short stories

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  • Li Li's Travel Journal updated with parts three and four

    by 
    Anne Stickney
    Anne Stickney
    09.14.2012

    Li Li's Travel Journal has seen a couple more updates over the past week. The story follows the adventures of Li Li as she travels her way across the Wandering Isle. As the niece of Chen Stormstout, it appears that Li Li has the same curious nature and adventurous spirit of her uncle. In part three of the tale, Li Li heads to Dai-Lo Farmstead, exploring the quiet farming community and helping fight the pests that plague the farmlands in her own mischievous fashion. In part four, Li Li continues on to the Forbidden Forest and the Wood of Staves. Unfortunately, she runs into trouble along with way. With part three and part four, the story is somewhat established in the timeline. Li Li's Travel Journal begins before the events in Pearl of Pandaria -- before Li Li sets off to find her Uncle Chen on Azeroth proper. Some of the events and characters in the Travel Journal actually end up appearing in the graphic novel as well. So there's a distinct progression with this story -- it begins with the Travel Journal, continues in Pearl of Pandaria. We'll presumably see the story continue further with the short story Quest for Pandaria, which will be available on the Blizzard website sometime later this month. We're only at part four of eleven, which means there's still quite a bit of story left to tell. Be sure to head over to the official site and check out both part three and part four in their entirety, and keep checking back for more of Li Li's adventures. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Li Li's Travel Journal explores the wonders of the Wandering Isle

    by 
    Anne Stickney
    Anne Stickney
    08.31.2012

    Blizzard has released a new piece of short fiction on the official website. Li Li's Travel Journal follows the tale of Li Li Stormstout, niece to Chen and resident of the Wandering Isle. Although she desperately wants to travel the world like her Uncle Chen, her family insists that she is still too young to make the journey. The journal follows her path on the Wandering Isle, and possibly beyond -- the entry revealed earlier is one out of 11 chapters we'll see over time. Li Li is also the subject of the graphic novel Pearl of Pandaria, due out Sept. 25, according to Amazon. While Li Li's Travel Journal seems to depict her life on the Wandering Isle, Pearl of Pandaria follows her travels after leaving Shen-zin Su in search of Uncle Chen. While it's currently unclear whether or not Travel Journal is a lead in to what we'll see when Pearl of Pandaria is released, it's still set to be a delightful stand-alone tale. Li Li is one of my favorite characters from the upcoming Mists expansion. She's a kid, but she's a plucky, sarcasm-addled kid, the kind that's probably too smart for her own good and fearless on top of it. Take a look at Li Li's Travel Journal for the first part of what is sure to be an extraordinary journey -- and don't forget to look for Li Li when Mists of Pandaria launches on Sept. 25. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Know Your Lore: Top 10 lore developments of 2011, part 1

    by 
    Anne Stickney
    Anne Stickney
    01.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion. Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.

  • Blizzard short stories continue with "Charge of the Aspects"

    by 
    Anne Stickney
    Anne Stickney
    12.02.2011

    Blizzard's run of short stories continues not with another highlighted leader but with an event: the release of patch 4.3. Charge of the Aspects picks up on the slopes of Hyjal, where the Cenarion Circle and Earthen Ring seek to heal the earth after Ragnaros' defeat. Though Ragnaros has fallen, something must be done to put an end to Deathwing's reign of terror and to prevent the horrors of the Hour of Twilight that threatens us all. The story highlights the Aspect's decision to use the Dragon Soul against Deathwing and where Thrall fits into the plan. The story was written by Matt Burns, the author who gave us the excellent leader short story The Council of the Three Hammers: Fire and Iron earlier this year. Council was a well-written and gripping tale, and Charge of the Aspects follows in its footsteps. In particular, the plight of Nozdormu as he struggles with his duty and the grim nature of his fate is fascinating. The story also gives us a brief glimpse into the mind of a maddened Deathwing and just what he thinks of the Titans' charge. Check out the story on the official site. If you have any questions about the new heroics or how they came to pass, this sets them up quite nicely. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is Sony Online Entertainment making a concerted effort to slather its upcoming PlanetSide 2 with a healthy layer of story? To answer this, we sat down with famed comic writer Marv Wolfman, who has once again teamed up with the MMO studio to provide the backstory for PlanetSide 2 in the form of several short stories (the first of which can be read on the official site right now). Wolfman, who has been working on this project for several months already, sees story as essential to the game experience. "Sooner or later, you want to know why you're here and doing what you're doing," he explained. The first PlanetSide had a paper-thin backstory that tended to escape the attention of most of the players, which is why SOE is trying to give this "reimaging" a solid grounding in lore. Sure, not every player cares about it, but for the ones that do, being able to read about the history of the world and the reason behind the conflict is important. PlanetSide 2 isn't just a mindless shooter to the company but a war with depth, meaning, struggles, and purpose. This is where Wolfman comes in to work his wordsmithing magic. Hit the jump as we investigate the scope of these stories and how you wish you had a history class that covered war in such a cool way.

