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  • EVE Evolved: Fixing EVE's player activity

    by 
    Brendan Drain
    Brendan Drain
    10.12.2014

    It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork. With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important. In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

  • League of Legends reimagines Sion, the undead juggernaut

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2014

    A new and terrifying Sion is stomping across lanes in League of Legends lately, thanks to a long-overdue "reimagining" and re-release. Riot Games was pretty harsh in its post-mortem of the old version, saying, "Old Sion had countless problems: He was a mage with an ax, he'd end up with two redundant abilities regardless of how he built, his model had aged horribly, and he had some pretty... interesting voiceover." The team decided to rebuild him to fit his profile as an unstoppable undead warrior. The new Sion is tanky with powerful attacks that can be deployed dupliciously in order to mess with the reflexes of opponents. You can check out Sion's champion spotlight video after the jump.

  • Korean League of Legends shoutcasters are too much fun

    by 
    Jessica Conditt
    Jessica Conditt
    09.29.2014

    Riot's shoutcasters – the hosts, analysts and interviewers on the ground during League of Legends tournaments – are professional, friendly and informative across the board, but there's something special about the Korean casters. Something energetic, frenzied and, most importantly, so much fun. YouTube user BaegMon collected a few stand-out moments from Korean shoutcasters during groups A and B in the 2014 League of Legends Worlds tournament earlier in September. The 2014 League of Legends World Championship is heading into its Knockout Stage, slated to start on October 3. The Finals take place on October 19. See who's in, who's out, and the tournament schedule at lolesports. [Image: Riot]

  • League of Legends introduces Ranked Restrictions for toxic players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    League of Legends is a really popular game, but it also has a pretty noxious community reputation. That's something that's on the forefront of the mind of the Riot Games team, and it's being addressed with the latest patch. Players voted down for negative behavior are already operating under a chat restriction, requiring them to play a certain number of games before they can speak in the game again. Now those players will see another restriction, though: the inability to access ranked play. Rank restricted players will have a certain number of games that they must play before they can return to queueing for ranked matches just like with chat restrictions. Players who are deeply into negative territory and rank restricted at the end of a given competitive season will also be ineligible for receiving special rewards for ranked play, meaning that poor sportsmanship doesn't pay at any level of the game. While there are potential abuses for the system, it's an obvious effort to make the play experience on all levels a more positive one for players.

  • Play League of Legends in college, win scholarship money

    by 
    Jessica Conditt
    Jessica Conditt
    09.23.2014

    The League of Legends North American Collegiate Championship returns for the 2014 - 2015 season with a larger competition layout and new region splits. Last year, 540 teams competed from 300 universities across the US and Canada. "This year, the competition's even bigger," Riot says. "The season now spans the entire academic year and we've split North America into four competitive regions: North, South, East and West. We're also making it easier for new players and teams to compete by collaborating with four community partners with a solid history of running League tournaments." The Qualifiers kick off on October 17 and registration for both the Ivy League of Legends and Collegiate Star League tracks are open from now through October 16. Two additional, shorter Qualifier rounds hosted by TeSPA and WellPlayed Productions take place in early 2015. Each Qualifier track crowns one winning team per region, for a total of 16 groups in the playoffs. The playoffs should be held around April or May 2015, Riot says, and the North American Championship will take place in Los Angeles, California, later in 2015. The top four teams win scholarship money: $30,000 per team member for first place, $15,000 each for second, and $7,500 each for third and fourth. See the full registration schedule and rules in the NACC FAQ, and check out your school's clubs here. Good luck, Summoners of academia! [Image: Riot]

  • Get Imagine Dragons' League of Legends song for free

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2014

    League of Legends has an official song for its 2014 World Championship, and you can get it for free today. The song is "Warriors" by the band Imagine Dragons. "To kick off the start of the action, we set out to craft a war cry to rally behind in a creative collaboration with Imagine Dragons," Riot posted on its site. "Whether you're a solo queue warrior or fighting off the LCS jitters –- every moment counts." The MP3 is available for free on the site, but if you want the full animated music video, all you have to do is hit the jump below.

  • Here's a League of Legends Ascension gameplay preview vid

    by 
    Jef Reahard
    Jef Reahard
    09.10.2014

    The League of Legends YouTube channel dropped a new gameplay preview video earlier today. It's called Ascension - Gameplay Preview, naturally, and it's one-minute-and-48-seconds worth of footage from LoL's latest featured game mode. You can view the clip after the cut and you can learn more about the game mode at the official website.

