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  • Capcom/Koch Media

    Capcom Home Arcade includes 16 retro games and dual joysticks

    by 
    Kris Holt
    Kris Holt
    04.16.2019

    Following the likes of Nintendo, Sega and PlayStation, a retro console featuring Capcom games is on the way. The Capcom Home Arcade packs in 16 titles, including Street Fighter II: Hyper Fighting, Super Puzzle Fighter II Turbo, Alien vs. Predator, Final Fight and Ghouls 'n Ghosts, using original arcade ROM files.

  • Capcom

    'Street Fighter' anthology brings online play to classic brawlers

    by 
    Jon Fingas
    Jon Fingas
    12.10.2017

    The original Street Fighter turned 30 this year, and Capcom is marking it in style... if a little late. It's releasing a Street Fighter 30th Anniversary Collection in May 2018 that not only bundles many of the pre-3D titles (ranging from the first game through III 3rd Strike), but adds online multiplayer. Fire up II, II Turbo, Alpha 3 or III 3rd Strike and you won't have to gather rivals in the same room to show off your Ryu or Sakura skills.

  • iam8bit

    Capcom to re-release $100 'Street Fighter II' SNES cartridges

    by 
    Richard Lawler
    Richard Lawler
    08.31.2017

    As if grabbing the SNES Classic Edition weren't challenging enough, retro gamers have another limited re-release to look out for: brand-new Street Fighter II cartridges. Capcom and iam8bit have teamed up to produce a run of 5,500 units, available in either "Opaque Ryu Headband Red" (4,500 cartridges) or "Glow-in-the-Dark Blanka Green" (1,000 cartridges). The boxes are all identical and will be sealed, so which one you might actually get is random.

  • Watch two fish duke it out in 'Street Fighter' on a live internet stream

    by 
    Jon Fingas
    Jon Fingas
    08.20.2014

    The bar has been raised for fish-controlled video games. Not content with the solo action of Fish Plays Pokemon, Andrew Hill has launched FishPlayStreetFighter, a Twitch stream that lets you watch two fish (Aquarius and Robert the Bruce) square off in Capcom's classic Street Fighter II. It's mapping movement around the tank like before, but it's using a significantly more advanced control scheme to liven things up. Color detection makes the two-player mode possible, and the fish can string together input combos based on where they're swimming -- watch for long enough and you'll see a goldfish throw its opponent across the room. The best part is that the matches actually move along pretty quickly. While you'll sometimes see the fighters wasting time, one fish usually gets a knockout before time is up. The feed doesn't run at all hours (usually between 7:30AM and 10PM Eastern), but it should easily keep you distracted while you're at work.

  • New Street Fighter IV screens punch out classic bosses

    by 
    Jason Dobson
    Jason Dobson
    05.01.2008

    While Capcom's Street Fighter IV wowed us in February with its new fangled graphics and animation, it was the game's decidedly retro feel that grabbed us by the neck and assaulted our head like a barrage of Yoga Noogies. As it turned out, for all its 3D charm the fighter played like a sexed up Street Fighter II, which to be fair is just fine by us.Now Capcom has released screenshots of Street Fighter II's bad guy quartet, Balrog, Bison, Sagat and Vega, all of whom make a return in the upcoming sequel. We can hardly wait to face down Vega's (or M. Bison for those of you with a name hang up) ever-annoying Psycho Crusher, something judging by the above pic has Ryu equally enthused.%Gallery-21918%

  • Go behind the scenes of Street Fighter animations

    by 
    Justin McElroy
    Justin McElroy
    11.07.2007

    Have you ever wondered how an animation is born? ... No, you probably haven't. Don't feel bad, neither had we. But once we saw this interesting look at how Capcom is cleaning up movements for their Super Street Fighter II Turbo HD Remix, we felt like we gained a new appreciation for the intricacies of animation.Take, for example, the fact that some characters in Super Street Fighter II had motion blur while characters from Street Fighter II didn't? Isn't that fascinating? Hello? ... OK, so we admit this sort of "inside the sausage factory" stuff isn't for every one. But if you're a fan of the series, you'll want to take a look.

