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  • EVE Online: Phoebe improves quality-of-life for subscribers and trial members

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2014

    Unpacking EVE Online's Phoebe content update is so involved that it takes another one of CCP's epic posts to do it. The big thing to take away from the notes is that this update features several quality-of-life improvements for both regular and trial players. When Phoebe hits on November 4th, players will have to adjust to jump fatigue during long-distance travel. To offset that, there will be the ability to set skill queues to unlimited length, place multiple market sell orders, enjoy better exploration rewards, and experience new cloaking effects. Trial players will also see some of their limitations lifted after the update, such as being allowed to fly battleships and be a part of faction fights.

  • Kickstarter project aims to revamp galactic sandbox Chosen Space

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2014

    Not every Kickstarter fundraiser is for a brand-new IP; some campaigns are launched in an effort to fund a more fully realized version of an existing property. And so it is with the browser-based galactic sandbox Chosen Space, which launched in 2006 and is now asking for funds to be reborn as a far better version. Developer MMO Lab is attempting to secure £5,400 to finish the previously self-funded project. The new Chosen Space: Relaunched will feature improved graphics, new features, and additional features. "We've developed our own game engine called MMO Lab which will allow us to finally make the Chosen Space we've always imagined, and which the players have always deserved," the studio posted. Chosen Space is a "living" sandbox that balances strategy and RPG elements as players customize ships, explore the galaxy, and engage in trading and conquest. The new version is preparing to go into alpha testing at the start of the new year. We've got the crowdfunding pitch video after the break for your edification.

  • Isaac Asimov-inspired Seldon Crisis debuts

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2014

    Fans of both Isaac Asimov's Foundation series and sandbox science-fiction MMOs will find something to appreciate in the newly announced Seldon Crisis. This "completely player-driven MMO" is loosely inspired by Asimov's writing and will be starting a Kickstarter campaign next month to fund its development. Developer Chaos Interactive is eschewing linear progression for Seldon Crisis, leaving it to players to run the economy and galactic politics. There will be "thousands" of systems to explore, a wide variety of missions for player captains, and work for various factions. Lead Game Designer Mirko Campochiari said that it will be a game for the players: "We are taking MMO gaming back to its roots with an uncompromising game that truly rewards player ability and a return to old-school game mechanics, such as a full loot system, to create a challenging and more involved gameplay environment." We've got your first look at Seldon Crisis, with concept art, screenshots, and a model video below. [Source: Crisis Interactive press release]

  • Ninja Theory reveals Razer, a prematurely cancelled MMO

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    Ninja Theory, the makers of the upcoming Hellblade, revealed today that it previously worked on an MMO called Razer that has since been canned. Razer was "an epic massively co-op sci-fi adventure" for Xbox One, PS4, and the PC that would have pitted players against a gigantic alien that enveloped Earth. Three months of concept design and previsualizations were performed on Razer before Ninja Theory decided to pull the plug on the project. According to the studio, Razer "was a game we designed in conjunction with a publisher to satisfy their desirable feature list." To enlighten the community and fellow developers about the complex and involved process of creating a game, Ninja Theory released concept art, previsualization videos, and documents from Razer. You can check out the gameplay experience trailer after the jump.

  • BioWare announces Shadow Realms, a D&D-inspired co-op dungeon crawler

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2014

    BioWare has just announced a brand-new IP for the studio: Shadow Realms, a "4v1 story-driven online action RPG" that was inspired by the team's love of tabletop Dungeons & Dragons. Shadow Realms isn't a full-fledged MMO, but will put players in the shoes of contemporary Earth heroes who will jump between our world of technology and another of magic. The twist for the game is that a team of four heroes will be opposed by one player who will assume the role of a dungeon master-like Shadowlord. "With Shadow Realms, we decided that the Shadowlord should interact with and see the gameplay world in a similar way to the hero players –- albeit with better tactical knowledge," BioWare wrote. "Their objective is to stop the group of heroes by haunting them, setting traps, casting spells, summoning monsters, and controlling any monster in the level." The game will grow with episodic storytelling, offer "deep combat customization," and feature six classes. Shadow Realms is set to go into closed beta this fall.

  • Oort Online strives to create a 'universe-sized' sandbox

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2014

    Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a nasty galaxy-spanning race called the Protectors or carve out a slice of land on which to build a masterpiece. "We think fans of procedural games are going to love Oort Online! We're making a universe-sized sandbox and giving players control over what happens," developer Wonderstruck said. Oort Online has been in development for six months and is available right now as an early access prototype for funders who spend $95 or more. The crowdfunded project also has cheaper tiers for alpha and beta access and promises a package of goodies (including a chance to win instant access) for those who send out a tweet promoting the game. Get a sneak peek of Oort Online in a dev video after the break!

