super mario galaxy

Latest

  • 'The big three' ARE coming in 2007 (to Japan)

    by 
    JC Fletcher
    JC Fletcher
    05.01.2007

    In an interview with GamesIndustry.biz, Nintendo confirmed that they do in fact plan to release Super Mario Galaxy, Metroid Prime 3 Corruption, and Super Smash Bros. Brawl by the end of this year, as well as pretty much every Nintendo game announced for the Wii. This corroborates an IGN report to the same effect, and is also totally, totally rad. Here's the full list of Nintendo's planned 2007 releases. Donkey Kong Taru Jet Race is slated for June 28, and the rest are all "2007": Donkey Kong Taru Jet Race Wii Health Pack Disaster: Day of Crisis Mario Party 8 Project H.A.M.M.E.R. Wii Music Super Mario Galaxy Super Smash Bros. Brawl Battalion Wars II Forever Blue Mario Strikers Charged Metroid Prime 3: Corruption Mario and Sonic at the Olympic Games Keep checking with us for news of the inevitable delays of about half of these. Seriously, that's a lot of first-party Nintendo games for just half a year or so. Aw, we just made ourselves sad with our own skepticism. Still, if half of this stuff does get released in Japan this year, it'll be great news and do a pretty good job of ending any drought that may or may not be happening.Update: fixed some italics and formatting.

  • Wii Warm Up: Sadness, delays, and concerns

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.09.2007

    We are definitely sad about Sadness. That was really something we had high hopes for, as the gameplay sounded truly revolutionary, and thus perfect for the Revolution Wii. But it's probably easy to talk up something that may or may not even exist. Still, the Frontline/Nibris split, and the delays on Nintendo's most-anticipated first party titles, plus what we've seen so far ... well, frankly, sometimes it makes us a little concerned. While a lot of the added-waggle ports have been surprisingly good so far, we're not seeing a lot of right-here, right-now, pop-'em-in-the-Wii original games for our shiny original system. At some point, we just have to ask ... is developing fresh, new games with sensible motion sensitive controls (like Wii Sports, but bigger) really so difficult? Some of these games have been years in the making, after all. And we're all for the wait, mind you, if it results in a more perfect gaming experience, but we're still a little anxious at times when we see fallout like this.

  • The good, the bad, and the OHGODWHEN

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.02.2007

    There's an interesting feature over at CVG detailing ten games to watch for on the Wii this year (similar to what we did for the DS). Now, as this is a list from the UK, they've included some games with which we American gamers have already been blessed, but the rest of the lineup is interesting indeed. Of course, they highlight Wario Ware: Smooth Moves (we so can't wait for that), but the lion's share of the list goes to the most obvious -- and long in coming -- games for the Wii, like Metroid Prime 3 and Super Mario Galaxy (and the less talked about, but also cool Disaster: Day of Crisis). Of course these are going to be great games, but on what shall we pin all our hopes and dreams between now and the oblivion of year's end? It hurts to see so many great games on this list when we know they have no firm release date. Reggie promised us that there'd be no drought, but things are looking a little dry from the vantage point of this list. Potentially awesome, yes, but a little dry all the same.

  • Wii Mario & Metroid, DS Zelda in late '07

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.19.2006

    Super Mario Galaxy and Metroid Prime 3: Corruption will arrive in late 2007 according to the latest round of whisper down the lane. CVG reports that "sources close to Nintendo" have cited the delays and have also verified that Legend of Zelda: Phantom Hourglass will be released at the tail-end of next year.Officially, Nintendo would only acknowledge that Mario Galaxy, Metroid Prime 3, and Phantom Hourglass would debut in 2007. But the holiday stretch (October-December) is the obvious release window. Be patient.

