speculation

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  • World of Warcraftless: What would the world look like without World of Warcraft?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2014

    This year is a big one for World of Warcraft. It's the 10-year anniversary of the game's launch, meaning players have been able to enjoy themselves in Azeroth for quite a while. The franchise itself is turning 20, meaning it's almost old enough to legally drink. And whether you like the game or not, you can't deny that it's had a huge impact on games in general -- not just on MMORPGs but on the very landscape of what games are and how we think about them. So it's kind of natural that we'd start asking if we'd all be better off without it. You live with the same title dominating the industry for a decade, so it's only natural to think about what it'd be like if it weren't there. Personally, I think that's a kind of loaded question that also overlooks a far niftier option. Asking whether we'd be better off first requires one to figure out what the world would look like without World of Warcraft, and for my money that's much more interesting. So let's look at just that. What sort of scenarios might have unfolded if World of Warcraft had never come to pass at all?

  • Norrathian Notebook: Look out Landmark, here I come!

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2014

    Hello, fellow EverQuest Next Landmark fans! This is likely the last time you will get to see me say boo about Landmark's alpha now that it has been announced and is starting up. Once I get my email, I will be officially and totally gagged. Many of you know that I was gifted a Trailblazer Founder's Pack for Christmas by someone who knows and loves me (or conversely, just wants to get me out of the way... which says what exactly if I gifted a pack right back?), so this period of time before I receive and open my invite is my last opportunity to speak about the game before the NDA descends upon me. As such, I am taking full advantage of these hours to speculate to my heart's content, squeal in excitement about the upcoming adventures, and ruminate on all I know about and all I hope for in this sandbox! And then by the time you read my thought, I will be [redacted] and possibly [redacted], with a little [redacted] thrown in.

  • The Daily Grind: Do you daydream about games?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2014

    I admit it without shame. When I'm not doing my job, which is to think about MMOs for a living, one of my little free-time hobbies is to daydream about MMOs for a living. I come up with elaborate ability sets for classes that don't yet exist, because for some strange reason I find that fun. The results that we get almost never line up with what I had thought of, but I've been doing it since I started playing Final Fantasy XI and I'm not about to stop. I fully recognize that this is odd, within the larger context of our odd little hobby. But do you do the same thing, dear reader? Do you daydream about what could be the next big thing in Star Trek Online? Do you construct fanciful possibilities about endgame content in World of Warcraft? Do you daydream about games, even when you know most of that daydreaming will come to nothing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: Examining the Exiles of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2014

    It's a truism you can see in literally any project you undertake: As a project wears on, standards for success slip lower and lower. The Exiles of WildStar have seen their major project go on for a very long time now. It started with Brightland's rebellious activities, yes, but at the time, those were actions of protest. That was a long time ago now, down what seems like an almost unfathomably far road. The Exiles of today certainly aren't fighting to reverse policies or change the Dominion; they're fighting for a home. We're introduced to the game's setting as a conflict between two opposing factions, but let's not mince words. The heart of the conflict has been over for a very long time now. The Exiles lost. What players will be jumping into is not the latest part of an ongoing struggle but the last stand of one faction that survives partly on the simple ignorance of its greatest enemy.

  • The Mog Log: Future classes and jobs for Final Fantasy XIV?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2014

    A long time ago, I speculated a bit on what classes and jobs we might see added to Final Fantasy XIV. And I do mean a long time ago in internet terms; this was back before we knew that Arcanist and Summoner were going to be linked, for example. A lot of new information has come to light between then and now, the sort of stuff that requires a whole new round of speculation. Some of that speculation is, of course, completely out there. Some of it isn't. And some of it is out there in a way that would be totally cool and would attract a whole lot of interest. So let's take a look at some potential jobs, classes, and whatnot to see where they might fit into the game... or even whether they'll fit into the game. There's probably no space for Celebrant, sadly.

