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  • En Masse sheds light on TERA's Mystic

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    The Mystic is sort of an unknown when it comes to TERA classes (at least in terms of available information). While there's no shortage of articles floating around the web about Berserkers, Sorcerers, and Warriors, Mystics have been shrouded in a bit of mystery unless you're one of the lucky few currently experiencing the Korean beta. Thanks largely to information translated from said beta, the TERA fan community has labeled the Mystic a hybrid class, and TERAfans sheds a bit more light on the archetype via a new interview with En Masse Entertainment production associate Scott James Magner. So, is the Mystic a true hybrid? Magner says it depends on the player. "We can't stress enough the importance of player skill and player choices when playing TERA. All mystics will have access to the same skills and glyphs -- it's how you use them that will distinguish your mystic from other players. There's no one right way to play the game other than yours," he writes.

  • TERA auction house video shows off UI, functionality

    by 
    Jef Reahard
    Jef Reahard
    12.19.2010

    While En Masse Entertainment and Bluehole Studio are marketing TERA as a combat-heavy action MMORPG, the new fantasy title isn't quite a one-trick pony. We recently got a look at some crafting and gathering videos and just yesterday stumbled across this new auction house video on YouTube. How exciting is an auction house video? Granted it doesn't get the heart racing like some of the game's combat footage, nor does it boast the visual pizazz of the thousands of screenshots released thus far. That said, the interface and the functionality look quite clean and streamlined (do keep in mind that this is Korean beta footage, however). Turn the page to see the auction house in action as well as some helpful translation text from the video's author.

  • The Daily Grind: What's your most memorable MMO quest?

    by 
    Jef Reahard
    Jef Reahard
    12.19.2010

    With all the talk about story in MMOs lately, you'd think it was a new concept for the massive genre. While titles like TERA and The Old Republic are hyping their narrative content in the months leading up to release, we're left to wonder whether everyone has forgotten about the humble quest and the fact that it's been steadfastly serving as a story device (if only we'd bother to read it) for the better part of 15 years. Whether it's killing 10 rodents or delivering NPC unmentionables, the storytelling framework has always existed in MMOs both large and small. The quality and variety is certainly lacking at times, but with thousands of games to choose from, surely a couple of them have featured noteworthy quests that put a smile on your face. Whether that was due to the quality of the writing, the asides and in-jokes, or the immersion factor, inquiring Massively minds want to know about your favorite MMORPG quest. What was it, where can we find it, and why was it memorable? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's exclusive TERA lore: Slaughter is the Best Medicine

    by 
    Jef Reahard
    Jef Reahard
    12.16.2010

    Pay attention TERA fans, as Massively's got another lore exclusive to whet your appetite for the forthcoming fantasy MMORPG from En Masse and Bluehole Studio. While we'd love to tell you about American or European beta dates, not to mention a launch window, this tasty morsel from En Masse writer R.K. MacPherson will have to do for the moment. Join us after the cut for the story of Traius, a young Castanic soldier (and a member of the recently revealed Mystic class) who grows tired of waiting on the call to arms. Be sure to check out the new screens throughout the text, and have a look back at our previous lore exclusives for more of TERA's backstory.

  • En Masse unveils third TERA race and class series entry

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    It's been a while since we've been treated to an update of En Masse Entertainment's TERA Race and Class series. Happily, today marks the third installment, and it's all about Humans, Mystics, and Sorcerers. If you're in the mood for early Christmas presents, we've got them in the form of a new TERA screenshot gallery, a gameplay video of Sorcerers blowing stuff up, and a few blurbs about races, classes, and quests. TERA is currently gearing up for its Korean open beta, with a European and North American launch expected in 2011. Join us for all the juicy details after the cut. %Gallery-105090%

  • TERA crafting and gathering videos sighted

    by 
    Jef Reahard
    Jef Reahard
    12.06.2010

    En Masse Entertainment and Bluehole Studio have made action combat the focus of TERA's marketing campaign, and for the most part, that's all we've heard about over the past several months (well, that and how much some people are turned off by bikini armor). At long last, a bit of information about TERA's crafting and gathering mechanics (yes it has them!) has surfaced. The news takes the form of a player-written guide over at TERAfans, and it features a run-down on resources, professions, and raw materials. As it turns out, players can opt to pursue alchemy, armor and weaponsmithing, carpentry, or tailoring and leatherworking professions. The article also features two in-game videos showing the mechanics in action. Jump the cut for some footage of a player gathering ore and crystal as well as the crafting of a low-level staff. Keep in mind that this info hails from the Korean beta client and so is subject to change.

