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    Nintendo's Reggie Fils-Aime explains why it's time to go mobile

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.08.2016

    Nintendo of America president Reggie Fils-Aime has garnered a reputation for being a larger-than-life character, whether he's onstage presenting his company's latest or getting ready for a one-on-one interview. He's playing Super Mario Run on an iPad mini when our meeting begins, as if he just can't stop to focus on the more mundane task at hand. "I'm gonna put this down now," he says as we get started. "I had a great run going, too."

  • 'Super Mario Run' arrives on iPhone and iPad December 15th

    by 
    Billy Steele
    Billy Steele
    11.15.2016

    At the iPhone 7 event, Apple and Nintendo revealed that Mario would make his way to iOS devices this December. Well, today Nintendo revealed the exact date: December 15th. That's the day Super Mario Run will be available to play on iPhone, iPad and iPod touch. The app can be downloaded for free, but you'll only be able to play parts of the game's three modes without handing over additional funds. To unlock the full game, you'll have to pay $10.

  • Erik Sagen

    The Engadget Podcast, Ep 5: Applesauce

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.09.2016

    Editor in Chief Michael Gorman, executive editor Christopher Trout and managing editor Dana Wollman join host Terrence O'Brien for a special all Apple edition of the podcast from San Francisco. On the show they'll search for the definition of courage, tell you what it's really like on the floor of a major press event and give a state of the Apple union.

  • Nintendo loses a little piece of its identity with 'Super Mario Run'

    by 
    Sean Buckley
    Sean Buckley
    09.07.2016

    Today, Nintendo announced Super Mario is going mobile -- Super Mario Run will launch on iOS and Android before the end of the year. We knew the company was making more content for smartphones, but for long-time Nintendo fans, this announcement still feels like a shock. For years, Satoru Iwata rallied hard against bringing Nintendo characters to the small screen. "If we did this," he said in 2011, "Nintendo would cease to be Nintendo." The company's leader was adamant: Putting Mario on mobile would make good short-term profits but would ultimately devalue the property. Now that it's here, we have to wonder -- is Nintendo still Nintendo?