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  • GoComics brings the funny pages to your iPhone

    by 
    Mike Schramm
    Mike Schramm
    04.23.2013

    Universal Uclick is the company that holds the licenses for most of the comics in your daily newspaper -- the company was formed when the Universal Press Syndicate joined up with the Uclick media group. They've run a web archive of the company's comics for quite a while now, and today that content has arrived on the App Store in the form of the free GoComics app. Just like the website, the app offers up daily archives of many, many different comics from the funny pages, and while you can sign in to an account and even sign up for a "GoComics Pro" membership (which kills the advertising and gives you some extras like an email digest), just browsing through the drawings is completely free. The app is quick and smooth, and because Universal's reach goes so far, there's never any shortage of new comics to read. The one issue I have with the app is strictly mechanical -- when browsing through the comics on portrait mode, the UI will slide into the background as you're reading. On a timer, that seems to be exactly when I finish reading whatever strip is visible at that time. This would simply be an annoyance, except that when the UI does slide away, the ad in the app just happens to slide itself right into the spot where I normally would press to see the next comic. That may all sound complicated, but the end result is that the UI feels clunky, and it's extraordinarily easy to "accidentally" click an ad when I don't mean to. The same issue doesn't pop up in landscape mode, however, so I presume Uclick isn't just trying to sneakily sell more ads. At any rate, that's a small concern with an otherwise excellent little app. If you like reading the comics, but don't always have access to a newspaper, the GoComics app is a great way to browse through the cartoons. It's available for free right now.

  • Two great board games headed to iOS: Talisman Prologue and Eclipse

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    There's some great news today about two different -- both excellent -- physical board games headed to digital versions on the App Store. First up, the game Eclipse has been submitted to the App Store as a digital app. This is a great galaxy-spanning civilization builder, and the physical component has dozens and dozens of little miniatures and pieces to play with, so it'll be nice to have an iPad-based version around. The price hasn't yet been revealed, and it's unclear just how soon the game will be out, but if Apple doesn't have any problems with the submission, we should see it later on this week. In other board-game-to-digital-app news, we'll see a version of Games Workshop's Talisman, called Talisman Prologue, on the App Store later on this week as well. Prologue will be single player only, but it will use the game card-drawing mechanics of the physical game, and the short preview trailer that developer Thumbstar Games has released makes it look like an excellent time. There's no word on price for this one either, but we'll know soon enough: The game is set to be out in the US this Thursday.

  • Kids' iPad magazine Timbuktu rethinks in-app purchasing model

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    Timbuktu is an iPad magazine meant for children, and as our friends over at TechCrunch have noted, its developers recently rethought how it implements in-app purchases. The previous incarnation of Timbuktu (and most famously, Smurf Village, among others), made in-app purchases too tempting and easy for children. The result was high rates of in-app purchases, which was good for the company, but bad for parents who didn't approve of the large associated costs. Before, Timbuktu had little virtual bubbles that you "popped" to make an in-app purchase. The interface was clearly designed to pique childrens' interest, perhaps too much so. Now, Timbuktu has implemented a subscription plan, so that parents can buy lots of content all at once, and then kids can be free to discover it themselves without accidentally spending any money they're not supposed to. That definitely sounds more reasonable. It's worth noting that there are other ways to block in-app purchases. For example, Apple's Restrictions settings lets you to disable all in-app purchases entirely. Also, you can customize the amount of time iOS will require your Apple ID between successful App Store purchases. By default, it's set to 15 minutes. Keeping your children from spending too much on in-app purchases is an avoidable problem, and it's good to hear companies like the makers of Timbuktu are taking steps as well.

  • Priceline says mobile flight bookers like taking it easy

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    Priceline.com is one of the most well-known flight- and hotel-booking sites out there, and the company recently shared some information with TUAW about how its mobile device-based users tend to set up travel. The company identified three trends for the people booking flights from mobile devices like iPhones and iPads, presumably through the company's iOS app. First, those who booked air travel on mobile devices tended to be younger than the average purchaser of a flight ticket on a desktop. The average age for a mobile booker was around 32, about six years younger than desktop users. That still seems old to me, but it makes sense that the people booking flights tend to be older, as they're most likely to have the money for traveling this way. Mobile air bookers also tend to book things closer in advance, says Priceline, and about half of those booking flights by mobile device only booked one-way tickets, which the company says means those users like to make plans on the move rather than far ahead of time. Finally, mobile bookers had one big advantage: They tended to pay less for their tickets, with an average price of $283 as compared to desktop users' $315. I'm not sure that means mobile bookers have a nose for deals necessarily; maybe it just means that people tend to book pricier flights on the desktop in general. No matter what the reason, it's definitely interesting that there are such clear differences between Priceline's mobile users and those on the desktop.

