surroundsound

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  • Dolby confirms 14 theaters for inaugural screening of Pixar's 'Brave' with Atmos audio

    by 
    Richard Lawler
    Richard Lawler
    06.16.2012

    If you want to be among the first to experience Dolby's new Atmos surround sound experience, the company has released a list of 14 theaters that will have it up and running in time to show the first movie with the technology. Disney / Pixar's Brave hits the screens June 22nd and thanks to the Atmos setup is ready to direct sound to listener's ears from as many as 64 speaker feeds and 128 simultaneous inputs, combining with 3D visuals to increase viewer immersion. Not sold yet? Check out a few instructional videos about intelligent surround sound, and why 13.1 channels just wouldn't have been enough, plus of course, the list of all fourteen theaters.

  • Sony PlayStation Pulse Wireless Stereo Headset Elite Edition hands-on

    by 
    Joe Pollicino
    Joe Pollicino
    06.08.2012

    Aside from the PlayStation Move Racing Wheel and Wonderbook, Sony has one more accessory to show off at E3 -- the Pulse Wireless Stereo Headset Elite Edition. Naturally, we hunted down this peripheral aimed at all-things audio to check it out for ourselves. The PWSHEE is the company's second full-on PS3 headset to date, expanding on what it offered with its Wireless Stereo Headset from last year. As we're told, the headset is also ushering in a new Pulse moniker for its PlayStation oriented ear-blasters, although there's no word on what we can expect down the line. For now, this unit packs a lot on paper for its $150 price, touting key features like 7.1 virtual surround sound, PS Vita and cellphone compatibility (thanks to a detachable cable with inline remote / mic), BassImpact technology for massive low-end pulse (get it?), audio profiles, higher-fidelity drivers than the WSH and hidden noise-cancelling microphones for chatting. Does it have the potential to live up to its hype and one-up its $80 predecessor? Join us past the break for our initial impressions. %Gallery-157587%

  • Dolby reveals Atmos launch locations, invites you to come and 'see' the sound

    by 
    Daniel Cooper
    Daniel Cooper
    06.07.2012

    Dolby's Atmos is being rolled out to a few selected locations to show off the groundbreaking new technology. It lets sound mixers project sounds over your head and around you with pinpoint accuracy -- kinda making you wish it'd kept the "surround-sound" name in reserve for it, really. After the break we've got the list of where it's making its debut, some of which are public, some of which are private -- we wouldn't suggest you try to break into the Skywalker ranch's screening room, for example.

  • Astro Gaming's A50 wireless headset: the A40 and Mixamp 5.8 become one for $300

    by 
    Joe Pollicino
    Joe Pollicino
    06.05.2012

    Turtle Beach may have acquired the MLG-endorsement crown that Astro Gaming used to solely hold for its headsets, but it's no matter as Astro has something else up its sleeve: the A50 wireless headset. Announced here at E3, the A50 is essentially the result of embedding the Mixamp 5.8's wireless chops into its flagship A40, finally sparing users of any pesky wiring and external beltpacks. Naturally, the stereo headset is compatible with Xbox 360, PS3 and computers, and it features Dolby virtual 7.1 surround sound -- not to mention Astro's signature game and voice chat mixing control (built into the earcup) so you can dial your game audio in the way you want. The A50 sports an internal battery that recharges over USB and a stand is included for storage that also houses its Mixamp 5.8 TX-esque wireless transmitter. That transmitter can also send sound to multiple A50s, although there is currently no word on exactly how many. Notably, the headset uses KleerNet lossless audio technology (a newer version of what's in 50 Cent's cans) and you'll have a choice between three EQ presets to shape overall voicing of the sound -- both firsts for Astro. The A50 is slated to hit shelves soon priced at $300, and we'll be sure to bring you our impressions as once we check it out here on the show floor. For now, you'll find a closeup of the headset itself after the break. Update: Per some confusion in the comments, those with Xbox 360s will need to connect a cable from the headset to a controller for chat functionality on the console.

  • Dolby ups TrueHD lossless audio on Blu-ray to 96k, says every upsampled bit is amazing (video)

    by 
    Jon Fingas
    Jon Fingas
    05.18.2012

    Just because your home theater can handle lossless audio doesn't mean the sound is as good as it could be. Dolby is now giving Blu-ray producers using Dolby Media Producer Encoder v2 the choice of premastering TrueHD surround sound at an upsampled 96k. Along with just squeezing the most possible clarity and depth out of 48kHz audio, the encoding purportedly eliminates some of the harshness of digital sound through an apodizing (signal altering) filter. At least three projects have already been given the 96k treatment, and authoring firms like Technicolor have upgrades in place to give that noticeable boost to your next Blu-ray movie.

