robertsspaceindustries

Latest

  • Cloud Imperium Games

    Latest 'Star Citizen' ship pack costs as much as a car

    by 
    Jon Fingas
    Jon Fingas
    05.29.2018

    Just how committed are you to the perpetually unfinished Star Citizen? Committed enough that you'd be willing to take out a loan? If so, you're in luck. Cloud Imperium has introduced a Legatus Pack that gives you 117 ships and 163 extras for $27,000 -- you need to have spent over $1,000 on game content before you can even see the product page (without talking to customer service, at least). Unless you're buying this for a team, this is the kind of purchase you usually only make if you're either filthy rich or need an outlet for your mid-life crisis.

  • 'Star Citizen' team will share its schedule with the public

    by 
    Jon Fingas
    Jon Fingas
    11.20.2016

    Of all the complaints about Star Citizen's development, transparency is one of the biggest. Outside of basic goals, it's hard to know how well the epic-scale space game is coming along at any given moment -- there are concerns that Cloud Imperium Games is frittering away all that crowdfunding money. The company wants to put some of those fears to rest, though. As of Star Citizen's 2.6 alpha, the studio will share its internal development schedule with the public on a weekly basis. Cloud Imperium will clean up the details to make them more accessible, but you'll know whether or not there's a change or setback.

  • 'Star Citizen' presentation hints the game is coming together

    by 
    Jon Fingas
    Jon Fingas
    08.21.2016

    We won't blame you if you're skeptical that Star Citizen will ever be a finished, shipping title. Even now, it's not so much a game as a collection of modules: you can explore space and get into gun battles on foot, but not much more. However, Roberts Space Industries just gave an indication that things might be coming along. The studio has shown a 52-minute presentation at Gamescom that illustrates a truly cohesive (if still imperfect) experience coming with the 3.0 alpha. You can board your ship at a space station, fly between planets, pick up missions and touch down on strange new worlds without transitions. It's all modeled as one seamless universe.

  • 'Star Citizen' gives backers their first taste of a fuller game

    by 
    Jon Fingas
    Jon Fingas
    12.12.2015

    To date, what little you could play of Star Citizen has existed in bits and pieces: a dogfight module here, a hangar there, but not the cohesive interstellar experience promised from the start. At last, though, things are coming together. Roberts Space Industries has given backers an Alpha 2.0 release that represents the "first true slice" of the crowdfunded (and much-hyped) game. You can travel between multiple locations around a planet, and first-person ground combat is possible for the first time. Space walks are even an option, if you dare leave the safety of your ship.