  • Battleborn melds the MOBA with a first-person perspective

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    Challenging the notion that all MOBAs must be played from an omniscient isometric viewpoint, Gearbox revealed its own MOBA, Battleborn, that takes place from a first-person perspective. Battleborn promises a wide array of character variety as heroes battle on an alien planet, including Elvish archers, steampunk riflemen, and minigun-toting heavies. The lore hook is pretty solid, too, with the good guys fighting to protect the very last star in the universe against a faction called the Varelsi. The MOBA will feature both a co-op campaign and multiplayer PvP mode, and will be coming to the PlayStation 4, Xbox One, and PC next year. You can check out the reveal trailer after the break.

  • Space Faction opens up a huge galaxy for you to explore and exploit

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2014

    Is intergalactic multiplayer the new hotness on the MMO scene? It seems as though outer space has finally opened up for business, and we have another title that's eager to get in on the spaceship and ray gun fun. This new game is Space Faction, a PvP MMO that features ground and space exploration and combat. The factions part of the name comes into play because, according to the official site, "to conquer the unknown, these newcomers must learn to hone their abilities and create factions with others, because as large as the galaxy is, it isn't nearly large enough for everyone." Space Faction purports to feature a wide variety of classes and activities, from treasure hunting to collecting bounties to surveying planets. And also fighting. Lots and lots of fighting. The game looks to be in early development and is currently working on setting up a Steam Greenlight campaign. [Thanks to Thomas for the tip!]

  • Face of Mankind starts open beta on April 18th

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2014

    If you've been interested in giving Face of Mankind a spin, you'll be able to do so as early as Friday. Nexeon Technologies announced today that the MMO will be going into open beta on April 18th for anyone who would like to play it. Face of Mankind will be have its closed beta wiped on the 16th, and the open beta client is available right now to anyone who would like to preload in preparation for Friday. "It is only thanks to all of you that the game lives on and has the opportunity to become something far greater than ever imagined," the studio said.

  • Epic Space Online presents space without borders

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2014

    Let us introduce you to Epic Space Online, an MMO so epic, it says so right in the title. This indie game was developed by the Alpha Company and is currently available, although it's trying to get voted into the Steam Greenlight program for wider recognition and distribution. Epic Space Online takes place in a single shared, procedurally generated universe without any borders. Players can vie over territory, mine ore, deploy stations, make ships, trade goods, and even command giant carriers staffed by other players. The devs have promised weekly updates and features to keep things lively. You can check out the trailer after the break.

  • Firefly Online shows off the AFAS fighter

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2014

    The titular ship class in Firefly Online won't be the only spacecraft players will encounter when the game goes live this summer. The arrogant Alliance have their own spiffy line-up of ships, and today Quantum Mechanix revealed the faction's first one: the Alliance Fast Attack Ship. The AFAS, also known as Shinigami, was created to counter gunboats such as the Firefly Series 3 military variant in the Unification War. It's a short-range attack ship that might not be as powerful as some of the other hardware in the Alliance's arsenal, but it's cheap and effective enough that they flourished even so. The AFAS is small, quick, has a decent armament of turrets and cannons, and operates in three-ship wolf packs. While the AFAS was mostly retired in favor of the follow-up ASREV, there are still a few in operation in the 'Verse even today.

