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  • The Summoner's Guidebook: Divorcing skill from teaching skills in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.01.2013

    League of Legends is a game where skill takes many forms. Knowledge is a skill, as is mechanical execution, adaptability, decision-making, and prediction. In LoL, the emphasis is mostly on decision-making and knowledge. This doesn't mean that the other skills aren't necessary to become a great player, but being a good player mostly requires those skills. I've said it once and I'll say it again: I'm not a great player. If I were, I'd probably be trying to get on a pro team (or I'd already be on one). Even "good" is debatable. I am kind of emotional when I play, and it messes me up. I tend to surrender vote early, which sometimes brings my team down. I am not a team player. I tend to rely on my superior mechanics. Even my mechanics are bad compared to great players. I tend to think of myself as OK at best and that most people are just awful. However, I also think I'm pretty good at teaching people how to play. LoL has a lot of games-within-a-game to play, and I'm not too bad at explaining how those things work over time. I'd like to think I'm good at giving commentary (both positive and negative) to a player trying to learn. I could be a coach, and I sort of am -- I get to coach all of you guys, after all.

  • League of Legends steels itself for patch 3.10

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    How do you know when a patch is a big deal? How about when its designation ends with a zero and when it has its own seven-minute preview video. League of Legends patch 3.10 has both of these, and while it's not yet live, players can check out the full patch notes and patch video to prepare for the changes. Patch 3.10 begins with a nerf to Elise's spiderling pets and her rappel range. It goes on to make Twisted Fate's passive fit his gambling theme better, make a few jungle tweaks, take runic bulwark out, and add a new mid-level magic resistance item to the game. You can check out the 3.10 preview video after the jump.

  • The Summoner's Guidebook: Wealth and power in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    07.25.2013

    Although it's nothing unusual to see commenters complain about something I wrote in the Summoner's Guidebook, last week I noticed a trend. A lot of people explained things like "Karthus is good with a Tear," which led me to believe that there were some bad assumptions that were held by some of you. Sometimes we take certain things we know for granted. It's why people say League of Legends is an easy game when it's actually very difficult and complex. In the same way, I mostly assumed that people understood the basic idea of using wealth to get you ahead in the game. However, it seems like for the most part people do not. Everyone understands the idea that getting gold gets you items and items make you stronger. However, it doesn't seem to be widely understood that because you can turn wealth into power, you want to turn it into as much power as you can right now and leverage it to put you ahead. Power now is always better than power later.

  • The Summoner's Guidebook: When to buy LoL's Tear of the Goddess (or not)

    by 
    Patrick Mackey
    Patrick Mackey
    07.18.2013

    One of the things I see a lot of in normal and ARAM games is far too many Archangel Staves. It's my personal opinion that Archangels are one of the most overrated items in League of Legends, but it wouldn't be good to just talk about them. It'd be the shortest issue of the Guidebook ever: "Basically just don't buy Archangel's Staff ever." Instead we're going to look at its primary component item, Tear of the Goddess. Tear is a more useful item to look at because it has some easy comparisons for other items buyable in the same price range. I think that when people buy a Tear, they don't realize how much they're giving to their opponent.

  • Uncle Sam: League of Legends pros are pro athletes

    by 
    Jef Reahard
    Jef Reahard
    07.12.2013

    "The United States government recognizes League of Legends pro players as professional athletes, and awards visas to essentially work in the United States under that title," Riot e-sports manager Nick Allen tells Gamespot. Allen says that international tourney organization is now much easier, though getting the initial batch of visas was a "lengthy process" that required a lot of legwork in order to provide enough proof to satisfy government officials.

  • Riot is apparently a really good place to work

    by 
    Jef Reahard
    Jef Reahard
    07.12.2013

    Business Insider has teamed with Glassdoor.com to publish a list of the 25 best tech companies to work for, according to those companies' own employees. Reviews and ratings were compiled spanning the past 12 months, and only companies with more than 25 employee reviews were considered. Riot is the only gaming company on the list, but the League of Legends studio places a respectable fourth thanks to glowing employee feedback. "The company takes ridiculously good care of us, and tries every step of the way to make sure we're engaged culturally, intellectually, and socially with the industry and each other. It's by far the best place I've ever worked," gushes one staffer.