  • VC Friday: Ladies' night

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.20.2007

    It's strong women day for the European Virtual Console! As usual, the ladies are outnumbered (that's par for the gaming course), but today, at least they're present, and our girl Samus is even a star! Chun Li is pretty awesome in her own right, too. But it's not all about the ladies this weekend for you gamers -- though we'll risk saying that Metroid may be the best of this lot, since there are already other Street Fighter games available already (and hey, it's Metroid!). Metroid -- NES -- 500 Wii points Silent Debuggers -- Turbografx -- 600 Wii points Street Fighter II Turbo -- SNES -- 800 Wii points

  • T. Hawk gets HD Remix'd, plus more remastering info

    by 
    David Dreger
    David Dreger
    07.04.2007

    Just so you fanboys know, that shot of T. Hawk is full resolution, from Super Street Fighter II HD Remix, of course. Capcom Digital posted that image, complete with an analysis of how they remaster frames to incorporate the new artwork. They use Sagat's standing Roundhouse as an example. Rey then demonstrated how the art is broken up into tiles, and they use those as a guide for when they're redrawing the frame. This prevents a scenario causing a foot to go through an opponent's head due to a hit detection issues. A good read, and it also shows the comparison shot of T. Hawk, as well as the line art for Sagat. Go take a look!

  • Street Fighter II, Etch-A-Sketch-style

    by 
    John Bardinelli
    John Bardinelli
    06.28.2007

    Recently posted on The Etch-A-Sketchist, a site dedicated to art created on our favorite drawing canvas of frustration: a detailed rendering of a Street Fighter II battle between Ryu and Sagat. Even more astounding is the artist created the scene on a travel Etch-A-Sketch which is approximately the size of a bacterium. Great patience and a steady hand went in to the making of this piece of art. Be jealous.Also take a peek at Sonic the Hedgehog, Mr. Spock, and the classic Optimus Prime.

  • F-Zero X, Street Fighter II Turbo rush onto Virtual Console

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.25.2007

    Today's Virtual Console releases, scheduled to go live at 9AM PST, are all about pushing the pedal to the metal in our quest to satisfy the need for speed and finally outrun the terrible writing clichés and racing game references pursuing us. Europe's 100th Virtual Console game, F-Zero X, has you hurtling about futuristic tracks at absurd speeds, Street Fighter II Turbo: Hyper Fighting has you hurting Chun Li even quicker than before and China Warrior has... uh... released much faster than we expected! Yeah, let's go with that. F-Zero X (N64, 1-4 players, 1000 Wii Points): The N64's hover-car racer pushed the series forward in the best way that was possible at the time -- it added a prominent "X" to the title. It wasn't until later that we learned that adding a "GX" was the ultimate masterstroke. Street Fighter II Turbo Edition: Hyper Fighting (SNES, 1-2 players, 800 Wii Points): With mention of both the words "Turbo" and "Hyper" in the title, it becomes clear that this game is indeed a bit faster than The World Warriors. Enjoy it before those fancy HD characters start punching your eyeballs. China Warrior (TurboGrafx-16, 1 player, 600 Wii Points): A side-scrolling action game depicting either gaming's most fragile hero ever, or just some tough guy in China.

