Steampunk

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  • Custom steampunk Xbox 360 controller hits auction

    by 
    David Hinkle
    David Hinkle
    07.26.2012

    eBay user "troxin_kustoms" is selling the custom (and working, he claims) Xbox 360 controller mod you see above, a painted beauty meant to resemble a less advanced, repurposed construction material. Alongside the custom paint job, all of the face buttons and analog sticks have been ripped out in favor of old typewriter keys.The auction is still going for just over two days, so best act quickly if you're in the US or Canada. Those are the only territories "troxin_kustoms" is willing to ship this thing, probably because the fuel for an overseas dirigible trip would be outrageously expensive.

  • ARGO Online's biggest content update goes live today

    by 
    MJ Guthrie
    MJ Guthrie
    07.18.2012

    The additional high-level content that fans have been anticipating for ARGO Online is finally here! The biggest content update for the steampunk free-to-play game goes live today and includes an increased level cap, a new flying continent, and a PvP arena. The new flying continent of Naviruo is designed with content for characters level 50 to 55 and contains more than 400 new quests, over 300 new types of monsters, and seven additional dungeons. Lower-level characters might not be able to survive the new continent, but they can enjoy the new PvP arena that allows players from level 30 on up to participate in duels on one of three different maps. The PvP-minded can also enjoy the new battlefield Arathidis Valley, where 18-man teams can face off. [Source: ProSiebenSat.1 press release]

  • City of Steam schedules debut of a new playable race each alpha weekend

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2012

    Players anticipating alpha testing City of Steam have only a few more days to wait before diving into the steampunk world as this weekend begins the first of three alpha testing weekends. Each weekend will focus on different aspects of the game and will debut a new bundle of playable races: July 20th through 22nd will introduce four types of humans, July 27th through 29th will bring two types of elves, and August 3rd through 5th will have the three greenskin races. Fans who do not yet have an alpha key but want to participate need to sign up for the City of Steam newsletter on the official site. The keys are limited, so the sooner you sign up, the better your chance. The developers are also offering a guaranteed way to obtain a key by purchasing collaborator packs filled with City of Steam swag.

  • Massively Exclusive: Seeing the sights in City of Steam

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2012

    I can't recall the last indie MMO that was making any waves while still being in the pre-alpha stage, but that's the strange power that Mechanist Games' City of Steam has. Word-of-mouth and a clever setting have made this a must-see title, and we were pleased to join Editor Gabriel Laforge for a developer tour of the game in its current state. City of Steam is an indie MMO, but don't let that put you off; the team is substantially larger than you'd expect and brimming with talent. The steampunk title loads extremely quickly in your browser, thanks to the Unity web player and a ridiculously small client size. In its current state, City of Steam has four large overworld zones and around 80 instanced dungeons, and yet the total size is -- get this -- 70 megabytes. It's so tiny that some of the dungeons are only a few hundred kilobytes apiece. With the repeated caveat that this was all still pre-alpha and subject to change, Laforge let me log in and explore to my heart's delight. What follows is raw and shocking footage from that journey.

  • City of Steam offers personalized alpha tour via contest

    by 
    MJ Guthrie
    MJ Guthrie
    06.25.2012

    Have you ever wanted to stroll through a game before anyone else, taking the first steps in an untouched world and exploring areas unknown to other gamers? The devs at City of Steam are offering just that chance with an exclusive personalized tour of the fantasy steampunk game during these early stages of development. Unlike many contests where you just submit your name for a random drawing, this contest asks tour hopefuls to post why they believe the tour should be given to them. Preference will be given to active community members, so be sure to jump in and start taking part in discussions on the forums to increase your chances! The lucky winner will then get to invite two friends along to peek into new aspects of the game, all while chatting with the tour guide developers. So brush up on those writing skills and dazzle the judges or just check out the other entries. In the meantime, tell us: If you were the winner, would you prefer to tour the game as a Goblin or a Draug?

  • Joyride to joystick: Atari controller custom-built from car seat adjuster

    by 
    Jamie Rigg
    Jamie Rigg
    06.22.2012

    So you've survived the robot revolution and you're waiting for either a full-blown apocalypse, or Mr. Anderson. But how are you going to kill time when our new masters are eating controller PCBs for breakfast? With a steampunk joystick, of course. Jason Torchinsky from Jalopnik has done just that, making an Atari 2600 controller by repurposing a power seat control switch panel from a 1980s Oldsmobile. It's no Avenger Controller Elite, but it certainly does the job, and due to a standardized wiring layout it's functional on other hardware of the same era. And for all you MAME heroes, Jason says it would be no more complicated to hook it up to a PC or Mac using a USB keyboard encoder. Follow the source link for a neat walkthrough of the project and jump over the break to see a video of the seat switch in action, shot in the mancave of yesteryear. Update: We've removed the video at the owner's request, but you can check it out at the source link below.