  • The Nexus Telegraph: Examining the Cassians of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2014

    Imagine, for a moment, that your self-esteem has been validated completely by an external force. In fact, let's turn that up a little more -- let's say it's been validated by every single person you've ever idolized. Imagine that they all showed up at your front door and said you were awesome and that if you would just give them your cat, you would be granted a marvelous dominion over everything. First of all, it would be time to say goodbye to the cat. Second, it would mean that from that moment on, your future actions would all be entirely validated no matter what you did. Seriously, how could it ever be otherwise? Every authority you respect came around to tell you that you are supremely awesome, and you are apparently the last person any of them talked to. This should give you the barest hint of what it's like to be one of the Cassians in WildStar. You are born into greatness, into a legacy of being the greatest thing ever, and you don't just have to live up to that legacy -- you have to outdo it.

  • The Nexus Telegraph: Examining the Aurin of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2013

    The Aurin aren't the same as their allies in WildStar. The humans are still fighting a long, lonely war against the Dominion for slights that were so long ago the Dominion has likely forgotten about them. The Granok persist in their fight out of a dogged need to make their exile from the homeworld seem palatable. And the Mordesh have a long history of loathing to go along with being undead monstrosities, for which they (somewhat unfairly) blame the Dominion. But the Aurin? They aren't fighting for anything. They were dragged into this war by humans, propelled by a promise that grows ever more unlikely in its potential fulfillment. All that the Aurin wished to do was help people in obvious need, and their thanks -- and ultimate reward -- seems to trap them in an endless cycle of violence in which they're not naturally inclined to participate. In some ways, they're the most victimized race of the Exiles because they're limited by not just the Dominion but their fellow faction-mates.

  • The Nexus Telegraph: WildStar's last two classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2013

    In the wake of last week's class reveal, I'm going to start with a piece of information that was actually revealed shortly thereafter but might have been missed. According to the development team, the Chua can be Medics as well. So now, WildStar's full class and race layout has been made public, and what seemed to be a single odd omission is now corrected. You might recall that I did some serious class speculation when we didn't even know what the last two races were going to be back in March. Now we know the last two classes of WildStar and I can see how good my aim was. And once I'm done congratulating myself on fitting together pieces of obvious information, we can talk a little more about what the last two classes are actually doing within the context of the game. That seems fair, doesn't it? I'm glad you agree.

  • The Nexus Telegraph: Examining the Chua of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    Last week I proposed a theory about two of the game's races, one of them being the Mordesh. That theory, in case you didn't catch it (and it wasn't stated outright anyway) proposed that WildStar's dirty little secret races are that way in part because they say something about their home fashion. The Mordesh serve as a reminder that the Exiles are not, in fact, purely heroic figures struggling against insurmountable oppression. They're just as culpable as the Dominion in places, and they do not like thinking about that. So what about the Chua? What do they remind the Dominion of, aside from the ironclad law that every single MMO has to have one token short race? The Chua hit that button pretty hard. Just like Gnomes or Asura or Lalafells or countless other races that fall into the same role, they're a short and smart race known to be full of energy with an affection for technology, magic, and the usual assortment of things smart people like. The biggest difference is that WildStar's short race is both furry and insane.

  • The Nexus Telegraph: Examining the Mordesh of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2013

    No single race in WildStar has less to lose than the Mordesh. And no one has more to lose, at that. The simplest way of explaining the Mordesh is that they are the dirty little secret of the Exiles as a whole. They're the assassins, the pressure, the people who don't worry about doing something awful when it absolutely needs to be done. For all that the Exiles want to think of themselves as the good guys unfairly set upon by the Dominion, the Mordesh are the subtle reminder that there are no good guys -- there are just people. But that's not the whole of it. Unlike when I discussed the Granok, the Mordesh aren't just in this to bloody the Dominion's nose as much as possible. No, they've got all of their chips in this part of the game. And to understand why, we're going to need to zoom out a little bit and take a look at what got the Mordesh to their current position first.

