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  • Amazon stores 1,700 human genomes in the cloud

    by 
    Sharif Sakr
    Sharif Sakr
    03.31.2012

    Not content with speeding up web browsing and hosting federal data, Amazon Web Services are now helping in the fight against disease. Bezos' crew is donating a chunk of free cloud storage to the 1000 Genomes project, which aims to make it easier for scientists to search for genetic variations linked to diseases. These gene-hunters can also use Amazon's Elastic Cloud Compute service to analyze data and discover patterns, although those functions won't come gratis. The DNA sequences of 1,700 mostly anonymous Homo sapiens from around the world have already been logged, but the project has to upload another 1,000 samples before it meets statistical requirements. If it ever needs fresh volunteers, perhaps a free USB gene sequencer and a Prime subscription might do the trick?

  • Storyboard: Flag a server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2012

    A couple of weeks ago, Matt Daniel, Elisabeth Cardy, and I were talking amongst ourselves about the dearth of official roleplaying servers in Guild Wars 2. Lis was contending that the primary defense from ArenaNet was the idea that the GMs wouldn't be able to properly police these servers, so as a result the, studio didn't want to designate them that way in the first place. As she put it, she'd rather see them not do the servers at all than do them in a slipshod fashion, and she believed an unpoliced roleplaying server was worse than no roleplaying server at all. This prompted me to ask whether anyone actually expected roleplaying servers to be policed, but honestly, that's a tangent to the real issue. I can convincingly argue that there are ways that the servers should be policed, but regardless of whether or not roleplayers expect this to happen, I think it's pretty absolute that not having a roleplaying server is much more slipshod than having one with inadequate support. The alternative suggests you really don't care whether your game has roleplayers or not.

  • The Daily Grind: Do you expect a roleplaying server to be policed?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2012

    I roleplay a lot. This probably does not come as much of a surprise. As a result, I've spent time on a lot of different roleplaying servers and have long since given up any hope that I'll ever see any enforcement of rules by the community service staff. It would be really nice if GMs politely kicked people who didn't come to roleplay, but the fact of the matter is that it's just not going to happen. But even though I don't expect it, I might be in the minority. What about you? Do you expect that on a server officially designated for roleplaying, the customer service staff will be monitoring the game and taking steps to improve the environment? Do you just expect that the staff will take complaints about inappropriate names just a bit more seriously? Or are you happy enough that there is a clear, reserved place to start building a roleplaying community without worrying about the police element? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • HP readying competitor for Amazon's cloud computing, plans to launch soon

    by 
    Richard Lawler
    Richard Lawler
    03.10.2012

    We're still waiting to see where HP goes with webOS, but according to the New York Times it will officially launch a cloud computing service that competes with Amazon Web Services in the next couple of months. HP Senior VP and General Manager Zorawar Singh is quoted saying the currently in beta service projects as an alternative to what Amazon has built with a focus on personalized sales and service and additional tools for third party developers, as well as a system of small data centers around the world. Throw in analytics based on technology it's obtained by purchasing Vertica and Autonomy, and maybe Meg Whitman's ship has something here, but we'll wait until the next Netflix is running its operations from this cloud before declaring it on the same level.

  • The Daily Grind: What game would you play if it had an alternate gameplay server?

    by 
    Shawn Schuster
    Shawn Schuster
    03.09.2012

    I'm a carebear, I admit. I find that getting ganked while I'm trying to figure out how to have fun in a game is a bit on the frustrating side. I don't mind organized PvP, but free-for-all PvP in an open world just isn't for this old man. At the same time, I love sandbox games, but I can't understand why so many great sandbox games have to also be FFA PvP. Let's take Darkfall, for instance. I would play that game in a second if it had a PvE server, but it doesn't. I also love Wurm Online, but if it were PvP-only, I would never have given it a second look. Whether it's RP, PvE, PvP, or whatever else you fancy, there's probably a game out there that you'd play if it had a ruleset you enjoy. So which one is it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Battlefield 3 customizable servers coming to consoles

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.07.2012

    Karl-Magnus Troedsson, CEO of Battlefield developer DICE, announced at an Electronic Arts event last night that customizable servers would be available for consoles in the future."All active players out there playing on consoles today will now have the opportunity to customize their servers and set them up exactly how they want them to play," said Troedsson. "Now this is a feature that in Battlefield on PC we've had for some time, but it's an absolute first on console. So, we're pretty excited about this."The developer did not share details on pricing or a release timetable. In the meantime, start saying your prayers, Operation Metro.