  • More content incoming for ARGO Online, including a new arena system

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2012

    Last month, ARGO Online received a hefty patch adding new goodies as well as raising the level cap. Today, the free-to-play steampunk game announced that more high-level content is on its way. This next set of goodies includes a new continent, a PvP dueling arena, and an even higher level cap. Lower-level characters need not despair about being left out of the upcoming content; all players level 30 and higher can enjoy the new arena. Dubbed Spirit of Warriors, the arena allows players to band together in teams regardless of faction to participate in 3v3 or 5v5 battles on any of the three maps. The best two out of three rounds wins the match. Winners will receive titles, veteran points for ranking, and possibly even precious medals that can be traded for rare set items. [Source: ARGO Online press release]

  • City of Steam's blind-as-a-bat race

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2012

    While their name might sound like something a cat hacked up in your sock drawer, the Draug are actually the latest revealed race in City of Steam. Boasting a line of noble Elfish blood dating back to whenever, the Draug eschewed adapting and instead became a reclusive society living off the remnants of its former glory. Interestingly enough, the Draug have incredibly poor eyesight, which probably should make them terrible adventurers. But in another clever City of Steam twist, the race compensate for their bad vision with bursts of sonar to "see" around them. That's right: The Draug are bat-men. And bat-women. A dev journal on the Draug talks about how this echolocation works both for and against these batfolk. While they have an advantage in low-visibility situations over normal folks, they're more blind than usual if there's a lot of noise nearby.

  • City of Steam dev diary embraces Goblins

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2012

    City of Steam is a strange world indeed, filled with the bizarre as well as unexpected twists on familiar fantasy tropes. The team penned a dev diary to talk about why City of Steam's Goblins are far more interesting than the cannon fodder you dispatch in other MMOs. As one of the nine playable races in this upcoming game, Goblins are attempting to make their way in the civilized world, but they suffer from discrimination by those who hate all greenskin races. They are, however, far more refined and savvy than their Orc relatives and have garnered a positive reputation for being able to repair almost anything. Goblins have large families, are almost fatally curious about the world, and can eat almost anything. Goblins are best wielded as either Arcanists or Gunners and have the manic energy to back either of those professions. Because Goblin families are so important, the devs have put a large emphasis on family in the race's questline. The player will begin her experience as Goblins by traveling to the city to help her recently widowed uncle in a variety of tasks.

  • Black Gold Online reveals debut trailer

    by 
    Matt Daniel
    Matt Daniel
    06.11.2012

    It's been almost half a year since we last heard from Snail Games' in-development steampunk MMO, Black Gold Online, but if you've been holding out for some more steamy, punky goodness, then you're in luck. The studio has finally released the game's debut trailer, which takes players into the heart of the major conflict of the Black Gold world. For the uninitiated, the game ultimately boils down to nature vs. technology, which is represented by an ongoing war between two as-of-yet unnamed factions. On one side of the battle, we have the Nature-Loving-Hippie faction (composed of the bear-like brutes, the feline kosh, and plain ol' humans), and opposing it is the Nature-Hating-Industrialist faction (made up of dwarves, vampires, and steam humans, whatever that means). The object of their war is control of a rare resource known as black gold (no, not that black gold), which is capable of granting great power to those who possess it. That's about all we know for now, though, so while we wait for new information to pop up, busy yourself by checking out the video after the cut.

  • Massive ARGO Online patch raises level cap, adds new dungeons and quests

    by 
    Jef Reahard
    Jef Reahard
    05.23.2012

    Remember ARGO Online, the free-to-play steampunk fantasy MMO that launched in early 2011? If not, now's as good a time as any to refresh your memory since the game is about to undergo the largest content update in its history. First up is a max-level increase (to 55), followed by a new "expert" island called Naviruo, which is geared toward level 50-plus players. Here you'll find more than 400 new quests that continue the tale of conflict between the Floresslah and Nobilan factions. There are also seven new dungeons to satiate your PvE and PvP appetites, not to mention over 300 new types of monsters to make things a little more challenging. As always, more info is available at the official ARGO website. [Source: ProSiebenSat.1 Games press release]

  • City of Steam goes into alpha testing this July

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    City of Steam's been building up some strong word-of-mouth in the community, and we've been quite eager to get our hands on this steampunk MMO. The good news is that we just may have that chance come July, when City of Steam enters alpha testing. Mechanist Games recently announced that work on the game is progressing to the point that it's ready to undergo player testing. While there isn't an exact date yet, it's certainly enough to know that July will be a special month. "We're actually quite pleased that quite a few of those who participated in the sneak peek test told us that the game was already looking like an alpha build," the team writes. "Thanks and we would like to say we're quite proud of that fact."

