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  • TiVo enjoys a profitable third quarter -- with Echostar's money

    by 
    Richard Lawler
    Richard Lawler
    11.25.2008

    Set your TiVo deathwatch monitoring devices to "hold", the the third quarter our friends from Alviso did manage to post a profit of $100.6 million, after figuring in a $105 million payment from Echostar. Patent related profits aside, a net loss of 163,000 subscribers is less heartening, as well as the acknowledgment that many mass distribution deals are still "in early phases of deployment." As it is, while ordering pizzas and queueing shows on the go is nice, we're still waiting for real profits and deployments before the 'watch gets lifted.

  • Sprint posts Q3 net loss of $326 million, sees 1.3 million subs leave

    by 
    Darren Murph
    Darren Murph
    11.07.2008

    Sprint's year just keeps getting worse. After losing over 900,000 customers last quarter while posting a $344 million loss, the company insistent on advertising with faux soap operas and in black and white (and yellow) is hanging its head once more. During Q3, the carrier saw 1.3 million net subscribers head for the exits, and it also reported a loss of $326 million. According to CEO Dan Hesse, Sprint "has yet to turn the corner," warning that the process of turning things around would be gradual. Moving forward, the company expects gross additions to "stabilize," while the turnover rate is apt to remain at around 2.15%. In related news, the provider's stock price has sunk around 60% in the past six months, and while that's surely bad news to shareholders, not many other mega-corps out there are doing tremendously better.[Via The New York Times]

  • Verizon adds 233,000 net new FiOS TV customers in Q3, up to 1.6 million total

    by 
    Darren Murph
    Darren Murph
    11.01.2008

    Man, this is just downright eerie. If you'll recall, AT&T managed to add 232,000 net U-verse subscribers in Q3. Lo and behold, its biggest fiber rival (that'd be Verizon) added 233,000 net new FiOS TV customers in the same quarter. Coincidences aside, Verizon's pretty proud of its current position in the market, now claiming 1.6 million FiOS TV subscribers and offering the service for sale to 8.2 million premises in the United States. Just for comparisons sake, the outfit only had 700,000 subs at the end of Q3 2007, and it added just 176,000 newcomers in Q2 2008. In related news, it also managed to acquire 225,000 net new FiOS internet customers, and with cable companies jacking up rates left and right, we wouldn't be shocked at all to see even more frustrated pay-TV users make the leap to fiber in Q4.

  • World of Warcraft cranks it up to 11 (million)

    by 
    Kyle Horner
    Kyle Horner
    10.28.2008

    Just two weeks before Wrath of the Lich King descends upon the denizens of Azeroth the world over, Blizzard has announced that World of Warcraft has reached the 11 million subscriber mark. That's yet another milestone for the oft-celebrated MMO from the house that built Warcraft, Starcraft and Diablo.So when -- if ever -- will World of Warcraft's climb in subscribers ever end? Some say the Star Wars: The Old Republic could harken the siren song for the little MMO that could, but nobody really knows for sure. Even when the day comes that WoW is no longer top dog, it'll still be around kickin' tires and lightin' fires. You can't kill that which has no life, after all.

  • World of Warcraft hits 11 million subscribers worldwide

    by 
    Michael Gray
    Michael Gray
    10.28.2008

    Even in the middle of zombies, nerfs, and Death Knights, World of Warcraft has continued to grow. Blizzard announced today that World of Warcraft has achieved 11 million subscribers. To help with perspective, that's as many people as had been employed by the construction industry last year, or just slightly under the population of Greece. When WoW hit 10 million back in January, Blizzard acknowledged how big the holiday season had been for them. Now consider that we're going into a new holiday season with a brand new expansion on the way. Even if other games are looking to get a piece of the action, we should expect Blizzard to keep steamrolling with their great success. Word of mouth from the recent zombie event might be exciting older players to return, and programs like Recruit-a-Friend will keep growing their active base. We should expect to see the 12 million landmark sometime in 2009. WoW had hit 9 million subscribers back in July of 2007. Like we said, 10 million subscribers was reached in January of 2008. It took a little longer to grow from 10 to 11 than it did to get from 9 to 10, but if they keep up this rate, we should see the 12 million announcement around February or March.