  • Trion officially reveals Trove: Endless adventures through endless worlds

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2013

    Even with its recent "regroup and reorganize" strategy, there's no doubt that Trion Worlds is an ambitious company that enjoys having its fingers in many pies. But what about that yummy voxel Minecraft pie? So tempting... so trendy... so full of antioxidants. Well, Trion's baking one of those up too, and it's called Trove. So what is Trove, exactly? It's something radically different for Trion, though it's plainly drawing upon lessons learned from the studio's other titles. Trove is a multiplayer universe of worlds where creation, destruction, and adventure go hand-in-hand. It's a sandbox, an RPG, a toolset, a public space, a private space, a free-to-play experience, and according to CEO Scott Hartsman, a passion. We spoke with Hartsman to get a handle on what Trove will bring to MMOs and how it's looking to differentiate itself from the rest of the pack. So take one last look at the cute bug above and prepare yourself for an endless adventure through endless worlds.

  • Trion starts the Trove teasing

    by 
    Mike Foster
    Mike Foster
    11.13.2013

    Trion Worlds made news earlier this week by registering several domains with the word "Trove" in them. While the studio made no announcement regarding new games in development, most speculation centered firmly on Trove being Trion's next big project. Today we've received another little tidbit on the topic via Trion's official and brand-new Trove Twitter account. Posting under the name TroveGame, Trion asked simply, "Where will you go?" It's not much in terms of information, but the Twitter username at least confirms that Trove is a game. The profile information says only, "Something new from Trion Worlds." Stay tuned.

  • Why you should take so-called "leaks" with a grain of salt

    by 
    Adam Koebel
    Adam Koebel
    11.06.2013

    It's that time again. We're at the end of an expansion life cycle, BlizzCon is just days away, and everyone is wondering "what's next?" We're browsing forums, looking at obscure sites in different languages, hunting for any hint of new information to sate our relentless appetites. For some people, the speculating is just as fun as finding out what the next expansion will actually turn out to be. Rumors and fake leaks seem to pop up on a weekly basis. The latest trend among the rumormongers is to take pictures of their so-called leaks with a cellphone and run it through Instagram to give it more credibility. It sure looks a lot more real when you can't pore over the pixels to see just how good or bad their photoshop skills are. Reddit user rpdj made an interesting post on /r/wow demonstrating how in a few simple steps he created the above image of a new playable race, the Terrorguard. Looks pretty convincing, doesn't it?

  • Five features I really want from the next expansion

    by 
    Matthew Rossi
    Matthew Rossi
    11.04.2013

    So everyone's handily speculating on just what the next expansion will be, and what it will have and not have. That's pretty awesome. I love speculating. So in the spirit of things, I've decided to throw my hat in the ring and natter on about what I'd love to see from the next expansion, whatever it ends up being. Let's just jump right into it. What stuff do I think would be awesome? An overhaul of the leveling/alt process I definitely think we need to reconsider how we deal with alts. I'd love to see a system that reduced the time you had to spend getting them leveled once you got the first one to max - heirlooms work for that, but that long-rumored heirloom tab would make it a lot easier. Another thing which would definitely help are more heirlooms like Hellscream's Decapitator - our current heirlooms don't take us all the way to max level the way it will, and it's also useful now as a raid-level item an alt can make use of. It's an experiment I hope they continue. I've seen some arguments that we should be able to start a high-level alt to skip over a lot of the leveling process, especially as we get closer and closer to the likely new level cap of 100. If that was implemented, it would need to be done carefully, but I'd definitely support some way to preview a class at or near max level so you could figure out if you'll like it or cut down on having to do the full 1 to 100 (or whatever it ends up being) march again.

  • The Nexus Telegraph: Examining the Draken of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2013

    Let me open this third column about the racial lore behind WildStar with a simple statement: The Draken are relentless hunters, stalkers, and combat monsters. Unlike the last two columns, this one will not suggest in any way that this is not what they are. I know the past two have raised some questions regarding the nature of the races compared to how they are presented, but the Draken are exactly what they suggest they are collectively. That doesn't mean there's nothing more to be said or understood. The Draken are an old acquisition of the Dominion, one of the first member races afforded some degree of respect by the Cassians. And however cut-and-dried that might seem, I think there's a lot more going on beneath the surface.

