tamriel

Latest

  • E3 2013: Stealing cabbages in The Elder Scrolls Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    06.14.2013

    I eagerly consumed about 45 minutes of The Elder Scrolls Online during E3 this week. I stayed glued to my keyboard and headphones until the expo hall closed and I was told to clear out. Part of this time was spent interviewing the nearest willing Bethesda employee, and every other second was hauling Orc butt around ESO. My character of choice, an Orc Dragonknight, loaded into the game on the other side of a polygon-rich bridge from an equally polygon-rich town. The Bethesda employee standing nearby mentioned I could go into the town for some guided content the team had prepared. I made a sharp right turn into the stream and killed a deer instead.

  • Tamriel Infinium: Everyone gets an Elder Scrolls game!

    by 
    Larry Everett
    Larry Everett
    06.14.2013

    The more convention coverage I read and the more conventions I go to, the more I'm concerned by them. The atmosphere is unlike anything I've ever experienced before, and rubbing shoulders with the developers of some of my favorite games has its perks. But you hardly ever get to the meat of what determines a great game. Amidst the hype and free booze, every game looks and tastes great, but even the greatest games are less filling under those circumstances. Even we observers from home receive only a candy-coated glimpse of what a game really offers. The news pouring in from the The Elder Scrolls Online really exemplifies the layers of fluff that the convention atmosphere can place on a game. Two of our reporters spent time talking to the developers of the next venture into the world of Tamriel, and both stepped away with a very positive experience. Admittedly, I feel the excitement, too. I'm twitching with joy. Our freelancer Andrew's note that he "just didn't realize [he] was starting a quest when [he] talked to [quest givers]" piques my interest. Have we finally found a game that feels like a living world? And quotes from the ESO developers like, "You can pick up a sword and shield if you start as a sorcerer class and become a sword and shield user, and that's fine" have me wondering if we haven't stumbled upon the best mix of sandbox and themepark in an MMO. This week and next, I want to delve deeper into the reports from E3. Do we find some concerns that the developers are trying to gloss over, or is ESO everything we ever wanted from an Elder Scrolls game?

  • E3 2013: Bethesda talks next-gen consoles, endgame, and character skills in The Elder Scrolls Online

    by 
    Mike Foster
    Mike Foster
    06.12.2013

    E3 is the time and place for game creators to show their work, and Bethesda is no exception. The company offered a quick presentation of The Elder Scrolls Online, which consisted of a short introduction video followed by a brief play session. In the video, Bethesda confirmed what we already knew: that The Elder Scrolls Online will launch on PS4 and Xbox One, along with PC and OS X. The targeted release window is currently spring 2014, a delay from fall 2013 for the PC version. The video also showed off some of the content that wasn't on display for testers, including high-level PvP battles featuring 200 on-screen players, group combat, first-person mode, and familiar locations like Windhelm and Morrowind. Our own Jasmine Hruschak attended the TESO live demo event and managed to snag a Bethesda employee for an impromptu interview. Check out the full text after the break, and don't forget to read Andrew's hands-on as well!

  • E3 2013: Hands-on with The Elder Scrolls Online

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    I was kind of new, so I figured I'd practice on some sheep first. A little blood, some meat, some fat. Interesting, but kind of simple. I understood some of the basics on how to move and fight, but I figured I should check out the town. Now, I'm kind of old and ugly, so when the dog came at me, I figured it was attacking me. After a few moments, I realized it was friendly and talked to it. It seemed it wanted me to follow it. This was the start of my first quest in The Elder Scrolls Online. Now, to be clear, I came into my ESO demo at this year's E3 as a skeptic. I played Star Wars: The Old Republic. I figured "MMO with story" meant kill 10 rats; choose 1, 2, or 3; then look for another quest icon. It's not a terrible model, but it's one that left me wondering if there was a better way to do things. Why make it an MMO when you could just do a multiplayer RPG? I'm not sure I know the answer to this yet, but I do feel I'm getting closer.

