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  • EVE Insider gets into the nitty gritty of the new ally system

    by 
    Elisabeth
    Elisabeth
    05.18.2012

    In a never-ending effort to facilitate the spread of war and destruction, the good folks at CCP have cooked up an Ally System for EVE Online's upcoming Inferno expansion -- a system that will enable players to put their services on hire or find a buddy to join them in a war. In a dev diary update today, the system was brought out into the light and displayed in detail. Wars you're engaged in will show up in the Our Wars tab (under the Wars tab, under the Corporation tab in your Neocom), as will any wars that you're an ally in. If you're a CEO or Director, you can list yourself as Open For Allies and decide whether or not to accept offers for help -- which you should expect, naturally, to come at a price. Negotiation of prices can be carried out through normal communication channels, as the current UI allows you only to accept or decline the offer. If trouble hasn't found you and you want to spice things up, the All Wars tab is the place for you: It's a list of, well, all active wars, with information like who's asking for an ally and wars with one or more allies. By default, the list shows the 50 most recent wars, but it's also searchable by corporation/alliance. There's an "Assitance requests only" box that you can check to speed up the sword-selling process. Once you've made an offer, possibly done some negotiating, and been accepted, you'll be counted as an ally, although you'll have to wait 24 hours to start fighting. The purpose of this system is to give more options to defenders, introduce some risk for attackers, and provide ways for mercenaries to support themselves. There's a whole list of extra rules and explanation over on the blog proper, so be sure to check it out.

  • EVE Online: Inferno website goes live

    by 
    Justin Olivetti
    Justin Olivetti
    05.11.2012

    Pay attention: The universe is going to war on May 22nd. That's awfully nice for the universe to schedule these things and give us a heads up, don't you think? If that isn't enough, the makers of EVE Online: Inferno have given us the official expansion website with an infolicious, nougaty center. The brand-new website has information on EVE's 17th expansion, including details on the graphics update, the war declaration system, the mercenary marketplace, the unified inventory, and more. According to the website, "Inferno invites new players with a lower barrier to entry, empowers veterans with more control over their wars, and entices combatants of all types with advanced new weaponry." Our own EVE Online columnist Brendan has been busy covering the expansion, with analysis on Inferno's mining system and the PvP revamp.

  • EVE Online overhauls factional warfare for cleaner systems and bigger consequences

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2012

    Factional warfare isn't a part of EVE Online you hear about very often, and according to the latest design blog, that's partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to use, and will have more substantial bonuses and penalties for factions actively participating in the war. The usability changes are small but significant, mostly centering around consolidating the system's important details under a unified naming schematic. Turnaround time for system control is being lengthened to roughly 30 hours, but the penalties for enemy factions are also becoming more severe. Enemy factions cannot dock at stations in occupied systems, and the faction in control will be able to spend Loyalty Points to gain special upgrades so long as the system is controlled. If you like going to war in your internet spaceship but aren't really a fan of the wild frontier devoid of security, it might be worth taking a look at the newest design entry.

  • CCP launching EVE Online drop pod into the stratosphere tomorrow

    by 
    Matt Daniel
    Matt Daniel
    05.08.2012

    EVE Online players are well-accustomed to flitting about the depths of space in internet spaceships, but tomorrow, CCP Games will be taking its first jaunt into real-life space with the launch of a high-altitude balloon from just north of CCP headquarters. The balloon will carry a replica EVE pod (pictured above) containing the names of EVE Online players high into Earth's stratosphere before landing (hopefully) in the middle of Kleifarvatn, a lake on the Rekhjanes peninsula in Iceland. Iceland Telecom will be providing a live video feed and GPS tracking of the balloon, and three HD cameras aboard the balloon will allow fans to view the entirety of the balloon's journey after the pod is recovered (by the Icelandic Coast Guard, no less). For the full details and links to the live video stream and GPS tracking, just head on over to the official announcement at EVE Insider.

  • EVE producer: F2P converts were 'failing,' subs still viable

    by 
    Jef Reahard
    Jef Reahard
    05.03.2012

    The death of the subscription model has been greatly exaggerated, according to CCP. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based EVE Online. What is somewhat surprising is the frankness with which EVE producer Jon Lander talks about the free-to-play mania that's gripped western dev studios in recent years. "You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told PC Gamer, before going on to explain how such a retrofit would kill EVE's essence. Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like EVE players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience." He also mentions EVE's PLEX system, which allows for real-world money to be injected into the EVE economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new DUST 514 shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.

