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  • [Updated] On the ninth day of giveaways, GamersFirst gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.21.2011

    [UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!] On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos! On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts! On the seventh day of giveaways, NCsoft gave to me... seven years of memories! On the sixth day of giveaways, GamersFirst gave to me... six retail packs! On the fifth day of giveaways, Trion gave to me... five subscription codes! On the fourth day of giveaways, Nexon gave to me... four pet items! On the third day of giveaways, Wargaming.net gave to me... three premium years! On the second day of giveaways, BioWare gave to me... two warring factions! On the first day of giveaways, Turbine gave to me... a lifetime VIP! Your eyes do not deceive you: GamersFirst is making an encore appearance on Massively's 12 Days of Giveaways. Furthermore, today's entry in the list does in fact say "Star Wars Galaxies mementos." The team at GamersFirst loves MMOs just as much as the rest of us and wanted to add a little something to our virtual gift pile to remember SWG by. Therefore, we've got nine Fallen Earth prize packages, each containing a Supreme Commander Mask and a Lava Stick. When paired, the items bring a little Vader to the Wasteland. All you have to do to enter is get a little creative. Leave your best Star-Wars-style battle cry in the comments below -- with a Fallen Earth Wasteland twist. Check our contest rules below for eligibility, enter by the deadline of tomorrow, December 22nd, at 5:00 p.m. EST, and good luck!

  • SOE's John Smedley expresses regrets over SWG mishaps

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2011

    Star Wars Galaxies may be no more, but its legacy lives on in memories, discussion, and hindsight analysis. Sony Online Entertainment's John Smedley had a frank talk with Industry Gamers in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the much-maligned Combat Upgrade and New Game Enhancements. What would Smedley do if he could go back and give it another try? His first regret is launching the game before the space combat system was done, and his second is that SOE didn't talk and listen to its players more. "We would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications," he said. Smedley is highly optimistic for the studio's future, particularly in its fervent belief in the free-to-play business model: "We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."

  • Global Chat: December 11-17, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    12.18.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! It was a crazy busy week with so much to talk about, and while we could go all over the map with reader comments, we're going to focus on one last goodbye today. Follow along after the break for our readers' fondest farewells to Star Wars Galaxies.

  • Some Assembly Required: One last jump to lightspeed

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text. The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.

  • Final SWG producer's letter thanks community

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Community was one of many things that set Star Wars: Galaxies apart from your average MMO, and Sony Online Entertainment's Tony "Teesquared" Tyson took a moment to thank the game's faithful in what serves as the final producer's letter for the shuttered sandbox title. Tyson touches on several highlights including housing, crafting, entertaining, and space-sim mechanics that were unique to SWG, and he ultimately concludes that the game "was, and will always be, a meaningful and memorable part of my life, an experience I'll treasure and share with anyone who wants to hear a good story." SOE launched SWG on June 26, 2003 and powered down the servers one final time early this morning.

  • The Guild Counsel: What if the game leaves you?

    by 
    Karen Bryan
    Karen Bryan
    12.15.2011

    In previous Guild Counsel columns, we've tackled the issue of players leaving their guilds or even their games, but what about when the game leaves you? Recently, this has become an issue that, sadly, we're seeing more and more often, with announced closings of MMOs and even studios. This week, Star Wars Galaxies' eight-year-plus run will come to an end, and the servers will shut down at midnight EST tonight. I saw a terrific tribute video made by Kyranna Mythina from the Starsider server, and I wanted to get some thoughts about the game and its closing. Read on for Kyranna's best memories of the game as well as thoughts about the end... and where to go from there.

  • The Daily Grind: How will you say farewell to SWG?

    by 
    Bree Royce
    Bree Royce
    12.15.2011

    Star Wars Galaxies' final day is here. Since last June's announcement that SOE's Star Wars game would be shut down on December 15th, the sandbox fans on the Massively staff have grown ever more sad, and the early arrival of Star Wars: The Old Republic has seemed like salt in the wound. For my part, I can hardly stand to log in without lamenting all the MMO design achievements that will be lost when the servers go dark. And yet log in I will because a game only has one ending. Some of our writers will be chronicling the last hour on a livestream; others will be hanging out in social centers like Mos Eisley to watch the twin suns set. I'm planning to join a few guildmates near the location of our first guild city, formed just over eight years ago. What about you, readers? Where will you be at the end -- how will you say farewell to SWG? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE gears up for Star Wars Galaxies' closing events