  • Mario Galaxy given 9-month release window

    by 
    Ross Miller
    Ross Miller
    11.29.2006

    Nintendo of America President Reggie Fils-Aime has updated Stephen Totilo on the planned release for Super Mario Galaxy. Mark your calendars with a big sharpie drawn across many pages: Fils-Aime expects the game to come out sometime between the end of March and Christmas.Why not say "by the end of 2007?" Well, it's bad business -- Nintendo has three titles (WarioWare: Smooth Moves, Wii Play, and Mario Party 8) coming out between now and March, and then Metroid Prime 3 seeing a release sometime after March. To say Mario Galaxy is coming out before Christmas gives analysts the clue that it might be poised to elevate their holiday lineup, unless Smash Bros Brawl or some heavy-hitting third-party titles can step up to the plate by then.Past March 2007, we don't yet know Nintendo's first-party lineup. Fils-Aime hints that some announcements will be coming in January. If Nintendo has learned from their follies with the GameCube, then we should have a consistent release schedule for the next year. If not, then we'll probably get one hit game every now and then, followed by long intervals of drought.[Update 1: It's StePHen Totilo, not SteVen. The change has been made, you can call your snipers off at anytime now.]

  • Nintendo denies Space World, speculates on Mario at launch

    by 
    Ross Miller
    Ross Miller
    08.05.2006

    There is no Space World planned for 2006, according to Nintendo of America PR Manager Matt Atwood. The confirmation, told to Advanced Media Network, dispels some speculation as to when Nintendo would announce the Wii's launch details. As there is no Space World, and no one from Nintendo speaking at the Tokyo Games Show, the likely location for launch announcements will be at the Leipzig Games Convention during the August 23 "Wii Prove our Promise" presentation. As goes Nintendo's modus operandi, the secretive company cannot destroy a rumor without spawning a replacement. Atwood also told AMN that, since the official launch lineup has not been announced, Super Mario Galaxy might still make launch lineup. "Anything is possible," he said. That is not a confirmation by any stretch of the imagination, but just enough to tantalize the masses. O, Nintendo, why must you torment us so?[via Nintendo Wii Fanboy]

  • Mario Galaxy, Wii details predicted in '91 by modern day Nostradamus

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.28.2006

    The December 1991 issue of Nintendo Power was recently unearthed, revealing eerie similarities between lil' Jimmy Peterford's "ultimate game system" fantasy and Nintendo's forthcoming Wii. As it turns out, Peterford nailed the Super Mario Galaxy name and likely came within a few dollars of the actual Wii launch price with the $259.95 figure he offered up. But the connection between Peterford's seemingly innocent wish and Wii doesn't end there...

  • Footage of every Wii game at E3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.20.2006

    Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play. Feel free to grab a nearby TV remote and mimic the action. Sure, you'll get absolutely no response, but in the case of Tony Hawk's Downhill Jam, that's a pretty good approximation.[Via Infendo]

  • Wii impressions: Super Mario Galaxy

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2006

    Though players have long become accustomed to controlling Nintendo's iconic and portly plumber, Super Mario Galaxy marks somewhat of a departure from that tradition. You still control Mario's movements with the analogue stick on the left nunchuck, but the wiimote in your right hand actually allows you to exert an influence on the world itself. A little on-screen star indicates where the wiimote is pointing and by holding down the B-button, you can grab onto various items and structures. For instance, if you run the cursor through a patch of flowers, it willl gently rustle in reaction to the presence of your invisible hand. While you have Mario running and jumping about and doing his usual platforming, you can manipulate objects in the environment in order to help him out.The game world seems to be comprised of a bunch of little planets floating in space, with Mario seeking out different ways to travel between them. One method of transportation is what appears to be a giant elastic plant. Mario climbs to the top and, using your wiimote, you grab onto the plant, stretch it into one direction and then release the button to have Mario slingshot to a different panet. It's an extremely intuitive experience and really creates the impression that you are reaching into Mario's little universe and making things a little easier for him. You can also stun and tip over the meandering Goombas by running your cursor across them, allowing Mario to finish them off with a good 'ole butt-stomp. Mario's usual repertoire of moves remains intact, with a vigorous shake of the wiimote activating a furious spinning attack. It's effective for clobbering enemies and activating the various star lifts scattered across the levels. The levels themselves look excellent from a graphical standpoint, boasting some stylish lighting effects and crisp and colorful textures. As far as depictions of plumbers in outer space go, I'd say this is probably the best one I've seen. Super Mario Galaxy really does make up for a lot of the graphical shortcomings of other Wii games. In fact, its unusual and engaging control system provides one of the best glimpses of the system's potential we've seen so far.