  • EVE Online celebrates nine years of internet spaceships

    by 
    Matt Daniel
    Matt Daniel
    04.30.2012

    Break out the cake and presents because EVE Online is turning nine years old on May 6th! That's right, the internet's premier spaceship/spreadsheet simulator is almost a decade old, and CCP Games is doing it up big-time with this year's anniversary gift packages. Beginning on May 4th, players will have the opportunity to choose one of eight fabulous prize packages that include goodies such as ships, skill books, implants, mining crystals, and more. To take a look at all of the wonderful goodie bags that CCP has prepared for you, just head on over to the EVE Online official dev blog and check out the full announcement.

  • EVE Online's CSM 7 looks toward the future, opens communication

    by 
    Matt Daniel
    Matt Daniel
    04.27.2012

    EVE Online's CSM 7 took office earlier this month on April 4th, and the Council of Stellar Management is now officially in business. Today, the members of the CSM have released a letter outlining their plans and philosophies for the future. They first take the opportunity to announce their CSM officer choices, revealing Seleene as the CSM Chairman, Trebor Daehdoow as Vice-Chairman, Two Step as the CSM Secretary, and Hans Jagerblitzen as Vice-Secretary. The letter then takes a moment to address the upcoming CSM 7 summit, which will be taking place between May 30th and June 1st. The CSM members note that "the summit will be a major opportunity to provide community input as CCP develops [its] plans for the Winter Expansion," and they encourage players to make their voices heard. But how? Well, the letter states that "one thing that CSM 7 will be doing differently than past CSMs is directly communicating with the players as much as possible" through a variety of media, including in-game chat, the CSM member blog, Twitter, and monthly Town Hall meetings, the first of which will be taking place in-game on May 19th. So get out there, players. Now's your chance to make your voices heard and to shape the future of the EVE Online galaxy.

  • The Perfect Ten: Free-to-play holdouts

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an excellent band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age. A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. Each company has a different reason that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it. For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.

  • EVE Online streamlines the process of figuring out who's crippling your ship

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see and you don't actually know what's happening, that is a different matter. It's particularly infuriating, and it's something that the game's next update is aiming to fix. Starting with the next patch, the new Effects Bar will show a quick overview of all the effects currently in place on your ship as well as the source of same. So if there are two people attacking you, an icon will pop up, and you'll be able to target and counterattack appropriately rather than fumble through more clumsy interface methods. If the blog entry explaining the system isn't clear enough for you, check out the short preview video just past the break.

  • One Shots: Internet spaceships

    by 
    Bree Royce
    Bree Royce
    04.15.2012

    EVE Online is one of those polarizing games that seems to spark debate at every mention, but even if you're not a fan of the game's mechanics, there's no denying that the game's visuals are breathtaking. Infamous EVE pirate Helicity Boson sent in today's highlighted screenshot with this note: Today I come to you with an amazing screenshot taken during a joint operation with several of Shadow Cartel's friends who happened to have trapped an unsuspecting super capital pilot. The visuals were just... amazing. There are a few more on my site, machine9.net. I hope you'll share this with the world! Helicity's screenshot and two more starship-themed pics are tucked behind the break!

  • EVE Online offers video cards for PLEX

    by 
    Matt Daniel
    Matt Daniel
    04.11.2012

    Are you in the market for a video card? Are you an internet spaceship pilot? If you answered yes to both of these questions, then boy are you ever in luck. As you may have already heard at Fanfest 2012, CCP and NVIDIA have teamed up to bring EVE Online players a new initiative that will allow them to trade in their PLEX for new video cards. That's right, players will be able exchange 20 PLEX for a shiny new GeForce GTX 560 video card, courtesy of NVIDIA. The supplies are limited to 100 video cards for now, and players are limited to a single video card purchase per account. The folks at CCP note that the reason for the limited quantities is because they are "proceeding carefully... to enable [the studio] to evaluate any impacts of this unique and innovative offer on the EVE economy, and understand any challenges arising from this form of exchange of game world currency for real world goods." So get to it, space cowboys, and earn yourself a new shiny.

