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  • Diablo III roars into an open beta weekend

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2012

    Flex those mouse-clicking fingers, compadres -- it's demon-hunting time! This weekend, Blizzard is blowing the doors off Diablo III's beta, allowing any and all (well, those with a Battle.net account, that is) to come try out this upcoming action RPG. The open beta weekend begins at 3:00 p.m. EDT today and lasts until 1:00 p.m. on Monday, April 23rd. During the beta, all five classes will be available, but players will be limited to a level 13 cap as they give the game a whirl. To access the Diablo III open beta, you'll need a valid Battle.net account and a BattleTag. Despite playing in the open beta, participants won't be able to post in the beta forums and won't receive Beta Bucks to spend. Asian players in Korea, Taiwan, Hong Kong, and Macau will be part of not this stress test but rather a separate invitation-only closed beta test starting on April 23rd.

  • Diablo III punches things up with a new Monk video and the end of beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2012

    Diablo III is still putting together more previews as the game ramps up for its launch on May 15th. The latest reveal is for the Monk, a melee class that takes a very different approach from the already revealed Barbarian. Rather than attacking with massive weapons and overpowering rage, the Monk uses careful combo attacks, swift movements, and inner energy. Unleashing a Monk's spiritual power after a long chain of melee attacks can produce all sorts of effects, from area damage to dashing out of combat quickly. This reveal coincides with the announcement that the Diablo III beta will be coming to a close on Tuesday, May 1st. Character information will be wiped at that time, and players will be able to post on the official forums only in the event that they have pre-purchased the game or they have an active account for another Blizzard game. If the Monk reveal makes you anxious to play one and you're in the beta, you'd better get on that quickly or be prepared to wait for launch.

  • Blizzard highlights the Barbarian in Diablo III's newest video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2012

    There are some classes in every game meant to explore arcane mysteries, to sneak through trials with subtlety and focus upon finesse and careful action. The Barbarian of Diablo III is not one of those classes. No, the Barbarian is the class for when you want to just smash everything until it stands no taller than dust, and then smash yourself some dust for good measure. It's the latest reveal for the game, and as expected, it comes with an accompanying video. In lore terms, as a Barbarian you play one of the last members of a proud nomadic people whose tireless defense of Mount Arreat ultimately failed, leaving the Barbarians to wander disillusioned and hopeless. Meanwhile, in game terms, you'll focus on savage melee attacks, thundering war shouts, and a variety of extremely powerful weapons and armor. So go ahead and pound on your mouse until you get past the break to view the Barbarian in all his bloody, savage, not-quite-housebroken glory.

  • Be vewy vewy quiet; we're hunting demons: A look at Diablo III's Demon Hunter

    by 
    Matt Daniel
    Matt Daniel
    04.02.2012

    The world of Diablo III is a dark and dismal one indeed. Between the whole hell-leaking-into-earth thing and the utterly ludicrous number of undead monstrosities roaming the land, the denizens of Sanctuary have it rough. Thankfully, a number of survivors have risen up and established themselves as Demon Hunters who utilize grace, agility, and lots of explosives to rid the world of its demonic taint. For players planning to join the ranks of these Demon Hunters, Blizzard has released a brand-new video highlighting the many skills available to the class. If flurries of crossbow bolts, flaming shuriken boomerangs, and the dexterity of a lynx on crack appeal to you at all, then the Demon Hunter is probably right up your alley. But hey, you don't have to take our word for it; go check out the full video and decide for yourselves.

  • Diablo III launches May 15th [Updated]

    by 
    Jef Reahard
    Jef Reahard
    03.15.2012

    At long last we have a release date for the third entry in Blizzard's unholy trinity. Yes, kids, Diablo III will be yours on May 15th, and even though there has been a lot of controversy surrounding the title of late, we're pretty sure that it's still going to sell like hotcakes. According to our fine friends at Joystiq, you can pre-purchase the game immediately via Battle.net, and doing so will ensure that you're "ready to play the minute the servers go live." Blizzard would also like to bribe remind its fans that Diablo III can be had for free by signing up for an annual World of Warcraft pass (and that deal lasts through May 1st). [Update: On this news, analysts are now predicting that the game will sell 5 million units in its first year.]