  • TERA Korean loading screens give story clues

    by 
    Jef Reahard
    Jef Reahard
    11.29.2010

    While the Korean version of TERA may or may not be analogous to the one we end up getting in the States or Europe, it's nonetheless a lot of fun to peruse the translations, videos, and screenshots that are starting to roll out of the Far East with more regularity. Courtesy of TERAfans, we now have a hefty gallery (approximately 40 images) featuring the artwork from the Korean client's loading screens. The images paint a picture of TERA's narrative and serve to whet our collective appetite for the lush world that En Masse and Bluehole Studio are bringing to life. Check out the images below, and hit up TERAfans for more information on the source. %Gallery-108422%

  • TERA G-Star information compiled

    by 
    Jef Reahard
    Jef Reahard
    11.23.2010

    Looking for a compilation of last week's TERA news from G-Star? TERAfans has you covered in the form of an updated thread that brings together all of the convention news nuggets. From the new trailer (and a helpful primer on the Korean dialogue and associated plot points), to the myriad screenshots, class-based gameplay footage, and numerous translations of Q&A sessions with Bluehole developers, the thread is a must-read for fans of the upcoming action MMORPG. You'll also find helpful links to various discussion threads chewing the fat with regard to the new info (as well as a bit of head-scratching on features that still haven't seen the light of the day). Sound good? What are you waiting for then, head to TERAfans and get your fix.

  • The Daily Grind: Should trailers use only in-game footage?

    by 
    Brendan Drain
    Brendan Drain
    11.21.2010

    The purpose of a game trailer is undoubtedly to showcase the game and generate some excitement for it. Many companies opt to release trailers using in-game footage, making a big selling point of their game's graphics. This strategy has been used to successfully promote games from World of Warcraft to TERA. With a trailer containing actual game footage, players can get a good impression of what the game will look like before giving it a try. On the other end of the spectrum, some companies choose to create vivid cinematics to showcase the game's story and get fans excited. These tend to show some key point in the game's lore, which fans of that IP are likely to respond well to. We've seen some pretty epic cinematics for World of Warcraft's Cataclysm expansion, DC Universe Online's in-depth story, Lego Universe's unique gameplay ideas and Star Wars: The Old Republic's epic backstory. With the latest few EVE Online trailers, there has been a strange merging of those two ideas. EVE's trailers were once filmed using only in-game footage, but over the past several expansions, CCP has begun moving into a more cinematic style. The trailers still depict the in-game environment but are rendered in an external scene-composition suite using higher resolution versions of all the models and textures in-game. The latest trailer for EVE's upcoming Incursion expansion certainly looks good and tells the story of what's to come, but is it missing something fundamental by using out-of-game graphics? Where do you stand on this issue? Should game trailers use only in-game footage or do you find well-done cinematics more enticing? And is there a middle ground where the two can meet? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • G-Star 2010: TERA G-Star reveals outlined

    by 
    Jef Reahard
    Jef Reahard
    11.17.2010

    Curious about the TERA-centric G-Star revelations the week has in store? We are too, and even though we've got Editor-in-Chief Shawn Schuster as our man in Korea, we're still combing the intarwebs for the very latest about the fantasy title from Bluehole Studio and En Masse Entertainment. En Masse has provided a helpful scorecard for the G-Star event in the form of a forum post that outlines what fans can expect to learn over the course of the convention. Bluehole representatives will be revealing information about the game's skill system, equipment system, PvP mechanics, guild systems, and the mysterious political system. Check out all the details at the official TERA website, and also have a look at the various translations available via TERAfans.