  • E3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One

    by 
    Bree Royce
    Bree Royce
    06.10.2013

    Bethesda has just announced plans to bring The Elder Scrolls Online to the PlayStation 4 and Xbox One in spring 2014. Sony confirmed during its conference at E3 tonight that the PS4 will be the first platform (or possibly just the first console -- it's unclear) on which the ESO beta will be available. The game was slated to release on PC this fall, but the press release (and a tweet from Bethesda's Pete Hines) seems to imply that the PC launch window has also been delayed to next spring: "The game will launch on these consoles, in addition to the previously announced PC and Mac versions, in Spring 2014." ZeniMax has also today released a brand-new trailer to coincide with the announcement; we've tucked it behind the break. [Thanks to everyone who sent this in! Additional source: Bethsoft press release.]

  • Tamriel Infinium: Fictional loyalty in Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    06.07.2013

    On many occasions, my guild members have talked about different aspects of MMOs, MMO culture, and of course, what makes our guild work as well as it does. The simple answer to the last question boils down to common bonds and shared interests, just as with any group of friends, I'd imagine. And when we seriously decided to take this guild we made beyond the borders of just one game, we discovered new hurdles to overcome. Although the roots of my guild extend far beyond one MMO, it kicked off seriously only in Star Wars: The Old Republic and has since extended to Guild Wars 2 and Neverwinter. Many of my friends have expressed more than a fleeting interest in The Elder Scrolls Online, but faction selection could pose a problem for us. I always liked Imperials in the other Elder Scrolls games. One member wants to relive his Skyrim adventures and play a Nord. And of course, we have that hold-out who will play nothing but elves (or the closest approximation) in whatever game she's playing. Although I very much want these players to play whichever race they will have the most fun playing, it places the guild as a whole in an interesting position: With so many conflicting loyalties, which direction does the guild head? The Elder Scrolls Online created a solution within its guilding system. Does the ESO system encourage loyalty to a faction or is factional loyalty just fictional loyalty?

  • ZeniMax views TESO as more multiplayer Elder Scrolls than MMO

    by 
    Jef Reahard
    Jef Reahard
    06.05.2013

    Game Reactor has published another Matt Firor interview from last week's pre-E3 Elder Scrolls Online preview event. The ZeniMax game director had plenty to say about the game world, the social design elements, and the team's desire to draw in players who may not be MMO fans. "This is more a multiplayer Elder Scrolls game than an MMO. [You'll see] very limited UI, nice and clean, not a lot of bars," Firor explained. "The combat system is very much action-based. It's also soloable, you can solo almost the entire game. We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects." [Thanks Jack!]

  • New Elder Scrolls Online video shows off gameplay

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2013

    Have you been itching to feast your eyes on actual The Elder Scrolls Online game footage from the eyes of a player, but you haven't managed to find your way into the Bethesda offices? Thanks to Marty Sliva and Caleb Lawson of IGN, you can; the pair had the opportunity to jump in and play a couple hours of the upcoming fantasy MMO and created a video with some highlights of their adventures. As a non-MMO player, Lawson described the draw to the game and an Elder Scrolls fan. He noted that it felt like being back in that world, from Daedric quests to being dropped into Oblivion. Sliva added, "[TESO] captures that same sort of spirit of exploration and adventure of Skyrim and Oblivion, but there is this great MMO attached to it." Lawson also shared that developers stated that hands will be added to the game to give the first-person experience even more of a Skyrim feel. Hear more of their thoughts and see the gameplay in the video after the break.

  • Tamriel Infinium: Everyone's a clicker in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    05.31.2013

    There is enough information on the interwebs to have at least a basic discussion of The Elder Scrolls Online combat. For those who don't know, I can tell you right now that ESO combat is not at all what we expect from a typical MMO, although it doesn't exactly play like the single-player versions of Elder Scrolls games either. For a long time, I've been itching for a highly interactive and highly skill-based combat system in an MMO. Until recently, we have been restricted by inherent issues of playing online, like bandwidth. But over the last couple of years, we have started to see games that are so dynamic that we literally have milliseconds to react to a given stimulus -- there's no more gameplay with a turn-based-cooldown system. This does raise some concerns for the traditional MMO gamer: Will we be able to adapt?

