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  • Diablo III shutting down auction houses next March

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2013

    The Diablo III auction houses are being prepped for demolition next year. Blizzard announced that it will be taking down both the gold and real-money auction houses on March 18, 2014, stating that "they ultimately undermine Diablo's core gameplay." The studio is giving a heads-up now so that players have enough time to prepare for the change, although specific details regarding the shutdown process are still forthcoming. This announcement comes as Blizzard has been making noise about an improved "Loot 2.0" system to put more of an emphasis on killing monsters for one's gear. The auction houses will come down at the same time, and after they do, players will be able to trade with each other only through the trade window. You can watch the developers explain their reasoning behind this decision after the jump.

  • Legend of Dungeon expands the legend to Steam

    by 
    S. Prell
    S. Prell
    09.14.2013

    Legend of Dungeon, the roguelike dungeon crawler beat-em-up that fuses old-school pixel art with modern, dynamic lighting, is now available on PC, Mac, and Linux via Steam for $9.99. You may remember Legend of Dungeon developers Robot Loves Kitty as the husband-and-wife team who lived in a self-built treehouse in the mountains of Vermont during the game's production. Legend of Dungeon tells a simple story: while hanging out in a tavern, you hear of a legendary treasure hidden away at the bottom of the basement, 26 floors down. As RPG heroes are prone to do, you steal everything and hurry off, seeking the treasure. You can embark on this suicide mission solo, or bring along up to three friends with local co-op. This is Robot Loves Kitty's first Steam release, and to celebrate, they've shared a new, live-action trailer that warns players to "expect anything, die anyway." Sorry, 80s and 90s kids: looks like knowledge isn't power.

  • Conan O'Brien spoofs Diablo III

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2013

    Talk show comedian Conan O'Brien spent a couple of minutes discussing his experiences playing Diablo III on a recent show. While he calls the graphics and gameplay "great," O'Brien takes issue with the voices and dialogue. "They don't seem to suit the dark and violent tone," O'Brien complains. OK, so it's really just an excuse for him to show a few clips from the game while providing zany voiceovers. If you've played the game, perhaps you'll be amused by the following video. Team Coco forever?

  • Diablo III launches on PlayStation 3 and Xbox 360

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2013

    With the game's first expansion already announced, you might be looking for a chance to play Diablo III in a different way. Does sitting around a television with your friends count? Because you can do that starting today, as the console version launches today on the PlayStation 3 and the Xbox 360. (It probably wouldn't fit well with the Wii U's catalogue anyway.) Now you can slay demons right alongside your friends in both body and spirit. Of course you can also play online, as with the PC version, or just go it alone as you rip through demon hordes. The game boasts a redesigned interface meant to take full advantage of the controller setup while still boasting all of the same content. So it might not tide you over if you've played through Diablo III multiple times, but if you'd like a refresher before the first expansion or just prefer the idea of a console experience, you can have that now.

  • Diablo III: Reaper of Souls loot designed to make auction house a 'last resort'

    by 
    Mike Foster
    Mike Foster
    08.29.2013

    There's been no love lost between Diablo III players and the game's real-money auction house. And while Blizzard Entertainment has no plans to remove RMT from Diablo III, the studio's upcoming Reaper of Souls expansion features a redesigned loot system built to get players out of the trading game and back into the grind. In an interview with PC Gamer, lead content designer Kevin Martens explained that the team likes trading between players but lamented that the auction house has become the primary method through which players obtain items: It is fun to go buy something instantly, the instant gratification feel, that sugar high; however, it's not the core fantasy, it's not the most fun, and by the endgame, for a variety of reasons, [players] tend to check the auction house first and play the game second. According to Martens, the looting and enchanting systems in Reaper of Souls are designed to "cut the legs out from the auction house" and to create an environment in which "the most fun way to play the game becomes the best way to play the game." Lead writer Brian Kindregan echoed Martens' sentiments, noting, "We want the auction house to be your last resort, right?" For more information on Reaper of Souls, check out Blizzard's Gamescom 2013 presentation and the new cinematic trailer, posted last week.