  • Dolby's Atmos technology gives new meaning to surround sound, death from above

    by 
    Jason Hidalgo
    Jason Hidalgo
    04.26.2012

    Psst, did you hear that? Apparently, the folks at Dolby Laboratories are no longer content with scaring the bejesus out of moviegoers by simply funneling those horrific audio cues from today's standard theater setup. Instead, the mad audio scientists claim they can recreate a more lifelike and sensory audio experience by pushing sound from even more directions -- a feat made possible by the company's new Dolby Atmos technology. By leveraging up to 64 speaker feeds and 128 simultaneous audio inputs, for example, Dolby says it would be possible to more accurately recreate the sound of creepy footsteps coming from the floorboards of a higher floor. Yes, you could use the system to better simulate stuff like rain, too, but that doesn't sound nearly as fun as making hapless moviegoers pee their pants. Combined with Dolby's foray into 3D, it looks like the company's really focusing on kicking up viewer immersion. Dolby plans to debut the Atmos tech in 10 to 15 theaters showing Disney/Pixar's Brave this year, followed by a larger rollout by 2013. For more on the potentially bladder-busting technology, scope out the PR after the break.

  • MSI GT70 gaming laptop review

    by 
    Sean Buckley
    Sean Buckley
    04.23.2012

    MSI outs new GT60 / GT70 gaming laptops, we go hands-on (video) Everything old is new again: NVIDIA rebrands Fermi-based GPUs into 600-series Intel puts Ivy Bridge on the map: promises up to 20 percent faster CPU, doubled graphics, desktop quad-cores from $174 Now that Intel's let the cat out of the bag (and into the Ivy), it's high time we took a look at what manufacturers are going to do with those fancy new processors. Behold: The MSI GT70 gaming laptop, one of the first gaming beasts out of the door with Intel's next generation architecture. Living up to its next-gen CES promises, this 17.3-inch behemoth falls squarely in the desktop replacement category, at 8.6 pounds, and packs a new 2.3GHz Core i7-3610QM processor, NVIDIA's latest GeForce GTX 670M chip with 3GB of video memory, 16GB of DDR3 RAM and a fancy RAID 0 dual SSD setup -- all wrapped in one hefty, formidable package. So how powerful a combination do Ivy Bridge and NVIDIA make? Let's find out.

  • DTS and SRS Labs to combine into one big happy family

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    04.17.2012

    You've probably heard of both DTS and SRS Labs or seen their logos, but you might not be able to explain exactly what these companies do. To put it simply: both enhance the sound from our electronics, and now, they'll be doing it together. In a cash-and-stock deal worth just under $10 a share DTS will acquire SRS Labs, giving the new company over a thousand audio related patents (what else?) and trademarks. The deal is valued at about $148 million and expected to be accretive to DTS by 2013. It's hard to predict what this might mean for us consumers, but we're sure both hope that when two great companies get together they find new ways to make better products. Of course,, that isn't always how these deals turn out.

  • Samsung's vacuum tube driven speaker lineup gets priced for US, available this spring (update)

    by 
    Joe Pollicino
    Joe Pollicino
    03.27.2012

    It's no secret that Samsung's been teasing a major interest in premium audio since CES, blending digitally powered speakers with vacuum tube pre-amplifiers. We didn't get a chance to check the systems out in Vegas, but today the company's spilling the details regarding US pricing on a trio of systems, all of which will be available in the spring. The star of the show is the $800 DA-E750 Audio Dock, featuring the rear-mounted dual dock for Galaxy (charging only) and iOS devices we first saw last month. Clad in a polished wood case (available in black or cherry), the 2.1 stereo system pumps out up to 100 watts of power through its glass fiber speakers and tweeters. As an added touch, its JJ Electronics 12AU7 tubes (the same you could use for guitar amps) are sunken in from its top under glass, allowing for clear view of their glow. Best of all, aside from the requisite USB and 3.5mm inputs, the DA-870 works wirelessly with Samsung's AllShare Play, AirPlay and Bluetooth 3.0 w/ aptX.Moving past the HiFi category, Samsung's also priced a duo of surround sound systems aimed at the home theater market. To start, there's the $1,000 HT-E6730W Blu-ray 3D 7.1 home theater system and its $800 5.1 sibling, the HT-E6500W Blu-ray 3D -- both of which feature the same tube pre-amp and similar wireless capabilities as the DA-E750. Notably, the E6730W features a tiltable top speaker on each of its stereo towers, allowing for a more personalized output depending on your room. Furthermore, if you happen to have a DA-E750, too, you'll be able to stream the audio via Bluetooth if you find yourself far away from your television. There's no exact date on when you'll be able snag any of them, but Samsung notes that the 5.1 system is currently shipping.Update: You'll find a press release with all the drool-inducing details after the break.