  • Anonymous donor posts 500K bail for jailed League of Legends player

    by 
    MJ Guthrie
    MJ Guthrie
    07.12.2013

    Two weeks ago we reported that a teenager from Texas was incarcerated last March after his comments on Facebook during a verbal exchange with another League of Legends player were deemed terrorist threats by authorities. Jailed for months, Justin Carter has been in solitary confinement after repeated assaults by other inmates and on suicide watch due to depression. After reading about Carter's plight, numerous folks have stepped forward to sign the petition for the boy's release. Another anonymous donor has come forward and donated $500,000 to the family to meet bail, allowing Carter to return home until his court appearance on the July 16th.

  • The Summoner's Guidebook: A League of Legends guide to guides

    by 
    Patrick Mackey
    Patrick Mackey
    07.11.2013

    The goal of The Summoner's Guidebook is and always has been to encourage the development of player skill in League of Legends, especially for beginner and intermediate players. The focus on developing individual skills means that we do fewer in-depth guides on specific elements of the game. When I write about why you should not always buy Deathcap, I'm trying to help you develop the critical thinking skills to look at items and make in-the-moment value decisions about which item is better. I could use any item, but Deathcap has a lot of little things to think about. Either way, there are other guides out there for League of Legends. Let's not kid ourselves here. There are thousands (maybe hundreds of thousands?) of guides out there. Actually, there are probably thousands of websites that provide information on LoL of some kind or another. The Guidebook is really just a drop in the ocean. Therefore, this week I'm going to talk about them.

  • The problem with F2P is dishonest product marking, says David Paris

    by 
    Jef Reahard
    Jef Reahard
    07.11.2013

    Game developer David Paris has penned a new blog at Gamasutra focused on the stigma of free-to-play business models. Paris, whose bio lists him as the builder of the world's first subscription-based internet MOG (Valhalla), says that there's nothing inherently wrong with F2P that more honest product marking won't fix. And thus we come to the core of the problem - the lack of honesty about how much impact IAPs [in-app purchases] have on games. The truth is that F2P monetization is frequently very much about concealing exactly this impact from its players so that we will either play until we are so invested that we will cough up and pay, or so that we'll provide an audience for the whales to lord it over. Burying pay-to-win mechanics under an initial layer of skill-to-win, providing advantages that become required for competitive play, roadblocks or surprisingly reduced game functionality tucked underneath paid barriers that weren't obvious when you started. He cites League of Legends and Marvel Heroes as games that do it right and wrong, respectively, though he does criticize LoL for failing to offer an all-the-content-for-a-single-price option.

  • League of Legends video previews 3.9 patch

    by 
    MJ Guthrie
    MJ Guthrie
    07.10.2013

    As is wont to happen, patches bring change. And League of Legend's upcoming 3.9 patch is no different. In the latest video patch preview, Riot Games highlights some of those incoming alterations to the popular MOBA. This time around Draven is the first in line for a nerf bat makeover. Deemed an unfair champion (thanks to his unmatched early game damage), the team toned Draven down by modifying his passive ability. Next up, LeBlanc is actually getting buffed up to improve her flexibility. And finally, Oracle's Elixer and wards are getting a few changes; kill gold for a ward will be split between the player that finds it as well as the one that kills it, and Oracle's Elixer will persist through death, but have a shortened duration and reveal radius. You can catch all the details in the video after the break. [Source: Riot Games press release]

  • The Summoner's Guidebook: Anything except solo top in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    07.04.2013

    It's really no surprise that I'm not an amazing Summoner's Rift player. I feel like I perform decently as support, do fairly well as jungler and ADC, and play solo mid somewhat poorly. Aside from those roles, there's one I haven't talked about, and that's solo top. The solo top lane is the bruiser lane in League of Legends. It's most typical to see melee fighters and tanks there, and it tends to be a little more chaotic than the other lanes. I dislike playing solo top largely because it is the one lane where players are really encouraged to fight each other, and we all know that I prefer to farm peacefully and dislike being aggressive. However, for whatever reason, I have a lot of successes there. I'm nowhere near as good in top lane as in bottom lane (in either role), but it's a place I can go and not feel like dead weight.

