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  • The Daily Grind: Are kids poor MMO consumers?

    by 
    Bree Royce
    Bree Royce
    08.26.2014

    Earlier this year after announcing sunsets for the apparently popular Free Realms and three other titles, SOE's John Smedley declared that his studio was done with MMOs aimed at children. "No more kid's games," he said on Reddit. "Kids don't spend well and it's very difficult to run a kids game. Turns out kids do mean stuff to each other a lot." The last comment is no doubt true and manifests primarily in unfettered chat, as former Massively writer Karen Bryan explored a few years ago. But is it likewise true that "kids don't spend well"? Kid-friendly games like Wizard101 and Super Hero Squad Online seem to be doing just fine. Funcom sure thought the market was ripe for another go at a LEGO MMO. And I suspect that tweens are heavily responsible for some of the crazy IAP spending going on in the mobile space. If I were a kid now instead of in the '90s, I would have blown my allowance on Guild Wars 2 microtrans instead of comic books and trading cards. What do you think? Are kids truly as terrible an MMO audience as SOE believes? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE Live 2014: More on Landmark's islands and combat

    by 
    MJ Guthrie
    MJ Guthrie
    08.25.2014

    I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

  • Hackers' bomb threat allegedly reroutes SOE's president's plane

    by 
    Bree Royce
    Bree Royce
    08.24.2014

    Hackers who implicated themselves in this weekend's PlayStation Network outage have apparently stepped up their attacks on Sony with a casual bomb threat made over Twitter that may have diverted a plane carrying SOE president John Smedley. In addition to tweeting several mocking threats about the flight as well as an image purporting to be Smed's e-ticket, the hacker account sent this message to American Airlines: .@AmericanAir We have been receiving reports that @j_smedley's plane #362 from DFW to SAN has explosives on-board, please look into this. Smed tweeted earlier today that his plane had been rerouted to Phoenix over "security reasons." Local news stations report that the FBI is investigating the threats. [Developing]

  • Head of Sony Online Entertainment's flight rerouted over concerns for explosives [Update]

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    08.24.2014

    The commercial flight of John Smedley, head of Sony Online Entertainment, has allegedly been rerouted due to Twitter users warning America Airlines that explosives are on board. These same users are also claiming responsibility for this morning's apparent DDoS attack on the PlayStation Network, explaining that part of the group's messaging is that Sony "should be paying for DDoS protection" with the revenue earned from PlayStation Plus. Smedley tweeted earlier today that he would be flying to San Diego, later adding that his flight had been rerouted to Phoenix, seemingly due to concerns about "security and our cargo." Smedley's tweets match the flight pattern of AA Flight 362, shown in the above image from Flight Aware as well as AA's online records. Update: The FBI has released a statement to Game Informer. It's not much of a statement, but it shows the authorities are at least aware of the situation. "Today AA Flight 362 traveling from Dallas to San Diego was diverted to Phoenix Sky Harbor Airport. The flight landed without incident. Passengers were safely removed from the plane," the Bureau writes. "The investigation is still ongoing." [Image: Flight Aware]

  • SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

    by 
    MJ Guthrie
    MJ Guthrie
    08.24.2014

    Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

  • EverQuest II gifting members a double XP weekend

    by 
    Jef Reahard
    Jef Reahard
    08.22.2014

    If all that EverQuest II news from SOE Live has rekindled your interest in the game (or if you're already a faithful player), you'll probably be glad to know that there's a double XP period starting today and running through the wee hours of Monday morning. Members will receive boosts to adventuring, tradeskill, and alternate advancement experience throughout the weekend.

  • SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

    by 
    MJ Guthrie
    MJ Guthrie
    08.22.2014

    New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.) Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

  • SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

  • SOE Live 2014: More EverQuest Next tidbits

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con. There will be guild homes and towns in EQN; these will be really special and hard to get. The devs are committed to taking all the races through the foundation workshops. SOEmote has improved significantly (and looks much more natural). Players know that Qeynos will exist, but Freeport and it's current state are still a mystery. Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings. Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop." Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops. Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see. NPC groups will ally with and help each other as well as fight against each other. No decision yet if food and drink will be necessary. The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that." What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: New bonus loot and limited-edition Station Cash cards available

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    Do you miss SOE's double and triple Station Cash giveaways? Although those are reportedly not returning, that doesn't mean the company won't offer special deals again. SOE Director of E-Commerce Mark Tuttle announced special new Landmark-themed cards at SOE Live that are available as of August 18th. At Wal-Mart, on top of the the 2,000 SC that come with the cards, players will also get one of five special Landmark loot bundles. At GameStop there will be limited edition collectors cards; these shiny orange foil cards grant not only one of the random loot bundles but also 2,500 SC for the regular price. For players who don't have these retailers near them, Tuttle says the team is working on making these cards available online. [Edit: The official site notes that players who redeem a card during closed beta will be granted permanent access to closed beta.] What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: DCUO's Legends PvE and a la carte DLCs

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    A superhero game deserves a super announcement at SOE Live, and DC Universe Online delivered. Creative Director Jens Andersen and Assistant Creative Director SJ Mueller shared details about many upcoming updates, from the second installments of the various trilogy story arcs to new movements and powers to a whole new way to purchase the DLC themselves. Oh, and we can't forget one of the biggest announcements: Legends play is coming to PvE!

