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  • NVIDIA Fermi GT300 GPU delayed until 2010?

    by 
    Ross Miller
    Ross Miller
    11.10.2009

    We're so sorry, true NVIDIA believers, but that airbrushed "I love Fermi" shirt is just gonna have to wait a little longer to see the light of day, at least according to a report from our favorite chip-centric foreign news syndicate, Digitimes. Taiwanese industry sources say the release of its Fermi GT300 GPU has been delayed until Fiscal 2011, which for the company means not until at least late January 2010. That "NVIDIA New Year" fete you've been gloating about on Facebook? We really hope you can get the deposit back on the rented space.

  • Valve releases Team Fortress 2 master maps for modding

    by 
    Griffin McElroy
    Griffin McElroy
    06.16.2009

    Whether you're a multitalented master of map modification or an acutely amateurish architect, perk up your ears -- Valve just uploaded 10 original Team Fortress 2 maps into the Source developer kit for your modding pleasure. Said maps include Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.If your modding experience is limited, you can use these pre-made maps as a canvas for subtle weapon placement and blockade changes, easing you into the finer points of environmental creation. For more advanced world-shapers, you can study the intricate design of these levels to learn how the mapmaking professionals at Valve do they business.

  • Source announces Warpia wireless USB-to-HDMI adapter

    by 
    Nilay Patel
    Nilay Patel
    05.04.2009

    We've been waiting for an inexpensive wireless USB-to-HDMI solution for what seems like forever now, and it sounds like we'll finally have some options soon: Source R&D has just announced that it's going to be shipping the Warpia Wireless USB Adapter set at the end of May for an estimated $129-$149. Just like the Atlona AT-HDAiR, the Warpia kit is just a rebranded OEM unit from Wisair, so most of the same caveats apply: max resolution is 1400 x 1050, range is about 30 feet, and HDMI and VGA are the only output options. Still, we can't really think of a better way to do some quick'n'dirty Hulu watching, so we'll be on the hunt for one of these soon -- keep an eye out.P.S.- Yes, we hope image quality is better than this totally bunk press pic on the Warpia site.

  • Durham University uses Valve's Source Engine for fire drill simulation

    by 
    Griffin McElroy
    Griffin McElroy
    02.08.2009

    Researchers at England's Durham University recently found a use for Valve's Source Engine that doesn't involve crowbars, headcrabs or unsettling, suited men -- using the engine's relatively simple tools, they've begun making fire drill simulations by recreating some of the university's departments, then coating them in virtual flame. The simulations are designed to not only teach users good fire safety practices, but to see how users react when confronted with snarling, searing death.On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.

  • Sooloos delivers RackMount media server models at no extra cost

    by 
    Darren Murph
    Darren Murph
    01.26.2009

    So far as we can tell, this is the first major product introduction from Sooloos since it was acquired by Meridian Audio Limited in December 2008. For those who've already plunked down for one of the company's music management devices, you'd be better off holding your ears and scrolling down with haste. For everyone else, you should know that Sooloos's Source, Twinstore and Ensemble units will now be available in a 2U rackmount enclosure for -- get this -- no additional cost. The mountable iterations will include internal fans for heat dispersion and a front-panel power switch, though functionally everything will remain the same. Pays to wait sometimes, huh? The full release (prices included) is after the break.

  • Valve hosting Source engine mods beginning next week

    by 
    Griffin McElroy
    Griffin McElroy
    09.28.2008

    In their most recent weekly news update, Valve announced that starting next week, Steam will begin hosting certain user-created mods of Source engine titles such as Half-Life 2 and Team Fortress 2. Owners of any Source title will be able to download these mods for free -- what's more, Valve has promised automatic updates and stat tracking for the mods they add to the download service.The first five mods to be highlighted by Steam are Age of Chivalry, a medieval HL2 mod (pictured above); Synergy, another mod for HL2 which adds a co-op mode to the campaign; D.I.P.R.I.P., a multiplayer vehicular combat game; Zombie Panic, a spiritual precursor to Left 4 Dead; and Insurgency, a "total conversion" mod that takes players out of City 17, and places them on a modern battlefield. Sadly, our Source-based Burgertime mod didn't make the cut. Hopefully Valve will get wise and pick it up with the next batch.[Via Big Download]

