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  • HBO's Game of Thrones advertises for League of Legends

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2014

    League of Legends will be partnering up with HBO's Game of Thrones for a cross-promotional effort in the coming weeks. Riot Games said that HBO contacted the studio with the offer, saying that there was a shared interest between the two franchise's fanbases. Riot released League of Legends assets to HBO, which will then be turned into a trailer spotlighting both the MOBA and TV series. The game studio gave an overview of the promotion in an interview today: "HBO is doing a three-week activation in advance of their series premiere on April 6th. They're going to be getting some marketing assets, whether that's logo bugs or website takeovers. But we're also working with their team to produce a mash-up trailer. They're giving us some exclusive sneak peaks into footage that hasn't been seen before."

  • The best of Massively's League of Legends column, The Summoner's Guidebook

    by 
    Bree Royce
    Bree Royce
    03.15.2014

    Former Massively writer Patrick Mackey was first brought onto the team to cover Champions Online in his Behind the Mask column, and he did so with technical expertise and brutal honesty that was even better-suited for his ultimate column here: The Summoners Guidebook, which for two years covered Riot Games' League of Legends, one of the biggest games on the planet. Today, in honor of that column's lengthy run, we share the very best of Patrick's articles. If you'd like to follow his future League of Legends blogging, you can find him at Boot Camp for Gamers.

  • The Summoner's Guidebook: Staying positive in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    02.27.2014

    This is the last issue of the Summoner's Guidebook for the time being. I hate to leave, but unfortunately things are out of everyone's hands. So before I go, I will give you my final lesson: the way to be the best League of Legends players you can be. I played my first game of Hexakill last week, and it was terrible. I was jungle Shyvana, and we had a duo top plus otherwise standard lanes. All of my lanes lost. Our Ryze went 0 and 6 against the enemy Syndra. The enemy Riven had something like 11 kills in the midgame with over 26 by the end. I was the only one not behind; our bottom lane was losing, but not terribly. We won that game. Some of that victory comes from the enemy screwing up. I will fully admit that if the enemy had played properly in the midgame, we would have lost. However, even with the enemy's mistakes, we were tens of thousands of gold and several towers behind. How is a comeback like that even possible? Here's how: Stay positive and always look for the silver lining.

  • The Summoner's Guidebook: Don't be afraid of LoL; just do it!

    by 
    Patrick Mackey
    Patrick Mackey
    02.20.2014

    Everyone who plays League of Legends has bad games every now and then. Everyone has bad community experiences, too. I think it's rare to have a game where everything just feels exciting and positive and wonderful all the way through. LoL is really not well-designed for that. However, it's fear of loss, of playing poorly, and of dealing with jerks that keeps us from actually enjoying the game. Those things are real, but if you let those things get you down, you'll never give yourself a chance to improve.

  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • The Summoner's Guidebook: Two years and I'm still playing LoL

    by 
    Patrick Mackey
    Patrick Mackey
    02.13.2014

    It's the time of the year when I get to sit down and reflect a bit on how I've grown as a League of Legends player. Last year I had made some pretty big jumps in skill, especially in the realm of Dominion skill. This year I've kind of shifted my focus to SR. Also, I got a little more involved in the community, but not enough. That, I hope to change. Playing more stuff that you play Disappointingly for a lot of Dominion players who read these articles, I haven't been talking about it much lately. The big reason is I've been playing it a lot less, and unfortunately it's because the game mode isn't very popular. My solo queue time in Dominion is kind of long, for starters. Once you get to any sort of respectable level in that game mode, queue times start to get obscene. I end up having to wait 5-6 minutes for games on CS, and that's not so good.

  • The Summoner's Guidebook: My goals in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    02.06.2014

    Whenever I enter a League of Legends match, I have a few goals set in mind. Of course, winning is a goal, but that's not the only goal. My agenda tends to be a lot more long-term, relative to other LoL players. We've talked a lot about meta lately, and it tends to be a hot topic with Season 4's preseason patches shaking up the meta quite a bit. There are a lot of reasons to justify not playing meta. There are also a lot of reasons to take risky decisions that might not pan out.