  • Guile goes HD in the latest SFII HD screenshots

    by 
    Colin Torretta
    Colin Torretta
    06.18.2007

    Capcom has released another batch of images from the upcoming SFII HD remake and this time they're featuring hair-enthusiast Guile. Like the other images these ones look absolutely fantastic; it's really going to be incredible to see them in motion and with the backgrounds. Super Street Fighter II Turbo HD Remix (also known as SSFIITHDR) will be available later this year for download from the PlayStation store. Until then, check out the gallery below!%Gallery-4073%

  • Akuma-matata, Street Fighter HD shows off new character

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.08.2007

    Last week Capcom showed off another character sprite for their upcoming (here we go again with the title) Super Street Fighter II Turbo HD Remix , or SSFIITHDR, for XBLA and PSN. Capcom swears that the Ken model is how he'll look in the game and we really can't wait to see him in motion. This week, to give a better comparison, Capcom is showing off Akuma in his original and redone versions for a clearer comparison. And they still swear this is how he'll look in the game.If you don't know who Akuma is, don't feel bad, he was a secret character until Street Fighter Alpha 2 and was only a secret boss in Super Street Fighter II Turbo -- perhaps not the best character to choose on this little promo leakfest that Capcom is doing. Capcom is now asking what character you'd like to see next. Us? We'd like to ask for a character in a comparison shot that we actually know well. It might be nice to see Chun-Li's upcoming HD curves on those thunder thighs of hers.

  • New SFII HD Remix sprite revealed, it's Ken!

    by 
    Richard Mitchell
    Richard Mitchell
    05.31.2007

    The image you see above, ladies and gents, is a sprite from the upcoming Street Fighter II Turbo HD Remix for Xbox Live Arcade. In fact, it's actually a little smaller than it should be thanks to our formatting. Now, we've seen a sprite from (deep breath) SFIITHDR before, but this is the first official image released by Capcom. As Capcom's Brian Dunn puts it, "this is what it will look like (if you paused the game and took out the background)." Damn. If you like what you see, then you're in luck, as Capcom will soon be opening a blog that will feature new art, news, and other goodies about their upcoming downloadable games. For those of you that have forgotten, those games include SFIITHDR and Super Puzzle Fighter II Turbo HD Remix (easily abbreviated SPFIITHDR), Rocketman: Axis of Evil (RAoE) and Talisman (T).If Capcom's other downloadable games are going to look this good, you can count us excited.[Thanks, Jared]

  • Capcom brings Super Street Fighter II and more to PSN

    by 
    Andrew Yoon
    Andrew Yoon
    04.13.2007

    At Capcom Gamer's Day, Capcom revealed three new downloadable titles for the PlayStation Network. Super Street Fighter II Turbo HD Remix is a remake of a remake of a remake of a remake of the classic 16-bit fighting game. The entire game is being redrawn, from the character select, all the way through to backgrounds and endings, most likely to take advantage of your shiny HDTV.Rocketmen: Axis of Evil is a intensely action-oriented approach on the constructible strategy game of the same name. Like Cash Guns Chaos, the game will have players blasting enemies in a colorful, cel-shaded world. For images of the game, check out the gallery at Joystiq.Talisman is based off yet another strategy game, but unlike Rocketmen, it'll stay true to its original gameplay. This downloadable title will be a digital recreation of the game, and will be playable offline and on.Finally, Puzzle Fighter II HD will also be making an appearance on the Network. This lovable puzzle game will also get a glorious high-definition makeover. See a video of the game, after the cut.

  • VC Friday: Fightin' in the streets

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.19.2007

    If you were looking for a break from shooters, then you'll be interested in this week's big new Virtual Console release. The availability of Street Fighter II almost makes up for the low number of titles released so far this month.Available today on the Virtual Console in Europe: Street Fighter II: The World Warrior (SNES) -- 800 points Super Probotector: Alien Rebels (SNES) -- 800 points Either of these have you reaching for the credit card?

  • Capcom Rumor Round-Up: SFII on PS3, Dead Rising 2 on 360

    by 
    Jared Rea
    Jared Rea
    01.16.2007

    As the prettiest girl at the gossip ball, Capcom has been making quite a few headlines recently for actions they may or may not be considering. In light of the particularly bogus rumors floating concerning Microsoft buying out Capcom, lets take a look at some of the more substantiated rumors involving your favorite Mega Man sweatshop. For your consideration, three rumors from the February issue of Electronic Gaming Monthly (#112). For those who still believe in the aforementioned rumor, you may as well tear down those tin foil barriers around your room as Capcom "looks to be making several interesting games for the PS3's (network) service." The two titles mentioned being a remake of Street Fighter II with brand new sprites and an "updated NES classic."