  • Riot Games kicks off e-sports documentary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2014

    Want to know more about e-sports without all of the "watching e-sports" that it would otherwise entail? That's the purpose behind a new documentary being assembled by Riot Games. Road to Worlds is all about tracking the path of professional League of Legends players as they fight through the championships, culminating in a shot at the top prize at Worlds. The first episode is available past the cut and runs for about 25 minutes, exploring the origins of several competitive teams and how players first broke into the industry. If you want a deeper look at the culture, or if you're already a big fan of e-sports and want to watch more about them, jump on past the break. The remaining portions of the documentary will be posted later this month, on September 12th and 15th.

  • League of Legends moves beyond its own lore

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2014

    What are your current thoughts about the storytelling in League of Legends? Yes, it's entirely acceptable to respond to that question with a cocked eyebrow and a confused expression. A new developer blog by Tommy Gnox addresses precisely that, explaining that from the beginning, the narrative side of the game has always focused around creating a justification for how the game works. That's all well and good, but it winds up not creating a great deal of space for any exploration of stories beyond the game itself. Gnox goes on to lay out a new plan for the game's storytelling in the future, explaining that there will no longer be a perfect one-to-one correspondence between the game and the lore. While older elements will remain in place, some of them will be allowed to fall by the wayside in favor of more interesting stories and character perspectives. If you've got an investment in the game's world and characters, check out the full blog for more information.

  • Riot Games starting programs to help support retired e-sports players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    So what do you do when you're too old to play e-sports on a professional level? Do you accept that you had a good run being treated like a rock star for playing a lot of games and move on with your life? Heck no. You need to start worrying about leveraging your brand and your media training. That's the sort of material covered by a new program headed by Riot Games, guiding professional League of Legends players on the path from the start of their career to their expected retirement at around age 27. The accepted retirement age for professional players is due to a decrease in fine motor control and reflexes, which means that as in physical sports, it's impossible to continue playing as you get older. While the symposia Riot is offering don't yet go into detail about what players can do after playing, they are meant to help keep professionals in the spotlight and support them when they can no longer keep up with the events. It's useful training for professional e-sports players looking to move through their career and have some direction for after the game.

  • League of Legends spotlights Gnar in a new video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2014

    So you've heard a lot about the newest League of Legends champion, Gnar. You've read about his abilities. But do you know how to play him? Have you seen him in action? Then perhaps you should watch the newest spotlight video, which sheds some light on how to play the angry little guy -- which is good, since Gnar is currently the only champion whose transformation doesn't lie under the direct control of the player. The video gives an overview of Gnar's abilities in both forms, then runs through a quick guide to handling combat situations with the hoppy little bundle of rage. Essentially, it's all about keeping an eye on when you'll transform and making the most of the situation, hopping in and out as the change takes you and wears off. Take a look at the video just past the break for a more visual demonstration of how to make the most of the character.

  • Ubisoft analyst examines League of Legends' alleged business model flaws

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2014

    Despite League of Legends' mind-boggling 67 million players and $624 million in revenue through 2013, it's not doing as well as it should be, at least according to Ubisoft Blue Byte's Teut Weidemann, who has been studying the game first-hand in conjunction with behind-the-scenes data. Weidemann argues that League of Legends' model has three major flaws: It gives too much away for free, it keeps releasing overpowered champions that are nerfed later after purchase, and it has a terrible 3.75% conversion rate from free to paying customers. Why is 3.75% bad? Weidemann explains: "Usually, conversion rates for client-based games is between 15 and 25 percent. World of Tanks has 30 percent. It could afford to have one-third of the customer base and have the same amount of money as League of Legends." He believes the only reason Riot is staying afloat is through the studio's extensive playerbase, and as such smaller games should steer clear of the same model.

  • League of Legends properly introduces Gnar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.29.2014

    After teasing players about the nature of the newest champion arriving in League of Legends, Riot Games has provided a full introduction for the prehistoric yordle known as Gnar. He looks nice enough, actually, even sort of cute. At least until he gets angry and transforms into Mega Gnar, a hulking brute who's happy to crush everything in his path and then start down a new path so he can crush more things. Anger issues, in short. So how does Gnar play? It's all about managing the rage. In mini form, he's a quick attacker with some range who also has access to a handy escape ability. When he enrages, though, he's a tank-happy fighter with plenty of durability and burst damage. Both forms have their own weaknesses and strengths, so the art of playing him comes down to carefully maximizing his fits of rage before getting back out of danger. After all, who'd believe the little cute guy could get that angry?

  • League of Legends previews Gnar without a word

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2014

    Who is Gnar? An upcoming champion for League of Legends. How does he or she play? We don't know. All we know is a little bit of what Gnar is all about, and that is shown in a quick teaser site that manages to convey a story without using a single word other than Gnar's name. Gnar seems like a pretty happy sort at first, but when a calamity befell Gnar's family, Gnar didn't handle it too well. Gnar can be seen breaking out of an ice tomb and setting forth on what we can only assume will be a rampage filled with enemy champions. Take a glance at the preview page to watch the whole thing play out, and keep your eyes peeled for more information on how Gnar will play. (Speculation has him focused on crowd control and area denial.)