  • LG home theater system adds vertical speakers for 9.1 surround sound

    by 
    Richard Lawler
    Richard Lawler
    01.07.2012

    While 3D video is already running rampant throughout the latest HDTVs, another new bullet point feature is 3D sound, and naturally LG's newest home theater systems have it. LG will have four new home theater systems on display this week at CES, but the first one it's showing off is the BH9420PW, which uses "3D Sound Zooming" to match the positioning of sounds with 3D video being displayed on one of LG's TVs. It achieves this thanks to four upright speakers added to the traditional 5.1 layout and algorithm that detects depth of effects being watched in 3D. According to LG, this makes for a wider sweet spot than usual, but as always we'll let our ears be the judge. There's a few more details in the press release after the break along with a couple more pictures to tide you over until the press conference kicks off at 11AM ET, January 9th.

  • Plantronics accidentally outs GameCom 780 7.1 surround sound headset

    by 
    Zachary Lutz
    Zachary Lutz
    01.04.2012

    If you insist on quality equipment to feed your fragging frenzy, then take note -- it looks as if the folks at Plantronics are about to unveil a serious piece of audio kit for pro gamers. A leaked slideshow has outed the GameCom 780, an over-the-ear headset that features virtual 7.1 surround sound with Dolby Headphone and Pro Logic IIx technology. Each can features a sizable 40mm driver and swivels to lay flat for transportation. Plantronics also touts the reinforced wiring and joints of this setup -- useful for rambunctious LAN parties -- which features a 6.5 foot (2 meter) USB cable. Naturally, there's also a requisite noise-canceling microphone, along with an on-ear volume wheel and mute switch. There's even a button to activate the surround sound function, although this goodie will only be useful to PC gamers -- the necessary Dolby software is Windows-only. As if any dedicated gamer would be caught dead with any other rig. [Thanks, John]

  • Razer punts Tiamat 7.1 surround sound headset release from Christmas to January

    by 
    Peter Cohen
    Peter Cohen
    12.20.2011

    Razer just put a piece of coal in gamers' Christmas stockings with news that its hotly-anticipated Tiamat 7.1 surround sound headset has been delayed. Originally expected in Q4, its new release date is sometime in January. To recap, $180 will get you an unusual five drivers in each ear, including three dedicated left and right ones, along with a subwoofer and "center" channel on each side. There's the obligatory mic, along with an inline control that lets you adjust volume levels for each channel. So, will the extra drivers make much of a difference during your next Modern Warfare 3 firefight? Let us know. [Thanks, Zach]

  • Pepsi's 'Sound of Football' project lets visually impaired players see the pitch with their ears (video)

    by 
    Amar Toor
    Amar Toor
    11.02.2011

    One one side of the field was a team of former pro soccer players. On the other, a squad of visually impaired amateurs. The two sides laced 'em up, stretched out their quads and went head to head in a scrimmage, though the matchup was a lot more even than you might expect. It's all part of something called the "Sound of Football" -- the latest experiment from the Pepsi Refresh Project. The idea was to level the playing field, so to speak, by forcing both teams to play a match using only their ears, and a pretty nifty tracking system. Created by Tracab, this system was comprised of 16 cameras covering the entire pitch (including two stereovision cameras placed at mid-field), and used jersey colors to distinguish the home team from the away team, and to identify the referees. This set up, which was deployed during the last World Cup, essentially tracked the position of each player in real-time. This information was then funneled into an iPhone attached to each player's headset, and converted into a surround-sound landscape, using an app created by a company called Society 46. Unique sounds were assigned to both the ball and the goal; turning your head in the direction of one goal would produce one sound, facing the ball would result in another. This allowed each player to get a better idea of his surroundings and of his spatial positioning, though, as many of the pros found out, it wasn't quite as easy as it looked. The designers of this system are now looking to use their technology in other, non-sports arenas, in the hopes of helping the blind and visually impaired "see" more of the world around them. Check out a pair of videos on the match and the technology behind it, after the break. [Thanks, Martin]

