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  • Street Fighter IV: 10 El Fuerte screens

    by 
    Xav de Matos
    Xav de Matos
    04.09.2008

    A few days ago Capcom shot out these fresh screens of El Fuerte, one of the newest characters in the upcoming Street Fighter 4. Included in the screens, that guest star an unfortunate Zangief getting taken to town, are the Guile and Blanka environments which mighty pretty, in a heavy UDON ink kinda way. Some of the shots look interesting and while we're optimistic for the fighter, we wonder how hardcore fans are taking the over-the-top antics of the characters (ie. Zangief's expression in the above image.) Hardcore? Let us know what you think about these shots and your overall impression of the upcoming fourth installment.%Gallery-20066%

  • Classic SFII combos work the same in SFIV

    by 
    Kyle Orland
    Kyle Orland
    03.21.2008

    If you read our hands-on impressions of Street Fighter IV from GDC, you know the game bears more than a passing resemblance to Capcom's classic Street Fighter II (with admittedly updated graphics). Well, the folks at GamesRadar wanted to see just how far that similarity went, and found that many classic combos from the original game work exactly the same way in the new one.The video evidence (also available below the jump) highlights the cosmetic differences in the two games while at the same time showing how seemingly identical the basic gameplay is. We can't say this is necessarily a bad thing -- Street Fighter II is a classic for a reason -- but that classic is already available as a Virtual Console download, an upcoming HD remix, and even a PS2 Anniversary collection. Why are we supposed to trudge out to the arcade for a dressed up version of a 15-year-old experience that we can get at home?

  • New Street Fighter IV Cinematic Trailer

    by 
    Terrence Stasse
    Terrence Stasse
    03.08.2008

    Employing an art style similar to that seen in the original trailer for the game, the newest bit of Street Fighter IV media to be released is another cinematic trailer, this time showing off Chun-Li and the new character C.Viper. The inky stylized quality to the video makes for a fun little teaser trailer, and sharp-eyed players will be able to spot a signature move or two hidden in all the fluff. Despite the fact that this video in no way represents the final gameplay, it does give a bit of a feel for the flavor that Capcom is shooting for with the series return. And for a game shrouded in mystery, Capcom's media release schedule seems to be rather consistent, possibly hinting that the game is farther long than anyone knows. If we find some more videos such as this one, it could be a sign that we could see that fighting game revival sooner than we thought.

  • New Street Fighter IV Characters & Gameplay

    by 
    Terrence Stasse
    Terrence Stasse
    03.01.2008

    For a game that has no announced platforms or release date, Capcom certainly is being liberal with the Street Fighter IV exposure. The game was available to play in the Taito center in Akihabara and we were lucky enough that at least one person who was there was sporting a camera. These here videos are not direct-feed, so they're a bit shaky and low-quality, but they're still good enough that the action can still be clearly seen. Which is good, because these vids showcase the first looks at two confirmed characters, Sagat and M. Bison. With the return of these well-known characters, the total fighter list for the is now at 12. With the game having only 16 fighters, how will we see the last fighter spaces filled? Will Akuma be coming back? Will we see more than just two original characters? We'll have to wait and see, as this year seems to be the one that heralds the rebirth of the fighter genre.M. Bison video after the break.

  • Street Fighter IV test machines in Japan, features Sagat and Balrog

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.29.2008

    Currently in the wilds of Japan there are Street Fighter IV arcade machines available for public consumption. The Capcom Blog posted video of the game's newest build featuring Sagat and Balrog as bosses, but neither shows up on the character select screen. There are also three new battle locations. North America: Drive-In at Night South Asia: Beautiful Bay South America: Inland Jungle Capcom emphasizes that even if you hop on a plane right now to hunt down one of these machines in Japan that these are not the final build of the game. They are merely another iteration of SFIV found at various conventions so far. But, if you happen to be over in Japan right now ... happy hunting!

  • Street Fighter IV Wii port possible

    by 
    David Hinkle
    David Hinkle
    02.28.2008

    In speaking with Eurogamer, Capcom producer Yoshinori Ono commented that having a port of Street Fighter IV on the Wii is entirely possible. He wants everyone to know that graphics don't make the game, gameplay does. And, we're hoping that should this game come to the Wii, it doesn't incorporate waggle shortcuts for maneuvers.Ono explains "Street Fighter IV, as it stands now, would be well-suited for the higher-level platforms. But the game doesn't have to have these visuals in order to be fun, We could go, potentially, to the Wii. We could make it on Game Boy, for all we know right now." He goes on further to explain that as "long as the rules are the same, that can be independent of the visuals. So we're not going to be limited by any hardware specs; we're going to aim as wide as possible."Take it as you will, but it's hardly a confirmation the game is coming to the Wii. However, that bit about aiming as widely as possible could very much mean a Wii port is in the works. It is the console with the largest install base right now, after all.