  • City of Steam fashions a pressurized skill tree

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2012

    Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the fantastical. After taking feedback from previous generic builds, City of Steam's dev team revamped the skill tree's visuals and mechanics to entice a "whoa!" out of its players. The concept is that the tree is now a maze of pipes, boilers, and valves. Players will build up "pressure" over time, pressure that can be vented into different pipes. The more pressure in a pipe, the higher a skill goes, and once a skill hits 100% pressure, it's usable by the player. Winking says that players have more options than just filling up a pipe; they can also over-pressurize pipes to achieve higher skill ranks and take multiple paths to achieve better skills. There's even a mystery skill that Winking says will "make your character explode into pieces of bread with cat's heads stuck through them." Of course, he then says he's probably teasing about the last thing.

  • PAX East 2012: Guns of Icarus announces closed beta, details adventure mode

    by 
    Matt Daniel
    Matt Daniel
    04.07.2012

    STEAMPUNK! AHH! OK, now that that's out of my system, let's talk Guns of Icarus Online. This morning, I had the pleasure of meeting with some of the folks from Muse Games at PAX East to talk about the studio's upcoming steampunk-airship-battling title. The title is still in alpha testing, though it will be springing into the early stages of closed beta at some point in the next couple of weeks. At launch, the title will be focused on competitive, match-made PvP matches a la first-person-shooters. But this is Massively, so let's talk MMOs. Strictly speaking, I'd have to say Guns of Icarus Online isn't one -- at least not yet. After the initial match-based "skirmish" mode of the game is released, the studio will continue to support it by slowly adding in "adventure" mode features. Adventure mode is more akin to a traditional MMO in that it provide a more open world for players to navigate and explore, tradeskill and economy systems, missions, towns, and settlements, all within a persistent world. While it remains to be seen whether the game will ultimately become a "true" MMO, this stylish foray into the steampunk/dieselpunk genres is definitely one to watch. Massively's on the ground in Boston during the weekend of April 6-8, bringing you all the best news from PAX East 2012. Whether you're dying to know more about TERA or PlanetSide 2 or any MMO in between, we aim to have it covered!

  • New Guns of Icarus video shows off cooperative airship battles

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Remember Guns of Icarus? If not, let's recap: small indie studio, steampunk, airships. That probably rings a few bells, and you'll be happy to know that the dev team has parlayed a successful Kickstarter campaign into an extended development cycle. As a result, we have a spiffy new video that shows off cooperative airship combat. Muse Games also wants you to know that you can download the single-player game (and sign up for the multiplayer beta) at its official website. Before you go, check out the full clip after the cut.

