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  • Command & Conquer: Tiberium Alliance browser title launches today

    by 
    Jef Reahard
    Jef Reahard
    05.24.2012

    Command & Conquer fans, today's a banner day. The latest entry in the long-running franchise is Tiberium Alliances, a free-to-play browser-based title that's now available. You can pick from either the Global Defense Initiative or Nod factions, then harvest resources, build giant armies, and foster strategic alliances as you will your side to ultimate victory. Players can take on the AI or each other, and TA's integrated status and news feeds makes it easier than ever to keep abreast of both in-game happenings and development rumblings. The game can be played on your desktop, your smartphone, or your tablet. Head to the official website to sign up and get started. Don't forget to check out the launch trailer after the break, and look for Massively's impressions on the game later this week in MMObility. [Source: Electronic Arts press release]

  • Daily iPhone App: Amoebattle does RTS right

    by 
    Mike Schramm
    Mike Schramm
    05.17.2012

    Most takes on real-time strategy for the App Store have to corrupt the form in some way, yet some still turn out well (see Total War Battles for a a great RTS game that takes a different turn). But Amoebattle impressively does RTS as you expect it. You choose units, send them around exploring, and tap to attack or move through the fog of war in real-time. There are nine different unit types to be discovered during the campaign, and each has its own attributes and abilities. The graphics are cute and colorful, but the tactics are hard to master -- especially near the end, when the game has no shortage of challenges to overcome. Amoebattle is an excellent RTS title for Apple's touchscreen devices, something that a lot of RTS fans have dreamed about ever since the iPad was first announced. It's not perfect, but it doesn't skimp from RTS traditions, even on a mobile device, and it holds up to them well. The game is US$4.99, in a universal version, on the App Store now.

  • New End of Nations trailer shines some light on the Shadow Revolution

    by 
    Matt Daniel
    Matt Daniel
    05.09.2012

    Last month, we got a look at the Liberation Front faction of Trion Worlds' upcoming MMORTS, End of Nations. Today, the company released a trailer highlighting the Liberation Front's enemy of war, the forebodingly named Shadow Revolution. Players of the Shadow Revolution faction have their choice of two classes: the Wraith class, which focuses on utilizing guerrilla tactics to strike quickly and retreat before counterattacks can be made, and the Phantom class, which takes advantage of cloaking devices in order to launch devastating surprise attacks that can cripple enemy forces before they know what hit them. To get a look at the Shadow Revolution's units in action, just check out the official trailer below.

  • LG launches LG Cloud, blows raspberries at S-Cloud

    by 
    Daniel Cooper
    Daniel Cooper
    04.30.2012

    Four days before the purported launch of Samsung's cloud service, Korea's other technology giant has unveiled LG Cloud. The eponymous service offers 5GB free space as standard, while owners of LG's Smart TVs or smartphones will get 50GB free for six months. It'll push content between your devices, appropriately compressed for the medium, so high definition images on your TV will be slimmed down to save your phone's data cap. The free beta begins in South Korea and the US from May 1st, with a global rollout pencilled in for next year -- but don't worry, the company made it clear you'll be able to use it on your holidays, if you can find a signal.

  • Aeria Games announces its new MMORTS, Dragon Crusade

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2012

    While years have gone by without many entries into the MMORTS genre, the list of contenders is slowly but steadily expanding. Add Dragon Crusade to the list; it's an upcoming free-to-play browser title just announced by Aeria Games. The game will feature six different races, each with its own strengths and weaknesses as well as a unique racial capital. The core of the game, however, isn't meant to simply be your choice of race; it's building an actual kingdom over multiple cities. Kingdoms are meant to add an important strategic resource to the game. Players are responsible for the defense of their cities, forcing a balance between gaining new ground and protecting what's already there. Players will also be granted a variety of different heroes, mounts, and pets, all of which have special development paths to give player forces a unique flair. There's no word yet on when the game will go into general release, but potential players can register for the upcoming closed beta on the official site. [Source: Aeria Games press release] %Gallery-154144%

  • End of Nations Liberation Front info and trailer

    by 
    Jef Reahard
    Jef Reahard
    04.25.2012

    Trion's End of Nations MMORTS features two playable factions. One of them is the heroic Liberation Front, which is featured in the company's latest video release. The Front boasts two classes: the hard-hitting Spartan, who drives tanks and "other infantry units with high defenses and high damage output," and the Patriot, who specializes in multi-role support units. Both classes, as well as a number of selectable (and customizable) units, are highlighted in the new trailer, so take a look past the break and get a leg up on building your battle-ready company. End of Nations is a free-to-play strategy title that is currently in alpha testing. [Source: Trion press release]