  • WoW Insider's chronological guide to Warcraft novels, manga, comics, and short stories

    by 
    Anne Stickney
    Anne Stickney
    08.04.2011

    Lore can be tricky; timelines are even trickier. One of the most frequently asked questions we get here at WoW Insider pertains to Warcraft in print. With dozens of novels, manga, comics, and other print material out there, how exactly do you know what order to read it in? Where exactly do you start, if you want to begin at the beginning? If you're looking to read everything in order, we've got you covered. This guide presents all novels, manga, comics, and short stories that are considered canon in Warcraft lore, in chronological order. For reference purposes, I've included the game releases and expansions in the list, so you know which novels cover which games.

  • Breakfast Topic: What happens next?

    by 
    Mathew McCurley
    Mathew McCurley
    05.05.2011

    The leader short stories Fire and Iron and The Judgment were great pieces of Cataclysm lore and recent history that shed some light on the motivations of Outland hero Kurdran Wildhammer and embattled troll leader Vol'jin of the Darkspear tribe. Each of the Cataclysm leaders is getting the short story treatment as time goes on. We don't know many of the stories left to tell in Cataclysm. The future of the blood elves lies in the unpublished prose of Lor'themar Theron's short story. Sylvanas' potential madness and craziness can have explanations hidden in those words. While the Firelands will continue the story of the rejuvenation of Hyjal, we still have much to learn about Malfurion and Tyrande and the night elves in general. So what comes next? Will these stories shed light on these leaders and their peoples' futures? Can we expect timely lore reveals through these stories that will do part of the story advancement? Personally, I'm really excited for the next story.

  • Breakfast Topic: What's your story?

    by 
    Gregg Reece
    Gregg Reece
    06.25.2010

    Blizzard has recently announced its short story contest, which has had several of us here at WoW.com pondering what we should enter. The choices themselves are fairly open with StarCraft, Warcraft and Diablo universes to choose from. StarCraft has military, covert ops, high technology, space silithids and galactic conquest. Diablo offers a darker fantasy realm than what we play in WoW, with stories of the occult, demons and undead, and heroes rising from hardship to overcome greater evils. The Warcraft universe itself has a myriad possibilities to borrow, from dinosaurs to steampunk, with the hard honor of the orcs to the nonsensical gadgets of the gnomes. The upcoming Cataclysm also brings forth a lot of story possibilities, as does any time of great change. Races are opening their doors to previously shunned concepts such as night elf mages, while others are rediscovering a lost heritage in the Darkspear tribe's druids. The Lich King's grasp on the world has been beaten back and veterans of the war in Northrend will be returning home to try and resume their previous lives as merchants and farmers. Races like the gnomes and dwarves have had their eyes opened to their origins in titan creation, which could rock the very foundation of their ideals and beliefs. So, I bring the question to you. What's the story you would write? Will you delve into StarCraft and Diablo or stick with WoW?

  • 2222 short stories in your pocket with the Colossal Short Story Collection

    by 
    David Winograd
    David Winograd
    12.06.2009

    Update: This app was just released this morning in the app store and can be found here: [iTunes Link] I've done quite a bit of testing of eBooks, and quite honestly I've had a problem with the concept of reading a whole book on an iPod touch or iPhone. At a normal font size, an eBook can display about 75 words on a single screen. This requires even a rather short book to be hundreds and hundreds of screenfuls. My well worn copy of The Adventures of Tom Sawyer comes in at 218 pages which in the app Classics2Go [iTunes Link] translates to 813 screens of iPhone/iPod touch text. I know that this isn't a problem for a great number of people, but I haven't finished a book yet. There is too much flipping, and no matter how pretty the presentation, it just doesn't feel right to me. Your personal preferences may vary, of course. The Colossal Short Story Collection app, currently under Apple review, solved my problem almost entirely. Contained in the app are over 2222 short stories, all in the public domain, that can be read in 15-20 minutes each. The vastness of the collection assures that you'll always find something that you want to read by authors ranging from Hans Christian Anderson to W.B. Yeats. An average story is around 30 screens. If light entertaining/distracting games can be referred to as casual gaming, this would be an app for casual reading. I found that reading short stories on an iPhone/iPod touch is very enjoyable and not once did I get frustrated by the page size and number of pages/screens. Nothing got in the way of the story. Reading short stories seems like the perfect use of an eBook. Everything is in byte-sized pieces and I never had to make the considerable commitment that comes with starting an 800 page novel.