  • Riot Games promises to increase diversity in League of Legends

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.25.2014

    League of Legends features a lot of diversity among its male champions, but the female champions all feature a fairly uniform body type. That's something the developers at Riot Games are keen on changing. In response to a fan question at SDCC, producer Omar Kendall said that the company has been introducing new ways of looking at body types and shapes, with the end goal of making female champions who don't look like the others. Kendall went on to specify that the call for more diversity is one that players should see represented soon in a new character coming out. He also noted that diversity is being strongly considered with further character designs and any new champions. Game designer Brian Feeney noted that it would be a net boon to the game as a whole -- as Riot is very concerned with distinctive silhouettes, a more robust selection of body types makes it easier to tell champions apart.

  • League of Legends unveils A New Dawn cinematic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2014

    Did you know that a game of League of Legends involves your team fighting another team? It's true! And you can watch a dramatized version of exactly that in the game's latest cinematic trailer, A New Dawn, embedded just past the cut. Spoiler warning: There is blood, people die, and it would all be very dramatic if not for the fact that most of them will respawn in the not-too-distant future. Want a peek behind the scenes? You can get more than that; Riot Games has also released a full making-of featurette that shows exactly how the newest cinematic went from concept to completion. And you can also check that out past the cut. Consider it the bonus feature. [Source: Riot Games press release]

  • League of Legends public chat rooms disabled by Riot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2014

    What's the fastest and easiest way to deal with the problems in League of Legends chat channels? Apparently, just shutting them down completely. Riot Games has removed several of the public chat rooms until the company finds a way to turn them into something "useful and accessible." The company is aware that there are great communities in the game, but it's too easy for toxic individuals to mask that. Not only were the public chat channels problematic, but even the private channels lacked effective moderation tools outside of an ignore button. The development team is starting over from a new foundation, hoping to make the chat rooms a place to hang out with friends and more easily organize matches instead of being... well, what they were before. Feedback is welcome, so chime in on the official forums if you know what you want to see when the chats finally return.

  • University adds League of Legends team to its athletic program

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2014

    Could being at wiz video games get you a scholarship and a college degree? As far-fetched of a dream as that may seem, it's now becoming a reality at one institute of higher learning. Robert Morris University in Illinois announced today that it will be forming an official League of Legends varsity team as part of its athletic program for the 2014-15 academic year. Team members will be treated on the same level as other athletes, meaning that they're eligible for tutoring, support, and scholarships. The team is a result of the university's associate athletic director's love of competitive PC gaming and acknowledgement that it requires the same level of teamwork as other sports. "Although e-sports have long been a part of the culture of gaming, competitions have seen a large surge in popularity in recent years," the university posted. "Robert Morris University recognizes the value and legitimacy of e-sports and is excited to add e-sports to its already rich athletic program."

  • Riot seeks 'culturally aligned' devs, offers cash payouts for quitting

    by 
    Jef Reahard
    Jef Reahard
    06.20.2014

    League of Legends developer Riot has unveiled an initiative called Queue Dodge which is designed to strengthen the gamemaker's workforce and "reinforce" its internal culture. "We operate on a foundation of shared mission, values, passion, trust, and mutual respect," says the company's announcement post. "If someone gags on the unique flavor of our culture, they'd be doing themselves and the company a disservice to hang on just for the paycheck. Culturally aligned people and teams are more effective, and alignment around mission and values allows us to better serve players. We've designed Queue Dodge to help self-identified mismatches move on in an open, positive, and constructive way." Riot new-hires can opt in to the program during their first 60 days on the job. They will be paid 10 percent of their annual salary -- up to $25,000 -- to leave.

  • League of Legends introduces Braum, the Heart of the Freljord

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2014

    For too long, there's been a hole in the many champions of League of Legends. Braum, the Heart of the Freljord, fills that hole, introducing the first truly impressive moustache to the game and allowing everyone to marvel at every perfectly waxed hair. Oh, and he also serves as a tank support character, which is also a first, but mostly it's about that glorious lip-blanket. Right, you probably want to know a little bit more about what Braum can do. Well, he applies a stacking debuff that stuns enemies with his basic attack, but once the first tap is in place, attacks from allies will also increase the stack count. He also attacks with line-based AoE attacks that snare targets, blocks attacks with his enormous shield, and can dash to his allies to help protect them from further attacks. In short, he's a traditional MMO tank tearing up the League of Legends lanes. And he has a moustache. Did we mention that?