  • The Book and I: How the iPad has changed my reading life

    by 
    Erica Sadun
    Erica Sadun
    01.06.2014

    Last week, I picked up a copy of The Long Earth by Terry Pratchett and Stephen Baxter at the library. The book was sitting there on the shelf. I had heard some reasonably good buzz about it. So when it caught my eye, I did something I haven't done in a while. I checked out a dead-tree version. I also did something I had never done before. As I was reading the book, I stumbled across an unfamiliar word and, rather hilariously, ended up tapping the printed page until it finally occurred to me that the book wasn't going to offer me built-in dictionary and Wikipedia access. It's odd how three years or so changes you. Although the Kindle debuted in 2007, it wasn't until 2010 that I really jumped on the e-book bandwagon. My entry was due to the iPad. In fact, it was the iPad 2 even more than the original that firmly grounded me into the e-book world. Between the light, thin design of the tablet and my aging eyes, the iPad with its built-in iBooks app and the add-on Amazon Kindle reader app, I have become a devotee. I love e-books. In addition to in-line definitions and searches, I can zoom up the font however much I desire, read in the dark and lie in nearly any position while comfortably reading. My iPad also weighs significantly less than my hard-bound copy of Name of the Wind. In a way, the transition has been similar to the iPod revolution of the early 2000s. Instead of carrying around CDs, cassettes and so forth, the iPod made it possible to bring your entire music library with you. With the iPad, my library travels with me as well. With advances in connectivity, I'm now just a few taps away from buying and borrowing books while I'm on the go. I am now regularly borrowing books from the Denver Public Library. More and more local library systems are offering digital loans, and many of them deliver directly to the Kindle app. Admittedly, library culture hasn't quite caught up to the technology. The collections are often slap-dash and poorly curated. For example, here's a screenshot returned from a search for new Science Fiction arrivals. As enjoyable as My Fair Captain may be (Hi, Megs!), I suspect it doesn't really fall into the Science Fiction genre in any meaningful fashion. You're generally better off finding recommendations over at Goodreads rather than trying to spontaneously discover items through the library. Buying e-books has its occasional challenges as well. Take the new Moist von Lipwig book, for example. It debuted this November, in 2013. The e-book, however, won't launch until March 18, 2014. This shift, called "windowing", isn't an isolated incident, although it's not exactly a trend either. Publishers don't always release e-books at the same time as their print versions. For example, in the case of A Memory of Light, the final book in the Wheel of Time series, I ended up skipping the last volume entirely due to the shifted dates rather than wait several months for the e-book. (I did however read the Wikipedia entry, which had a vastly reduced amount of crossed arms, skirt smoothing and sniffing.) Patrick Nielsen Hayden tells me that windowing was much more practiced a few years ago. He says, "I think most of the editors and agents I know would agree that the practice is in decline." Instead, some books such as the re-release of Charles Stross' Merchant Princes novels are actually going digital first, appearing in the US several months before the print version to match up with their UK releases. So why is windowing still around? Nielsen Hayden says, "Some [publishers] were genuinely anxious about losing hardcover sales; some were doing it because their bestselling authors (or those authors' agents) were anxious. And for a lot of other reasons, most of which are summed up by William Goldman's observation about the entertainment industry in general: 'Nobody Knows Anything.' But here at the start of 2014, I think there's a growing consensus that, in commercial fiction publishing at any rate, 'windowing' isn't going to be the dominant model." I appreciate the way I can now download many e-book samples before buying. When a friend recommended I check out Cinder by Marissa Meyer, I was able to pick up a five-chapter trial version before splashing out my $8 on the full book. Turning that around, I was then able to pass along that recommendation to my friend Judy, giving her and her daughter a chance to try before buying. When buying e-books, I have had to perform major mental shifts. The whole "you don't own that" DRM approach means that at any time, I could possibly lose access to major parts of my collection. Baen Books and Tor are notable exceptions to this rule and I encourage you to check out Baen's e-book policy page and Tor's blog post about the change. I can't hand off books I no longer want to friends, to charities, or sell to pre-owned bookshops. Nor can I count on my books being there five, 10 or 20 years down the line. Fortunately, my children de-sentimentalized me pretty early on. They have completely different tastes in reading than I do. The special books I put aside assuming they'd love them (Nesbit, Eager, Wynne Jones, McKinley, etc.) have long since found new homes. I'm the first to admit as an early adopter that the technology has a long way to go. Both iBooks and the Kindle app are pretty awful at cataloging and organizing books. They haven't gone far past the "read the book" challenge into the "manage your library" one. My iPad collections are stuffed with items from various bookstores, from Project Gutenberg, and public libraries. In fact, the only way I have found to remove long-since-read-and-returned library items is through the online "Manage My Kindle" page. Despite this, I am more committed now than ever before to e-book reading. The comfort, convenience and overall experience blows the old dead-tree-style books out of the water. Stumbling across print-only books, such as John McWhorter's What Language Is, leaves me blinking and shooting off emails asking when the Kindle edition will finally debut.

  • Free for All: Revisiting EVE Online's newbie tutorial

    by 
    Beau Hindman
    Beau Hindman
    12.25.2013

    I might leave the EVE Online number-crunching and analyzing to Massively's Brendan Drain, but my personal history with the game is long, however, and I have proudly reactivated my 2004 account (complete with a 10 million skill point character) once a year to see how things are going. I generally spend several hours playing and getting used to the changes but end up playing other games for columns like Rise and Shiny. This time around, I thought I would try something different. I was spurred into action by the recent Steam sales, one of them offering an EVE Online Starter Pack for something like two bucks. (Now it's almost $5.00) It comes with 30 days of time, some special newbie goodies, and a booster to help skills grow faster. Sure, I could have reactivated my old account for $15.00 (and probably will after this is over), but I wondered how making a new character now would compare to what it was like all those years ago. It turns out that it's still pretty darn cool.