  • Intel intros Xeon E5-2600 family, finally ushers servers into the Sandy Bridge era

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.06.2012

    On the eve of the release of Ivy Bridge, Intel is finally bringing its server chips up to speed by introducing the Sandy Bridge-based E5-2600 family of CPUs. The company claims its latest processors outperform the previous generation of Xeons by up to 80 percent in raw speed, while improving per-watt performance by 50 percent. The eight-core chips support up to 768GB of RAM, PCI Express 3.0, Hyper-Threading, Turbo Boost, Intel Virtualization -- basically the whole Chipzilla portfolio of tricks. A grand total of 17 different Xeons will be available, ranging in price from $198 to $2,050. For complete details hit up the more coverage link and check out the PR after the break.

  • Mojang acquires Minecraft mod makers, will make mods official

    by 
    Mike Schramm
    Mike Schramm
    02.28.2012

    The four main developers behind Bukkit, a popular set of unofficial modifications for Minecraft servers, have been hired on by Mojang, makers of the uber popular block-world simulator. Mojang says Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert will join the company to update Bukkit and make it more compatible with the next version of the game, and to enable support other server mods in the future.Loo writes on the official forms that the team will basically redesign the game's API, which means unofficial developers everywhere will be able to hook into the game's mechanics much more easily and smoothly. Mojang points out that there are a few teams that have made popular mods for the game, including Spout and Forge, but the Bukkit team was chosen because they've developed specifically for Minecraft servers. The plan is to have them working on "more than just modding."Obviously, the gentlemen are quite excited about joining the Mojang guys. That tends to happen when a company whose game you work on for free decides to start paying you in real money.

  • Players manipulate SWTOR's guild system to create a premature Oceanic server

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2012

    We find that player ingenuity is always quick to take up the slack left by MMO studios. In the case of Star Wars: The Old Republic, the initial lack of Oceanic and Asian servers prompted players in those regions to come up with a unique solution: to create a server of their own, using BioWare's own system to their advantage. Many MMOs have unofficial servers for regions and rulesets, but pulling them together can take an incredible amount of work and still end up halfway done. However, Oceanic and Asian players wanted to make sure that they all rolled on the same server right on launch day, so guilds began to get in contact with each other and use BioWare's own guild registration system to link Republic and Empire groups together in an Oceanic "daisy chain." Because the system was designed to put as many allied and adversary guilds together on a server, the entire daisy chain was planted on a NA west coast server, Swiftsure. In one smart move, the Oceanic and Asian population had their own place to call home. The story of Swiftsure as a temporary refugee camp for these players is coming to a close, as SWTOR is officially launching overseas on March 1st -- and the population will be offered a free transfer to the new servers. Still, it goes to show you just how inventive players can get.

  • Apache outs version 2.4 of its HTTP server six years after last full release

    by 
    Michael Gorman
    Michael Gorman
    02.23.2012

    It's been half a dozen years since Apache last released a new version of its venerable HTTP server, but the day has finally come for version 2.4 to be unveiled to the world. Granted, the old Apache was doing fine -- it's been the most prolific web server in the world since the mid nineties -- but a bit of freshening up couldn't hurt, right? Among the many changes are reduced memory usage, improved performance and efficiency, and more finely-tuned caching support for high-traffic sites. If you want to know more, check out the source link below for an overview and full feature list. Well, what are you waiting for, Tanto... jump on it!