  • Sony PS3 Wireless Stereo Headset review

    by 
    Joe Pollicino
    Joe Pollicino
    10.10.2011

    Logitech unveils Wireless Headset, Boombox for tablets, smartphones and Radio Raheem Sony PlayStation Vita debuts in Japan on December 17th, partnering with NTT DoCoMo for 3G (updated) Bose BT2 Bluetooth headset cruises through the FCC, unsurprisingly mum on specifications Oh hey, Sony, how nice of you to join the party! The console gaming headset party, that is (no, Bluetooth earpieces don't count). Over a year ago the company had us yearning for a PS3-oriented headset after letting loose its duo of Ultimate Weapons headgear for PC gamers. Then in May, a glimmer of hope shone upon us when its PS3 Wireless Stereo Headset was announced for the DualShock-wielding gamers -- and priced at a modest $100. There's no doubt that this playing field's been blanketed with a saturation of wallet-tempting selections (we're looking at you MadCatz, Turtle Beach and Astro), but Sony's official kit has a few tricks up its sleeve for a potential home run. Despite the moniker, it's capable of virtual 7.1 surround sound and displays onscreen status reports exclusively when used with a PS3. We spent a few fragging-hours over PSN to hear how well we could pin-point our enemies with sound to keep the kill streaks coming. You'll find out the answer by hitting that "read more" link below. %Gallery-134840%

  • MadCatz now shipping Tritton Detonator headset, official Xbox 360 stereo sound for $80

    by 
    Joe Pollicino
    Joe Pollicino
    09.30.2011

    PS3 owners have been sportin' their own official gaming headset for a few weeks, and now -- after months of teasing -- Mad Catz is finally granting Xbox 360 owners a similar privilege. The company's announced that its Tritton / Microsoft co-branded Detonator Stereo USB gaming headset is available and shipping, priced at $80. Positioned as the first of a trio of its upcoming headsets -- including its wireless brethren, the stereo Devastator and Dolby 7.1 Warhead -- the Detonator keeps it to the FPS-pwning essentials. The cans are loaded with massive 50mm drivers and along its cord you'll find an inline remote for adjusting game / chat volume, voice monitoring and mic muting. Impressively, aside from its detachable boom mic, the inline controller is also removeable, allowing you plug straight into your PMP when you're done trash talkin' on Xbox Live. We're still anxiously waiting for the Warhead (scheduled to ship this holiday season), but if wired stereo is your thing, hit the PR past the break for more info.

  • Yamaha YAS-101 walks into a soundbar, orders a stiff glass of 7.1

    by 
    Brian Heater
    Brian Heater
    09.11.2011

    What can you get for $300 these days? A bunch of stuff, probably, including the latest soundbar from Yamaha. The YAS-101 Front Surround System offers up 7.1 sound, a built-on 60-watt subwoofer and support for Dolby Digital and DTS. The UniVolume feature, meanwhile, helps maintain a constant level through loud volume increases during commercials. IR codes can also be sent through the speaker bar, so you don't have to worry about it blocking the set. Check out some press info after the break.

  • Razer's latest Tiamat headset delivers 7.1 sound straight to your ear canals

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.18.2011

    Is the new Razer Tiamat the first true 7.1 surround sound headset, as the company claims? Maybe, but more impressively, it's the world's first set of cans with 10 discrete drivers -- that's five in each ear. The left and right ears each have three drivers dedicated to that side, and both pack a "center" channel and a subwoofer to round out the required eight lanes of sound. Most surround sound sets call it a day with eight drivers but, surprisingly, the two extra speakers here don't add much to the cost. And, for the control freaks, there's an in-line volume remote that lets you adjust each channel individually. You'll find PR after the break and the Tiamat 7.1 on shelves in Q4 for $180.

  • Mad Catz gears up for Gears of War with branded audio gear... gear.