  • Massively's pre-E3 Elder Scrolls Online preview

    by 
    Jeffery Wright
    Jeffery Wright
    05.28.2013

    If you're the type to commit your early-morning hours to gaming as I am, you're probably waiting for E3 to open its floodgates. This year's Expo might be a few weeks away, but the gaming community is getting its fair share of glimpses and leaks thanks to publisher previews, and last week, Bethesda and ZeniMax joined forces for a press event in LA to preview The Elder Scrolls Online. Mystery and suspicion has surrounded the game so far; it's the MMO entry in a long series of single-player installments for a beloved IP, so players are anxious to see how the transition from single-player adventuring to massively online gaming will play out. Unfortunately, the build I saw used only a third-person perspective and excluded PvP, but I still got a solid look at the game.

  • Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

    by 
    Larry Everett
    Larry Everett
    05.24.2013

    I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf. Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

  • Meet The Elder Scrolls Online's legendary wamasu

    by 
    Elisabeth
    Elisabeth
    05.22.2013

    Meet the wamasu, ancient terror of Black Marsh! A creature barely hinted at in existing lore, the wamasu is a new addition to the stable of foebeasts in The Elder Scrolls Online. The wamasu, it turns out, are overgrown, electrified lizard-monsters. According to legend, wamasu have "lightning for blood." They're fond of nesting, protecting their eggs, and unleashing lethal tail strikes and lightning beams on anyone who pops their personal space bubble. There's an extra-scary high-voltage boss variant waiting in-game to kill you! Skip below the cut to check out the wamasu in action.

  • Elder Scrolls Online elaborates on crafting and exploration

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2013

    ZeniMax scooped up all of the questions that fans had after seeing The Elder Scrolls Online's crafting and exploration video, and answered several of the most pressing of them in a new post. TESO will feature five crafting professions: weaponsmith, armorsmith, enchanter, alchemist, and provisioner. Of these, players are able to train in two fields so that a robust economy will develop between crafters. While there aren't any recipes in the game, players have multiple avenues to combine ingredients and make the same item. The studio indicated that those who have played previous Elder Scrolls games might have an advantage in knowing familiar plants and crafting ingredients and how they interact. Other topics in the AMA include fishing lures, how big your library can get (there's no limit, basically), the use of Mundus Stones, and the difficulty of lockpicking. "Your lockpicking will automatically improve as you level, gradually making chests that were once very difficult to open a much easier prospect. Though your lockpicking skill will increase as you level, the chests you encounter in higher level areas will also be more difficult," ZeniMax explained.

  • Tamriel Infinium: Elder Scrolls Online's factional divides

    by 
    Larry Everett
    Larry Everett
    05.17.2013

    The Elder Scrolls Online's Tamriel hosts many races that are generally segregated from each other. Nords of Skyrim usually stick to their northern frosty mountains. Argonians settle in their Black Marsh. Khajiit rest in Elsweyr. But we know from playing other Elder Scrolls games that individuals of all races most definitely move around the map, mostly adventurers like our possible TESO characters. It is very possible from a canon perspective that my Redguard will wander through Morrowind. Unlike other faction-based MMOs, TESO has an interesting plan for those players with wanderlust. For today's column, I've found a community member who explains some of the implications of factional divides for us. I'm also interested in how you will personally handle some of these factional issues.

  • The Elder Scrolls Online wants you to explore everywhere

    by 
    Justin Olivetti
    Justin Olivetti
    05.16.2013

    Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The Elder Scrolls Online. In a new video, Creative Director Paul Sage shows how players can loot all manner of goods in the world and then use those items for crafting. He also points out how the world will be populated with readable books, fishable areas, hidden chests, and ability-boosting stones. So if you were wondering if it's OK to rob a church in TESO, the following video should assure you that it's more than fine -- it's encouraged.