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    A long time ago, in a game industry far, far away, there was an MMORPG called Star Wars Galaxies. It made a lot of people happy (and sad), hung around for eight plus years, and is now being forced into an early retirement by the next big thing. Before it rides off into the twin sunset, SWG is holding a series of farewell events. According to the patch notes for today's update, the Galactic Civil War score will be frozen on Wednesday, December 14th at midnight EST, at which time Jabba's event kicks off near the Sarlacc Pit in the deeps of the Tatooine desert Three more events will begin at server restart on Thursday, December 15th, sometime around 7:00 a.m. EST: one near the Research Outpost on Endor, one in the Nub Shanda zone of Coronet, Corellia, and one in the city of Theed on the planet Naboo. Massively's Karen Bryan and the rest of the SWG-fans among the Massively staff will be livestreaming the final countdown on the Starsider server on Thursday, starting at 11 p.m. EST. Join us as we reminisce about and salute this groundbreaking sandbox.

  • MV Guide: December 12-18, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    12.12.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) You'll notice a hefty lineup, some new faces, and some special events in this week's MV Guide. Joining us will be some brand-new members of the MV TV livestream team, so make sure you stop in while they're live and give them a welcome! Follow along after the jump to see what's on this week's schedule.

  • The Daily Grind: Do you favor random quests?

    by 
    Bree Royce
    Bree Royce
    12.10.2011

    One of Star Wars Galaxies' content quirks, borrowed heavily from Anarchy Online, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In SWG's prime, these quests were terribly annoying; no one really wants to spend all of his time leveling up by taking missions to destroy a gubbur lair over and over and over. Thank goodness for this new era of individual, scripted quests brought on by World of Warcraft, right? Well, not necessarily. More than once, I (and some our our forum-goers) have been irked at hand-written quests in WoW-esque games. They're usually trite and transparent, and the quest-givers rarely have good reason to entrust me with their tasks. We're still getting kill-10-rats quests -- we just have to click through a bunch of lame dialogue first. What do you think? Do you prefer pre-scripted, one-off, linear quests, or do you long for the simplicity and honesty of random quest generation? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.

  • The Game Archaeologist and the Classic MMOs in November

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    It's seemed like every time I turned around in November, a spritely old-timer of an MMO was showing that it wasn't quite out of the running just yet. I mean, heck, we actually got word of a big change to Battleground Europe, prompting millions to throw their hands up and exclaim, "World War II Online is still actually online? Holy donkeys!" In a way, I think these older MMOs get a free pass to escape the craziness of having to compete with more modern titles, and as such, they're more confident in their position and freer to pursue whatever is best for the game. You know, instead of trying to ape World of Warcraft (which probably aped them first in the great circle of apes). So what's been going on with our favorite classic MMOs last month? Let's cast our UltraVision™ back on the events of November to see what's been up with four games and their communities.

  • Star Wars Galaxies updates players on the end

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2011

    December 15th. That's not the end of the world -- it's the end of multiple worlds because it's the day that Star Wars Galaxies will have its last hurrah followed by silence. But there are still a couple of weeks left, and considering that one of the game's big pushes has been the Galactic Civil War, we think it's only fair for the ending of the game's service to be accompanied by the ending of the war with a decisive victory. On December 14th, at 9:00 p.m. PST (midnight EST), the Civil War scoreboards will close, with a final winner declared overall. This will be accompanied by server restarts, followed by a number of optional battles and skirmishes in the 15th. So spend the next two weeks getting ready for the last push to grab all the marbles because when the shutdown comes on December 15th, the war will be over... for good.

  • The Perfect Ten: Ways to prepare for the coming of SWTOR

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2011

    Welcome to a very special edition of The Perfect Ten, the column that my two toddlers contribute to with their awe-inspiring counting abilities! With last week's dropping of Star Wars: The Old Republic's NDA, the internet has exploded with information, testimonials, and poorly spelled flamewars between the camps of believers and non-believers alike. It's a good time to be alive, eh? In the spirit of the NDA drop and the upcoming December 20th launch -- less than a month! -- I've put together a list of 10 excellent ways that a SWTOR fan can prepare him or herself for the coming MMOcalypse. I totally understand that it can be frustrating to be waiting for an anticipated game launch, feeling impotent with your inability to speed up time. However, taking action in other ways can help with the wait and make us feel like we're being productive. That's what I'm here for today. It's OK, there's no need to thank me. I get Light Side points for this.