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.20.2011

    When Gears of War 3 lands in September you'll be able to pick yourself up a special edition Xbox 360. If you've already got an Xbox though, you don't have to skip out on the branded accessories game completely. Mad Catz has you covered with a trio licensed goodies, including a throat communicator, a stereo gaming headset and a 7.1 surround sound headset all decked out in the iconic blood-red and black of the franchise. The special edition of the surround sound set (above) is actually just a slightly updated version of the company's Tritton AX720 headgear with a new decoder box and an extra two channels of sound. Those who want to shout at their opponents without donning bulky ear-wear will likely gravitate towards the throat communicator. All three will launch alongside GOW3 on September 20 for $30, $100, and $180 respectively. You can pre-order now at the more coverage link but, before you go, there's a pair of pics and some PR after the break.

  • CM Storm Sirus gaming headset hands-on

    by 
    Sean Buckley
    Sean Buckley
    07.19.2011

    CM Storm -- Cooler Master's gaming-centric spinoff -- is best known for PC cases, precision mouse-pads, and PC gaming mice with catchy names like "Inferno," and "Sentinel." There's more to PC games than computer towers and input devices however, and CM Storm is ready to try its hand at the personal audio game. Enter the CM Storm Sirus, the outfit's first foray into the world of gaming headsets, available today to the tune of $130. We strapped a pair of these 'muffs to our noggin to give you our honest impressions, ears-on. %Gallery-128613%

  • Relaxation Portal for iOS can transport you to another world for free

    by 
    Mel Martin
    Mel Martin
    07.01.2011

    I've spent the last couple of days testing and exploring Relaxation Portal, an iOS app from SRS Labs that provides stunning audio recreations of several environments in places like Namibia, Crete, an Amazon Rainforest and Martha's Vineyard. For the full effect, you must listen on headphones. In my tests I used a Jabra Halo Bluetooth and a wired B&W P5 headset. SRS Labs has been innovating in audio design in both hardware and software for years, and SRS tech has found its way into live concert recordings, music enhancing hardware, HD displays, car audio and laptops. The audio illusion is certainly impressive. The sound effects are layered, which makes them truly interactive. On the island of Crete, for example, you can turn off the sounds of sea birds, crowd noises and wind, while just listening to the surf. You can control the mix of sounds to fit your mood, or try night mode where the sounds are tuned to replicate the island at night. The 3D effect is quite uncanny, and uses a variety of sound processing techniques to fully immerse you in the aural environment. %Gallery-127537% In addition to the audio treats, the app provides some still pictures of the actual location, and even a bit of history. The app is free, and comes with the 5 locations I've listed above. If that's not enough, you can purchase expansion packs, with locations like Las Vegas (maybe you will hear people crying after they lose a bundle at blackjack), Paris, the Kremlin, the Ross Ice Shelf and Cape Canaveral. Expansion packs contain 5 destinations, and are US$1.99 each. It should be noted that the sound environments created are not really from the locations listed, but rather layers of very high quality recording of natural sounds that match the local environments. For example, birds that are native to Crete or New England. I have a few quibbles with this app. It doesn't run in the background. Check an email, or respond to a text, and the app simply stops. If you launch it again, you will be returned to the place you left. I talked with Allen Gharapetian of SRS Labs and he agrees the app must multitask, and to look for that upgrade soon. The app features a night mode, which I assumed might change the character of the sounds, but night mode just blackens the screen, except for little pop-up ads that are always present. You can upgrade to an ad-free version for $1.99. Gharapetian says the SRS sound enhancing technology is built into smartphones from Samsung and HTC, and they would love to have it on Apple iOS devices. Ultimately this app serves as a technology demo of how good the SRS audio processing can be. Relaxation Portal is not the only white noise, audio environment app for iOS. I've previously enthusiastically reviewed NatureSpace, which has excellent natural recording and it doesn't stop when you navigate away from it. It is also free, but offers in-app purchases of expansion packs. Relation Portal is a unique approach to creating aural environments. With the ability to control the mix and levels of individual sounds, you can tailor your session to taste. I'd like to see the app allow multitasking, and the GUI is not particularly attractive to my eye, but ultimately, it is the sound that matters and the app works very well as a way to relax. Great on a vacation, a long airplane trip, or just unwinding at home. The app runs natively on the iPad, iPhone, and iPod touch and requires iOS 4.2 or later. Check the gallery for some screen shots and let us know what you think of the audio illusion it creates.