server-merges

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  • And then there were two: Warhammer Online merges servers once more

    by 
    Matt Daniel
    Matt Daniel
    01.10.2012

    Warhammer Online's server culls continue today as the Gorfang (North America) and Karak Azgal (Europe) servers are being retired. As we mentioned last month, Gorfang players will now be taking refuge on the Badlands server, while Karak Azgal's denizens will find a new home on Karak Norn. For those of you keeping score at home, this brings Warhammer Online's total operational servers to a whopping two. Players with characters on either server can transfer them to the remaining servers via the Mythic Account Center, though at the rate things are going, there may not be any servers left soon enough.

  • Waaaghon Ho!: Warhammer Online merging servers following free transfers

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2011

    Saddle up, rough riders: It's time to head to more fertile lands! Starting next week, select Warhammer Online players will be given the option to transfer between servers for free. The decision is Mythic's attempt to merge underpopulated servers, and the company hopes that this move will drive up the action in RvR for previously quiet locations. Players on the Gorfang (North America) and Karak Azgal (Europe) will be able to move house to Badlands and Karak Norn, respectively, starting December 14th. Once this happens, Gorfang and Karak Azgal will be marked as "Legacy" servers, keeping new players from rolling on them, and then after three weeks, the two servers will be shut down completely. Any characters left on those servers will not be playable until they transfer to their new homes. Mythic is also paving the way for guilds to move wholesale to new servers, with more information about this coming next week.

  • DC Universe Online rolling out megaservers on Monday

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2011

    DC Universe Online has been quiet on the announced megaservers for quite some time, but it turns out that the update is just around the corner. Specifically, the new server structure will be going into effect on Monday, and players have been given a brand-new developer diary on the benefits and the procedure to help get everyone up to speed. In short, it's more people on servers and more people to group up with, albeit still segregated between PC and PS3 players. Character names will have to be changed in some cases, but the system being used ensures that characters whose names are changed will also receive a free subsequent change if they want. According to comments, the determination will essentially be comparing hours played -- so if you have two characters with the same name on active accounts, but one's been active since launch, the older character will get to keep the name. While it's not quite the cross-platform servers many players had hoped for, it should help bolster the population of each game server as a whole.

  • The Anvil of Crom: Server merges, separation, and why both are potentially swell

    by 
    Jef Reahard
    Jef Reahard
    06.05.2011

    Last week I mentioned that the Age of Conan Unrated announcement has given us a lot to talk about. There's the 800-lb. free-to-try elephant in the room, there's a bunch of new content that's both coming soon and already here, and there's also an endlessly fascinating quote from Funcom game director Craig "Silirrion" Morrison that is, well, endlessly fascinating. This last bit got lost in the big announcement blitzkrieg, and because it was buried in the depths of a thread about roleplay on the EU boards, it's safe to assume that 99.99% of Age of Conan players didn't read it. Regardless, it may well be one of the more interesting and exciting developments in Age of Conan's short history. What was it about? Well, it involves servers, server merges, and new technology that could change the way we think about MMORPGs and server populations.

  • Rumor: TERA Korean servers merging [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.01.2011

    Bluehole Studio's TERA action MMORPG is gearing up for its second round of Korean server merges since launch according to a blurb at MMO Culture. The fantasy title, which is currently being prepared for a North American release by En Masse Entertainment, is scheduled to trim its list of 35 shards to 15 this week. Despite more upbeat news of fresh content in the offing, the merges come amid reports of lower-than-expected financial performance according to publisher NHN Korea. TERA launched in Korea last February and is gearing up for a Japanese beta on July 1st. No North American or European beta dates have been announced. [Update]: TERA's main Korean website does provide both official confirmation of server merges as well as time projections.