  • India's Big TV grabs 500,000 subscribers in two months

    by 
    Darren Murph
    Darren Murph
    10.21.2008

    It took AT&T years to hit the magical half million mark here in the USA with U-verse TV; for India's Big TV, it has taken two short months. Oh sure, that comparison involves a hint of apple with a slice of orange, but still, it's an impressive feat no matter how you spin it. The DTH satellite arm of Reliance Communications has managed to secure 500,000 customers since launching in August, and with that kind of cash inflow, we have a pretty good feeling about it being able to maintain expansion plans. If all goes well, the lineup will blossom from 200 to 400 next year, it will offer DVR services by the year's end and it will launch 15 to 20 high-def channels by "mid-2009." Kudos, Big TV -- now, what's it going to take to get those HD options out a few months ahead of schedule?

  • EA: You don't need $1 billion to compete with WoW

    by 
    Mike Schramm
    Mike Schramm
    08.29.2008

    You just need $100 million to beat it. No, we're kidding -- after Activizzard founder Bobby Kotick's presumptuous statement a few months ago that any game company would need at least half a billion dollars to challenge World of Warcraft, EA/Mythic's Mark Jacobs has responded in kind on the eve of their big Warhammer Online release, telling MTV Multiplayer that the number is closer to around $100 million. And that they spent less than that on their big MMO.We'll be realistic here: we don't think anyone believes, including EA, that WoW's numbers are attainable for another MMO coming out this year -- even Blizzard believes that eventually WoW will go by the wayside, but as Jacobs says, anyone releasing a game today isn't just competing with WoW, they're competing with WoW and Burning Crusade and Wrath of the Lich King. And no matter how long your development cycle or how big your budget, you can't compete with three years of people working around the clock to make the game better for live players.But EA does want to be successful, and Jacobs says success for him would mean upwards of half a million players. Six months from now, he says, if Warhammer is folding servers and not adding them, the writing is on the wall. There's no reason to think that will be the case, of course -- Warhammer looks like a great game led by one of the biggest publishers in the world supporting one of the best MMO developers, and it's about as close to guaranteed a success gets in the MMO space. But even Mythic would say WoW stands on its own -- while WoW is running, it's highly unlikely we'll see any MMO come anywhere near its 10 million total subscribers.

  • BlizzCon ticket drawing winners to be selected soon

    by 
    Natalie Mootz
    Natalie Mootz
    08.26.2008

    Zarhym posted on the BlizzCon forum that the opt-in period to get into the drawing for BlizzCon tickets is now over. Blizzard will be randomly selecting winners over the next few days. Account holders who get selected by the drawing will receive an email from Blizzard explaining how to purchase up to two BlizzCon 2008 tickets if they so desire -- so make sure your contact information is updated!So now the forums are all abuzz as to what are the odds of winning the drawing. Let's do the math, shall we? There are 3,000 tickets available and they'll be offered by pairs to each drawing winner. We can assume there will be no more than 3,000 winning accounts (if every winner buys only one ticket -- unlikely) and no fewer than 1,500 (if every winner buys the max allowed: a pair). According to MMOGChart.com, Blizzard has about 10,000,000 subscribers right now. Okay, now, stay with me... Originally, 12,000 tickets were sold to BlizzCon. Let's assume that all the tickets purchased so far went to subscribers, rather than people who wouldn't show up on the subscription rolls. Let's also assume that each subscriber bought one to two tickets in the first batch. That means 6,000 - 12,000 accounts already have tickets, leaving 994,000 to 988,000 folks left for the opt-in drawing. With my mad Excel skills, it looks like if everyone who didn't get BlizzCon tickets the first time around opted in to the drawing, you've got a 0.015% to 0.030% chance to get one of those sweet emails in the next few days. Since it's unrealistic to assume that everyone opted in, I'd say you have a better chance than that. However, keep in mind that in order for you to even have a 1% chance of winning the drawing, only about 150,000 accounts would have had to opt-in. No matter how you slice it, good luck!

  • Australia's Foxtel nets 40,000 new subscribers since HD+ launch

    by 
    Darren Murph
    Darren Murph
    08.13.2008

    Only a few months have passed since Australia's Foxtel launched its HD+ service, and judging by the numbers, Aussies are warming to high-def. The carrier just posted a 17% rise in revenue (up to $1.7 billion), and it's expecting the numbers to remain high as more consumers cave to the temptation of high-definition programming. Furthermore, 40,000 new users have signed on since the HD+ launch, and the average revenue per user has skyrocketed to nearly $85 per month "as a result of a higher take-up of additional services such as Foxtel iQ." There's no specific mention of additional HD channels, but given that bigwigs surely realize how critical they are to revenue growth, we can't imagine them not giving you folks a few more here shortly.