  • Source SDK updated: make moar Portal maps

    by 
    Christopher Grant
    Christopher Grant
    11.07.2007

    There are two kinds of people in the world: those who need to play more Portal maps, no matter the cost, and those sour wretches who'd be well advised to hide, woefully unaware of just how badly the first group needs a fresh Portal fix. Since we're quite certain bloodletting won't bring you more Portal maps, news of an updated Source SDK should prove to be more promising. You see, the engine that powers the wonderful worlds of Valve has "been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2."Yes, we know, that's all well and great for the PC crowd out there (they couldn't even wait, getting a headstart on the fun courtesy of a Bethesda level designer) but what about their console counterparts? Hey Valve, we got a news flash for you: Portal prints money. Drop some DLC on the Xbox Live Marketplace, charge like a bajillion Billy Bucks for each level, and build a real Aperture Science Handheld Portal Device. And then invite us over, okay?

  • Dark Messiah blesses Xbox 360, forsakes PS3 and Wii

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2007

    At the ongoing Ubidays event in Paris, Ubisoft has announced a console port of the first-person fantasy title, Dark Messiah of Might and Magic. The singular use of "console" should be emphasized, as the Xbox 360 will be the sole recipient of Arkane Studios' Source-powered adventure. Eurogamer reports that Dark Messiah of Might and Magic: Elements will be the same as last year's PC version, with the exception of a clumsy subtitle and new content. Presumably, said content includes technical stability and a framerate that can be taken seriously. A release date has not yet been announced.

  • Shadow of the Counter-Strike

    by 
    Ross Miller
    Ross Miller
    01.30.2007

    We don't typically cover custom-made Counter-Strike maps, but this one is unique in its high level of detail and its tribute to one of our favorite games of the PlayStation 2's golden years. Meet de_wanda and its giant reference to Shadow of the Colossus. Weighing in at 160 MB, this map is one you're going to have to require everyone to download in advance if you plan on playing online. The creator, Soenke C. "Warby" Seidel, has an impressive collection of artwork and maps, including some 3D Shadow of the Colossus-inspired scenes, if you would like to peruse the artist's portfolio. Color us impressed. Very impressed. [Via bit-tech]

  • Steam to be streamlined, offer Guest Passes with new update

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.05.2007

    Steam's winter update -- due next week -- will roll out a few significant changes for Valve's digital distribution service. At the top of the list are 'Guest Passes,' essentially free trials that Steam game owners can extend to their friends (or strangers). Unfortunately, Guest Passes will be limited to select games, the first being Day of Defeat: Source.The update will also see improvements to the user interface, including a 'Favorites' tab for easy access to your choice games. In addition, support for background client updates will be added. Oh, and now the GUI will be viewable in five different colors! Now that's an update worth mentioning.[Via press release]

  • Goldeneye: Source beta released

    by 
    Ross Miller
    Ross Miller
    12.28.2006

    The 22-man team working to modernize Goldeneye 64 with the Source Engine have given everyone the perfect Christmas gift: a public beta showing off the fruits of their labor. (It's just a step above last year's present, the alpha version.)The mod, which requires a Source-based game to work, has already garnered much attention over the years for the level of detail in its stage design and weaponry. All information, including known bugs, can be found on the developer Wiki. Here are some suggestions, via the mod's main website, on how to stabilize the game: Check for and download latest video card drivers A server with 10 people seems to work better Have the Base SDK installed Download the mod again on another mirror and reinstall the mod. Turn HDR off Turn shadow detail on low A patch is being planned but no date has been determined.[Thanks to everyone who sent this in!]