  • Enter at Your Own Rift: Rethinking server transfers

    by 
    Karen Bryan
    Karen Bryan
    06.01.2011

    Last week's big RIFT news was that free server transfers were on the way with the next major game update. Players who have been stuck on lower population servers have been clamoring for the ability to join up with higher population servers, and now they'll finally have the ability to do just that. But any time things like free transfers and server mergers are brought up, the immediate conclusion is that it's a sign that a game is losing players, and as a result, is failing. Free transfers are usually only seen as an act of desperation, and they usually come on the heels of drastic server mergers, as we've seen in games like Vanguard, Warhammer Online, and Age of Conan. But if a game is believed (by the masses) to be doing OK, transfers are seen as a service that comes with a price, as in games like World of Warcraft or EverQuest II. So how do we interpret the news of free weekly transfers in RIFT? Read on for a look at why it's actually great for the game and why they're more than just a shrewd marketing campaign.

  • Age of Conan merging U.S. servers today, EU tomorrow

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    It's server merge time in Hyboria. Age of Conan's launcher indicates that the U.S. servers are offline for up to 24 hours while the American PvP shards (Cimmeria and Tyranny) are consolidated. Tomorrow will see the European servers undergo a similar process, with Crom, Hyrkania, and Ishtar merging into a single PvE mashup and Fury, Aquilonia, and Stygia joining forces as the remaining PvP shard. Funcom has thrown up a server merge FAQ for your reading pleasure during the downtime, and in it you'll find details on everything from duplicate character names to duplicate guild names to the fate of guild-controlled battlekeeps. "Since build spots for battlekeeps are limited on each server, all build spots will be cleared and guilds will be reimbursed the resources for their battlekeep. This is to make sure that the guild gets the needed resources again and every guild gets the same chance," says the FAQ. Read up on all the details at the official AoC forums.

  • DC Universe Online's megaservers to use phasing rulesets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2011

    When DC Universe Online first announced its "super servers," the whole matter seemed pretty cut and dried. These were server mergers under another name, right? Well... perhaps, but perhaps not quite. As a new piece on the merger explains, the servers are going to continue to operate both the PvP and PvE rulesets as before -- players who select the PvP type will be in a phased instance with other PvP players, while PvE players will be in a separate phase. There's also some discussion about switching phases to ensure that you and your friends wind up in the same place. The overall feel is that the team is aiming toward a Guild Wars-style environment, with a single server and multiple instances within that server. DC Universe Online players can take a look at the answers and form their own conclusions, although the fact that these servers still segregate PC and PS3 players will likely remain a sore point.

  • DC Universe Online moving to super servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2011

    Server merges are an odd thing for any game. On the one hand, they help produce more populated servers, give players more choices of companions, and generally can help keep the community more closely tied. On the other hand, they're rarely seen as a sign that the game is in good health, since it means fewer servers for players to select from. Whether you see it as a good sign or a bad one, DC Universe Online is presenting it as an unambiguously good feature, dubbing the upcoming merges as creating "super servers." Starting with testing on the PC next week, the game will be migrating to four total servers -- two for each region (US and Europe) and two for each platform (PC and PS3) -- which means that all U.S. PC players will be on the same server. Unfortunately for many DC Universe Online players, this does mean that console and PC players will remain on separate server lists, which may prove detrimental in the long run. Players should keep their eyes open for more news regarding the merge in the coming weeks.

  • EverQuest II server merges begin today

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    It's been quite a while since SOE announced server merges for EverQuest II. While they're not all happening at once, the big day is finally upon us for a pair of the game's under-populated shards. Blackburrow and Everfrost are down for approximately 24 hours (which began this morning at 12:00 a.m.). The new Everfrost should emerge from the ashes around midnight if all goes according to plan. In addition to those two outages, cross-server chat, in-game mail, and friends lists on all servers may experience some shenanigans while the work is ongoing. Check out the official word on the EQII website for more information. While you're waiting, have a look at what our EQII expert Karen Bryan has to say about the changes in a server merge edition of The Tattered Notebook.