  • Project Titan: A brief history of a game that doesn't exist

    by 
    Mike Foster
    Mike Foster
    08.28.2013

    For the last several years, the MMO community has been abuzz with rumors regarding Blizzard Entertainment's Project Titan. Long reported to be a brand-new MMO based on an entirely original intellectual property, Titan was a top-secret project discussed only through occasional interviews, job postings, and hearsay. No footage ever slipped through the cracks; no early alpha build accidentally leaked to the web. Unfortunately, Project Titan as we knew it is no more. Rumors broke in May that development on the project had been restarted from scratch, and Blizzard offered comments that didn't so much as confirm those rumors as lend them a hefty amount of credence. Now it seems as though whatever we might have known about Titan may no longer apply, and whatever Blizzard had created so far may never see the light of day. With that in mind, let's take a little adventure through the rumorsphere and look back on the history of Project Titan and the stories surrounding it.

  • Gamescom 2013: Watch Blizzard's Diablo III presentation

    by 
    Jef Reahard
    Jef Reahard
    08.22.2013

    Looking for Diablo III news from this week's Gamescom convention in Cologne? WoW Insider's got it, including a video of Blizzard's presentation and a break-down of the free features the company is giving gamers in its upcoming pre-expansion patch. And speaking of the Reaper of Souls expansion set, there are some fresh screenshots from the update on the Diablo III Facebook page. Head past the cut for the Gamescom video.

  • Diablo III PvP mode a 'tricky question' for Blizzard

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2013

    Diablo III's long-awaited PvP mode might require a great deal more patience on behalf of the playerbase -- perhaps eternal patience. At Gamescom, Game Director Josh Mosqueira was cagey about the mode ever seeing the light of day: "That's a really tricky question to answer. It's got to be Blizzard quality." Late last year, Blizzard scrapped its current plans for a PvP mode in favor of starting over. Mosqueira said this week that the team is still struggling to overcome several obstacles in creating a new PvP mode, including a limited number of team members for the project, a desire to see PvP at all levels, and a problem with converting the existing PvE gameplay to work for PvP. "In Diablo, the core mechanics are really built around one character fighting scores of monsters, right?" Mosqueira said. "There's a lot of control, a lot of AOE, and some of that stuff starts to not necessarily break down, but it starts to fray at the edges when you're actually now focused on two people, or four people."

  • Gamescom 2013: Diablo III unveils its first expansion, Reaper of Souls

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2013

    What happens when an angel gets ahold of a demon's soulstone in Diablo III? You probably don't want to know; it's not going to be pretty. The game's first expansion, Reaper of Souls, was announced today at Gamescom, and the fact that Malthael the angel possesses the soulstone harboring Diablo himself is all the justification you need for fighting him. This is a very bad thing. All right, the mechanical side of things does come into play. Even if you don't care about the lore or about fighting off fallen angels, you can still care about features like a refined loot system that focuses on providing less loot that's more likely to be useful instead of quite so much garbage. There's also a new class being added, the Crusader, who looks similar at a glance to Diablo II's Paladin. Add in a new NPC who can reallocate stats on gear and you've probably got all of the incentive you need to look forward to the expansion.

  • Blizzard trademark hints at next WoW or Diablo III expansion [Updated]

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    According to the ever-churning rumor mill, Blizzard Entertainment may be on the cusp of announcing a new expansion to World of Warcraft or Diablo III. The studio has just snagged a new trademark for The Dark Below and identified that trademark as "computer game software" and "downloadable electronic game." The trademark could be for a new game or unannounced IP, but it's more likely the title of an upcoming expansion to one of Blizzard's big existing titles. Smart money is on Diablo III, since Blizz did tease its August 21st Gamescom press conference by saying it would, "capture the attention of the Heavens, Burning Hells, and all the shadowed places that lie between." We also know that Blizzard plans to show off a brand new cinematic at Gamescom -- cinematics tend to come with either new games or new expansions. Any guesses on what The Dark Below might be? [Thanks to Sharvis for the tip!] [Update: Our sister site WoW Insider argues convincingly that this particular registration was merely a hoax.]