  • Diablo III shelves PvP to make launch

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2012

    When a release date is nearing and a crucial game feature is falling behind, what is a studio to do? If you're Blizzard and you're looking at the fate of one of the biggest titles of the year, you yank the offending feature from the game so as to not delay the entire product. Blizzard announced today that Diablo III's PvP is not living up to the studio's standards and that it will be removing it for now in order to keep the game on track for launch. So why not just hold back the game until it's completely ready? In the words of the studio, "We ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete." Diablo III's PvP functionality will be restored at an unspecified later date with multiple Arena maps, achievements, personal progression, and a matchmaking system. [Thanks to Marc for the tip!]

  • The Game Archaeologist discovers the Island of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4" floppy after 5 1/4" floppy. Some titles were great fun, some were so obtuse I couldn't get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons -- a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I'd keep running out of arrows, so I gave up. Unbeknownst to me, I had my first brush with Rogue, an enormously popular dungeon crawler that straddled the line between the description-heavy RPGs and arcade titles like Gauntlet. Rogue defined the genre when it came out in 1980, spawning dozens of "Roguelikes" that sought to cash in on the craze. Not five years after its release, Rogue got a worthy successor that decided it could bring this addicting style of gameplay to the larva form of the Internet. It was called Island of Kesmai, but you may call it "Sir, yes sir!"

  • Rumor: Diablo III releasing April 17th

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    The rumor mill is churning fast and furious today as heavy speculation is swirling about a possible release date for Diablo III: April 17th. This comes from Italian website mmorpgitalia, which reports that retailers are clearing space for their shelves on the 17th after a tip from Activision Italy. Blizzard, of course, is declining to comment on the rumor, although Game Director Jay Wilson says that an "all-important announcement" -- most likely the release date -- is imminent. When asked on Twitter how soon the announcement would arrive (on a scale of 1-10), Wilson replied with a simple "9." Tomorrow begins the CeBIT 2012 trade show in Europe, and Blizzard will be present to show off the Diablo III beta. If an announcement is to be made, this event might make a good a platform as any from which to tell the gaming world which day it's going to need to take off from work.

  • Diablo III will see you in hell... mode

    by 
    Bree Royce
    Bree Royce
    02.10.2012

    If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno difficulty modes. They promise a veritable ass-kicking complete with hours of wiping and mounting repair costs. Quoth the devs: "Normal mode was pretty casual. It's very fun -- you're one-clicking and you're having laughs. Once you get into Nightmare mode, it starts turning into all business. [...] The game really starts [...] at Nightmare. [...] The way the game is tuned right now, people have no idea what they're getting themselves into." Perhaps not coincidentally, the Battle.net World of Warcraft blog is now daring gamers to join a community-driven Iron Man WoW Challenge. Participants eschew luxuries like buffs, talents, and grouping and charge into the world to see just how high they can level. Death, of course, means game over for the hardest of the hardcore. The Diablo III vid is embedded just behind the break!

  • Spelunky surfaces in new screenshots

    by 
    JC Fletcher
    JC Fletcher
    10.09.2010

    The XBLA version of Derek Yu's subterranean, sidescrolling roguelike Spelunky is looking pretty nice in these new screenshots. Not only is the resolution (and thus, the detail) higher than the PC original, but there are new lighting effects, explosions, and adorable red noses to look at. "I really want Spelunky to be as fun to look at as it it to play," Yu said, "and to that end, we've added lots of little details to the backgrounds to try and make each part of the game feel even more distinct. Spelunky was originally announced with a 2010 release date. "The game is coming along splendidly," Yu told Joystiq when we checked in, "but it's possible we may slip into 2011. We really want to make sure the game is awesome."%Gallery-104645%