  • Postal 3 announced for Xbox 360, PC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.19.2006

    Mindless everyman violence news now, with the coming of Postal 3 being officially announced by high-lariously satirical and edgy game developer, Running With Scissors. Utilizing the Valve-developed Source engine, the game and soon to be Uwe Boll anti-masterpiece will reportedly (and repeatedly) hit the Xbox 360 and PC sometime in 2008. The developer told Firing Squad that the sequel would be made and published in conjunction with Russian software company, Akella, and that it would feature an open world design similar to that of the previous Postal.Running With Scissors also noted that fan feedback (helpful summary: bleurgh) from Postal 2 would be noted as they work on the sequel. Those looking forward to having their next run-in with a polygonal Gary Coleman will be pleased to learn that a Postal collection with new extras is on the way, as is a CD filled with music "inspired by" the series. We imagine Shirley Manson features heavily on it.See also: Joystiq interviews Doug Lombardi about Xbox 360 Source

  • Joystiq gets the dope on 360 Source

    by 
    Richard Mitchell
    Richard Mitchell
    10.17.2006

    Sure, we all know that Valve announced the release of it's 360 Source engine to 360 developers. But that wasn't enough for Joystiq. No, they had to go and ask questions. They needed answers straight from the proverbial horse's mouth. As if they were journalists or something. The short but sweet interview covers the differences between the 360 middleware engine and the free PC version, the ease of cross-platform portability, and integrated networking possibilities (i.e. Live). Check it out if you're so inclined. Anybody have any pet source projects they'd like to bring to the 360?

  • Joystiq interviews Doug Lombardi about Xbox 360 Source

    by 
    Zack Stern
    Zack Stern
    10.17.2006

    Yesterday, Valve released the Source Engine middleware for the Xbox 360. But what does that mean for Xbox 360 games, PC games, and modders who use Valve's free version of Source? Valve intends for big developers to fluidly move between the two platforms. But the announcement also means one less hurdle for home developers to release an Xbox game, assuming they attract a publisher to clear the maze of licensing and distribution.Valve's Director of Marketing, Doug Lombardi answered a series of emailed questions to delve deeper into these issues. He explained the general difference between the free and middleware versions of Source, how this announcement could still apply to modders, and how PC and Xbox versions of Source games could technically be networked immediately.

  • 360 gets Source, developers cheer

    by 
    Richard Mitchell
    Richard Mitchell
    10.16.2006

    Valve announced today that it is now offering the 360 optimized version of its Source engine. The Source engine powers Valve's very successful Half-life 2, as well as the upcoming Portal and Team Fortress 2. Gabe Newell, president of Valve, had this to say:"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences. Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."The availability of this engine to 360 developers means two things. One, developers can make games quickly and more efficiently. Two, Valve will be making oodles of money. At any rate, it looks like the Unreal Engine just got some new competition (maybe more when the Offset Engine shows up). In the end, it's not like it really matters. We just want our Counter-Strike Source, am I right?[Via OpenXBOX360]

  • The new economics of Counter-Strike

    by 
    Ross Miller
    Ross Miller
    10.12.2006

    In an effort to ensure a more diverse usage of armaments, Valve is implementing a Dynamic Weapon Pricing system into Counter-Strike: Source. Essentially, all guns are divided into two categories: pistols and everything else. Within each category, data is collected from the servers as to how much money is spent on each gun. Every Monday, the price of guns will be adjusted to correlate with its popularity from the previous week -- the higher its demand, the higher its price.With this system, Counter-Strike users will be able to balance the game through their habits. Players will continue to have a starting bank of $800, but each week will be forced to tweak their strategy in order to accommodate for market trends. The MAC-10, for example, is on a downward trend and the price is falling. As soon as the gun becomes viable for its respective price range, the demand will increase. Eventually, we foresee, an equilibrium will be reached where the change in price from week to week will be marginal.The projected value of each gun and piece of equipment can be tracked on the DWP market page, where Valve has also provided a more in-depth explanation of their price-adjusting algorithm.[Via Pro-G]

