star citizen

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  • Make My MMO: September 21 - 27, 2014

    by 
    Bree Royce
    Bree Royce
    09.27.2014

    As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Pathfinder Online's early enrollment has been delayed until almost Halloween, and Project Gorgon's Kickstarter campaign has fallen short of its $100,000 goal. Boo! Bringing balance to the universe is Shroud of the Avatar, which was successfully Steam greenlit but has resorted to enticing testers with digital hats. Read on for our complete MMO crowdfunding roundup in this week's edition of Make My MMO.

  • Star Citizen hits $54 million with a letter from Chris Roberts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2014

    Star Citizen's ongoing funding drive has put the game up to $54 million now, and that means another feature off of the stretch goal page and into the full game. Chris Roberts addressed the community in a letter following this most recent landmark and explained that this level of funding will allow the game to launch with advanced AI behavior from NPCs in planetside environments. He also showed off a new video highlighting the Retaliator bomber, demonstrating the level of detail inside the ship that players can anticipate. Roberts went on to detail the cannon that will be awarded to every backer who joins before the game hits $55 million and offered another poll for players to determine what rewards they'd prefer for the next million-dollar increment. You can check out the Retaliator video just past the break. [Thanks to Oliver for the tip!]

  • Perfect Ten: Terrible, terrible MMO names

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2014

    A catchy, vivid title is essential to getting your game noticed and establishing a strong brand. Yes, we as gamers will get used to pretty much any dumb name (unless it's Daikatana), but a great one allows us to mention it in polite society without getting spat on or rejected for dates. The best MMO names in my opinion are single words that sound cool or conjure up a strong association. I'm less fond of ALL CAPS ACRONYMS and any game that can't be more inventive with its title than to put "Online" after it. For the most part, MMOs play it safe and boring with titles, with only a few outliers in the awesome or terrible fringes. Today, we're going to examine the latter. I want to make a couple of quick qualifiers here. I'm not judging these games by their names; an MMO can be good or bad independent of how silly its name is. And while I know that some of these names make more sense in context, I generally feel that if I have to have it explained to me, then it's a fail.

  • You can race your Star Citizen spaceship today

    by 
    Jef Reahard
    Jef Reahard
    09.12.2014

    Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day. Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post. [Thanks Oliver!]

  • Citizen Con 2014 celebrating SC in LA on October 10

    by 
    Jef Reahard
    Jef Reahard
    09.11.2014

    Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium to "celebrate the progress of the game's development to date and honor the contribution of the community." There will be a livestream, a recap of what's been accomplished thus far, and a sneak peak at what's upcoming. Tickets go on sale tomorrow. They're $40 each, but there are only 300 available so mark it on your calendar! Further details are available via the links below.

  • Star Citizen answers a new round of subscriber questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2014

    Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can provide. Rather fittingly given recent events, he starts off with questions about electronic warfare, data hacking, and stealing data from ship databases and the like. Other questions ask about being able to take jobs on NPC ships, using rovers on different planets and for different purposes, and the encounter slider for ships crewed by players who prefer different sorts of content. There's also an in-depth discussion of some of the guiding principles used to make decisions and solve problems when crafting the game's fictional environment. Hop on past the break to watch the full video, although you may want to wait until later if you're pressed for time right now (it's nearly half an hour).

  • Star Citizen updates backers on the status of Arena Commander V0.9

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the overall goal of making fast progress from V0.9 to V1.0. Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait. [Thanks to Cardboard for the tip!]

  • Last Week on Massively: No one knows how to pronounce ArcheAge

    by 
    Alex Ziebart
    Alex Ziebart
    09.08.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. Sandbox MMO ArcheAge's western open beta began this past week with a massive 800MB patch, in spite of attempts by e-brigands to interrupt Trion's game services. We debated the game's faction choices and streamed the newly opened game first-hand as we eye the formal launch later this month. Read on for a look at the rest of this week's top MMO stories.

  • Stick and Rudder: Even more sims to fill the Star Citizen void

    by 
    Jef Reahard
    Jef Reahard
    09.07.2014

    I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of squashing. Sooo, I thought I'd dust off an old Stick and Rudder standard wherein we talk about which genre games are worth playing while we're waiting on the "best damn space sim ever."