  • Logitech G series now available: Gaming keyboards and mice for Mac

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    We heard way back in January that Logitech was possibly planning to bring its gaming peripherals to the Mac, and that's exactly what's happened. Logitech has announced that its G series of keyboards and mice, designed to entice gamers with features like lots of extra customizable buttons, backlighting and even a separate LCD screen on the keyboard, will have support included for OS X on the Mac. Officially, the Mac support is coming with six new models, which are set to be available in stores later on this month. But you can download Mac versions of Logitech's Gaming Software from its website right now, so if you have one of these gaming accessories already, chances are you can get some extra functionality out of it right away. My guess is that these keyboards and mice already worked with the Mac (Apple's done a great job making compatibility easy), but you'll now be able to take advantage of all of the extra functions that these "G" devices offer. Logitech's gaming line also includes items like gamepads, joysticks and headsets, but the company is only supporting these keyboards and mice for now. Maybe in the future we'll see company-wide support for the Mac operating system.

  • The Incident creators' new game is Space Age

    by 
    Mike Schramm
    Mike Schramm
    04.19.2013

    Way back last July, we first heard that the developers behind the great iOS game The Incident, Neven Mrgan and Matt Comi, were working on a second game. That title's now been revealed as a game called Space Age, and we're starting to see video and images from it, hopefully leading up to a release later this year. It's described as a cross between real-time strategy and adventure, and it looks like a very different game than the duo's first title. There's a dynamic weather system included, as well as a mineral-harvesting system. In general, the game seems to be about a set of humans setting foot on an alien planet, and having to build up their civilization through various means there. Sounds exciting to us. The game has an official page, and you can sign up for email updates on the game there as well. We'll look forward to seeing more of this one very soon.

  • Status Board updated with bugfixes, performance improvements

    by 
    Mike Schramm
    Mike Schramm
    04.19.2013

    Panic's well-received Status Board app has been updated to version 1.1, and as you might imagine, it's mostly a bugfix update. The biggest issue fixed was probably a bug with sending standard video out, but that should be all taken care of according to Panic (sending HD video out still requires an in-app purchase). The Calendar List panel also deals with resizing much better, and there are now options for either Celsius or Farenheit listings for each Weather panel you have showing. If you're enjoying Status Board, you may also want to check out our five surprising uses for the app, or take a look at some of the other widgets users have been putting together for the service. Status Board is wonderfully designed, but the app itself is really just a container. It's up to you to fill it up with whatever you'd like to be updated about. If you haven't gotten Status Board for your iPad yet, you can grab it from the App Store for US$9.99. That's a premium price, but Panic clearly put a lot of work into this one-of-a-kind utility.

  • Rumor: Amazon's Goodreads purchase cancelled a possible Apple partnership

    by 
    Mike Schramm
    Mike Schramm
    04.18.2013

    The Wall Street Journal says that before Amazon's purchase of the Goodreads service earlier this year, Apple was planning to possibly integrate the social reading-recommendation service into its own iBookstore. Apple and Goodreads, says the WSJ, had been talking for a year or more about combining Goodreads' social ratings for books into the iBooks app directly, but of course Amazon's purchase put the kibosh on any such team-up. Amazon purchased Goodreads for what could be close to $200 million, and purportedly plans to use the service and its user reviews to help sell e-books on the Kindle bookstore. As for Apple, it's hard to say just what such a partnership would have looked like. Obviously Apple is willing to integrate partners in certain products, especially on iOS, where both Twitter and Facebook have seen fairly major social integration. But on the other hand, Apple's also very careful about mixing up brands, which is probably why any possible Goodreads partnership took as long as it did to come to light. Apple's seen a lot of success with iBooks, and so the company might be leery about including anyone else's content on that store. Nevertheless, thanks to the Amazon acquisition, integrating Goodreads on the iBookstore is no longer a possibility. Currently, users can review books on iBooks in exactly the same way they can review apps in the App Store, and that solution may be good enough for Apple for now.