  • EVE Online fixes boomerang exploit

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2012

    Pilots looking to duck the long arm of the law in high-security space will need to find another way to perform their nefarious deeds, as EVE Online released a patch today fixing the so-called "boomerang exploit." CCP considered it an official and actionable game exploit to avoid CONCORD retaliation in high-security space by attacking a target right after the aggressor warps away or within the same grid in which the player earned a Global Criminal Countdown. Those who used the exploit prior to the fix could have found themselves dealing with a much scarier force than CONCORD: game masters themselves. Now, any player with a GCC will simply be unable to warp away. Other than keeping boomerangs in the hands of kangaroos where they belong, Crucible patch 1.6.3 contains a few localization fixes, the ability to add a station as a waypoint or destination through the API, and some pesky client crashing issues.

  • The Firing Line: DUST 514 newsplosion edition

    by 
    Jef Reahard
    Jef Reahard
    03.30.2012

    Oh man, this back and forth between PlanetSide 2 and DUST 514 is going to be the death of me. I feel like I'm cheating on one game every time I get excited about the other, but I just can't help it since both titles are drawing a bead on my personal sweet spot. This week's Firing Line is all DUST all the time, thanks to the massive info dump at last weekend's Fanfest 2012 event. I didn't get to go to Iceland for the hands-on, unfortunately, but I did log into PlayStation Home for the keynote livestream (which is archived after the cut in case you missed it). And I'll go ahead and beg your forgiveness for my fanboy breathlessness in advance this week. I've been an EVE Online player for a number of years now, so I'm already enamored of both the DUST universe and CCP's propensity for sandbox mechanics. What I didn't know prior to Fanfest, though, was just how deep the rabbit hole's going to go.

  • EVE Online declares war (more efficiently)

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2012

    Team Super Friends is hard at work living up to its name by bringing liberty, justice, and wholesale carnage to the EVE Online community. As the team prepares for May's Inferno expansion, it's tackling a reworking of the War Declaration system. According to a new EVE dev blog, the system wasn't exactly broken, but it was underutilized and wasn't always working as intended. As a result, the team took the system apart, examined it thoroughly, and put it back together with a few improvements aimed at making the act of declaring and waging war between corps clearer and easier to understand. These improvements to War Declaration include modifying how costs are calculated, eliminating automatically retracting wars, and putting a time limit on conflicts. Wars will go on for a week, after which the declarer can choose to pay to prolong it or end it right then and there. An informative War Report will help players understand the forces engaged, losses sustained so far, and the history of a corp's past wars. The blog ends with a FAQ on the changes culled from the recent Fanfest.

  • The Mittani gets hit with ban and resigns in wake of EVE Online controversy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2012

    Alexander "The Mittani" Gianturco has been a fairly notorious figure in EVE Online for years now, but his recent notoriety has been all about some rather untoward remarks from the EVE Online Fanfest. Following harsh remarks in which he advocated finding and harassing a player who had expressed suicidal thoughts, Gianturco issued an official apology for his actions. But that isn't the end of it -- Gianturco has also been hit with a 30-day ban from EVE Online due to actions that violate the game's terms of service. He's also resigned from his position as chairman of the current Council of Stellar Management and forfeited the right to serve on the next CSM. CCP Games has been following the whole issue and has put together an official post detailing what happened at the panel, what went wrong, and what steps will be taken to ensure that this incident is not repeated. According the official response, the format for the panel was entirely wrong and went far beyond the boundaries of what is acceptable for an official event hosted by the company. Offhand remark or no, it looks like a few careless words have caused some major disruptions to the life of EVE Online players.

  • EVE Online's seventh CSM results are in

    by 
    Brendan Drain
    Brendan Drain
    03.24.2012

    EVE Online's seventh Council of Stellar Management elections have come to a close, and moments ago at the EVE Online Fanfest, the results were announced to Fanfest attendees and players watching the livestream from home. Although the CSM was originally put together as a way for players to submit specific ideas to CCP, it has become an essential part of the game development process. The council is now consulted on practically everything that goes into EVE, acting as a democratically elected advisory council. Last year's chairman, The Mittani, secured the chair again this year with a record voting turnout of over 10,000 votes. Making it into the CSM as full council members are Two step, Elise Randolph, Greene Lee, Trebor Daehdoow, Kelduum Revaan, Seleene, UAxDEATH, and Hans Jagerblitzen. In the event of their absence or inability to continue as part of the CSM, alternate council members Meissa Anunthiel, Dovinian, Issler Dainze, Alekseyev Karrde, and Darius III will take over. Read on for a full graphic summary of this year's CSM members along with their campaign information from our CSM roundup.