  • GDC08: hands-on with Street Fighter IV

    by 
    Richard Mitchell
    Richard Mitchell
    02.22.2008

    After playing Street Fighter IV on its (fantastically expensive) arcade cabinet at GDC for well over an hour, I can't help but feel like Capcom will soon pull off one of the best cons in gaming history. You see, if you've played Street Fighter II then you've essentially played Street Fighter IV. There are a few differences, of course -- we'll get to those in a minute -- but for the most part it's the same game it was nearly two decades ago. There's a common axiom that states, "if it ain't broke, don't fix it," or in Capcom's case, "if it ain't broke, keep repackaging it and selling it to the same people over and over again." That's basically what Street Fighter IV does once again. My would-be journalistic sensibilities tell me I should be angry about that. Honestly though, I was having too much fun to care. Hence, a con.

  • GDC08: Joystiq interviews SFIV's Yoshi Ono

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.22.2008

    Shortly before we furiously mashed buttons in an attempt to play Street Fighter IV, Capcom programmer producer Yoshi Ono agreed to have a brief (punchy?) chat with us regarding the franchise's triumphant return to arcades. Be sure to thank the disembodied voice of David Crislip for translating -- without him, the conversation would have been considerably more awkward. We'll have a full report on the gameplay soon.[Thanks to Veronica Belmont of Mahalo Daily for acting as our inquisitive vector!]

  • New SFIV Video: Gameplay of New Characters

    by 
    Terrence Stasse
    Terrence Stasse
    02.19.2008

    Last week we got a glimpse of the new Street Fighter IV character and wondered how he'd fight, this week we get to see him do so. This new promotional video of the game shows of all of the revealed characters and plenty of gameplay. The jury is still out for us on a few minor details (moving of camera, certain specifics of character design, etc) but all in all it looks really good. The gameplay clips show some returning moves and show us some never before seen combo footage, though you do need to be quick to spot it as it's only there for a few seconds before the special move. With the game releasing in late summer to Japanese arcades, we could see this at about this time next year, or even earlier if we're lucky.

  • Street Fighter IV: New screens & character

    by 
    Terrence Stasse
    Terrence Stasse
    02.14.2008

    With multiple good fighters coming out in 2008, will Street Fighter IV's name be enough to have it succeed? (Assuming it's released in 08, as it has no official date.) It depends. The game does have a rabid fanbase, and now that all their favorites are confirmed, we're starting to wonder who the new characters are. To placate us, Capcom released screens featuring a new character, Abel. Abel appears to be kick-boxing inspired, though just that of course that tells us nothing about how he will play (which is the important part). The semi-controversial, over-the-top facial animations are here in full form as well, and the graphics, though again not loved by all, are nevertheless very well done and have a very close feel to that of the old 2D hand-animated games. With all these reveals regarding the game, here's to hoping that it hits shelves before the year is out.Abel's character bio and concept shot after the break.

  • Famitsu drops avalanche of SFIV screens

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2008

    With the revelation that the playable cast of Street Fighter II would be returning for Street Fighter IV came one burning question: where are the damned pictures? Of course, the story originated from Japanese gaming mag Famitsu, so the answer is pretty simple. Famitsu has now been so gracious as to put the screens on their website for all to see. All told we have in-game shots of Chun-Li, Blanka, Zangief, Guile, E. Honda, Dhalsim, and newcomer Crimson Viper (how come everyone else gets normal names?). The article also contains shots of some of Ryu's super move as well as the new Saving Attack system. In the Saving Attack sequence of images, Ryu blocks Ken's fireball and then quickly counter attacks, knocking Ken to the ground. Good stuff, and reason for Street Fighter fans to take notice.[Thanks, gaetge]

  • Original Street Fighter II cast returns for SFIV

    by 
    Ross Miller
    Ross Miller
    02.06.2008

    Before the latest issue of Famitsu (via IGN), we knew Ryu and Ken were back for the "fourth" (and we use that term lightly) Street Fighter title. Now we have a confirmation that Chun-Li, Blanka, E. Honda, Zangief, Dhalsim and Guile are all returning. Street Fighter IV is now officially a 17-year reunion for the SFII lineup. Be careful, we suspect Zangief might try to spike the punch.The magazine also provided an illustration for how the new Saving Attack system will work: Ryu blocks Ken's fireball and immediately counters, causing Ken to fall down. Street Fighter IV is expected to be playable at the Japanese Amusement Expo on February 15.