  • Street Fighters mop and drive taxis, in the later years

    by 
    Christopher Grant
    Christopher Grant
    10.05.2006

    CollegeHumor is hosting a short film, with surprisingly high production values, detailing the whereabouts of two of Street Fighter II's eight World Warriors: Zangief and Dhalsim. We wonder if their sorry state is proportional to their lasting popularity in the game; like ancient gods who thrive on belief, do these has-been street fighters have a need for success? We can't imagine pretty boys like Ken or Ryu mopping floors or driving a cab ... maybe E. Honda.Part one (of what appears to be an ongoing series) is embedded after the break. We'll keep our eyes peeled for future installments.[Via GayGamer.net]

  • SFII is lame, Fatal Fury hits Live Arcade

    by 
    Richard Mitchell
    Richard Mitchell
    08.25.2006

    New technology seems to have rekindled old rivalries. No doubt burned by the success of Street Fighter II Hyper Fighting on Xbox Live Arcade, SNK is bringing Fatal Fury Special to the service as well. It's like arcades in the 1990s all over again. Who will win, Capcom or SNK? Maybe someday they'll put SNK characters and Capcom characters in the same game. That would be kuh-razy. Expect more information during the Tokyo Game Show next month. In the meantime, rest assured that there's one thing Street Fighter will never have, and that's Mai.[Thanks, Lorul2]

  • The arcade stick of your (expensive) dreams [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    08.22.2006

    Do you love Street Fighter II? Tired of getting owned by noobs because of crappy D-pads? Are you also rich? Well, then we have the arcade stick for you! Brought to you by GoPodular, these massive beasts were ripped straight from the arcade cabinets of yore. Made from the same sturdy materials, GoPodular promises an unparalleled gaming experience. Even better, the sticks support almost any available system, including the 360. So, anything this good will have a catch, of course. These suckers weigh in at US $225 before you plunk down another $75 for the 360 adapter cart. Ouch Town, population you, buddy. Unless you have a serious jones for true fighting game control, we suggest you wait for the cheaper -- and more well-known -- X-Arcade stick to come out with a 360 adapter (presumably coming soon). Then again, we'd love to be proven wrong. Your move, GoPodular.[Update: The GoPodular guys cleared up some confusion in the comments. The standard PC cart can be switched with the 360 cart, thus making the actual cost $245. Still pretty steep, but much better overall. Also check out the comments for some clarification on the differences between X-Arcade and GoPodular.]

  • Mad Catz goes retro with Xbox Live Arcade Stick [update 2]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.17.2006

    Peripheral manufacturer capitalizing on gaping market hole news now, as an EB Games listing reveals a Mad Catz product that's sure to raise more thumbs than eyebrows: a retro arcade stick for the Xbox 360. The sole available image reveals the face buttons, guide button and right analog stick to have been retained in the design, though the fate of the triggers is somewhat less clear. It's likely safe to assume that they're cowering somewhere behind the mighty joystick. Another safe assumption one can make is that the Arcade Stick will make a far more adequate (and authentic) tool for guiding our pellet-munching Pac-men through mazes and our amphibious allies across deadly divides. Then again, strapping a rabid badger to you lap and randomly shoving your fingers into its mouth is already a few steps up from playing XBLA games with the 360 controller's squeaky directional pad. The current retail listing has the Mad Catz stick releasing on the first day of October for an anti-retro, better-be-wireless $69.99 $49.99. We've contacted Mad Catz for further details (and a larger picture!). [Thanks Master X 24.][Update: We suspected EB Games might yank the page, so we made sure to save a copy. The post now links to a screenshot of the original page.][Update: It's been indicated that the price is actually $49.99 and that several Live Arcade titles will be included the stick. More details here.]