  • SOE Live 2014: More tidbits about EQII's Altar of Malice expansion

    by 
    MJ Guthrie
    MJ Guthrie
    08.19.2014

    One of the great things about SOE Live is that not only do you get announcements like the EverQuest II expansion but there are also many panels to delve even deeper into the upcoming content. On top of that, you have Q&A sessions where dedicated players draw out more useful information! Here are a few more tidbits that came from the rest of the con.

  • SOE Live 2014 in pictures: H1Z1's Zombie Prom, a costume contest, and attendees galore

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    Every year there seems to be something different at SOE Live. IN 2013, there was the big reveal of the new EverQuest Next and the surprise announcement of Landmark, complete with sand art and champagne. This year, one popular festivity focused on another new title in development: H1Z1. Attendees got all dolled up and put on their best undead faces for a night of dancing at the Zombie Prom (those who preferred the living enjoyed a pool party). It was quite the evening, complete with a wedding proposal! But even as some things change, some stay the same. Friends and guildies meet up (or just plain meet!), games are played, tournaments are won, costumes are shown off, swag is collected, and folks have a good time geeking out with devs. There were also plenty of heart-warming moments, from stories of players helping players to actual weddings. If you weren't able to attend the festivities, or you just want a little pick-me-up as you come down from your convention high, here's a quick look at the weekend in pictures.

  • SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Valkyrie aircraft, battle islands, a fight finder, and more. They also showed off the progress of the Playstation 4 version, which will launch in early access before the end of the year.

  • One Shots: Falling through the world

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2014

    Did you get a chance to say goodbye to Vanguard and perhaps take a screenshot or two in its memory before it shut down? Reader Agemyth did, submitting the following odd image and fascinating tale. "The Vanguard shot that looks like I'm in a cave is actually because I flew my griffon straight into the peak of a mountain. Thanks to Vanguard's being the lovely lump of lovable bugs it is, I fell off my mount and right through the mountain," Agemyth writes. "Silly Vanguard, I thought, but instead of falling to the bottom of the virtual world as typically happens, I fell on top of a dungeon of some kind! I never got to explore Vanguard as much as I had hoped, but what started as an annoying bug ended up being a shortcut to an ancient forgotten underground structure soon to be forgotten for good by the end of Telon itself. "In Vanguard's final hours, it showed me the beauty of its true open-world design. You never know what mysteries lie below the dirt when your world is designed to be lived in rather than 'progressed' through."

  • The Daily Grind: Will you be playing Landmark once combat goes live?

    by 
    Jef Reahard
    Jef Reahard
    08.17.2014

    So, Landmark's getting combat in a couple of weeks. Pretty interesting combat, at that. We'll keep today's Daily Grind short and sweet. Did the recent SOE Live reveal pique your interest? Assuming you're not already playing Landmark, will be doing so once combat makes it live? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE Live 2014: Dragon's Prophet to join All Access, add hatching system

    by 
    MJ Guthrie
    MJ Guthrie
    08.16.2014

    While much of the SOE Live attention has been on other titles, Dragon's Prophet was on hand with some announcements of its own. The two biggest pieces of news are the upcoming hatchling system and the addition of the game to SOE's All Access pass, and Producer Todd Carson shared the details with us as well as gave the heads up on a couple other upcoming changes. The new hatching system will allow players to find and raise their own dragons. Carson explained that how long it takes the egg to hatch depends on what activities players do to care for their eggs. Additionally, the stats of the dragons will be influneced by the egg's care. More specifics on that system will be coming soon. The other really big (and welcome news) is the addition of Dragon's Prophet to the All Access plan. Carson noted that it has taken time to work out the details because of the unique differences of the game since it is made by Runewaker. Within the next month or so players will be able to become a part of the system that gives special monthly bonuses in all SOE games, 500 station cash, and a 10% discount on all items in the store. Dragon's Prophet players will receive a nine in-game items every month worth $50, including a 30-day repair hammer, teleportation, revive tokens, and more. Carson also described the recent renovation of the starter experience and the change to the class masteries that give them more defined roles in combat that await new players who try the game out thanks to the All Access changes. He gave us a heads up that a new zone expansion is coming at the end of the year and special roaming merchants that will be added to the territory islands. Another new feature will be the ability to pay to have your house packed up and moved to a different island. Carson is also taking into consideration panel attendees' requests to add Vanguard dragons into the game. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: Details on EverQuest Next combat, classes, and races

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPherson we've discovered the next race to be announced, learned about the three newest classes, and watched a demonstration of those classes in combat. Get your first glmpser of EQN's Teir'DAal race and check out the Cleric, the Elementalist, and the Termpest.

  • SOE Live 2014: Combat comes to Landmark August 27th

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks before they can finally experience Landmark. Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.

  • SOE Live 2014: EverQuest will release The Darkened Sea expansion October 28th

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    As is custom, the next EverQuest expansion was announced at SOE Live 2014. And while Thursday's keynote shared the title, The Darkened Sea, it divulged little else. Players were going to have to wait until EQ's individual keynote address later today to get any actual details. However, for those who just can't wait that long, I sat down with Senior Producer Thom Terrazas and Creative Director Akil Hooper to get an early scoop on the game's upcoming 21st expansion and more. What do players have to look forward to? How about the return of the classic characters Firiona Vie and Lanys T'Val, a personalized looting feature, a higher level cap of 105, a new mount storage system, and eight new zones! Oh, we can't forget the dinosaurs! And did I mention that The Darkened Sea launches on October 28th for All Access members?