  • EverQuest II seeks more Living Legacies until Sept. 30th

    by 
    Samuel Axon
    Samuel Axon
    08.08.2008

    Apparently happy with results from earlier in the summer, SOE has added a new phase to the Living Legacy program. This time, all inactive EverQuest accounts may now try EverQuest II and all its expansions for free until September 30th. Yes, you read that right: inactive EverQuest accounts, not EverQuest II accounts. Looks like SOE is trying to bring old customers into the 21st century!Participants also get $5 towards the purchase of this fall's new expansion (assuming they upgrade to a paying account) and a bunch of in-game items including a pet drake, a 12-slot bag, and a bag of XP potions. Word on the street is that the previous iteration of the Living Legacy program was a big success, so SOE is probably trying to keep the ball rolling. Note, though, that this isn't being offered to current EverQuest subscribers, just lapsed ones. Apparently SOE doesn't want to lose current EQ players to EQ2, but if you're playing neither right now, it wants you to play the more modern one. Makes sense.

  • MobiTV breaks the 4 million subscriber mark

    by 
    Darren Murph
    Darren Murph
    08.05.2008

    MobiTV has been around for quite awhile, and although it has seen its fair share of ups and downs, today's a day for celebration in the offices that remain. After hitting the 3 million mark in February, the company is now claiming that its benefiting from some 4 million subscriptions. Charlie Nooney, MobiTV's CEO, was quoted as saying that the firm was "thrilled to be on the cusp of mass market acceptance for mobile entertainment in North America." We don't know if we'd go that far just yet, but here's a tip of the hat to you anyway.[Via RCRWireless, image courtesy of PDAsNews]

  • DISH Network loses 25,000 net subscribers in Q2, sees revenue increase

    by 
    Darren Murph
    Darren Murph
    08.04.2008

    DISH Network's Q1 wasn't anything to be proud of, and unfortunately for the satcaster, it seems that Q2 isn't much better. After suffering a 90% drop in subscriber growth during the first of the year, DISH's Q2 earnings report highlights an approximate loss of 25,000 net subscribers during the quarter ended June 30, 2008. Granted, it still has just south of 14 million customers hanging tight, so don't go crying over its misfortunes or anything. Furthermore, it still managed to increase total revenue by 5.6% (from $2.76 billion to $2.91 billion) year-over-year. The real question is what will happen in the second half of the year now that both it and DirecTV are clearly aiming to one-up each other at every possible turn. Ah, satellite drama.

  • China Mobile soars past the 600 million subscriber mark, refuses to slow down

    by 
    Darren Murph
    Darren Murph
    07.31.2008

    Just last April, we heard that China Mobile had acquired more subscribers than the entire population of the United States of America. 15 months later, it has doubled up on that figure. Yep, China Mobile has just broken the 600 million subscriber mark as the country as a whole added 53.5 million new wireless users from January to June. Consequently, fixed-line customers fell by 9.3 million to 356 million during the same window of time. So, what's the over / under on months before the carrier breaks the big 1 billion?[Via IntoMobile]

  • Age of Conan surpasses 700k registered users

    by 
    Chris Chester
    Chris Chester
    06.30.2008

    We've been quite taken aback by the responses many players direct at Funcom's Age of Conan. We're not sure if the accusations of the game being a "beta version" or just a "total POS" are the product of unrealistic expectations or are just general animosity towards a game that, at launch, lacks the polish of its biggest competitor. If you've got your ear to the ground, all this rabble-rousing would give the impression that Funcom's early success would be short-lived.The indication from Funcom however, is that this grumbling hasn't affected sales. They put out a press release today revealing that Age of Conan is sitting at over 700,000 registered subscribers worldwide. Game director Gaute Godager made sure to reaffirm the company's focus on shoring up the existing weaknesses in the game, acknowledging that retention is as important as aggressive growth in the MMO game. Did you enjoy this? Make sure to check out our Age of Conan destination page, including all of our interviews, hands-ons, galleries and original features!

  • Vanguard offers 5 days free to past subscribers

    by 
    Samuel Axon
    Samuel Axon
    06.28.2008

    The Vanguard team has deployed its own (more modest) version of EverQuest's much-publicized Living Legacy campaign. Anyone who used to have a Vanguard account may play for free up through the 31st. SOE is touting performance enhancements and "new code" intended to make the game run more smoothly. See, when the game first launched, it had performance issues about as bad as (or maybe even worse than) those of Age of Conan's open beta event. The game was virtually unplayable in major cities for all but the most beastly systems. With each major game update, though, SOE has tweaked and optimized the engine to make it run better. Apparently the team now feels that it's reached the point where it can reach out to old players and say, "Hey, we fixed it; come back and try again!