  • Star Wars Galaxies patch features air-to-ground combat

    by 
    Jef Reahard
    Jef Reahard
    11.17.2011

    Sony Online Entertainment continues to twist the knife update Star Wars Galaxies despite the fact that it's closing down in less than a month. The latest patch brings the annual Wookiee Life Day celebration back to the live servers. Interestingly -- or perhaps, maddeningly -- the update also adds the ability for ground-based avatars to engage starships maneuvering in planetary atmosphere (and vice versa). If you've ever wanted to mow down a column of stormtroopers with the business end of your X-Wing's laser cannons, now's your chance. It might take a few practice runs, though, as SOE's patch notes indicate that ground-based suits of armor can mitigate ship gun damage. In any event, you've got a little over three weeks to try it out, and you can read the full patch notes on the official SWG forums.

  • The Perfect Ten: First impression turn-offs

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is. I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes. No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

  • Pix or it didn't happen: Calling for your SWG house screenies!

    by 
    Bree Royce
    Bree Royce
    11.15.2011

    In exactly one month, the Star Wars Galaxies servers will be shut down forever, but that doesn't mean your creations have to be sunsetted along with them. MJ Guthrie, the co-author of our biweekly sandbox column, Some Assembly Required, is hoping to immortalize the niftiest player-decorated SWG houses, but she needs your help to do it. If you'd like to pitch in and make sure that SWG's amazing housing mechanics aren't lost to time, just email screenshots of your favorite homes and player-run cities to MJ (mj@massively.com). If you haven't got screenies, a waypoint or coordinates (and the planet and server name) will work just as well, assuming you've unlocked the building(s) for visitors. She's also open to taking a personal tour! The December 9th edition of the column will feature the highlights along with a gallery of all the submissions. As MJ herself posted: "Don't miss out on being a part of this housing extravaganza! Something so great deserves to be savored for a long, long time to come."

  • The Daily Grind: Do you banksit?

    by 
    Bree Royce
    Bree Royce
    11.14.2011

    In every MMO with a bank, players banksit. OK, so people preferred to cantina-sit in Star Wars Galaxies, and entire guilds banksat in Ultima Online as a show of strength, but they just prove the rule: Gamers love to be seen, and they flock to the most active spots in the game to make sure that happens, even if it means standing around all day pretending to shuffle Very Important Items in their storage vaults while feeling superior to any newbie who enviously inspects their gear. In many cases, players are deliberately banksitting instead of sitting in their player cities, homes, guild halls, or other game-issued gathering spot, like taverns or inns, never mind the fact that said players could be out actually adventuring, and because of that, "banksitting" is almost a dirty word in some MMOs. So do you banksit? Do you do it while waiting for something more interesting to happen, like a queue popping or your buddy hopping online? Do you do it to people-watch, to see and be seen? Do you banksit to truly feel how massive and busy your chosen game is, to meet new people and enjoy the thrum of activity? Or do you think the whole concept of hanging out at a bank is just as silly in a game as it is in the real world? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you ever attended an in-game funeral?

    by 
    Bree Royce
    Bree Royce
    11.12.2011

    During the roleplaying heyday of Star Wars Galaxies, I attended a funeral for another character. His player was calling it quits and wanted to send off the toon in the most dramatic way possible: by asking his friends to eulogize his avatar in a Coronet park. (Of course, when he returned under the same name a few months later, the effect was somewhat diminished.) Other players hold funerals for players who have passed away in the real world. In some games -- Ultima Online comes to mind -- players are deeply respectful, and devs sometimes get involved too, inserting permanent shrines of remembrance in the game. In other games (we're looking at you, World of Warcraft), funeral-crashers and social miscreants have infamously ruined more than one somber occasion. How about you? Have you ever attended (or held) an in-game funeral, RP or otherwise? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are alts and mules a form of cheating?

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    In response to Beau's recent Free For All column on the topic of botters and cheaters, reader Keith wrote in to suggest that there's another form of cheating much more common and pervasive: the use of alternate characters. In games like EVE Online or Star Wars Galaxies, which limit the number of characters players can create, extra accounts are manipulated to allow a single player access to more skills through alts ("skill mules"), more storage space ("bank mules" and "auction mules"), or more avenues for safe PvP scouting. But the problem occurs in alt-friendly games too, like World of Warcraft, where it's not uncommon to see someone five-boxing an entire team of Shamans, or Ultima Online, where it's standard practice for every player to have a "craft mule" who loads up on tradeskills (to the detriment of the player economy). What do you think? Are alts and mules just another form of cheating, one that allows players with excess character slots or extra accounts unfair advantages? Or are "slave" characters just a natural and necessary part of online gaming? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!