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  • Hacker reveals League of Legends collectible card game

    by 
    Mike Foster
    Mike Foster
    10.14.2013

    Things got a bit weird in the League of Legends community last night when a hacker took over Riot Games president Marc Merrill's Twitter account. The intruder, working under the sinister alias, "Jason," used the opportunity to out League of Legends: Supremacy, a collectible card game built from the League of Legends universe. In a series of tweets from Merrill's account, the hacker posted images and files related to the project including card art and the main sign-in page for the game. According to "Jason," Supremacy was fully completed but never announced or revealed to the League community. Riot did trademark the Supremacy name last year, lending credence to the hacker's claims. Marc Merrill eventually recovered control of his account, noting, "We're always working on a variety of new ideas for League and beyond. Lots of experimentation that may never see the light of day." Make of that what you will. [Thanks to Dengar for the tip]

  • The Summoner's Guidebook: The real hero of the LoL World Championships

    by 
    Patrick Mackey
    Patrick Mackey
    10.10.2013

    If you watched or heard anything about the League of Legends World Championships, it's almost certain that you heard about Faker. Perhaps the best mid-laner in the world, Faker was the star of the show at the World Championships. With his incredible midgame plays, he distinguished himself as "Faker the playmaker" early in the tournament. But in most of the games where he dominated, Faker didn't do it alone. In fact, a good many of the other world-class mid-laners gave Faker a run for his money. He often did poorly in the laning phase, largely due to counter-picks and targeted bans. But even with the picks and bans against him, SK Telecom T1 had a secret weapon -- their jungler bengi. Before Faker would get the ball rolling, bengi would arrive from the most unexpected locations and often with perfect timing, giving Faker the early game advantage. Throughout the mid and late games, bengi would be everywhere, always at the right moment to win the match for his team. While Faker had an impressive highlight reel, it was really bengi's constant coverage that pushed the team to the top.

  • On the ground at the League of Legends World Championships

    by 
    Patrick Mackey
    Patrick Mackey
    10.07.2013

    It was about 1 p.m. at the Staples Center on Friday, and there was already a crowd. Five hours later, the mass of people would swell to many times the size, as security officers struggled to cram people into the building. At first glance, one could confuse the fans flooding the street as normal sports fans, but then you notice the cosplayers, the Intel-sponsored jerseys and an enormous Tryndamere statue. The Staples Center was packed to the gills with fans all eager to watch one thing: the final matches to determine who would walk away with the Summoner's Cup and the title of League of Legends World Champions.

  • The Summoner's Guidebook: Learning how to not lose from the League of Legends pros

    by 
    Patrick Mackey
    Patrick Mackey
    10.03.2013

    The League of Legends World Championship semifinals are over, and unfortunately the two teams I was hoping would advance ended up losing. The matches were good, especially the SKT1 versus NJBS matches. Definitely watch them! However, this week I'm going to get back to basics, and by that I mean guides on improving your game. I've been talking about Worlds for weeks and I'll be at the finals in LA around the time you're reading this, which would make for four weeks of straight coverage about the LoL World Championships. That feels lazy to me. I have been watching a lot of pro matches lately, both the tournament matches and just random streams and casual matches. One thing that came to mind for me was improving our losing games. We all have them, and of all the games that we should improve upon, those are the games that are the most important. Pro players take bad lanes or feeding teammates and make wins instead. How do they do it?

  • The Summoner's Guidebook: LoL World Championships finally enter the quarter finals

    by 
    Patrick Mackey
    Patrick Mackey
    09.26.2013

    I will be completely honest. I was really getting sick of the group stage of the League of Legends Season 3 World Championships. It was dragging on for too long, especially when the advancing teams had been virtually locked in well in advance. Only Gambit and Ozone were in a position to actually fight for a top spot. OMG, SKT1 and Fnatic had locked in their spots and we were subjected to matches where pros ran goofy compositions and stopped trying to win. Now we're in the actual tournament portion of the event, and the eight teams in the top spots all really deserved their places. With the exception of one matchup, all of the quarter final matches were extremely close, nail-biting games. It is easier for for me to point out which matches are not worth watching than it is to point out the really incredible matches because the majority of the games were utterly fantastic. I was on the edge of my seat constantly.

  • Neverwinter's Velasquez on lockboxes, Foundry, and Module 2

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2013

    Here's an interesting thought we've all had from time to time: What if that stranger you've grouped with is actually a developer in disguise? If you've played Neverwinter, you might have already had this encounter and not even known it. Cryptic Studios Lead Producer Andy Velasquez confessed that he plays his main character -- a Tiefling Devoted Cleric -- on a separate, unknown account so that he can enjoy the game like everyone else. "I'm not special there," he said, "I'm just another player." Now that Neverwinter's had a season to launch, settle down, and add its first major update, we wanted to touch base with Cryptic about the progress of the title. We called Velasquez to chat about the ups and downs of development, the ever-present lockboxes, and a few tantalizing teases regarding Module 2.