  • Illyriad MMORTS adding emergent mob distribution

    by 
    Jef Reahard
    Jef Reahard
    04.22.2012

    Large-scale game changes are a risky endeavor when it comes to MMOs. Today's Illyriad update is no exception, though we're excited to see what happens as the title switches from randomly generated world biology to an "organic and emergent model." Animal distributions will now take habitats, breeding, and migration into account, and players will notice various critters moving around the map and behaving in a more logical manner. "Now, each pack or herd of animals will be tracked in real time, its population increasing over time, and the pack splitting when the population grows to a certain point. Players will be able to dramatically impact the sizes of animal populations, which will have multiple consequences," says Illyriad founder James Niesewand. The tweaks are part of a warmup to the game's extended trade and economic revamp which is due later this year. [Source: Illyriad Games press release]

  • Massively Exclusive: Trion previews End of Nations' armory

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Trion's super-secret End of Nations is moving right along in its alpha cycle, and today Massively has an exclusive piece of news for you regarding the upcoming MMORTS. The game differs from traditional real-time strategy titles because it doesn't have base-building, but what it does have is something called an armory. Trion tells us that players will "set their loadouts, create companies, modify units, customize skins, and more" inside the armory. The dev team has just revamped the armory mechanics, and you can get a good look at the armory window in the image after the cut (click on it to zoom in!).

  • Ensemble Online gears up for beta, launches Kickstarter drive

    by 
    Jef Reahard
    Jef Reahard
    04.04.2012

    It's been nearly two years since we first heard of Ensemble Online, a browser-based MMO that combines elements from RPG and RTS titles. SemiFormal Studios is gearing up to launch Ensemble's beta testing phase, and the firm has taken to Kickstarter to help with funding. SemiFormal bills the game as "the world's first MMORTS"; the company says that it allows you to "tactically control territory, harvest resources, and build buildings anywhere on an expansive, real-time, never-ending map." The game doesn't limit where you can build, either, and there are no text-based battles (nor do you lose your progress when you log out). If that's piqued your interest, head to the official site to learn more about the game, and don't forget to check out the Ensemble Kickstarter page to contribute.

  • Zandagort indie MMORTS features 'finite servers'

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    Looking for an indie game to satisfy that online sci-fi strategy itch? Zandagort just might be the one. Or it might not, but seeing as how it's free-to-play, you don't have much to lose. The title is the brainchild of Hungary-based Zanda Games, and it's a browser MMORTS that features tactical starship maneuvers, a vibrant economy, and diverse gameplay options that touch on everything from trade to warfare to ecology. What's with the name? Zandagort is a malevolent alien ruler who serves as the game's antagonist, and he's also a literal bit of endgame, according to the game's website. The title features something called finite servers, and "Zandagort arrives at the end of each server to destroy mankind. Players who were enemies before have to collaborate to prevail," Zanda says. If that sounds interesting, give it a whirl and let us know what you think. Don't forget to tip us about other indie MMO projects while you're at it. [Thanks to Jergis for the tip!]

  • End of Nations closed beta to start in spring, open beta in summer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.21.2012

    If you're a fan of the underrepresented MMORTS genre, you've likely been waiting for news from Trion Worlds regarding the upcoming End of Nations. That makes today quite a good day for you because the team behind the game has just revealed the plan of attack for the game from this moment forward. Beta testing is barreling toward potential players (who are encouraged to register for an upcoming slot), with the game opening up sometime in the spring. Not in the mood to wait for a closed beta slot? Hoping for one but not trusting your luck? That's all right -- open beta is set to start in the summer, giving everyone a chance to get in on the large-scale persistent tactical battles. Past that, players can expect the game to launch completely free-to-play, most likely sometime in the fall. The announcement video just past the cut also promises that players can look forward to a lot more in the way of news updates, something that should help contribute to the overall good feeling of any MMORTS fans. [Source: Trion Worlds press release]

  • End of Nations nears launch, open beta coming soon

    by 
    Mike Schramm
    Mike Schramm
    02.29.2012

    Last time we saw End of Nations, Trion's massively multiplayer real-time strategy followup to its popular Rift, the core gameplay hearkened back to developer Petroglyph's old home of Westwood Studios and its Command & Conquer games. Yes, this is an RTS game focused more on map control and exploration than base-building, but the goal was still to move a group of units around a top-down map, something that RTS players know plenty about.Now, however, Trion is much farther along in the game's development, so much so that it's readying for a closed beta in just a few weeks. And as Game Director Dave Luehmann unveils a much more polished build of his company's upcoming free-to-play strategy title, another interesting influence emerges: Riot Games' League of Legends.%Gallery-148973%

  • Hands-on with End of Nations

    by 
    Emil Vazquez
    Emil Vazquez
    02.29.2012

    Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of StarCraft, don't tend to appeal to as broad an audience as do MMOs. Trion Worlds and Petroglyph's proposed answer to genre stagnation is the upcoming MMORTS End of Nations. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism. The team behind End of Nations has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, RIFT. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's Dune II (widely credited for having inspired the Warcraft series of RTS games) and the original 1995 Command and Conquer under its belt. My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, End of Nations just might have what it takes to become the first "triple-A" MMORTS.%Gallery-96732%

