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  • Star Vault partners with OnLegends for Mortal Online distribution

    by 
    Jef Reahard
    Jef Reahard
    08.09.2011

    OnLegends, a Berlin-based "licensing and internationalization specialist" firm, has entered into a partnership with Star Vault, developers of Mortal Online. A new press release states that OnLegends beat out "many major publishers [...] to secure the global exclusive licensing rights" to the indie sandbox MMORPG, and is now in the process of preparing the title for worldwide distribution. The release also states that Mortal has attracted over 170,000 players thus far despite the lack of any marketing presence, and OnLegends seems enthusiastic about Mortal's place in the expanding MMORPG pantheon. "We strongly believe that Mortal Online can play an important future role on both PC and console MMO markets and we expect Mortal to be one of the trendsetting next-gen titles," said OnLegends vice president Julian Migura.

  • Star Vault releases Mortal Online Dawn features list, new videos

    by 
    Jef Reahard
    Jef Reahard
    06.11.2011

    Mortal Online's first expansion was announced a while ago now, and players are still waiting on the mammoth patch to make it to the game's live server. Star Vault is no doubt anxious to placate its ravenous PvP-centric customer base, and the company has released a lengthy changelog on the game's official forums. The listing outlines many of the features forthcoming in the Dawn expansion, but as post author (and Star Vault CEO) Henrik Nystrom writes: "This note may not be final." It's probably a good representation though. As such, let's take a quick look at what Dawn brings to the table. We've got new mechanics including the gene system, task/transport system, and housing friend system. We've also got new mail functionality, dynamic mounts, alchemy and cooking, and a load of bug fixes that we haven't the space to list. You can check out the full changelog on the Mortal forums, and be sure to watch the one-year anniversary and Dawn preview videos after the cut.

  • Mortal Online launches Facebook integration complete with discounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2011

    Facebook integration isn't exactly a new thing for MMOs these days, but it's not often that you can use it to outright pay less money for a subscription. But that's what Mortal Online is experimenting with, offering players of the game a discount based upon their friend counts. Of course, there's a slight catch -- said friends can't themselves be players. The integrated application will also announce your major achievements to your friends, making it a clear method for players to show off the game they're enjoying and give it a bit of advertising to boot. The discounts, naturally, are a nice incentive. A maximum of 1.25 EUR will be deducted from the subscription price if you have 750 non-playing friends, but even five non-playing friends will net you a 0.25 EUR reduction. The discount begins to apply 12 days after you link your account, meaning that new players to the game can enjoy the discount right from the start. It's money off and a chance to show off what you've accomplished, and that should be enough to win over almost any Mortal Online player with a Facebook account.

  • Breaking 'Dawn': Mortal Online announces expansion

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2011

    It's the dawn of a new era -- and considering all of the bloodshed that goes on in Mortal Online, you may even call this a... Red Dawn? Wolverines? OK, sorry, but we had to get past the obvious puns. Mortal Online's been on the down-low ever since last year's launch, but that doesn't mean that the Star Vault devs were sipping piña coladas on a gore-soaked beach. On the contrary, as the team's been hard at work on a new expansion that was revealed in its full glory earlier this week: Mortal Online: Dawn. Instead of focusing on a new continent or a higher level cap, Dawn's adding several quality-of-life features to the game. These include an updated mount system that will eventually let you breed your ideal stud or mare, a cooking profession for the gourmet chefs out there, health reserves, a mail system, and a new player tutorial. Henrik Nyström was on hand for a forum interview about the expansion and the meaning behind the title: "Dawn feels like it's the 'beginning' of us being able to deliver content without struggling with the core mechanics due to the network solution. We can finally enjoy the development in full and start passing the benefits of that onto the community." [Thanks to everyone who sent in this tip!]

  • Star Vault kicks off Mortal Online free trial

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    FFA PvP sandboxes are increasing in number, and with Darkfall hogging the spotlight, Earthrise recently releasing, and Xsyon gearing up for launch, it's easy to forget about Mortal Online. The indie title from Star Vault has recently announced a free trial designed to draw more players to the world of Nave, and you can try out the game for 14 days sans payment (or even credit card information). Signing up is as easy as visiting the official website, and you'll want to note that trial players are limited to 600 skill points and a skill cap of 60. You can also get a leg up on creating your avatar by taking a look at the community-produced character creation tutorial after the cut.