  • DeepWorld is a 2D Minecraft-alike coming to Mac and iOS

    by 
    Mike Schramm
    Mike Schramm
    03.11.2012

    If you threw a bunch of gaming catchwords in a hat and then pulled them out one by one and put them in order, you might have an approximate description for the upcoming Deepworld. It's a 2D, steampunk, post-apocalyptic sandbox MMO, with Minecraft-style creation, and block graphics that open up to a quite varied and vast game world. Deepworld is almost a game that sounds too good to live up to its promise, but its developers Bytebin (consisting of three guys who have a ton of experience in server architecture, but not quite as much in game development and design) understand they're promising a lot. But the version they kindly showed me at GDC last week definitely lived up to that promise, as least as just two of their characters wandering around the world together. Deepworld's graphics may not look great in screenshots (they're ... "stylistic", you might say), but as you explore more and more of the world, there's a charm there that can't be denied. Only after a makeshift shelter was built, complete with lanterns spreading pools of light, and a storm began in the background, with lightning flashing across the sky and acid rain coming down hard, did the game's beauty really make itself evident. There's a lot of beauty in the various mechanics, too, though. One of the devs describes the title as "a game based on a sort of scarcity," and that scarcity refers to all of the various resources in this originally barren world. As you dig down, lava can be found, which creates steam, which can then be transferred into pipes and used to power technology. There is a crafting system, but unlike Minecraft (where items have to be discovered and built), the game basically just offers up a menu of what's available to build from the various resources you've collected. The interface is nice as well -- you can build whatever you want just using the cursor on the Mac version, and while the iOS version is still under development ("There's a few kinks with touch," Bytebin says), being able to "draw" creations on the iPad's screen will be nice. The biggest issue with Deepworld probably isn't in the game, however: It'll probably be with keeping the servers up. The title is subdivided into 1200x800 block "zones," and the devs are hoping to limit those zones to a certain number of players (and maybe eventually even charge players to customize and save those zones). But there will be a metagame of sorts in "improving the ecosystem" of each zone, so it's not hard to see that Bytebin may run into trouble, if the game turns out to be uber popular, in keeping its servers afloat. Bytebin understands the concern (and again, the team's background is in running large servers for corporate software, so they have a fighting chance at least), but we'll find out for sure how they do when the game goes for an open beta later on this year. Alpha is set to take place "in a few weeks," and there's a beta signup for the game available now. Deepworld looks really fascinating, and it's a title we will probably be proud to have on Mac and iOS.

  • The gates hiss open for a peek at City of Steam

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2012

    The steampunk genre is loved by a lot of gamers, but it has yet to see a surfeit of titles. The good news for fans is that City of Steam is on the horizon, and it's promising a free-to-play browser-based experience for anyone who wants to take part in exploring ancient mechanical ruins. Of course, the question then becomes whether or not the game is worth the investment of time... something that can be solved by taking part in the game's currently running sneak peek event. The sneak peek is available only to players who already snagged a code for access, meaning that players just coming into the game will be out of luck. It's certainly an encouraging sign that the game is moving toward its full release, which should make fans of clockwork automatons and arcane science quite happy. And if you're one of the players taking part in the sneak peek... well, all the better, right?

  • Black Gold Online alpha footage released

    by 
    Jef Reahard
    Jef Reahard
    01.09.2012

    A good steampunk MMO is sort of a holy grail for some of us Massively folk, so we're excited to bring you the news of another one in the works. Black Gold Online is the title in question, and it's currently being developed by Snail Games. If that name doesn't ring a bell, consider that the firm is behind the upcoming Age of Wulin Wushu free-to-play martial arts MMO. According to MMO Culture, Black Gold will pit two rival factions against one another in a struggle for control of a world divided between nature lovers and technologists. We don't know a whole lot of gameplay details yet, but we'll keep our eye on this one. Don't forget to check out the Russian server alpha footage after the cut.

  • German museum recreates 130-year-old EV, looks like a steampunk Segway

    by 
    Daniel Cooper
    Daniel Cooper
    11.14.2011

    If you think that EVs are new-fangled rubbish, it'll serve you well to listen up. Five years before Karl Benz patented his original horseless carriage, messers. William Ayrton and John Perry engineered the electrically-powered Starley Tricycle. Germany's Autovision Museum spent around a year building a fully working replica of this transportation sensation of the 1880s. Considering the 130-year-old nature of the technology, the vehicle turned out to be very comfortable, super-quiet and fast: it'll top out at a respectable eight miles per hour, with a range of around 25 miles. After the break you'll be able to see the machine in action. No word on if the museum will produce any more in time for Christmas, but it would certainly be a hit with the steampunk commuter crowd.

  • City of Steam browser title features unique steampunk world

    by 
    Jef Reahard
    Jef Reahard
    11.05.2011

    Steampunk continues to be a source of fascination for both game geeks and game developers, and the latest example of the phenomenon in MMO circles is a new title called City of Steam. An interview at Light Speed Gaming spills the beans on the browser-based title, which is being developed by a Chinese firm called Mechanist Games. If you've ever wanted to play a mechanical dwarf, or explore a world that is literally a giant machine, City of Steam may be your game. The setting is borrowed from a series of RPG books and incorporates all the elements of fantastical steampunk (plus a few novel twists) that fans of the genre have come to expect. "The world itself is a giant machine, and is, in fact flat. The elemental planes aren't found by mystical methods -- you can literally walk across the teeth of the world to reach them. The sun and stars are actually tethered to the world, orbiting as gyroscopic pieces of the superstructure of existence," according to the designers. Head to Light Speed Gaming for more on the setting and the game mechanics, and don't forget to view the video embed after the break. [Thanks to Soren for the tip!]