  • Asus Transformer Pad Infinity shows up at Best Buy, commands $600 price tag, 64GB of storage

    by 
    Sean Buckley
    Sean Buckley
    06.25.2012

    You didn't think ASUS pushed its souped up Transformer slate through federal approval for the sake of its health, did you? No, if Best Buy's online store has anything to say about it, the Transformer Pad Infinity's FCC excursion was preparing it for sale. It's not quite ready yet, but when it is, Best Buy will apparently be handing the slab out for $599 and change, netting buyers 64GB of storage, NVIDIA's Tegra 3 processor and a 1,920 x 1,200 10.1-inch Super IPS+ display. The listing appears to be for the WiFi-only version of the tablet, with no mention of the Snapdragon S4-equipped LTE variant that ASUS announced earlier this year. According to the product page, the unreleased hardware is currently "sold out online," but at least you know how many pennies you'll need to pinch. Check it out at the source link below. [Thanks, Uly]

  • ASUS Transformer Prime GPS Extension Kit hands-on

    by 
    Sean Buckley
    Sean Buckley
    04.20.2012

    Software updates can only get you so far, and in the case of ASUS' Transformer Prime, they didn't even get it down the street. The Taiwanese tablet has been fighting satellite blindness since its inception -- it was only a matter of time before the Tegra 3 slab caved in and got a prescription. The Transformer Prime GPS Extension Kit was quietly announced on ASUS's member site, a freebie Prime owners could snag for registering their slates. The accessory's promised mid-april shipping date arrived, and so did the kit: read on to see what our newly equipped tablet could see.

  • Transformer Prime GPS dongle spotted, won't play nice with keyboard dock

    by 
    Mat Smith
    Mat Smith
    04.16.2012

    Remember those GPS issues that hobbled ASUS' quad-core tablet? Now, after the company announced a free module to fix this, Land of Droid has managed to snap the first pictures of the Transformer Prime GPS Extension kit, adding that it looks likely to get an official reveal sometime today. This not-particularly-subtle add-on apparently improves GPS performance noticeably and attaches to the base of the tablet, meaning that you won't be able to juggle both keyboard typing and location functions. The source below packs several more blurry shots of the dongle on its own -- if you're into that sort of thing.

  • Valve employee spills the hardware beans: wearable computers, ahoy

    by 
    Sean Buckley
    Sean Buckley
    04.13.2012

    When Michael Abrash started working for Valve, he expected the higher-ups to hand him a pile of work and tell him to hop to it. They didn't. Instead, he was told to figure out the most valuable thing he could do for the company, and then do it. So, Abrash wound up kicking off an in-house R&D project for wearable computers, and according to a recent blog post, is looking to expand his research team. More than me-too mice and gamepads, indeed. Abrash is quick to put a lid on rumors of "Steam glasses," however, and warns readers not to expect any big reveals at E3 -- this is just an "initial investigation into a very interesting and promising space," he says, and is more "research than development." Rearing to give Google's Project Glass a run for its money? Or maybe you're just itching for a detailed narrative of employee and employer? Either way, you'll find what you're looking at the source link below.

  • Google Wallet gets prepaid security fix, but 'brute-force' issue still hangs in the air

    by 
    Sharif Sakr
    Sharif Sakr
    02.15.2012

    Google says it's fixed a Wallet security flaw that potentially allowed a phone thief to spend a user's prepaid balance. The ability to provision new prepaid cards had been suspended pending the update, but has now been restored. Things aren't quite back to normal in the Big G's world of mobile money, however. Users still find themselves caught between two competing arguments over an entirely different vulnerability, which involves a 'brute-force' attack on rooted devices. Google insists that this isn't a major concern, so long as Wallet users refrain from rooting, and that the system still "offers advantages over the plastic cards and folded wallets in use today." On the other hand, the company that discovered this issue -- zvelo -- has come back at Google with an equally blunt response. It acknowledges that a handset must be rooted to be vulnerable, but crucially its researchers also say that a device doesn't have to be rooted before it's stolen. In other words, they allege that a savvy thief can potentially steal a phone and then root it themselves, and they won't be happy with Wallet until it requires longer PIN number. Whichever argument sways you, it's worth bearing in mind that there's no evidence that anyone has yet managed to exploit these weaknesses for criminal purposes.

