating controversy puts $2,000,000 on the line

    by 
    Brendan Drain
    Brendan Drain
    10.07.2012

    The competitive e-sports scene has exploded in the past two years, with top MOBA teams competing for prizes of up to an incredible $1,000,000 US from a single tournament. This weekend, MOBA fans tuned in to the League of Legends World Championship tournament, streamed live from Los Angeles. The crowd attending the event got front row seats to see the game's best teams battle it out over a total of $2,000,000 US in prize money, and with so much money on the line, it's no surprise that accusations of cheating have already surfaced. A huge screen showed the match in action to event attendees, with two smaller screens showing each team's in-game map with the positions of their players. Competitors were told to face forward at all times, but controversy erupted last night when livestream viewers at home noticed players turning their heads and looking up away from the screen. It was argued that those players were cheating by looking at the opposing team's minimap to check the positions of their players. Riot Games e-sports coordinator RiotTiza was lead referee for the tournament and released the following statement: "We keep a constant watch on all the players on stage at all times. We have cameras as well as live people walking onto stage to keep tabs in everything. All players are told that they need to remain sitting, facing forward, and with headphones on at all times, including during pauses. I can personally confirm that no WE player looked at the minimap at any point during the match."

  • The Summoner's Guidebook: Making League of Legends a better place

    by 
    Patrick Mackey
    Patrick Mackey
    10.04.2012

    It's no surprised that League of Legends has a very caustic community. Players on messageboards all over the internet (including our comments section) can attest to the fact that LoL's community leaves a lot to be desired. Unfriendly players and offensive language are the norm, and these bad attitudes keep many summoners from logging in. Riot hasn't let the issue lie, though. The Tribunal was a good first step toward building a better community, and if reports are to be believed, it does a fairly good job. However, simply punishing players doesn't encourage good behavior. That's where the latest effort, the Honor system, comes into play. Honor allows players to give positive feedback to friendly or supportive players, either friend or foe. Gaining honor alerts a player of his or her good behavior, and Riot has hinted that it may be the basis of future rewards. Is it a good step in the right direction, or will it just encourage "honor trading?"

  • League of Legends adds player-driven 'Honor' system

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2012

    While reporting poor sportsmanship and offensive behavior during matches in League of Legends is standard, Riot Games has added a new feature to the game by which positive behaviors will be recognized. This new system, dubbed simply "Honor," will give players the tools to tag folks with a permanent thumbs up for making the gaming experience enjoyable. This new system has four categories that players can be rated on. At the end of a match, participants can indicate whether someone was helpful, was friendly, displayed teamwork, or was just an overall honorable opponent. Each player's Honor is recorded in his or her summoner profile and displayed for all to see. In the future, Riot Games might also reward those summoners with the highest honor.

  • EVE Evolved: The $10,000 New Eden Open

    by 
    Brendan Drain
    Brendan Drain
    09.30.2012

    Competitive tournaments are nothing new to gaming, but the past few years have seen an an absolute e-sports explosion. The rise of the MOBA genre is partly responsible, with new games taking DotA's tradition of industry-sponsored tournaments to new heights. Both Dota 2 and League of Legends have world championship top prizes of over a million dollars, and smaller MOBAs regularly hand out tens of thousands to winners. The recent surge in livestreaming has had an equally big part to play, with some games netting more home viewers than real televised sports. There's no doubt about it: This is the year that e-sports takes over. EVE Online has always had a tradition of in-game tournaments, with thousands of people tuning in every year to watch its annual Alliance Tournament. The tournament turns EVE's normally asymmetric PvP on its head by putting everyone on a roughly level playing field to compete for huge in-game prizes. Players were excited this week to learn that CCP Games is launching its very first competitive tournament with a real cash prize. The $10,000 New Eden Open could be the start of something really big, but will EVE's famous political and spying metagame get in the way? In this week's EVE Evolved, I investigate the details of EVE's $10,000 tournament, the source of the money pouring into e-sports, the potential of a big EVE e-sports scene, and how EVE's metagame could interfere with the New Eden Open.

  • The Summoner's Guidebook: Learning to multitask in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.27.2012

    Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the actions of enemy players. If you can't multitask, you are stuck focusing mostly on what you're doing and can't adequately counter what the enemy is doing. League of Legends requires a lot of multitasking. While it's not a true real-time strategy game, LoL still requires players to be aware of the minimap, the current state of minions at their location, and the potential positions of enemy players who are not visible on the minimap. Couple this with the "normal" flow of a PvP game where a player must juggle her positioning with that of her opponent, and you have a game that is very taxing on a person's mental resources. While multitasking is a hard skill to develop, learning it is intensely satisfying when knowledge about the "big picture" leads to a decisive, game-winning play. This week in The Summoner's Guidebook, we'll look at how you can improve this critical skill. Even if you don't play League of Legends, it might be worth it to follow along. While many examples I'll be discussing will be LoL-specific, the broader concepts we'll cover after the jump can be applied to many different games, whether competitive or not.