  • The Summoner's Guidebook: LoL Season 3 World Championships' group stage

    by 
    Patrick Mackey
    Patrick Mackey
    09.19.2013

    I am at a bit of a disadvantage here. At the time I'm writing this, the group stage isn't over, but you guys will be watching the last of it around the time you read this. Regardless of the time delay, there have been some great matches at the League of Legends Season 3 World Championships. The matches haven't been the only thing good about the tournament. Riot has added a lot of presentation quality, including pro interviews and an analysis desk. In spite of some minor technical issues, this has been a very solid tournament thus far.

  • The Summoner's Guidebook: Quick League of Legends advice

    by 
    Patrick Mackey
    Patrick Mackey
    09.12.2013

    I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a better mid player than I am, and he sometimes makes genius plays. On the other hand, he makes lots of little mistakes and is not very good at certain things. While I sat around backseat driving, I made a lot of little advice points, most of which he just whined about sucking at. He came back to me later claiming he was getting better, and of course, like the wise mentor I am, I told him that he wasn't actually trying to improve at any of the things he was performing poorly at. "You have to make an effort to improve," I said. "You can't just play and get better; you have to focus on getting better."

  • Raging League of Legends players win 35% fewer matches than average

    by 
    Mike Foster
    Mike Foster
    09.12.2013

    Riot Games recently pushed live an interesting, stats-driven look at the way players in League of Legends win games, and the conclusion is simple: Teams that work together tend to do better than those that do not. According to the video, "sportsman-like players" win over 1.7 million more games each day than average players. The video also explains that "rage doesn't win games," noting that the win rate for zero-rage teams is 54%, while teams with three keyboard-smashing players sink to 46%. The numbers get worse from there. Players who avoid flaming in chat and instead work to refocus their team see higher win rates overall. Riot also tracked the way individual players rank based on behavior. Players with a positive record of behavior win 10% more games than average players, while players with a history of community reports win 35% fewer. The decline generally starts with one loss, which starts the raging, which in turn causes more losses. Check out the video after the break to see the stats in action.

  • League of Legends poaches EVE Online lead designer

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2013

    It's EVE Online's loss and League of Legends' gain as Kristoffer Touborg said that he's moving from CCP to Riot Games. The former EVE Online lead designer announced the news on his Facebook page, praising his former job while anticipating "something new" with League of Legends. "It's been an incredible five years, working for a company I love, on a game I love. Not a lot of people get that opportunity, but I did and I'll always be grateful that CCP let me work at a place where I'd get up every morning and be happy to go to work," Touborg said. "You can't do the same thing forever though and I feel like after more than five years, it's time to try something new." Touborg has nothing but excitement for his new position: "A few years ago, my overwhelming interest was the EVE universe; now it's League of Legends and the competitive scene there. To everyone at CCP, it's been wonderful and I would happily do it all over again. To everyone at Riot, I'll see you soon."

  • The Summoner's Guidebook: You're wrong about the LoL community

    by 
    Patrick Mackey
    Patrick Mackey
    09.05.2013

    I'm finally home from PAX, and I'm exhausted. And if there's one thing everyone I talked to mentioned, it's that Riot Games was the elephant in the con. Everyone was comparing something to a similar thing Riot did, whether that was mistakes made or successes had or risks taken. League of Legends is enormous, and even as a columnist for the game, I didn't really grasp just how big it was until now. Let me paint you a story. I'm familiar with fandoms. They're not a new thing. However, when you go to a huge convention and you see that probably a quarter of the people play League of Legends, it changes your perspective. When every non-Riot developer talks about LoL, it opens your eyes to just how pervasive the game is. There was another unified thing about everyone I talked to who played LoL: All of them hated jerks. None of them were intentional trolls, and everyone loved the game and wanted to make it better. All the Riot staffers I talked to preached the same mantra: "It's all about the fans." It's clear that their attitude has paid some pretty big dividends. There's a lot of you guys, and you're all pretty awesome.

  • PAX Prime 2013: Riot Games' Whalen Rozelle on LoL Season 3

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    I was really excited to step into Riot's press room on Friday at PAX Prime. We had just finished the first series of matches of the day, and it was pretty exciting to talk to people about the matches yet to come. But I don't think anyone was more excited to talk about League of Legends' e-sports scene than Whalen Rozelle, or RiotMagus as he's known on the internet. As the senior e-sports manager at Riot, he's tasked with making sure that events run smoothly, and I took the opportunity to ask him about the format for Season 3 -- especially improvements over Season 2 and the lessons Riot will be taking into Season 4.