  • A Mild-Mannered Reporter: Both sides now

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2010

    Back when Going Rogue was first released, I made a point that I wasn't going into detail on the alignment and tip system. As I saw it at the time, there were two major reasons not to go whole-hog into it, the first being that I was already writing an entire novel on the expansion, and the second being that Paragon Wiki was hard at work putting more details into place. Why try to reinvent the wheel in a weekly column? And there was also a third reason: I'd been spending more time in Praetoria than on my old characters. So I suppose in some way I ought to thank whichever designer gave my poor brute the chance to fight two elite bosses at the same time with three NPCs as backup in a single-player mission. It gave me plenty of incentive to spend more time with my higher-level characters. (Seriously, that mission is absurd.) That meant I started diving into the alignment system, and that means I'm going to spend more time detailing one of the centerpieces of City of Heroes gameplay at the moment: alignment.

  • ESRB lists Fatal Labyrinth for PS3 and Xbox 360

    by 
    JC Fletcher
    JC Fletcher
    07.26.2010

    The early Sega Genesis roguelike Fatal Labyrinth was released on PC download services last week, but Sega doesn't appear to be done re-releasing it yet. The ESRB listing for the game shows, in addition to its existing PC and Wii (Virtual Console) releases, plans for Mac, PS3, and Xbox 360 versions of the game. Fatal Labyrinth is actually already available on PS3 and Xbox, as part of Sonic's Ultimate Genesis Collection, but a separate ESRB listing for those platforms suggests a standalone downloadable release, like those given to games like Gunstar Heroes, Sonic & Knuckles, and Phantasy Star II. Good news for those of you who don't want to spend around twenty dollars for the fantastic deal that is the Ultimate Genesis Collection.

  • Shiren the Wanderer: a primer

    by 
    JC Fletcher
    JC Fletcher
    01.27.2010

    While previous Shiren the Wanderer video releases from Atlus have focused on the story, this walkthrough spends more time discussing the basic gameplay of the roguelike -- perfect for those of you who have no idea what we're talking about when we refer to Shiren as a "roguelike" game. Atlus project lead Scott Strichart also introduces the new difficulty settings -- easy mode allows you to keep your items and levels after dying! -- and the methods of control for AI partners, ranging from fully automated to fully player-controlled. Atlus calls this video a "walkthrough," but it's really more of an overview. In any case, might as well start studying up now in preparation for the February 9 release.

  • Puppets promote Shiren the Wanderer 4 in Japan

    by 
    JC Fletcher
    JC Fletcher
    01.26.2010

    Shiren the Wanderer 3 hits North America on February 9, but Chunsoft and publisher Spike are already preparing to release Shiren the Wanderer 4 in Japan. There, the roguelike dungeon crawler is a big enough deal to warrant television advertising! And that's a good thing, because these TV ads for Shiren 4 (after the break) are absolutely wonderful, featuring puppets(!) of Shiren, Koppa, and monsters in the new tropical island setting. Of course, if you were to go into this game based on the sunny commercials, you might be a bit surprised when you're murdered repeatedly by monsters, losing all items and progress each time. We hope someone gets the idea to sell Shiren puppets. [Via GoNintendo]

  • New screens and story details for Shiren the Wanderer

    by 
    JC Fletcher
    JC Fletcher
    01.13.2010

    In a developer blog post, Atlus editor Clayton S. Chan ("the "S" does not stand for 'Shiren'") described the upcoming Wii release of Shiren the Wanderer as a game in which "story plays a huge role," contrasting with previous Shiren games in which just enough story was presented to justify the gameplay. In addition to exploring the mysterious Karakuri Mansion, Chan said, players can expect to "learn a bit about Shiren's relationship with [characters from his past], and you'll also learn quite a bit about Shiren's father and the ancestors of both Shiren and Koppa." Several post-game side stories will also help expand the storyline. Shiren will be out on February 9. In addition to the new info posted on Atlus's site, we have screenshots in our gallery which prove that despite the emphasis on story, Shiren is still a traditional roguelike. %Gallery-78562%