  • Silkroad Online boasts 7.2 million registered users

    by 
    Samuel Axon
    Samuel Axon
    06.26.2008

    World of Warcraft is huge by pay-to-play standards. We know that. But if you want to play the numbers game, some free-to-play MMORPGs can stand toe-to-toe with WoW when it comes to registered users. Silkroad Online does, according to Korean publisher Joymax. The company just announced that it has reached a new milestone -- 100,000 concurrent users. That's out of 7.2 million registered users. And that's just on its own servers; Joymax boasts that 18 million people are registered for the game across all providers and regions.18 million users in a free-to-play MMO is not necessarily as good for business as 10 million paying subscribers, since F2P users are only potential sources of income. Joymax didn't share any information about revenues, and it didn't explain what percentage of registered users regularly purchase virtual items with real world currency.Silkroad Online spans the globe in both a virtual and a real sense. Users are registered in countries from Asia to North America, and the game's fantasy setting is based on the historic Silk Road trade route, which has connected Western and Eastern countries for centuries.

  • Study expects 32 million LTE subscribers in three years after launch

    by 
    Darren Murph
    Darren Murph
    06.20.2008

    With Planet Earth's wireless juggernauts jumping on the LTE train while there's still room, we suppose the latest report from ABI Research isn't all that shocking. According to it, there will be some 32 million LTE network subscribers by 2013, and with the commercial launch not expected to go down before 2010, our abacus suggests that we're talking about 32 million over just 3 years. The firm asserts that the Asia-Pacific region will account for most of those folks (around 12 million), while the rest get split 60% / 40% between Western Europe and North America. You think we're just going to let you make this outlandish claim and then fuhgetaboutit, don't you ABI? Nah, we're creating a Google Calendar reminder for this day in 2013 right now to check back and see just how accurate you really were.[Via SlashPhone]

  • Vivendi earning statement hints WotLK to be released in second half of 2008

    by 
    Adam Holisky
    Adam Holisky
    05.14.2008

    var digg_url = 'http://digg.com/gaming_news/WoW_Wrath_of_the_Lich_King_to_be_released_2nd_half_of_2008'; Vivendi earning statements announced today hint that Wrath of the Lich King is expected to be released the second half of 2008. This would also fit into dates that we've seen on sites like Amazon and Gamestop. This is also significant in that it's the first time an official confirmation of a release time frame has come out. And being that this is the data sent to Vivendi investors, it comes with a good bit of clout.Additionally, the statement tells us that World of Warcraft now has 10.7 million subscribers, up from 10 million at the end of 2007.The exact paragraph in the statement is after the break. And of course, stay tuned to WoW Insider for all the latest Wrath of the Lich King news.

  • DISH Network suffers 90% drop in subscriber growth during Q1

    by 
    Darren Murph
    Darren Murph
    05.13.2008

    Adding 22 new HD channels to its national HD lineup may boost the subscriber rate in Q2, but Q1 is apt to leave a lasting sting. While DirecTV managed to secure 275,000 net subscriber additions during its Q1, DISH Network mustered a paltry 35,000 -- down 90-percent from the 310,000 additions a year ago. Notably, the outfit still managed to report a higher quarterly profit thanks to "lower expenses following the spin-off of set-top box business EchoStar," but that little tidbit is mostly being overshadowed. Craig Moffett, analyst at Sanford Bernstein, even went so far as to suggest that the subscribers gained by other carriers during the quarter "clearly" came from DISH, and the company itself admitted that "gross net additions would likely continue to be negatively impacted by competitive factors" such as the expansion of FiOS TV. It's hard out there for a satcaster, wouldn't you say?[Image courtesy of HowToSatTV]

  • Sprint dropped 1.09 million subscribers in Q1

    by 
    Paul Miller
    Paul Miller
    05.12.2008

    Q1 2008 wasn't a pretty one for Sprint. The company lost 1.09 million subscribers to the competition, while also losing a bit of ground on its average revenue per customer, now at $56 a month. Sprint's got 52.8 subscribers left to squander work with, so we'll see if initiatives like a potential Nextel spinoff or the upcoming Samsung Instinct (pictured) can do anything to staunch the bleeding. [Via Electronista]