  • G-Star 2010: Bluehole shows off new TERA trailer

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    Lock up your kids, kids, as it's time for a new TERA trailer! Actually, you can let them out for this one, as it's less likely to offend the skimpy armor police than most of TERA's previously released footage. That's right, nearly everyone is fully clothed for the duration of the clip's two minutes and 37 seconds, though if you look hard enough there are a couple of cleavage shots, so don't say we didn't warn you. In other news, the trailer itself looks to be a mixture of gameplay and CGI, and it shows one heart-pounding action scene after another, along with some idyllic shots of gorgeous scenery, players and NPCs milling about, and even a touchscreen device (nope, we're not kidding). Check out the goods after the break, and stay tuned to Massively all week for the latest TERA and G-Star 2010 coverage.

  • G-Star 2010: Bluehole devs talk TERA payment model, launch date

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    If you're a TERA fan, chances are you're anxiously awaiting the smorgasbord of news sure to come out of this week's G-Star convention in Korea. Bluehole Studio has a large presence there of course, and thanks to the TERAfans website, we have an interesting translation of an interview with Bluehole CEO Kang-Suk Kim and developer Hyung-Kyu Park. The duo discusses everything from TERA's pending stress test (happening soon after G-Star) and upcoming open beta, to the decision to steer clear of the free-to-play payment model. "We can't say that TERA was made specifically for a subscription-based model, but we thought a lot about what the game was worth to players. We came to the conclusion that a monthly subscription would allow players to enjoy the game most easily. We are not interested in cash shops or partially making the game a pay model like some MMORPGs out there," Kim said. The interview also sheds a tiny bit of light on the game's political system, a feature that has been hinted at over the past several months but has, so far, lacked any definitive explanation. "The political system will be added in the [open beta test]. The political system is actually end game content so it won't really be active until the game's launch," Park said. Check out the full interview at TERAfans, and also bear in mind that this is a fan-made translation.

  • Massively's exclusive TERA lore: Brothers

    by 
    Jef Reahard
    Jef Reahard
    11.11.2010

    Massively is proud to bring you another TERA exclusive this week, in the form of a new lore snippet penned by En Masse Entertainment scribe Bridget McKenna. The piece fleshes out more of TERA's extensive backstory by offering a glimpse into the lives of two Amani soldiers preparing for the endless war against the argon. Turn the page for another intriguing master and apprentice yarn, this time focusing on the stoic Nariiz and his tough-as-nails lance instructor Furad. Don't forget to gawk at our exclusive screenshots sprinkled throughout the text, and check out our previous lore exclusives that you might have missed.

  • TERA reveals second race and class series installment, achievement info

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    En Masse Entertainment is back with another carefully rationed dose of TERA information that manages to stave off our withdrawal pangs -- even if it isn't the large-scale expose we'd like. This time around, TERA's North American publisher presents a brief look at the game's achievement system as well as the latest installment in the ongoing race and class series. Join us after the cut for a bit about the Amani race as well as the Lancer class. Don't forget to check out the gallery of new screens below and the Lancer-focused video after the break. Finally, look for Massively's exclusive TERA lore reveal later this week. %Gallery-105090%

  • New TERA screens feature Kaiator defenders

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    En Masse Entertainment is back with another installment of its long-lived TERA Screenshots of the Week featurette. Today's images take us inside Kaiator, the Iron Bastion of the North, home city of the stoic amani race and an impenetrable fortress that has withstood 30 years of sustained argon attacks without a single breach. The shots show off a pair of amani warriors, male and female, the latter of which sports decidedly conservative armor (by TERA standards). Have a look at the Kaiator defenders in our updated gallery below, and don't forget to head to the game's official website for more information. %Gallery-96720%