  • Riot allegedly patents Spectator Mode camera element

    by 
    Olivia Grace
    Olivia Grace
    02.06.2014

    According to a Reddit thread today, Riot, creator of League of Legends, has had a patent approved for what the poster describes as the "self-moving camera" within their spectator mode. The patent documents spell out the specific thing Riot is claiming patent on, describing a spectator mode that has an element described as follows: ...the spectator server is further configured to calculate an interest value associated with each avatar and direct the user's view to the avatar having the highest interest value. The online multiuser game system of claim 1, wherein the spectator server is further configured to monitor data affecting the interest values and shift the view to another avatar if it gains the highest interest value. You can read the full text of the claim on the online document. Based on the Reddit thread, and reading the documents, it seems that this claim is very specific, dealing with a camera which the game automatically moves to whichever character has the most interesting action going on. According to the second part of the claim, it will also monitor data on what is the most interesting, and shift its view accordingly. The impact of this patent on other games, particularly Blizzard games, is open for discussion. Should Blizzard wish to introduce a self-moving camera with a background AI that monitors the "interest levels" of the actions of specific avatars, then it seems that might be a problem. That is, of course, if the patent withstands further scrutiny and any cases brought against it.

  • The Soapbox: Novel content trumps novel mechanics

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.04.2014

    Action combat. Interactive conversations. Public quests. Voxel worlds. There are many game mechanics that developers of massively multiplayer online games crow about when promoting their games because these are the things that make their games stand out from the pack. Even if they're not the first to do it, they'll proclaim that they're doing it bigger and better than their predecessors. I don't have a problem with any of this. It's when the developers and their ardent fans gloss over the importance of the actual content these mechanics are applied to that I get annoyed. Mechanics are just a skeleton, and they can't do anything at all without some meat on the bones. Content matters, and good, fresh content will keep players interested long after the novelty of unusual mechanics has worn off.

  • The Summoner's Guidebook: Stop worrying about the LoL metagame

    by 
    Patrick Mackey
    Patrick Mackey
    01.30.2014

    If there's one thing that seems to be fairly static among low and mid-level League of Legends players, it's that they dislike the metagame. If I weren't such an exception (being a kind of bad player overall), I'd say that probably 100% of low-level players challenge the meta. This kind of complaint hits the comments, my email inbox, or IMs all the time: "LoL is so dumb! There are only four viable champs in each role, and the meta is static." The first thing I'd like to point out is that those statements, regardless of variation, are all wrong. LoL as a game changes wildly from patch to patch and season to season, and while the existing Summoner's Rift solo queue metagame is more or less fixed in terms of roles (duo bot, one jungler, a "support" who does not CS in favor of giving it to an ally), none of that applies to premades of three or more players or other game modes. Even between the roles, there's a wide variation in expectations of what those roles should do. Stop blaming the game; think outside the box and start seeing the game for what it really is.

  • Riot claims 27 million daily players for League of Legends

    by 
    Mike Foster
    Mike Foster
    01.27.2014

    It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic hours; for comparison, Valve's Dota 2, which most would consider League's primary competitor, sees about seven million players per month. The high numbers have done wonders for Riot's pocketbook, helping League to generate over $624 million in revenue in 2013.

  • League of Legends boasts 27 million daily players

    by 
    Danny Cowan
    Danny Cowan
    01.27.2014

    Riot Games reports that its League of Legends userbase has skyrocketed to 27 million players daily, more than doubling the 12 million daily players it reported in 2012. Speaking to the Wall Street Journal, Riot Games additionally confirmed that up to 7.5 million users are playing League of Legends at the same time during peak hours, up from a high of 5 million concurrent users reported in March of 2013. League of Legends earned over $624 million in microtransaction revenue throughout 2013. League of Legends enjoys continued popularity via streaming services like Twitch, and its widespread popularity led international players to be classified as professional athletes by the US government.