  • CCP shopping EVE Online to cloud gaming services

    by 
    Jef Reahard
    Jef Reahard
    03.22.2012

    You'd think the hardest of the hardcore MMORPGs would be exempt from the casual-fueled cloud-gaming craze, but you'd be wrong. Eurogamer reports that CCP's EVE Online sci-fi sandbox is in talks with both OnLive and Gaikai to expand New Eden's audience. "We are in dialogue with both companies and others," CCP marketing guru David Reid says. "We think it's a really important way to not just play the core Eve Online gameplay -- that you do play today principally on the PC and on the Mac -- but also to add new sorts of experiences." What sorts of new experiences? Well, Reid mentioned EVE's planetary interaction mechanics, and he said that CCP could see PI finding its way "to tablets and mobile devices." It's still very early in the process, though, and Reid clarified that CCP has nothing to announce as of yet.

  • EVE Online's 2012 Fanfest kicks off with free livestreams

    by 
    Brendan Drain
    Brendan Drain
    03.22.2012

    It's that time of the year again, when thousands of EVE Online fans from across the globe fly to Iceland for the party at the top of the world. Every year, Fanfest is packed with high-profile reveals, sneak previews at what's to come, panels discussing hot topics, and round tables giving players the opportunity to discuss their ideas directly with developers. For EVE players, Fanfest is more than just a party with some reveals thrown in; it's a place to meet players as enraptured with the game as they are, to share epic stories of battles won and lost, and to be a part of a truly global game community. Fanfest is three days of living in a world where the virtual universe of New Eden is real and the online exploits of its inhabitants are legend. Last year, Massively attended the EVE Fanfest and brought you in-depth first-hand coverage of the event, but this year we take a back seat to the live reporting of EVE TV. Live streaming of the event has just begun and will continue for three full days. A full list of the talks, panels, speeches and events that will be streamed is available on the official EVE TV schedule. Each day's events will also be repeated during the night for those viewing from the US. Head over to our official Fanfest livestream page to watch the action!

  • CCP announces EVE Online Fanfest 2012 livestream

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    We're just over a week away from EVE Online's Fanfest 2012, but unfortunately it isn't always convenient for the game's worldwide fans to take a weekend trip to Reykjavik. The folks at CCP know this, and they've got it all under control. Players who aren't lucky enough to get to attend the event in-person will have the opportunity to be there in (virtual) spirit with thanks to a livestream of the event on EVE TV. CCP's Soundwave, Sunset, and Guard will be providing fans with a continuous stream of coverage of major events, panels, and tournaments, complete with commentary to help viewers navigate the treacherous depths of the Fanfest. Serious fans can opt to shell out 1 PLEX (or its real-world equivalent wherever they may be) for EVE TV HD, which will allow them to stream the entire event in high-definition. That 1 PLEX will also net players an in-game Fanfest 2012 t-shirt and a fancy-schmancy Iteron Mark IV Quafe Ultra Edition industrial ship. More casual players will probably be content with EVE TV Free. While it doesn't include the nifty bonus items and it isn't in HD, it will still provide the same amount of Fanfest coverage as the HD stream. Virtual tickets for access to the stream are on sale now on EVE Online's official site, so if you want to experience the joys of the EVE Online Fanfest from the comfort of your own home, this is your chance. And remember, Massively will have its own stream of the Fanfest right here on the site, so be sure to drop by and spend some time with your fellow spaceship-faring Massively readers.

  • DUST 514 beta starts in April, gameplay video released at GDC

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    CCP has been incredibly coy about public testing for its DUST 514 MMOFPS, but last night the company revealed an upcoming April beta window in an exclusive interview with Gametrailers. CEO Hilmar Petursson and CMO David Reid both gave the website a few interesting soundbytes as well as some long looks at DUST gameplay over the course of the eight-minute clip. DUST isn't intended as an EVE Online replacement, nor does CCP expect huge numbers of EVE capsuleers to play the new shooter concurrently with its flying-in-space sandbox MMO. "It is really about providing this new gateway into the EVE universe for all the people who have been intrigued by it," Petursson said. "In April we'll open up the beta test we've been running since December of last year," he revealed. Be sure to check out the full clip after the cut.