  • Street Fighter IV to be playable at Japanese Amusement Expo Feb. 15

    by 
    Griffin McElroy
    Griffin McElroy
    01.19.2008

    Valentine's Day is swiftly approaching, like a bullet train made out of chalky hearts and overpriced chocolate. How are you planning on spending yours? Gents, perhaps you're taking your special lady out for a candlelit dinner and a romantic comedy, perhaps starring Matthew McConaughey, or Jennifer Lopez, or both. Ladies, maybe you have a special evening at home planned for your man, involving a sizable steak and a selection of the most sensual massage oils.Well, screw that noise. You should be traveling to Japan on St. Hallmark's Day, where the cool kids will be attending the AOU 2008 Amusement Expo in an attempt to get a look at (and possibly play a few rounds of) Street Fighter IV before the rest of the world. Doors will open for industry people on the 15th of February, and for the rest of the Hadouken-hungry crowd on the 16th. Sure, you might be spending your Valentine's Day alone in a Japanese hotel, but you'll have the satisfaction of knowing you were the first kid on your block to play one of the biggest titles of 2008.After all, who needs love when you have Zangief?

  • Street Fighter IV: the reason for 3D

    by 
    Richard Mitchell
    Richard Mitchell
    01.03.2008

    1UP continues its coverage of Street Fighter IV with a new video interview detailing the reasoning behind the development choices made for the game, most notably the decision to use three-dimensional characters and backgrounds while retaining two-dimensional gameplay. Producer Yoshinori Ono asserts that the core of SFIV's design philosophy is to retain the feel of a classic Street Fighter title while bringing the characters into the third dimension. When asked why Capcom chose to go with 3D characters rather than pursuing a high resolution 2D style akin to the Guilty Gear series, Ono says that Capcom is known for pushing technology, stating that the company really did the most it could with 2D animation in Street Fighter III and that 3D allows for new possibilities. Using 3D for character models allows Capcom to implement transparent skin layers, for example, giving the characters detailed veins and musculature. Player damage will also be visible in character models. The characters can also interact with the backgrounds, though so far it sounds like these interactions are purely aesthetic -- hanging cloth being blown by a passing fireball, for example.It all sounds fine and dandy, but the proof will ultimately lie in how well the game plays. Find the entire interview -- all thirteen minutes of it -- embedded after the break.

  • Video: First Street Fighter IV gameplay

    by 
    Dustin Burg
    Dustin Burg
    12.29.2007

    Tada! Hail fanboys to the very first gameplay footage of Street Fighter IV in all its Street Fighter glory. It's ready for your viewing.1UP got the exclusive scoop in a 20 minute video interview with SFIV's developers where they learn, laugh and play everything SFIV. Oh, and did we mention the video above is the first footage of the game? Well, it is and we're not sure if we enjoy the overly animated faces or the new art look, but one thing we're sure of is is that it'll be a change on the traditional SFIV formula. Watch the gameplay footage (and the video interview if you have time) then tell us what your SFIV impressions are. Ryu-kick!

  • Shoryuken find a reason to watch Street Fighter IV footage

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.28.2007

    As is the case with the upcoming, expansively titled Street Fighter II remake, emotions tend to run high before Capcom's latest franchise additions are seen in motion. If the knowledge drip-feed springing from the Street Fighter I.V. has you in a daze and unable to focus on other things in life, you'd best glance past the break to see footage of the game in action, courtesy of the 1UP Show. You might also find interest in the included developer interview and extraordinary tale of sibling nerd violence.

  • First Street Fighter IV details revealed

    by 
    Richard Mitchell
    Richard Mitchell
    12.06.2007

    First, let's clear something up: yes, that's a screenshot from Street Fighter IV. Yes, it is rendered in 3D. The game, however, will play out in 2D fashion just like the classics. There, with that out of the way, let's discuss Street Fighter IV. 1UP has the scoop, and what is known right now is that the game will feature new moves, new locations, and new gameplay features. Street Fighter IV retains the same six button configuration, so vets should feel right at home there. So far, the only characters revealed are the return of Ken, Ryu, Chun Li, and Dhalsim. Finally, no specific platforms have been announced for the game so far, but given the success Capcom has had with the 360 so far, it's probably a safe bet we'll see it on Microsoft's box. More details will be revealed in the January issue of EGM which should be hitting subscribers very soon. You can bet we'll give you the skinny when we find out more.[Via Joystiq]

  • Street Fighter IV is official, involves fighting

    by 
    Richard Mitchell
    Richard Mitchell
    10.17.2007

    You know, we sort of figured there might be another Street Fighter someday, and lo and behold, Capcom has announced Street Fighter 4. The news was broken by Games Radar, though the story has since been pulled for reasons unknown. The game was apparently announced during a Capcom Gamer's Day event in London. The game is more than a year away, so don't start camping out at GameStop just yet. And that, ladies and gentlemen, is all we know. It could be 2D. It could be 3D. It could be some kind of card game for all we know. Feel free to speculate in the comments.[Via Joystiq]