  • Mortal Online creates exclusive guild leader forum

    by 
    Jef Reahard
    Jef Reahard
    08.05.2010

    It's no secret that certain members of MMORPG communities are quite determined in their push to influence a game's direction. Whether it's early adopters jockeying to get their ideas heard while a game is still in development, or the leaders of large and influential endgame-oriented guilds that garner developer attention via their content-clearing prowess, it's not uncommon to see small groups of customers attempting to rub elbows with decision makers. Rare individuals have even parleyed these relationships into professional careers. What is unusual is when a game company publicly endorses such behavior. Star Vault, the independent developers of the PvP sandbox title Mortal Online, has set up an invitation-only forum called the Council of Patriarchs, wherein guild leaders (and only guild leaders) can interact with developers regarding larger game matters. While it isn't unusual to solicit player feedback, it is interesting that the forum is not visible to most paying customers. Whether or not it was Star Vault's intention to open up an "us versus them" can of worms, discussion on the official boards is currently trending towards the divide between solo and group/guild players. Mortal Online isn't the first game to dip its toes into the exclusive forum club. Some of you may recall that Matrix Online had a private retreat known as the Champagne Room, which, while similar in catering to a small subset of players, was not publicly advertised by the developers.

  • The Daily Grind: How do you like your PvP?

    by 
    Jef Reahard
    Jef Reahard
    08.05.2010

    Ah, PvP. Personally I kinda hate it, even on those rare occasions when I manage to emerge victorious. In small doses it's OK, but usually it consists of getting face-rolled by a player who knows the game systems much better than I do. That said, minigame PvP is quite enjoyable, particularly Age of Conan's variety, as well as the scenarios in Warhammer Online. For a carebear like me, the only way to make PvP even semi-palatable is to grant control over when and if it happens. Sure, we may still lose and provide a good belly-laugh to the seasoned killers who view us as their game content, but at least they're not barging in on an otherwise productive session of questing, crafting, or exploring. What about you, Massively readers? Do you prefer your PvP in spurts such as minigame instances or battlegrounds, or do you like the open-world FFA option common in games like Darkfall and Mortal Online?

  • Mortal Online announces June 9th launch date

    by 
    Rubi Bayer
    Rubi Bayer
    05.14.2010

    Mortal Online has seen its share of ups and downs this spring as Starvault worked through a rocky beta period, ultimately deciding to delay launch as they ironed out some major bugs. Fans of the game were left wondering what was going to happen, even as many of them applauded Starvault's decision to hold off the launch date until Mortal Online was in better shape. It looks like the team at Starvault thinks it's finally good to go: Mortal Online is scheduled for launch June 9th. According to the latest newsletter, they've solved the infamous desync issue (one of the most prominent issues during testing) with the help of a new engine build. Open beta testing is now over in preparation for launch, but you still have until Monday, May 17th to take advantage of the open beta discount. You can check out all the details in today's Mortal Online newsletter.

  • One Shots: Don't go AFK in good gear

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.19.2010

    In some games, character physics can be a real pain in the butt. In old EverQuest, people stood in doorways, stopping others from getting in or out. In City of Heroes, NPCs walking by on the sidewalk can shove you out of the way -- no matter how super-strong you happen to be! Today's One Shots from Mortal Online may not immediately look like too much, but once you read the story that goes with it, you'll see why we mention crazy things that happen due to game physics. Xaan writes in to give us the scoop: "It was in the middle of the night (Starvault had recently added an amazingly realistic day/night system to Mortal Online) so me and a bunch of other players were socializing in the NPC shore city of Meduli. There was this guy who seemed to be AFK, so we dragged (or rather pushed) him outside of town and out of guard range and started killing him for his armor. Unfortunately, some of his friends came to his rescue and as a result we had this awesome night fight in the middle of the desert. Simply epic." From big to small games, we love to see all your MMO screenshots! If you'd like to take part, then send those in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a brief description. We'll post them out here for everyone to check out and give you the credit. %Gallery-85937%