  • Activision Blizzard goes indie after CEO Kotick buys back the company

    by 
    Shawn Schuster
    Shawn Schuster
    07.26.2013

    Activision Blizzard is set to split from parent company Vivendi after a deal has been made to buy back the company for just over $8 billion. Led by CEO Bobby Kotick and Chairman Brian Kelly, the split will see 439 shares (worth $5.83 billion) bought by Activision Blizzard itself, while an investment group led by Kotick and Kelly will purchase 172 million shares (worth $2.32 billion). Vivendi will still retain 83 million shares, or about 12 percent of the company. This puts Activision Blizzard in the "independent" category, which is an interesting label for one of the largest game publishers of our day. "We should emerge even stronger -- an independent company with a best-in-class franchise portfolio and the focus and flexibility to drive long-term shareholder value and expand our leadership position as one of the world's most important entertainment companies." Kotick said. "The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than $3 billion cash on hand to preserve financial stability."

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • Spelunky prepares daily challenge mode for Steam

    by 
    David Hinkle
    David Hinkle
    07.22.2013

    Notoriously difficult roguelike Spelunky will come with a new daily challenge mode when it tunnels through to Steam and GOG.com next month. The daily challenge will be in the form of a randomly generated level, set for all players until the next level becomes available. Everyone will only have one chance at the daily challenge, and challenge-specific leaderboards will be available for those seeking glory in addition to treasure. Spelunky, created by Derek Yu, originally launched on the PC in 2009. In 2012, a remixed version of the original freeware game was published on Xbox Live Arcade. PlayStation 3 and PlayStation Vita ports are also expected "around the same time" as the PC launch next month.

  • Daily iPhone App: Ending is an excellently pure gaming experience

    by 
    Mike Schramm
    Mike Schramm
    07.03.2013

    Ending is one of my favorite kinds of games. It's an almost language-free experience. When the game starts, all you're given is a few arrows and a hammer as icons on the screen. That's it. The two arrows lead to the game's two different modes. The first is a puzzle mode, where you have a series of levels to navigate through. The way the game works is that you can move your little protagonist (represented by a stylized "@" symbol, in reference to the great roguelike genre) around by swiping, and you can conquer any of your "enemies" on the screen by swiping into them. The problem is that those enemies can also defeat you with one hit, so you need to make sure that whenever you move, you're not sliding into a square in danger. The second mode is an endless version of the puzzle stages, where all of the enemies that you gradually find in the puzzle game run after you right away. It's a wild take on the roguelike genre that doesn't use any words to teach you what to do: It's just a very pure game. The hammer launches a level-creation mode, which was cool, but confusing. Some things might require a little bit of language. Still, fans of the game probably won't need anything more than that mass of buttons, and the rest of us have plenty to play with in the other modes anyway. Ending is a terrific title, and it's one of those games that does a whole lot with very little. Developer Aaron Steed has put together a really interesting take on what's essentially dungeon exploration, and at a universal price of just US$0.99, this one is a must try.

  • Blizzard brings out the Diablo III banhammer

    by 
    Mike Foster
    Mike Foster
    06.27.2013

    If there is one particular group of fools that Blizzard Entertainment cannot suffer, it is nefarious tricksters attempting to sneak an advantage in its games through the use of hacks, bots, and other malicious cheats. The company has just confirmed its latest round of mass-bannings in Diablo III, and while no specific number or reasoning is given, the post leans heavily on the rules regarding botting and hacking. Reiterated in the ban-wave announcement are the things that Blizzard prohibits players from doing with third-party software, including automate gameplay, obtain information about the game that isn't normally available to players, modify D3's game files, and change the way the game interacts with Battle.net. Blizzard also noted that using hacks and bots isn't a victimless crime; third-party software can sometimes cause big technical issues for both the offender and other players. More info on Diablo III's exploitation policy is available on the official Blizzard support website.