  • Disney announces Star Wars: Attack Squadrons

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2013

    There's a new online multiplayer Star Wars game coming to a computer near, near to you. Today, Disney Interactive announced that it's been working on Star Wars: Attack Squadrons, a space combat title for 2014. Star Wars: Attack Squadrons will put pilots into the cockpits of classic attack craft like the X-Wing and TIE Interceptor, fighting against each other in 16-player environments. Disney promised plenty of ships and iconic locations for the game. You can sign up for the beta that will start next year as well as check out screenshots and the announcement trailer below.

  • Defiance's Arkbreaker lets players bring down the sky

    by 
    Beau Hindman
    Beau Hindman
    12.09.2013

    Defiance developer Trion Worlds promises quite a bit with the game's latest DLC, Arkbreaker, starting with the ability to literally call massive Arks down from the sky. That's right; with this new DLC you'll be able to spot small and large incoming Arkfalls on your map, get yourself to the location, and place one to four batteries that will then hack into one of the orbiting Arks, forcing one to fall to your location. You'll see it break through the sky and crash nearby for your entertainment. After it lands, you and as many people you can summon to your aid will fight through an initial wave of baddies, taking on average between seven and 10 minutes, until a hole is blown into the side of the Ark. Once that happens, you can jump in to fight for your life and for some really, really good loot. We sat down with Creative Lead Trick Dempsey and Social Media Manager Greg Laabs to talk about the new content.

  • Warhammer 40,000 MOBA coming early next year

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2013

    Still waiting for Warhammer 40,000 to break into the MMO space? Well, how about a MOBA instead? European developer Eutechnyx is hard at work on Storm of Vengeance for an early 2014 release. Storm of Vengeance pits the Dark Angel Space Marines against Orks in classic lane strategy. It looks to be based on the Games Workshop campaign of the same name. The MOBA will be coming to both PC and mobile platforms. Eutechnyx is a UK developer with a history of mostly creating racing games such as Auto Club Revolution and NASCAR The Game 2011.

  • Ooh Ouya! Testing MMOs on a $99 console

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2013

    My big birthday present this year was an Ouya -- the $99 Android console that was funded by Kickstarter, powered by dreams, and promoted as a "revolution" by its makers. I've not been big on either consoles or Android platforms as of late, mostly due to being preoccupied elsewhere. But something about Ouya's roguish underdog status and the combination of being a fully functional console and a development kit in one attracted me to it. Plus, it's so dang tiny! You can only fit one-half of a magical elf inside it, and even that took some intense pushing. Obviously this is not a bleeding-edge console that's going to pump out realistic graphics at 100 fps, but that's not Ouya's thing anyway. So you might be forgiven in thinking that MMO studios might stay far away from it, what with its limited storage space and processing power, but that's actually not the case. Two MMOs that I know of have been released on the Ouya, Vendetta Online and Order and Chaos Online, and to me that signals the possibility that there might be more in the future. So I downloaded both of them fairly quickly and settled onto my couch to check out MMO gaming with a controller on a TV powered by a console smaller than a Coke can. What kind of MMO experience was I going to get with a $99 machine?

  • Free for All: My very own top ten list of MMO pet peeves

    by 
    Beau Hindman
    Beau Hindman
    06.12.2013

    I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas. Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

  • MMObility: Exploring a tiny universe in Pocket Galaxy

    by 
    Beau Hindman
    Beau Hindman
    05.10.2013

    Pocket Galaxy, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between Dark Orbit, Asteroids, and EVE Online and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need to be the guy who plays every single game he sees, and that has had the side effect of making casual gaming perfect for me. For example, a Pocket Galaxy player who wants to craft more ammo for one of her guns needs to create the items by waiting a certain amount of real time that can be shortened by using cash. Many players might see this as some sort of money-grab. I see it as a casual game with the option to speed up build times, but then again... I'm patient. %Gallery-187907%

  • MMObility: Vendetta Online on the iPad is a familiar experience

    by 
    Beau Hindman
    Beau Hindman
    05.03.2013

    Vendetta Online has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, for example. I looked at the game for Rise and Shiny last year, and we got our hands on it again at this year's GDC Online. It's always been an impressive enough experience for the most part, but the game is definitely aging. It's still not a newbie-friendly title, and the smaller playerbase makes the game seem like a ghost town a lot of the time. I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.