  • Texas teen still in jail after February League of Legends argument

    by 
    Jef Reahard
    Jef Reahard
    06.29.2013

    Texas teen Justin Carter has been in jail since March 27th due to comments he made on Facebook that stemmed from a February confrontation with another user in League of Legends. Carter, 18, reportedly posted "oh yeah, I'm real messed up in the head, I'm going to go shoot up a school full of kids and eat their still beating hearts." According to his father, his next two lines of text were "lol" and "JK." After a Canadian woman saw the Facebook post and called the police, Justin Carter was arrested and charged with making a terrorist threat, Gamespot reports. Carter faces up to eight years in prison. Family and friends have started an online petition asking for his release as well as adjustments to anti-terrorism legislation.

  • The Summoner's Guidebook: League of Legends is hard but satisfying

    by 
    Patrick Mackey
    Patrick Mackey
    06.27.2013

    I am not the only person to ever say League of Legends is a hard game. If you've ever read a message board for a game that isn't LoL (or any general gaming board), you have likely heard about how hard League of Legends is compared to whatever other game is being discussed. Some veterans insist that LoL is not a hard game. Recently, a pretty famous internet blogger set out to prove that indeed, League is not hard and anyone can be good at it. Ultimately, I don't like his methodology, but he did not disprove my point. League of Legends is a hard game. MOBA veterans and people who read and study guides don't find it that difficult, but if you're coming to LoL and don't read guides on how to play, it will be hard for you too. That doesn't mean it's a bad game; both awful players and experts can enjoy the game equally. It's the biggest game in the world. That means there has to be a way for bad players to feel comfortable too, right?

  • The Summoner's Guidebook: Selecting a League of Legends jungler

    by 
    Patrick Mackey
    Patrick Mackey
    06.20.2013

    As sometimes happens in The Summoner's Guidebook, one of you asks for a more in-depth article on a particular subject. This time I was asked to look more at character selection for junglers. As we've already discussed, the jungler is frequently the leader of a League of Legends team, but as the reader mentioned, the character you choose makes a big difference in what you can or can't do. If you're thinking of getting into jungling, the first character you buy for the job is important. Who you pick determines a lot about how you go into the job, what types of skills you develop, and how you think about the entire jungle concept. If your first jungler is a speed-clearer like Shyvana or Master Yi, you're going to look at things differently than if you choose a powerful ganker like Nautilus. Regardless of the character you select, the jungler is a playmaker. If he's not making plays that get his team ahead, he is going to hurt his team if the enemy jungler is.

  • The Summoner's Guidebook: Getting friends to enjoy League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    06.13.2013

    I find the mainstream success of League of Legends to be extremely baffling. If you break down the skills you need to be an effective player in the MOBA genre, they are daunting. The mechanical skill cap to be acceptable is unacceptably high, and the knowledge burden is enormous. Other MOBAs have dozens of characters and hundreds or thousands of matchups. League of Legends' character pool is so unbelievably large that even professionals cannot grasp the entirety of its design space. While I can't fathom how normal people find a game this hard fun, I can simply accept it. That makes it quite possible to get our friends and significant others hooked. However, because League is a hard game, it is probably best that we be careful when we try to teach our friends. It's pretty easy to scare them with the enormous difficulty in the game.