  • The Summoner's Guidebook: Supports are ruling League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.23.2014

    I think Season 4 of League of Legends has been dominated by support play. Some of this is because there have been a number of really inspiring star support players at the pro level, and their brilliance is shining down a bit on us plebians. Although I think that the Season 4 jungle is still really messed up, the support role has really solidified in a good way. What do I mean by "good"? Supports still get less gold than other roles and don't generally rock huge K/D ratios. They're still the team's ward machines, as we talked a bit about last week. However, the support's overall game impact has increased dramatically. Supports get more gold than before; they are making plays, initiating fights, and making way more of an impact in those fights than they ever were before. There's no more need for a support who is an ult and ward bot; you can now tank, deal damage, or whatever mix of support you want.

  • Potential League of Legends patching problems due to porn filters

    by 
    MJ Guthrie
    MJ Guthrie
    01.21.2014

    Will the UK's anti-sex law cause issues with patching League of Legends? According to LoL's subreddit, some members are seeing an effect from the filters UK Internet service providers have in place by default to block pornographic content for new customers; specific update files that happen to have "sex" in the wording -- VarusExpirationTimer.luaobj and XerathMageChainsExtended.luaobj -- have been blocked. Riot Games informed Eurogamer that there are no reported incidents of this law interfering with the game, but the studio is monitoring the situation. If players run into a problem, they should contact LoL support for help.

  • Led by mobile and free-to-play, U.S. digital sales see big gains in 2013

    by 
    Mike Foster
    Mike Foster
    01.18.2014

    The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012. Mobile titles claimed the largest percentage of the digital pie, representing $3.6 billion in sales. Free-to-play titles were up 45% year-on-year to $2.9 billion. Perhaps most interesting for MMO players is the fact that F2P MMO offerings from games like World of Warcraft and Star Wars: The Old Republic landed in the top ten, though the top three free-to-play earners in 2013 were CrossFire, League of Legends, and Dungeon Fighter Online. Data used by the firm is gathered by collecting digital transaction data directly from developers and publishers. [Thanks to Hagu for the tip!]

  • The Summoner's Guidebook: Wards win League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2014

    A lot of you have noticed that I've been talking a lot about wards over the past several months. This is for a good reason: Wards win League of Legends! I think that every one of my past wins on Summoner's Rift has been either due to wards or a complete blowout laning phase. Of those two things, there's one you have almost zero control over, even as a jungler. You can outlane the person you're against, but there's no telling when your opponent is just better than you. If you're a jungler, sometimes the enemy lanes don't give you any openings or your lanes just throw kills away to the enemy jungler. No matter how good you are, someone can always be better than you -- or your allies can be horrible. However, in Season 4, if you place down a ward, in probably 90% of circumstances you're getting vision for the full duration of the ward. No matter how good the enemy team is, if it moves through that area, you get intel. If it doesn't, you also get intel.

  • Greg Street is now lead game designer at Riot Games

    by 
    Mike Foster
    Mike Foster
    01.14.2014

    Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved. Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

  • Greg Street joins Riot

    by 
    Adam Holisky
    Adam Holisky
    01.14.2014

    Based on Greg Street's LinkedIn profile, and via numerous other sources, World of Warcraft's former Lead Systems Designer has taken up a position as a Lead Game Designer with Riot Games. Riot is the maker of the hugely popular League of Legends. While there hasn't been an official comment from Ghostcrawler on Twitter yet, we're confident this information is correct. We wish Greg all the best, and look forward to going mid with him.

  • The Summoner's Guidebook: Reckless risk-taking in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.09.2014

    Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking. However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference.

  • The Summoner's Guidebook: Pooling your efforts to win LoL games

    by 
    Patrick Mackey
    Patrick Mackey
    01.02.2014

    Winning in League of Legends isn't only about skill. Sometimes you completely rock your lane and go 7/0 in laning phase yet manage to lose the game. Blaming your team is totally reasonable there, but the truth is probably closer to home than you think. A team that is working together will prevail regardless of the strength of its individual members and in most cases regardless of its strategic decisions. I've had games where we had one losing lane and no other big lane advantages (I stole a blue buff once, and both junglers took some Flashes but didn't get any big wins), then went on to utterly destroy the enemy because we pulled together as a team despite having a 5/0 Riven on the enemy team. I've also had games where we had two people with over 5 kills in laning phase and still managed to lose.