  • Riot breaks out at Foxconn's Taiyuan plant, reportedly over guards beating up a worker (update: confirmed)

    by 
    Richard Lai
    Richard Lai
    09.23.2012

    News just came in that workers at Foxconn's Taiyuan plant have started a riot in the wee hours in China, and that police forces are on site to control the crowd. While the motive isn't clear, Sina Weibo user Li Tian reports that the riot isn't related to the recent anti-Japan protests, though judging by his photos, much damage has been done in the process. The same site suffered from a strike back in March over salary dispute -- the front-line workers failed to receive the promised pay rise. On a similar note, Foxconn's Chengdu plant also had a riot in June, but that was apparently due to an argument between some workers and a local restaurant owner. Update: We are seeing unofficial reports claiming the "2,000-people" riot was triggered by security guards hitting a worker at 10pm local time. Update 2: According to a provincial website, Foxconn's Taiyuan industrial park focuses on magnesium alloy components for consumer electronics, heat conduction products, LED lighting products, mobile phone products and magnesium alloy automotive components. Update 3: An undercover report from August mentioned that the Taiyuan plant processed the back casing of the iPhone 5. It also highlighted the company's harsh management as well as "practically compulsory" over-time work. We don't doubt that this riot escalated due to dissatisfaction over working conditions. Update 4: Unsurprisingly, the original Sina Weibo posts have since been deleted. At the time of publication, the author had already noticed that some of the photos were already being censored by Sina. However, the photos over at Baidu Tieba are still intact. Update 5: Well this is interesting. Foxconn has told Reuters that there was "a fight among workers from different production lines," but the company's spokesperson said they're "still investigating the cause of the fight and the number of people involved." An official statement will be released on Monday. Update 6: The Next Web has heard that there were no deaths in the incident. Here's hoping those 40 injured people will recover quickly. Update 7: Foxconn has told CNET that production has resumed today. Update 8: Reuters spoke to some employees who confirmed the fight between guards and workers. This wouldn't be the first time the two sides clashed in a Foxconn facility.

  • The Summoner's Guidebook: Part random, part mid, all LoL

    by 
    Patrick Mackey
    Patrick Mackey
    09.20.2012

    One of the most popular alternative gametypes in League of Legends is All Random All Mid, or ARAM. ARAM is a simple concept; it involves a single lane on which all 10 players must fight, rather than the three lanes of Summoner's Rift or two paths of Dominion. Additionally, all champions selected are randomized; you're never sure whom you'll be playing in an ARAM match until champion select begins. ARAM began life on Summoner's Rift, hence its name. The single lane used for ARAM was the middle lane, and traveling into the jungle or other lanes meant immediate disqualification of one's team. It was fraught with the normal trappings of an alternative ruleset; the rules for ARAM were not enforced by the game, so players were expected to play within the community-created rules. It evolved into ARAB, played on the Crystal Scar, with two teams fighting over the bottom capture points. ARAB proved to have its own flaws, most notably that games went on for a bit longer than normal, but the passive gold and experience as well as the health relic helped to add interesting spice to the game mode. Finally, ARAM became a more or less supported gametype with the addition of the Proving Grounds. That addition streamlined ARAM gameplay while keeping some of the elements of the Crystal Scar version of the game such as health relics and Dominion items. Today, while there is no matchmaking for ARAM, it is extremely popular in custom matches.

  • The Summoner's Guidebook: Following the League of Legends metagame

    by 
    Patrick Mackey
    Patrick Mackey
    09.13.2012

    One thing that pops up a lot in the comments of the Summoner's Guidebook is how you readers like to play outside the metagame. There's nothing wrong with experimenting with new builds or compositions, and with over a hundred different champions, League of Legends has a lot of room for experimentation. However, the established metagame is the way it is for a reason. People played the way they thought was best, and through collaboration, determined what strategies worked the best. Laning champions in their current "accepted" positions has evolved over the few years since LoL's release. Choosing to play a composition outside the metagame is always a gamble. You're trading stability and familiarity for a gimmick, and that can backfire. Playing in the established metagame is a statement that you want to let skill be the deciding factor in battle and that you can handle silly tricks like moving the duo lane or running a heavy kill lane on bottom. On the other hand, unorthodox positioning of champions can be an asset, since the initial unfamiliarity of whatever composition you've run can lead to mistakes on the enemy's part. As little mistakes can easily snowball on the Fields of Justice, playing a gimmick is all about making the most of those kinds of openings. This week, we'll talk about some common choices for unorthodox lanes and also how you can deal with them.

  • The Summoner's Guidebook: Breaking down the skills to win in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.06.2012

    Although seasoned League of Legends veterans might suggest otherwise, LoL is a hard game with a lot of complexity. Even though the Summoner's Rift metagame (and to some degree the Dominion metagame as well) is fairly solidified, expert players tend to take the numerous skills to win for granted. This week I'm going to go over a basic rundown of the things that help you win and separate you from the noobs who just play mindlessly. Even the players who exhibit poor skills in one area might perform well in another, and it's easy for us to assign blame due to any poor performance at all. This means we really need to focus on our weaknesses and get them up to speed. Experts will find this kind of thing a no-brainer, but there are plenty of players who have no idea about all the things they need to perform better. This week, we'll cover all the major skill areas and why they're important.

  • PAX Prime 2012: Riot and the North American regionals

    by 
    Elisabeth
    Elisabeth
    09.02.2012

    It's a good time to be a League of Legends fan. With the European regionals at Gamescom and North American regionals here at PAX Prime, there's plenty of excitement. The Riot team is gearing up for big changes in Season Three while continuing to support its incredibly large community. We sat down with the busy and gracious Associate Producer Paul Bellezza to talk about what Riot is looking forward to in the near future.

  • The Summoner's Guidebook: Don't get grabbed by Blitzcrank!

    by 
    Patrick Mackey
    Patrick Mackey
    08.30.2012

    This week in the Summoner's Guidebook, I'll be talking about the matchup against Blitzcrank, League of Legends' own rock-em sock-em robot. We'll be looking mostly at his matchups in bottom lane on Summoner's Rift, but we'll also examine his gameplay in Dominion, where he is also very strong. Learning the matchup against Blitzcrank is extremely important in my opinion. He is a very popular champion, and this is due to his incredibly brutal gameplay. If you do not know how to deal with Blitzcrank, you will get owned by him. He's not a champion you can just "do your best" against. Failing to properly account for his strengths will result in deaths, and this makes him a very popular choice. If you're struggling at all against Blitz, you owe it to yourself to keep reading.