  • Here's what Star Citizen's devs accomplished in August

    by 
    Jef Reahard
    Jef Reahard
    09.03.2014

    Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world. The TLDR version boils down to "massive progress on everything from the first-person shooter module to the soon-to-be-playable racing mode." Don't forget to watch Star Citizen's Gamescom presentation, if you haven't already. It's embedded past the break. [Thanks Cardboard and Oliver!]

  • Roberts discusses Star Citizen's inventory system, balancing, and factions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2014

    Star Citizen fans can get some answers from Chris Roberts, assuming that the questions they have match up with the five questions featured in the latest video. There's nothing fancy about this one, just Roberts sitting down and answering top fan questions about the game as collected from the game's Reddit directory. Roberts starts off by discussing inventory and how it will be influenced by player outfits, along with the different inventories for ships, player characters, and the like. He also talks about balancing with weapons and items in the present and in the future, the interplay of organization membership with enemy NPC factions, ship durability, and the details on the Caterpillar. If you want to hear about all of that, jump on past the break to watch the full video; it's only eight minutes long, but it contains plenty of information for fans to consider and discuss in depth.

  • Global Chat: Let it go

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    Now that I've cursed your day by triggering that earworm song from Frozen, you're probably going to be in a grumpy mood. Don't fret; snow empowerment isn't the only way to set you free. Sometimes it's the well-penned prose of MMO bloggers who put to the page what only previously existed in your thoughts. On today's edition of Global Chat, one blogger and developer has a gaming heresy to share, another has a few harsh words to say about crowdfunding, and a third thinks that the future of the genre is all in getting smaller, not bigger. Check out these great posts from the past couple of weeks!

  • Star Citizen's Arena Commander V0.9 patch delayed

    by 
    Jef Reahard
    Jef Reahard
    08.31.2014

    If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay. It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles. Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9." [Thanks Cardboard!]

  • The Game Archaeologist: Ironman modes and elective permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get. This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

  • Last Week on Massively: At home in a galaxy far, far away

    by 
    Alex Ziebart
    Alex Ziebart
    08.25.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. You may not be able to play Uncle Owen on your very own moisture farm in Star Wars: The Old Republic, but you can come pretty darn close in the Galactic Strongholds expansion, which added housing to the game when it launched for subscribers earlier this week. Read on for a look at the rest of this week's top MMO stories, including more of our SOE Live coverage.

  • Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

    by 
    Jef Reahard
    Jef Reahard
    08.24.2014

    It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late. Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

  • Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2014

    Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed? We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth. So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

  • Star Citizen's next stretch goal is a player dispute staff position at CIG

    by 
    Jef Reahard
    Jef Reahard
    08.20.2014

    If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights. Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond dogfighting. The big focus over the weekend was co-op crewed ship play, centered around the Constellation, which Roberts says is something he's wanted to achieve since his Wing Commander days. He also thanks backers for pushing the game past the $50 and $51 million stretch goals before outlining the next two goals. The $53 million milestone is the most interesting, as it seeks to establish a staffed position at CIG for dealing with in-game player disputes "without leaving our world." Click through the links below to read more, and don't forget about the Gamescom embed after the cut. [Thanks Cardboard!]

  • Star Citizen reaches $50 million in space bucks

    by 
    Mike Suszek
    Mike Suszek
    08.20.2014

    Star Citizen crossed $50 million in support following the launch of some pricey digital starships. The milestone was reached thanks to the docking of the "2945 RSI Constellation Lineup," a collection of four ships that went on sale over this past weekend. The game reached $48 million in mid-July, at which point Roberts Space Industries introduced the Retaliator ship. The 2945 RSI Constellation line of starships range in price from $150 to $350, the latter being the Constellation Phoenix, a luxury spacecraft in limited production: Just 5,000 of the ships will be made available. As of this writing, 628 of those ships were sold. Roberts Space Industries began its monstrous crowdfunding effort for Star Citizen with a Kickstarter project that hauled in a now-seemingly-puny $6 million in November 2012. One other PC game by its creator, Chris Roberts, is currently free on Origin until September 2: Wing Commander 3. [Image: Roberts Space Industries]

  • Roberts talks Star Citizen's flight model, story, and more

    by 
    Jef Reahard
    Jef Reahard
    08.19.2014

    Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign. "If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains. In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect centering tendencies (and thus true six-degrees-of-freedom control). Cloud Imperium is aiming for a best-of-both-worlds solution, with players able to switch between assisted flight, temporary decoupled 6DoF for certain maneuvers, or full 6DoF as the situation requires. You can learn more by watching the video after the break. [Thanks Cotic!]