  • Relive youth with GoldenEye Source trailer

    by 
    Zack Stern
    Zack Stern
    10.04.2006

    A team of fans is rebuilding GoldenEye 007 with the Half-Life 2 Source engine; that ought'a teach today's kids about good game design. The team just released an impressive trailer of its efforts, showcasing many of the recreated environments. While the project is still unfinished -- we'll call it "pre-cease-and-desist" -- you may soon be able to relive that Bond classic on a PC.But let's take a moon-walking step backwards here. These rebuild-the-classic game projects seem aimed at the gamer who looks at how perfect life was back then, with the velour car seats and prom date. And wait a minute, GoldenEye came out less than ten years ago. (Replace "moon walk" with "pop-n-lock," "velour" with "neoprene," and "prom date" with "internet porn.") It's not like your N64 won't work with your new TV. You might even be able to download the original on the Wii.Modders, we salute your ingenuity and desire to bring your GoldenEye experience to today's dirty, ungrateful youth. Judging from the video (embedded after the break), we know you've put a lot of work into the project. But why not spend that energy on making something unique? We know you can, and we want to play it.[Thanks, nowhere]

  • Modding about Fallingwater; Frank Lloyd Wright house in HL2

    by 
    Christopher Grant
    Christopher Grant
    09.05.2006

    If talking about music is like dancing about architecture, then what is writing about architecture like? Anyone with an affinity for the art and science of designing great buildings knows there is no better way to experience them than to walk through them; to experience the sense of scale intimately; see how light affects the space; see how the location affects the light, and so on. Unfortunately, that dictum still holds true, but for how long?One architecture student slash level modder chose Frank Lloyd Wright's tree-nestled modern masterpiece Fallingwater (aka the Kaufmann House) to recreate using Half-Life 2's Source engine. Anyone who's visited western Pennsylvania and taken the time to stop by Fallingwater knows the value of experiencing it first-hand.The video walkthrough (embedded after the break) does give some sense of scale, but lacks the same polish that all video games exhibit on closer inspection. Though you miss the craftsmanship in the details, you do get an unparalleled appreciation for the way Wright tucked his house into the woods. Using "noclip" mode, the video's tour guide takes us up above the house and the waterfall providing a point-of-view entirely absent from the real experience. [Via Boing Boing]

  • MacLibre

    by 
    Dan Lurie
    Dan Lurie
    09.05.2006

    Readers with experience using certain distributions of Linux or Fink under X11 on OS X will be familiar with the concept of package managers. Basically, a package manager is an application or service with allows users to download and install applications of their choosing from a set catalog of software residing on a remote server. MacLibre is a new application developed as part of Google's Summer of Code project, and aims to bring the ease and efficiency of package management to OS X. MacLibre allows users to browse a library of Open Source software which they can then chose to download and install. Although the current selection of software options offered by MacLibre is fairly small compared to the overall Open Source offering for the Mac, I think its safe to expect the number to grow rapidly as developers learn of the existence of this great application. [via UneasySilence]

  • Ubisoft shares Dark Messiah of M&M with Steam

    by 
    Christopher Grant
    Christopher Grant
    08.31.2006

    Valve has been busy piling up games with hearts of gold in their increasingly popular, and increasingly cramped, Steam bordello. With the recent additions of Introversion's DEFCON and seventeen members of the burgeoning PopCap clan, Steam is really (steaming up/under pressure/on fire). Sure, a little service called Xbox Live ain't doing so poorly, but they're not delivering highly anticipated AAA retail titles yet, so there. Today, Valve announced a deal with Ubisoft to distribute their Source-based, first-person RPG, Dark Messiah of Might and Magic over Steam. More importantly, the release will be simultaneous with the retail release this October. Unlike Half-Life 2, which is distributed digitally over Steam and in stores by EA, Valve does not own this property, they're just the messengers. Ubisoft is acknowledging the demand for digitally distributed AAA content and using the largest platform they can find to promote it. We're still waiting on governement-distributed protein pills and personal submarines, but the third pillar of our future vision is now realized.Check out a video of Dark Messiah, and today's press release, after the break.