  • European Union retailers to be required to accept e-waste without charge, says Parliament

    by 
    Sean Buckley
    Sean Buckley
    01.22.2012

    Not sure what to do with your old, outdated electronics? If you live within the European Union, getting rid of your e-waste may soon be as easy as dropping by the local electronics shop. In an effort to increase electronic waste collection from four kilograms per capita to 20, the European Parliament has approved plans that would require electronic retailers with a retail space of 400 square meters or larger to accept e-waste for disposal, free of charge. The new rules will be implemented over the next seven years, and are part of the Waste Electrical and Electronic Equipment Directive -- a measure that also aims to limit illegal e-waste exports to developing countries. Between keeping your house uncluttered with old gadgets and keeping developing nations clean, what's not to like?

  • Mad Catz/Tritton's Primer gaming headset arriving this week, we go ears-on

    by 
    Mat Smith
    Mat Smith
    01.11.2012

    With these gamer cans ready to bask in their full Xbox-certified glory in stores this week, we took the chance to hit up Tritton's stand here at CES to try on its Primer. Despite the call-center employee appearance [above], the earphones are relatively comfortable, although the head band seemed a bit tight. While the Primer offers a 33 foot reception radius, we found its limits of receiving audio were closer to 40 feet. The mic arm is flexible, with the adjustable headband affording a certain degree of customization. Despite the $100 price tag, Tritton fans looking for something more subtle than recent efforts will be happy -- just don't walk around a conference hall kitted out in it. Edgar Alvarez contributed to this report.

  • Sony serves up US Vita manual two months early, theoretical gamers rejoice

    by 
    Sean Buckley
    Sean Buckley
    12.18.2011

    Jealous that Japan has first dibs on Sony's next generation portable? Or maybe you imported a PlayStation Vita, and need a little help navigating the Kanji-laden menus? Either way, Sony has a bone to throw you -- an online Vita user's guide, and in English, to boot. In addition to basic console operations, the online manual details the handheld's major features and apps, including Party, Near, the PS Store, a Photos app, the web browser, remote play and the Vita's video and music apps. The guide also mentions a few limitations, for instance, PSN video downloads will be standard definition only -- if you want to watch something in 720p, you'll need to load it yourself using the Vita's Content Manager. It also confirms the handheld's single account lock-down, noting that even your console's memory card is tied to your PSN account -- it simply won't work on your friend's Vita. Curious about battery life, 3G data usage trackers and remote play restrictions? Hit the source and dive in, you've got two months to study up.

  • Sony backtracks (again), multiple accounts not supported on PS Vita

    by 
    Mat Smith
    Mat Smith
    12.16.2011

    First, we we're told multiple user accounts were a no-go, then this was withdrawn. Now, it seems that's now been retracted. According to an email send by a Sony representative to Wired, the PSN account on the PlayStation Vita is "tied to the hardware and the memory card" and a simple removable storage switch-out won't suffice. You'll need to hit the big red factory reset button in order to use a different account on Sony's online network, the doorway to both online gaming and their digital store. This will lock down the opportunity to flit between different regional networks -- barring a wipe -- and is something to bare in mind if the temptation of an early Japanese release has you reaching for transpacific import options.

  • Ryno Motors self-balancing, single-wheeled scooter test ride

    by 
    Tim Stevens
    Tim Stevens
    11.02.2011

    We've had the opportunity to ride some crazy contraptions over the years here at Engadget, like the skateboard-cum-tank Shredder and the self-balancing two-seater from GM called the EN-V. Today we carry on that tradition with another thing that can keep itself -- and its occupant -- perched upright. It's called the Ryno, an all-electric single-wheeled scooter that looks like something Judge Dredd would throw a leg over before bringing justice to some nefarious evil-doers. It's the pet product of mechanical engineer Chris Hoffmann and, after five years of tinkering and development, it could be finally making its way into peoples' garages by next year. Join us for a wobbly first ride. %Gallery-136084%