  • SOE answers EQII server merge questions

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    Wondering how the upcoming EverQuest II server merge will affect your Live characters? You're not alone, and the editors at ZAM decided to collect reader questions and forward them along to SOE. The answers seemingly put to rest a lot of the typical concerns associated with merges, and SOE indicates very little hassle on the player's end. In addition to the reader questions, ZAM also poses a number of queries, among them, whether or not the developers will be purging low-level characters as well as clarification on guild name conflicts, legacy titles, and name change reimbursements in cases of conflict. SOE states that there will be no character purges, older guilds will take priority when name conflicts arise, and players merging away from their home servers will receive legacy titles. Finally, no special rules apply for name change reimbursements, and affected players should petition their issues in the usual manner. Check out the original article for all the details.

  • The Tattered Notebook: Station cash, server merges, and musings from the community

    by 
    Jef Reahard
    Jef Reahard
    10.25.2010

    Welcome to another chapter of The Tattered Notebook. There's a ton to talk about this week, as our favorite game has been making news left and right, in both its traditional and free-to-play flavors. Pull up a chair and grab a cup of your favorite beverage as we delve into our semi-monthly look at what's turning heads and generating discussion in the EverQuest II community. As it turns out, nothing stirs the pot more than server merges (and maybe Station Cash), and in this week's edition we'll highlight a few noteworthy conversations you may have missed. Turn the page for more.

  • EQII Live server merges begin this November

    by 
    Jef Reahard
    Jef Reahard
    10.18.2010

    In a move that should surprise no one, Sony Online Entertainment has announced it will be officially merging EQII Live servers beginning this fall. Sixteen shards will be affected, though notably populated servers such as Antonia Bayle, Lucan D'Lere, Nagafen, and Crushbone are not among them (nor are the Live Gamer shards Vox and The Bazaar). EQII producer Dave "Smokejumper" Georgeson cautions that the merges won't happen quickly, as there is a lot of work to be done. The trade-off is that "bigger population density on a server is just simply more fun for everyone involved, so it's time to get it done," he writes. For the complete listing, check out the announcement on the official website, and also hit up this thread for more discussion and details.

  • The Mog Log: The natives are restless

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2010

    Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart. This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when Final Fantasy XIV comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)

  • Lineage II becomes one with the servers

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2010

    We haven't heard a lot of news from Lineage II since their recent Freya expansion, but apparently the game has hit a rocky patch. Associate producer "Moxie" informed the players on Wednesday that the NA and EU servers would be merging to just one per region. This merge is being done "in order to promote a healthy and competitive environment, as well as to offer a better overall experience." Currently, Lineage II has five North American and three European servers, which will be boiled down to only two by the end of this month. The team is accepting nominations for the new server names until September 14th and will hold a vote thereafter to determine the winners. As merges always create an organizational headache, NCsoft is still figuring out the details of exactly how and when this will happen. However, Moxie said that the team will be deleting any character under level 20 that has not logged into the game in more than one year, and if a player has more than seven characters across all of the servers, he or she will only be allowed to keep the seven highest in terms of experience. [Thanks Riz!]

  • It's the end of EverQuest's 51/50 server, but players feel fine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2010

    Generally, MMO players don't like giving up even the smallest advantage -- but sometimes having a special server isn't as important as having people to play with. That's certainly the case for EverQuest, and it's resulted in a scenario where the game's special Mayong server is being merged with the Tunare server on September 6th. Mayong is generally known as the 51/50 server, as a character starts at level 51 with 50 AA points already earned. The intent when the server was created was to allow players who wanted to skip the level grind a chance at getting straight into the meat of the game. As it stands now, however, the server is dramatically underpopulated. After several community discussions, the development team made the decision to merge the server, preemptively shutting down the special creation rules on Mayong. Player response has been almost universally positive -- few players are upset by the potential slowdown this implies. While the server merge itself isn't due for another month, the days of creating 51/50 characters have already ended, and players are able to get slightly discounted transfers off of Mayong if they want to move early. [ Thanks to Jason Davenport for the tip! ]