  • The key to Shiren the Wanderer's story

    by 
    JC Fletcher
    JC Fletcher
    11.25.2009

    A beautiful, atmospheric trailer (after the break) introduces us to the story of the new Shiren the Wanderer ... such as it is. Basically, Shiren's master, knowing that Shiren likes dungeons, gives him the key to the Karakuri Mansion, which is a big dungeon. There's more, like a cursed princess and some time travel stuff, but the essence is that Shiren goes into another dungeon. It's rather lucky for us that Shiren's wanderings are so often directed toward dungeons and dungeon-type environments. Atlus also highlights Shiren's pal Koppa in the trailer, allowing us to hope that the company will choose to bundle the game with Sega's Koppa Wiimote stand. %Gallery-78562%

  • Shiren the Wanderer turns up in February minus online features

    by 
    JC Fletcher
    JC Fletcher
    11.19.2009

    Atlus announced a North American localization of Sega and Chunsoft's Shiren the Wanderer at E3, and hasn't said much about it until now. The company just dated the game for February 9 and released a bunch of screens & art for the punishing roguelike, along with a bit of sad news regarding the online connectivity. "Despite our best efforts, the North American version of Shiren will not include the Rescue, Versus, or Item Transfer online features," Atlus's Aram Jabbari said in the announcement. "However, the downloadable dungeon content from the Japanese version will be included on the disc." Jabbari said that Atlus felt compelled to alert fans because "the absence of these features may influence some fans' decision to purchase the game." The most identifiable feature of any Shiren game -- repeated, unavoidable death -- should remain intact. %Gallery-78562%

  • Pokemon Mystery Dungeon for WiiWare: first trailer and details

    by 
    JC Fletcher
    JC Fletcher
    07.15.2009

    Surprise! The WiiWare Pokemon Mystery Dungeon games, first revealed in a McDonalds-distribted flyer, are real, and are headed for Japan on August 4. Players will be able to share save data throughout all three games, so they can level up a persistent team.The three games (Advance! Fire Adventure Team, Go! Storm Adventure Team, and Aim! Light Adventure Team!) each feature a different set of starting Pokemans. And in this game, your team can cooperate even more than in other Pokemon games, by piling up and attacking enemies simultaneously. The WiiWare game also features the "rescue" ability found in recent Shiren the Wanderer games, in which friends can revive your team over the Wi-Fi Connection.After the break, we've embedded a trailer that details these features -- and shows off the adorable little Pokemon.[Thanks, Alilatias]

  • Rumor: McDonalds reveals Pokemon Mystery Dungeon on WiiWare

    by 
    JC Fletcher
    JC Fletcher
    06.16.2009

    According to what has been identified as a pamphlet from a McDonalds location in Japan, Nintendo is preparing to launch three new Pokemon Mystery Dungeon games -- on WiiWare. A detail from the pamphlet shows an announcement of the WiiWare release of the three games, along with logos for Mystery Dungeon games called Susume! Hono no Boukendan, Ikuzo! Arashi no Boukendan, and Mezase! Hikari no Boukendan, which translate to Advance! Fire Adventure Team, Go! Storm Adventure Team, and Aim! Light Adventure Group!, respectively.Since we don't even know if the pamphlet, presumably distributed as a promotion for the Mac de DS program, is real, obviously we don't have any more details about the games, like whether Mystery Dungeon series creator Chunsoft is creating them or if they are all variants of the same base game.

  • Hands-on: Shiren the Wanderer (Wii)

    by 
    JC Fletcher
    JC Fletcher
    06.08.2009

    We read Atlus's late night press release announcing plans to localize Sega's Shiren the Wanderer 3 with utter shock. We had long since resigned ourselves to never seeing the console 3D version of Chunsoft's roguelike, and we were afraid that we had merely dreamed that Atlus had picked it up with plans to release it in 2010. But, sure enough, the game was available for play in Atlus's booth, and we were pleased to have the opportunity to check it out. Full disclosure: we didn't die in our play session, which should give fans of Shiren on the DS a rough idea of how long we were able to play.