  • The Summoner's Guidebook: Performing under pressure in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.29.2013

    "Clutch" is one of those universal skills that I never really developed. In ranked or tournament play or any time when the outcome of a League of Legends match "matters," the ability to perform under fire can make a huge difference. But I am not one of those people who can claim mastery in this skill. I mostly rely on improving my overall play level, which naturally improves my ability to play under stress. However, coping with stress in tough situations is important. If I'm in a bad situation and my play gets worse, that's no good even if my skill level is high. I want to step up when the chips are down, not struggle.

  • Government bans female League of Legends characters at Iranian tourney

    by 
    Jef Reahard
    Jef Reahard
    08.28.2013

    League of Legends players will be short a few fighters at Iran's World Cyber Games tournament that's scheduled to begin on September 12th. The Iranian government has its knickers in a knot over some of the MOBA's more scantily clad femme fatales, and so tourney participants will have to do without the services of champions including Ahri, Miss Fortune, Lulu, and dozens of others. Kotaku reports that WGC Iran may be forced to shut down the tournament altogether if it doesn't comply with the ban, though it's worth noting that a few female avatars are "under consideration for tournament play."

  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • The Summoner's Guidebook: Advice on buying League of Legends champions

    by 
    Patrick Mackey
    Patrick Mackey
    08.22.2013

    One thing that really bothered me about all the various League of Legends guides available is that none of them covers which champions to pick up. A few role guides (mostly jungle guides) tackle character choices, but most are not geared toward new players. If I'm a new player on a tight budget, which characters would be the right ones? This week, we'll look at some of my favorite bargain bin picks and which roles they are good for. I'll also be talking about Dominion roles since there are some picks that work very well for that mode.

  • League of Legends compromised; North American accounts and transactions accessed

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    Riot Games has just issued a letter to League of Legends players revealing that North American account information has been compromised by hackers. According to the message, usernames, email addresses, "salted password hashes," and real names were accessed. Riot insists that password information is unreadable but that players with easy-to-guess passwords might be at risk. Also accessed were hashed and salted credit card numbers from around 120,000 transactions made in 2011. Riot noted that the payment system in question has not been used since July of 2011 and that it is "taking appropriate action to notify and safeguard affected players." If your information was affected, you will receive an email from Riot. All North American players will be required to change their passwords "to stronger ones that are much harder to guess." In the meantime, keep an eye on your accounts for any suspicious activity.

  • The Soapbox: That's not an MMO

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    You may not be aware of this, but Massively is a website focused primarily on massively multiplayer online games. It's kind of what we do. However, the world of MMOs in 2013 is far different from the world of MMOs in 2007, when the site was founded. The niche has changed and the games industry has evolved. There was a time when "online" told you everything you needed to know about a game because there was really only one type of online game. You knew in picking up an online game that you and some friends would be leveling, looting gear, and slaying dragons. It took a while for developers to notice that online play was actually a thing that could work in more than one particular format. Nowadays, online games range from traditional MMORPGs like Guild Wars 2 and RIFT to MOBAs like SMITE and League of Legends. There's no clear definition for what an MMO is or isn't because so many games are massive, multiplayer, and online. Maybe it's time to embrace MMO as a broader term than previously thought.

  • The Summoner's Guidebook: How to be the best at League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.15.2013

    What does it take to be a top League of Legends player? A lot of people sell themselves short, saying, "I could never be as good as HotshotGG," but I think that's a falsehood. Don't mistake me, I do think that most of the current LoL pros (including Hotshot) are prodigal. I do think that they got to where they are partially due to natural talent. I've watched a lot of streams and interviews and listened to pros talk about their training schedules, and I can honestly say that while they do practice a lot, most of them don't practice enough. But no amount of talent can replace the other skills you'll need. Even if Pobelter has a natural ability to dominate LoL matches, he has refined that talent through hard work. If you practice the skills here dilligently, you can get in the top levels of the solo-duo ranked ladder and you can get picked up by a pro team.

  • The Summoner's Guidebook: Stealth mechanics, stiletto heels, and League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.08.2013

    Recently my League of Legends games have included a lot of solo mid (mostly by choice), and while I play Syndra quite a bit because she's really fun, I've had the most success playing Evelynn. I've had a fair number of games where I've carried my team kicking and screaming over the goal line despite their insistence on making awful decisions. I just walked into teamfights, hit R, and proceeded to steamroll their entire team after a completely dominating laning phase where I ganked everywhere including the enemy jungle. Evelynn's pretty much the polar opposite of Poppy. They both have blue skin, but the similarities pretty much end there. Poppy is a tiny tomboyish warrior in plate and chain with a mighty hammer and a direct approach to problems. Evelynn is a subtle temptress with stealth, vampiric abilities, a supermodel figure, and an outfit that suggests that "lady of the night" might have a double meaning.