  • BlizzCon store updated with new merchandise

    by 
    Sarah Pine
    Sarah Pine
    10.18.2013

    For all you BlizzCon attendees and Virtual Ticket holders who may have been dallying over whether or not to buy any con merch, there are now a load of new items to tempt your wallet, and a few popular existing items have been restocked. The new options include several Diablo-themed skateboard decks, a truly precious Zergling T-shirt, and the Blizzard 2013 Key Art T-shirt. The Key Art is particularly interesting, for a few reasons. First of all, it's been released prior to the convention itself. In previous years the Key Art has been withheld because it was totally spoiler-riffic -- think BlizzCon 2011, where it featured a panda, and thus wasn't released until after the announcement of Mists of Pandaria. This year's art, however, features front-and-center one very angry-looking Garrosh Hellscream (or what we assume is Garrosh Hellscream). Considering the Diablo and Starcraft art portions both reference known upcoming releases: Diablo: Reaper of Souls, and Starcraft II: Legacy of the Void, I think it's safe to say that the Key Art confirms that WoW's next chapter will feature as BlizzCon's main attraction. But beyond that, we don't really know. It honestly raises more questions than it answers, and makes me even more intrigued to find out what Blizzard has next in store for World of Warcraft.

  • The Nexus Telegraph: WildStar reveals; we analyze

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    We've gotten some substantial updates about WildStar over the last two weeks. Not as substantial as we might necessarily want, but I don't think anyone realistically expected this much news. Frankly, after an extended drought of worthwhile information, I'm happy to get as much as we have. Some of it has been hinted at before, some of it's completely new, and some of it is both unexpected and highly welcome. And then we've gotten some hints worth speculating upon, even if we haven't been told what's happening outright. So in the grand tradition of this column guessing at things only to be proven wrong not long thereafter, it's time to analyze and speculate a whole mess of things, starting with the biggest element that I didn't expect from WildStar at all, and that's all the cross-realm features. That's way more intriguing than mere class speculation.

  • The Nexus Telegraph: Examining the Mechari of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2013

    Who's afraid of the big bad Mechari? As it turns out, a lot of people. Possibly for good reason. Of all the races in WildStar, the Mechari represent the biggest question mark. Part of that is by design; when you have a race of sapient machines controlling the information flow of an entire empire, you aren't supposed to know everything there is to be known about them. But there are a lot of questions that pose themselves based on what we do know. Starting with the fact that they don't exactly make sense. I've touched on this briefly before, but the fact is that the stated purpose of the Mechari is at odds with what we know of their creation and behavior. They're intelligence gatherers that don't actually have obvious tools for that role. They're left in the dark in ways that don't make sense, and they are altogether a race of contradictions if you accept everything at face value.

  • Possible trademark filed by Blizzard for Heroes of the Storm

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2013

    We've seen the (presumed) big ending to the last World of Warcraft expansion... so what's the next one? That's the source of much speculation, and it's been fueled by the fact that Blizzard has possibly filed a new trademark for Heroes of the Storm. What does this mean? Possibly nothing. It could be a hoax, it could be an unrelated property, it could be almost anything. There's certainly some possibility that it could be a new expansion to World of Warcraft, with plenty of possible meanings for what it might contain. So is it a hoax, the next expansion, or something else altogether? That's up to the individual to guess. What we can say with certainty is that if these heroes don't get to ride on the storm, the game will have missed a golden opportunity for a pop culture reference, and that's just not likely to happen.

  • The Nexus Telegraph: Inspirational paths for WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2013

    I've gone on record as frequently saying that I think WildStar's paths are pretty awesome in concept. The idea that you can have two characters with identical classes and races but two separate paths who explore totally different sections of the game is really compelling to me, especially when I expect that I'll have approximately nine million alts anyhow. Unfortunately, it's also a concept that winds up feeling kind of amorphous. American readers who try to convert to the metric system know that sense. You grow up with a certain basis of comparison, and trying to wrap your head around a completely new one without any foundation is a bit tricky. But I want to help. See, I come from video games. I play a lot of video games. And I think there are parallels to be drawn between existing games with certain mechanical structures and what each of the paths is trying to accomplish. So let's see if we can't fit WildStar's paths into more familiar frameworks before smashing them all into one game.