  • Tamriel Infinium: Stepping into the world of The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    05.10.2013

    Many players in my guild are really looking forward to Elder Scrolls Online. Nearly everyone has signed up for beta. I cannot confirm or deny whether some of them might be in playing right now. When I announced that I was taking on the ESO column for Massively, I could feel their questioning eyes burning through the internet: Why would you want to do a column on the Elder Scrolls? You have said that you were burned out on fantasy. Skyrim gave you trouble because of the first-person view. And there are no playable dwarves. They might have caught me on that last one, but the others are partially true, as well. I have played a lot of fantasy games, but TES bends a lot of the traditions of high fantasy. And thankfully, you can play all of Skyrim in third-person view. There are three major factors that have kept me intrigued with the entire world of the Elder Scrolls. Tamriel is full of deep and rich lore. Granted, most of ESO's lore is future-tense, but a good chunk can be applied to the current timeline -- much as in Star Wars: The Old Republic, my other editorial focus. Secondly, Elder Scrolls Online intends to keep the mechanics and the flavor of the franchise within an MMO setting. This includes a PvP system that pits three factions against each other. Although I usually have a take-it-or-leave-it approach to open-world PvP, I have always been fascinated by how three-faction systems work. Lastly, the community is passionate. I enjoy connecting with people who are looking to connect with each other and share their hopes for a game that hasn't even been released yet. Those will be the three main focuses of this column. Let me tell you how it will work.

  • The Elder Scrolls Online answers all your questions, assuming they're about lore

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2013

    We're not kidding about that title. The latest set of answers for The Elder Scrolls Online's Ask Me Anything is full of lore. Spilling over with lore. Its lore cup runneth over. Do you want to know how old an elf has to be before he's actually old? 200-300 years is old. Want to know if there will be any Dragonborn running around a la Skyrim? Nope, and shouts are a thing of legend. It's all the lore you've wanted and were clearly not afraid to ask about. There are some other answers in the mix as well. Players will have to guess about the abilities of their opponents in PvP to some extent, since the armor system will not allow you to guess at abilities by appearance. Players can also expect to find puzzles in the game rather than pure combat encounters, although no details are given. So while you'll find the most meat if you're looking for lore, even more system-focused players will find some relevant answers in the full set.

  • The Elder Scrolls Online gets a new trailer, Journey to Coldharbour

    by 
    Elisabeth
    Elisabeth
    05.02.2013

    The Elder Scrolls Online team has a present just for you: a new trailer! ZeniMax just released Journey to Coldharbour, a video showing off some of the Oblivion plane where Molag Bal, the God of Schemes, makes his home. Lead Loremaster Lawrence Schick and Lead Writer Wynne McLaughlin explain that Molag Bal steals players' souls at the very beginning of the game, leaving players to track him down, figure out what makes their souls so desirable, and stop his wicked schemes. Skip below the cut to feast your eyes on the new trailer.

  • Play The Elder Scrolls Online at Gamescom this August

    by 
    Jef Reahard
    Jef Reahard
    05.02.2013

    Going to Gamescom this year? If so you can get your hands on a playable demo of The Elder Scrolls Online. ZeniMax is bringing its MMO fantasy opus to Cologne for Europe's largest gaming con from August 22nd through August 25th. ZeniMax's website update says that Gamescom is its first Euro convention, but it's certainly not the last. Further details about TESO's 2013 event docket are forthcoming.

  • The Elder Scrolls Online's Matt Firor answers closed beta questions

    by 
    Matt Daniel
    Matt Daniel
    04.29.2013

    The interwebs have been all aflutter because of the recently leaked video of The Elder Scrolls Online beta footage, and it's left many people clamoring for more beta details. Thankfully, ESO Game Director Matt Firor has stepped forth to provide just that. In a new interview, Firor didn't care to comment on the leak itself, but he was more than willing to answer a number of questions regarding the game's ongoing closed beta. Firor states that the game's beta is progressing "very smoothly so far" and that the team is now "focusing more on the gameplay exerience" and "getting valuable feedback from beta testers." He goes on to explain that the current beta focus is on "moment-to-moment gameplay," including questing, combat, and the game's progression system. Also on the table are questions about the game's AI, the introduction of guilds, the importance of crafted gear, and of course, when the next round of beta invites will go out (spoiler alert: the answer is incredibly nonspecific). Regardless, there's probably some useful information to be found for ESO fans, so click on through the link below to check it out for yourself.