  • Apple to build second data center in Oregon

    by 
    Mike Schramm
    Mike Schramm
    02.21.2012

    News network KTVZ has confirmed with Apple that the company plans to build another big data center on a 160-acre section of land just outside of Crook County, Oregon. The land that the data center will be built on cost Apple US$5.6 million. Until February 15, the paperwork that solidified the deal was hidden from public eyes, with Apple only being referred to as "Project Maverick." A piece of paper filed earlier this month identified Apple's address as "1 Infinite Loop," and Apple has now confirmed that it's going to be developing the land. Apple's other data center in North Carolina has gotten a lot of press, but this new one isn't quite so surprising. We can expect it'll be used for Apple's extensive App Store traffic, plus various iCloud services and things like iTunes Match. Building in Oregon is smart as well; land is cheaper there than almost anywhere else along the West Coast (Facebook happens to have a data center nearby as well), and the proximity to big tech cities like San Francisco, Los Angeles, and Seattle will set Apple up well for future Internet-based services. While $5.6 million may sound like a lot, it's a drop in the bucket for both the cost of the data center and compared to Apple's considerable (to say the least) cash holdings. Apple also confirmed that this data center will be a "green" facility (as it's come under fire from environmental concerns for its data centers in the past), but given that plans probably aren't finalized yet, we'll have to wait and see what that means. [via Mac Rumors]

  • Dell wants in on ARM server field, says software still has some maturing to do

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.21.2012

    While the company wouldn't reveal specific plans, Dell did say it's interested in entering the server arena with an ARM-based product. Earlier this year HP debuted its first ARMv8-powered server, but Dell seems to think the launch was a tad rushed. As it said during the Q&A session of its earnings call today, CEO Michael Dell said the company had "been experimenting with making an ARM server for over a year ... but the software stack just isn't mature enough yet." It is, however, intrigued and sees "some interesting opportunities emerging."

  • Final Fantasy XIV server merges reassessed; merges to take place in March

    by 
    Matt Daniel
    Matt Daniel
    02.17.2012

    Only four days ago, Square-Enix announced that it would be reevaluating the previously announced Final Fantasy XIV server merges based on player feedback. Well, it looks like the reassessment is complete, and the server merge details have been solidified. In a post on FFXIV's Lodestone website, the studio announced that server merges will be taking place next month on Tuesday, March 27th. The stated reason for the server merge is "to improve the player experience during the period up to the launch of FFXIV version 2.0." The studio goes on to add that "new worlds may be added in the future, for example after the relaunch or when player numbers increase." Beginning on March 1st, players will be able to use the site's world transfer application page in order to declare their destination servers. It's worth noting that the early bird gets the worm, and by worm we mean server of choice, due to the fact that once a world reaches its population cap, it will (obviously) no longer be available as a destination. To get the full details on the upcoming server transfers, just click on through the link below to the official Lodestone announcement.

  • Buffalo Wild Wings testing iPads for ordering

    by 
    Mike Schramm
    Mike Schramm
    02.08.2012

    While we were in San Francisco for Macworld | iWorld, I noticed that the wait staff at Mel's Drive-in were using iPads to take orders. I hadn't seen that before, but apparently the folks at Mel's have used iPads for a while. Now an even bigger restaurant chain, Buffalo Wild Wings, is planning to deploy iPads to its nationwide locations, should an initial pilot programs fare well. Instead of issuing iPads to servers like Mel's has done, Buffalo Wild Wings will embed iPads in tables around the bar. Customers can use them to browse select apps like Facebook and Safari, or place an order. Those behind the initiative hope customers will eventually interact with ads, play in-store games, and find a new source of in-restaurant entertainment in the iPads. The company is reportedly going with Hubworks for installation, a company that makes rugged iPad cases meant for public use. The restaurant first implemented the system in Toronto, and is now testing the setup in Minneapolis. Perhaps you'll see one at your location soon. [via AppleInsider]

  • How players are using cross-realm raiding to foster communities

    by 
    Mathew McCurley
    Mathew McCurley
    02.06.2012

    With the introduction of cross-realm raiding in patch 4.3.2 and the Raid Finder, players have gone above and beyond in creating new and exciting server-less communities that bring in raiders from all over the world via Real ID grouping. While the Dragon Soul raid is not available currently for players using cross-realm raiding, all other raids and difficulties are, and there is no better time to go back to old content and finish off stuff during the wait until the next expansion. Sites like LFRaid.com and Twitterland Raiding are two communities that have sprung up quickly in this new cross-realm raiding world. Twitterland Raiding is a website created for the Twitter WoW community to form up groups for raiding across server lines. With a centralized place to express interest in raiding as well as no server structure or logistics to worry about besides Real ID names (which gets immensely easier with the introduction of BattleTags), raiding can happen in greater volume and more quickly.