  • Jump into Black Prophecy's past with gamigo's Nexus Conflict

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    The world of Black Prophecy hasn't always been like it is today. In the past, the Second Species Wars raged between the cybernetically augmented Tyi and the genetically modified Genides who fought for control of an area known as the Nexus, where universes collide. In a press release today, gamigo AG announced that its new title, Nexus Conflict, will allow players to take a trip back in time to participate in these wars not behind the controls of a fighter ship but on the command bridge of a colossal battle cruiser. Nexus Conflict is being billed as a "tactical real-time strategy game," and players will be able to run it right in their browsers thanks to the Unity engine. The title will offer both PvE and PvP missions, meaning that there will be something for the co-operative and competitive crowds alike. And of course, players will be able to customize their ships with a variety of upgrades in order to turn them into the biggest, baddest, planet-blowing-up-est starships in the Nexus. If this sounds like your idea of a good time, then just head on over to the Nexus Conflict official site (linked below) to sign up for the game's beta test, which is scheduled to begin in March. [Source: gamigo AG press release]

  • SWTOR devs leaving BioWare to make indie game

    by 
    Jef Reahard
    Jef Reahard
    02.20.2012

    What's next for BioWare's Arnie Jorgensen, Alex Thomas, and John Watson? A new RPG/RTS hybrid called The Banner Saga, according to Kotaku. The trio spent the past half decade slaving away on Star Wars: The Old Republic, and now they're striking out on their own to make an indie title described as "roleplaying meets turn-based strategy, wrapped into an adventure miniseries about vikings." Watson was SWTOR's lead combat programmer, while Thomas and Jorgensen filled the senior environment artist and lead concept artist roles, respectively. The trio has formed an indie studio called Stoic, and the company's maiden offering is apparently "coming soon."

  • L.A.W's post-apocalyptic closed beta phase begins

    by 
    Jef Reahard
    Jef Reahard
    02.16.2012

    In our humble opinion, you can never have enough post-apocalyptic video games, and that's why we're pretty excited to see more of L.A.W (Living After War). Sure there's Fallout, Wasteland, and when it comes to MMOs, Fallen Earth, but the more the merrier. Luckily for us (and you), L.A.W is gearing up for its first closed beta phase, and the title is available for download at its official website. You'll need a beta key to participate, of course, and if you don't have one yet, you'll need to sign up for an alaplaya account. L.A.W is described by alaplaya as a PvP-centric MMOG with an RTS mode, and it "also features classic role-playing elements such as a guild system, dungeons, and extensive skill sets." [Source: alaplaya press release]

  • Age of Empires Online ventures north with the Celts

    by 
    Matt Daniel
    Matt Daniel
    02.06.2012

    Age of Empires Online has been bringing free-to-play RTS action to the masses since August of last year, but so far players have had access to just three civilizations: Greek, Egyptian, and Persian. All of that is about to change, though, so ready your shillelaghs as the Celts join the battle. This new civilization, which seems to draw inspiration predominantly from Irish and Scottish folklore, will bring players a variety of new units and strategies with which to drive the opposition to its knees. Whether you're wreaking havoc with the speedy Woad Raiders or sacrificing a deer with the druidic Augur, the Celts will certainly bring new twists to any playstyle. And of course, a new civilization also means new quests. The Celts' quests will have players battling it out in the frigid north, where the icy weather will slowly sap the health of any unit caught in the elements. The Celts will also introduce stealth missions, such as infiltrating an enemy fortress without waking the sleeping guards. To see the new civilization in action, just click past the cut for a bagpipe-filled teaser video, then head on over to the game's official site to get in on the action for yourself. Sláinte!

  • Aeria opens new server for Call of Gods MMORTS

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    Call of Gods may not be a household name when it comes to MMORTS titles, but the free-to-play offering from Aeria Games must be doing something right. The company has just announced the addition of a fifth server, as well as a list of server-wide events designed to bring fame and fortune to some of its players. Events include a ranked player competition, group boss fights, alliance quests and upgrades, special hero and gear customizations, and "mystical rewards" for the top five alliances. Call of Gods is a browser-based MMORTS, and you can learn more about it at its official website. [Source: Aeria press release]

  • Star Supremacy readying new update, Facebook contest

    by 
    Jef Reahard
    Jef Reahard
    01.12.2012

    The dev team behind Star Supremacy is gearing up for its first update of 2012. The Colony Starship patch features new optimizations to the alliance system, under-the-hood performance tweaks, and new items in the cash shop (as well as a few price changes). The patch isn't quite live yet, but you can look for it this time tomorrow. In the meantime, Barbily Games has also issued a reminder about its latest Facebook promotion. When the game reaches the 500- and 1,000-like milestones, all players will receive in-game gifts. When the 30,000-like barrier is broken, three randomly selected players will win Ear Force X11 headsets.

  • Age of Empires Online readying skirmish mode, new booster pack

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Age of Empires Online is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot. Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from. Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful Age of Empires units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.