  • CCP responds to rumour of server merger with EVE China

    by 
    Brendan Drain
    Brendan Drain
    08.05.2010

    Back in 2006, CCP Games decided to move EVE Online into the Chinese MMO market. To comply with China's strict laws regarding online gaming, a second server named Serenity was created. Although the game itself is the same, Serenity doesn't really interact with EVE's main game server. The people over at mmosite today reported that CCP Games had announced plans to merge the two servers. They pointed to a talk given by CCP's CEO Hilmar Petursson at the recent Chinese Game Developers Conference, asserting that Hilmar discussed the company's plans to "connect the Chinese server of EVE Online with its world server." This news came as a bit of a shock, as the Chinese gaming laws which necessitated a separate game server are still in place. We contacted CCP for more information, who promptly informed us that they are not planning to merge the two servers, and that the writer at mmosite had likely misunderstood what Hilmar said during his talk. Hilmar issued us with the following statement: "Ever since the Chinese version of EVE Online was announced at EVE Fanfest 2005 then CCP has consistently stated that according to CCP's design philosophy and single shard one world strategy then it would make sense to merge the two servers at some point in the future. Currently this is not possible, for various reasons and we have no current plans to do this merger as a results of those reasons. We will continue to communicate our vision and aspirations regardless."

  • The Daily Grind: Do server merges worry you?

    by 
    Jef Reahard
    Jef Reahard
    08.04.2010

    NCsoft's Aion probably weighs in as the highest profile server merge over the last little while. That said, it hasn't been the only one, as SOE's Vanguard also slimmed down, and scuttlebutt says that EverQuest II's recent free-to-play announcement will eventually lead to a consolidation of the game's subscription shards. While the pros of merging servers are obvious (keeping the game afloat, swelling the population, and helping group content), there are also some decidedly negative effects. In a PvP-centric game like Aion, it becomes more difficult to quest, particularly in the Abyss where there are now a lot more daevas rubbing shoulders in what is ultimately a rather small zone. In Vanguard, players may have gained questing partners, but they also lost prime housing spots and, in some cases, communities forged over years of gameplay. Do you think server merges are worth the cost? More importantly, do merges (or even merge announcements) signal the impending decline of a game and cause you to begin looking elsewhere?

  • Aion developers acting to correct server imbalances

    by 
    Rubi Bayer
    Rubi Bayer
    07.31.2010

    Aion's July community address mentions the upcoming 2.0 patch, of course, but that's not what grabbed the attention of the fans. The recent server merge created some predictable imbalances, and the Aion team has made a few decisions on how to begin rectifying them. NCsoft's Lance Stites, who penned this month's address, tells fans that server transfers have been temporarily disabled while the devs sort things out: "All the associated Aion teams are working on a solution to allow character transfers to resume with appropriate limits in place to prevent radically unbalanced servers." Furthermore, race creation is "selectively" limited on each server, in the hopes that it will help balance things out. "For instance, if you're playing on a predominantly Elyos server, Asmodian creation will be the only race available for new characters," says Stites. The situation is only temporary, and hopefully only a first step in sorting things out on the newly-consolidated Aion servers. Take a look at the Aion site for the full July community address.

  • Aion producer addresses legion renaming

    by 
    Jef Reahard
    Jef Reahard
    07.10.2010

    NCsoft producer Chris "Kinslon" Hager checks in to answer questions on the upcoming Aion server merges via this week's Eye on Community featurette. While NCSoft has explained both name change and item transfer policies in detail, it hadn't yet touched on how the server blending will affect legion names (legion being Aion's equivalent of a traditional MMORPG guild). "Because we have fewer legions than characters, we're able to be more hands-on with legion name collisions. Our customer service team is going through active and inactive legion names, and we will be changing names based on specific criteria (legion size, contribution points, and so on). Similar to how we are handling name changes, if your legion's name is changed, we will be adding a two-letter designation derived from the name of your original server to the end of the legion name and giving your brigade general a legion name change coupon. You'll notice changes to legion names over the next couple of days leading up to the merge," Hager explains. You can read the full feature on the official Aion website.