  • Newest Final Fantasy XIV producer's letter talks patch 1.21 release

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.30.2012

    It's been a little quiet on the Final Fantasy XIV front since the new year, but the team behind the game has been hard at work preparing the launch of patch 1.21. And it's going to be quite a massive patch, as outlined in Naoki Yoshida's most recent producer's letter for the fans. Not only does it contain the addition of the long-awaited Job system, but it also includes UI improvements, housing, two new instanced raids, a food and medicine overhaul, and a variety of smaller changes. While the team had originally aimed for a launch in the second week of February, Yoshida notes that the patch will likely be delayed two weeks due to the sheer amount of content going in. He also discusses what he calls temporary server merges prior to the launch of 2.0 in November; as he puts it, the main concern is allowing players, especially from European regions, to have an ample playerbase to adventure with. It's a bit of unpleasant news for Final Fantasy XIV players, but it's packed in amidst many things to look forward to.

  • The Daily Grind: Should MMO companies reveal server loads?

    by 
    Bree Royce
    Bree Royce
    01.28.2012

    As long as I've been playing MMOs, game companies have been obfuscating server loads. Oh, sure, you can make a pretty good guess as to how many players are playing on your server. You can look at one of the MMO charting sites, use a tool to parse how many people are in various zones at set times, or wave a calculator at the fine print in quarterly earnings reports, but those methods are admittedly imperfect. We're usually left with vague categories like low-, medium-, and high-population, terms that aren't comparable from game to game. High-pop for EVE Online doesn't mean the same as high-pop for Warhammer Online, after all. I can understand why studios want to hide the numbers. Players are bitterly cruel when it comes to data like these, and a small reduction in population one night could lead to a snowball effect of self-fulfilling doom-and-gloom prophecies. Still, players like to know how many other people they can expect to encounter on their server since that helps them plan which server (and which MMO) might be right for them. What do you think -- should MMO companies reveal the precise numbers behind their server loads? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Last chance to bid on retired server blades for charity

    by 
    Michael Sacco
    Michael Sacco
    01.18.2012

    Blizzard's charity auctions of retired server blades seemed to go pretty well, with each blade going for several hundred dollars on eBay (and all of that money going to St. Jude's Children's Research Hospital). Most of them ended before the holidays, which is unfortunate for those of us who missed grabbing the physical representation of a server community near and dear to our heart. But if you play on a European server, you might just be in luck -- Blizzard is offering a series of last-chance auctions for EU server blades starting today! Each server blade comes mounted in a nice case with an engraved plate ensuring authenticity and signed by members of the WoW dev team. The full list of servers and end dates is available on the official Blizzard site. Good luck and happy bidding, EU folks!

  • RIFT flags more trial servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2012

    In a rather surprising move for a number of RIFT players, it turns out that several of the game's servers have been converted over to trial servers. Naturally, it makes players instinctively fearful that it's the first step toward server shutdowns and closures. But that's not quite what's going on. As explained by community manager Elrar quite some time ago, trial servers are lower-population servers that are essentially being put to one side for large-scale trial programs. Character creation for subscribers is disabled on those servers, and there's a message encouraging you to move to another server with a free transfer, but it's not a shutdown, just a ramp-up to a larger trial period for non-subscribers. According to Rift Junkies, a total of 11 servers are seeing the trial tag applied, and players are encouraged to move off these servers by January 18th. If you've got a character on Belmont, Galena, Atrophinius, Crucia, Alsbeth, Estrael, Shadefallen, Sunrest, Freeholme, Dayblind, or Faemyst, now would be a good time to start planning for greener, non-trial pastures. [Thanks to Celestial Lord for the tip!]

  • And then there were two: Warhammer Online merges servers once more

    by 
    Matt Daniel
    Matt Daniel
    01.10.2012

    Warhammer Online's server culls continue today as the Gorfang (North America) and Karak Azgal (Europe) servers are being retired. As we mentioned last month, Gorfang players will now be taking refuge on the Badlands server, while Karak Azgal's denizens will find a new home on Karak Norn. For those of you keeping score at home, this brings Warhammer Online's total operational servers to a whopping two. Players with characters on either server can transfer them to the remaining servers via the Mythic Account Center, though at the rate things are going, there may not be any servers left soon enough.