  • Path of Exile introduces Descent Events

    by 
    Mike Foster
    Mike Foster
    06.21.2013

    Path of Exile, despite not actually being out yet, has a reputation for holding special events that challenge its most loyal and hardcore players and offer them a slight break from the normal day-to-day of killing monsters in dungeons. They're called Signature Events, and participants receive community rewards and other perks for participating. Next week, Grinding Gear Games is set to announce the next series of events for Path of Exile players and an all-new mode known as Descent Events. Descent Events are completed alone and boast a unique array of monsters and loot. When the event ends, the characters and items are deleted. The idea to create a host of solo, standalone experiences that give players a chance to play with builds and step outside of regular Path of Exile gameplay. Descent Events will last one hour, with roughly 50 of them being scheduled for the duration of season three.

  • The Daily Grind: How complex is too complex for MMOs?

    by 
    Bree Royce
    Bree Royce
    06.21.2013

    I'm a huge fan of isometric clickers like Diablo, Torchlight, and Titan Quest, so I admit to being secretly pleased when pseudo-MMOs like Path of Exile were approved for coverage on Massively. In fact, I jumped into Path of Exile this past weekend to give it another spin. And as soon as my new character got her first skill point, I gleefully clicked over to the skill panel, only to be confronted with the game's notorious and glorious SKILL TREE TO END ALL SKILL TREES. It's not even a skill tree. It's a skill maze. A skill constellation. A skill galaxy. The screenshot above isn't even half of what's available. It's overwhelming at level 2 to say the least. I like complexity in character development, but I had forgotten how over-the-top Path of Exile really was, and I had to wonder whether this sort of complexity-dump scares off newcomers to the genre, or indeed, whether it's intended to scare them off, convince them the game is harder-core than they are, or possibly just entrap them with poor early game decisions. Doesn't the skill avalanche just drive gamers to tab out and look up guides, and is that really the best idea for retaining brand-new players? How complex is too complex for MMOs and pseudo-MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Diablo III coming to Xbox 360 right along with the PS3 and PS4

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2013

    As reported by Joystiq, Diablo III is not only coming out for the Playstation 3, but also the Xbox 360 on September 3 of this year. Aside from the fact that the Blizzard game will also be coming out for the PlayStation 4 when that launches, the hints at an Xbox 360 release weren't exactly a secret. Still, it' s nice to have it official now.

  • Ask Massively: You can't cover WoW because of reasons

    by 
    Bree Royce
    Bree Royce
    05.30.2013

    When I took over Massively last fall, I made myself a little digital post-it note in Gmail Notes that read, "Remember: You work for Joystiq, not studios." Today, I've amended that to also read, "And not commenters." I love commenters, even the trolls sometimes when you make me laugh. You guys provide instant feedback and adoration but also entertainment and skepticism of our ideas. You're the much-maligned vocal minority of readers, and interacting with you guys and being enlightened by your mad and witty and insane posts is a highlight of my work day. But it has to be said that the most bizarre feature of working at Massively is that legions of commenters have deemed themselves better-equipped than we are to decide what we can cover.

  • Blizzard congratulates itself on Diablo III's anniversary

    by 
    Jef Reahard
    Jef Reahard
    05.21.2013

    Diablo III is a year old, and Blizzard's celebratory anniversary gesture is one of those mile-long infographic things featuring selected statistics designed to make you ooh and ahh. Said statistics include 67.1 million characters created world-wide, 3.3 trillion monsters killed world-wide, and 22.4 million characters that have killed Diablo. Interestingly, Blizzard left off the number of hours lost to launch server login issues, nor is there any mention of D3's much-maligned real-money auction house. You can see the full graphic after the break.