  • TERA Korean beta news rolls in, Knox talks translation and marketing

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Yes, TERA news is coming in from overseas, lots of it in fact. That said, En Masse Entertainment's Brian Knox cautions us to take the translations and suppositions with a grain of salt. First up is TERAfans checking in with another translation of an article by Bluehole Studio's community manager Mr. Blue. This time around, Blue details TERA's advanced skill system and discusses item stats, the newly added glyph system, racial abilities, and PvP skills. There's a ton of info to sort through, including nifty screenshots direct from the Korean client. The only problem is that some of this stuff might not make it into the western client (or might look very different) according to Knox. In a blog post on the official TERA website, he warns against taking all of the translation news from the recent G-Star gaming convention at face value. "Our fans do a great job of translating articles very quickly but the fact is there will be differences -- in terminology, game play mechanics, and services provided by the publisher -- between the western release and NHN's release of TERA. With these translations there will certainly be some misinterpretation, and we will do our best to react and clarify to the community," he writes. Why all the secrecy? Knox chalks it up to the challenges of releasing a global product, and the need for local distributors to get their share of timed exclusive marketing information.

  • TERA shows off spooky Eldritch Academy screens

    by 
    Jef Reahard
    Jef Reahard
    10.28.2010

    We're back with another round of new screenshots from En Masse Entertainment's TERA. Actually, since we somehow missed last week's set, we've got twice the awesome for you this week in the form of four new shots for our ever-growing TERA gallery. Keeping with the Halloween theme, today's Screenshot of the Week featurette highlights Eldritch Academy, home of eerie toys, blood-sucking vampirs (nope, not a typo), and of course the ever-controversial attractive female avatars. Last week's shots come to us from the Freeholds, which are former farmlands recently occupied by federation soldiers waiting to take up arms against the Free Brotherhood. Check out both sets of images in our gallery below, or on TERA's official website. %Gallery-96720%

  • Bluehole Studio details new TERA itemization tweaks

    by 
    Jef Reahard
    Jef Reahard
    10.27.2010

    It's been awhile since we've heard any newsworthy tidbits from TERA's Korean testing phase, and TERAfans has come to the rescue with a new article translation detailing itemization and fusion enchantment tweaks. Mr. Blue, community manager for Bluehole Studio details a plethora of loot item additions, as well as a new equipment rank system (normal, rare, or legendary). In addition to providing players with a quick way to gauge the worth of a loot drop, the new system also adds extra stats to the more desirable pieces (one, two, and three extra stats for each successive rank). The article also touches on fusion enchantment, crafting tweaks, and visual equipment variation. Check out all the details, including renders and screen captures from the Korean client, at TERAfans.

  • TERA creeps us out with a monster movie

    by 
    Larry Everett
    Larry Everett
    10.26.2010

    En Masse Entertainment has presented beautiful render after beautiful render of its highly anticipated action MMO TERA. We've seen revealing armor sets, robust cities, thunderous monsters, and creepy villains. The vampires of Popolion were pretty freaky when we showed them off a couple of weeks ago, but when coupled with the silent-film motif, the evil chills cause your body to shudder. Who doesn't like the classic monster movies? Bela Lugosi's Dracula is still the best. To say Happy Halloween to the fans of TERA, the developers have put together their own version of a spine-tingling monster movie. Don't miss the baby-dolls with cleavers, clowns with sinister sneers, and, of course, the vampires with top hats. Follow after the break for the full video, and prepare to be TERA-ized.

  • TERA fly-through videos show off Celestial Hills and Pora Elinu

    by 
    Jef Reahard
    Jef Reahard
    10.23.2010

    En Masse Entertainment invites you to run to the hills, the Celestial Hills to be exact (and you don't even have to be in a big-haired metal band). The North American publisher for Bluehole Studio's TERA MMORPG has released a pair of fly-through videos to close out the week, showing off both the Celestial Hills and the Pora Elinu regions of Arborea. The hills feature a series of mysterious monoliths -- rock formations whose true origin and purpose is unknown -- as well as bands of roving cultists and deadly orcans. Pora Elinu is the tree-city home of the popori race and, though the land of endless night holds many beautiful sights and sounds, it also plays hosts to deadly dangers including cultists and vampirs. Check out both of the new videos after the cut or at GameTrailers.