  • The Summoner's Guidebook: Team leaders roam League of Legends' jungle

    by 
    Patrick Mackey
    Patrick Mackey
    06.06.2013

    Leader. Shot caller. Playmaker. The jungler is the heart of a League of Legends team. On both Summoner's Rift and Twisted Treeline, the jungler is the leader of the pack. More than any other role, the jungler is called upon and expected to swing the game in his favor. He's expected to be everywhere at once. If a laning player dies to an enemy jungle gank, it is her jungler's fault for not being there. If a laning player fails to make a kill happen, it's also her jungler's fault. It is any jungler's personal experience that if lost game is not lost in the laning phase or blame cannot be pinned on a specific person, the jungler is always to blame. With this responsibility comes great power, however. The jungler has the ability to influence a match in numerous covert and overt ways. He can steal enemy creeps to disrupt the opposing jungler or even influence lanes by stealing the enemy blue buff. He can make his presence known via ganks and directly impact the outcome of lane confrontations. Perhaps most notably, the jungler can place wards to warn his teammates of enemy incursions and/or allow them to make better strategic decisions. While the support can be a team leader as well, the role defaults to the man in the jungle. When he comes from the cover of the trees to strike at his foes, they quake in terror.

  • RIFT tops Raptr's May most-played list

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    Is RIFT taking the charts by storm? At first glance when it comes to Raptr's most-played PC and Xbox 360 titles in May, it would appear so. However, just as with everything else associated with statistics, it's important to know the full story before jumping to conclusions. RIFT jumped up 13 spots to garner a 7.76% share of player hours in May, topping even League of Legends and World of Warcraft. This was largely thanks to a reward campaign that quadrupled the number of players from March. The company notes that Neverwinter was also a "big mover" in the month among Raptr players, netting 11th place.

  • Why MMOs stopped getting bigger

    by 
    MJ Guthrie
    MJ Guthrie
    06.03.2013

    If after looking over the state of MMOs lately you've been left singing, "Where have all the big games gone?" to yourself, Ramin Shokrizade has an answer just for you. A virtual world economist, Shokrizade states that up until EVE Online and World of Warcraft, games grew in size and scope and then stopped. Why? Because it was never about getting big; it was about protecting and ensuring the equity of the gamers. Shokrizade delves into why equity -- the sum of gamers' in-game efforts, such as levels and possessions -- is so important in a game and why those games that ignore protecting this equity don't measure up when it comes to success. He discusses how microtransactions that deal in in-game content destroy equity as well as how expansions that make previous content (such as crafting tiers) obsolete do the same thing. He then goes on to discuss the games that get it right, like League of Legends and World of Tanks.

  • The Summoner's Guidebook: League of Legends isn't just one gametype

    by 
    Patrick Mackey
    Patrick Mackey
    05.30.2013

    After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and its sister item Wooglet's Witchcap) has drastically different values in different game modes. It's a lot easier to justify buying a Deathcap when you have easy sources of gold and a lot of time when you're trying to gather it. If you have to fight, more defense becomes an imperative. If you don't play a lot of Dominion or Twisted Treeline, you might not realize that Bloodthirster and Infinity Edge are hard to buy when fights can erupt faster than ultimate skills can recharge. Expensive items like a Needlessly Large Rod or BF Sword are hard to justify when you can get some interim item that provides more balanced stats and will help win the fights you're fighting now. Playing other game modes also gives you a broader look at League of Legends. You don't see the value of certain stats -- particularly HP -- until you realize that an extra 200-500 HP can cause a huge swing in the course of an engagement.

  • League of Legends reveals new cinematic trailer: A Twist of Fate

    by 
    Brendan Drain
    Brendan Drain
    05.26.2013

    If you've been following the League of Legends competitive scene, you've probably noticed tiny cinematic snippets in promotional videos for big events. Those little clips have all been part of a huge effort at Riot Games spanning the past several years and aiming to create an epic cinematic trailer. Following last night's conclusion of the League of Legends All-Star event in Shanghai, Riot finally released its impressive four-and-a half-minute cinematic trailer A Twist of Fate. The video has been met with a huge response from fans, reaching over 1.2 million views in less than 24 hours. Continue past the cut to watch the full embedded trailer or head over to YouTube to watch the Behind the Scenes video on the making of the trailer.