the-agency

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  • New SOE video blog confirms announcement of DC Universe Online at E3 [UPDATED]

    by 
    Akela Talamasca
    Akela Talamasca
    07.15.2008

    The inaugural video blog of Sony Online Entertainment features CEO John Smedley talking with Courtney Simmons, Media Consultant Senior Director at SOE. Smedley goes on a little bit about Free Realms, Everquest 2, and The Agency, but the punch is when the two of them state that they'll be announcing DC Universe Online at E3.Throughout, Courtney comes off as relaxed and engaged, but Smedley appears stiff and uncomfortable. Clearly, he's got a script he needs to stick to, and not even the playful poking of his interviewer can ease that burden from him. Or maybe he's just like that. But the best part is the following quote coming in right around 3:30: "I think for the first time, people are gonna feel like there's a superhero game that makes you feel like a superhero." We hope those words don't come back to haunt you, Mr. Smedley.The Sony press conference is at 11:30 PST -- watch for the announcement![UPDATED: We've corrected this post to reflect Ms. Simmons's actual position as Senior Director, instead of her previous title. Thanks, Courtney!]

  • Sony Online Entertainment shows off its first video blog entry

    by 
    Michael Zenke
    Michael Zenke
    07.13.2008

    The folks at Sony Online Entertainment have offered up their first in what sounds like it will be a series of video blog entries. This first is being hosted by the Vault Network at IGN. Courtney Simmons, the head of PR for the company, chats with SOE CEO John Smedley about the big plans the company has set for this summer. The two talk about E3 announcements, the Comic-Con coming out party for DC Universe Online, hints at what's coming for The Agency and Free Realms, and (of course) a few words about the company's Fan Faire slated for mid-August. The full video is available below the cut - go check it out.

  • Massively's E3 Week Prediction Bingo

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    #bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } AoC is Huge! Firefly MMO News No BioWare MMO News MMOs the Future of PC Gaming Red 5 Announces Their Game Consoles are the Future of MMOs "We're not after WoW Numbers" Animal Crossing: the MMO Free RealmsInfo Microtransactions - Future of MMOs Guild Wars 2 Info Cryptic's Star Trek Online Free Space The Agency Info Secret World Info DirectX 10 Compatible! Social Tools the Future of MMOs Champions Online Info APB Info DCUO Info Free to Play the Future of MMOs Valve MMO Announced 38's Copernicus Unveiled Carbine's Game Announced Turbine's Next Project var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!%Gallery-27434%

  • The Digital Continuum: Player abuse, redemption and revolution

    by 
    Kyle Horner
    Kyle Horner
    07.05.2008

    Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

  • The Digital Continuum: Kaiju MMO

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

  • Don't expect World of Warcraft on the PS3 or Xbox 360 ever

    by 
    Matt Warner
    Matt Warner
    06.25.2008

    Blizzard Entertainment's Rob Pardo is a bona fide Rockstar in the gaming industry. In his recent keynote speech at the Game Developer's Conference at the Paris GDC he continued to indirectly extinguish rumors that suggested World of Warcraft is coming to a Console, rumors that stretch back years. While not specifically talking about World of Warcraft, when Pardo was asked what kept MMOs from Consoles he responded: "Lack of hard drive space, and difficulty in certifying patches. Basically just that.... another problem is that they want a piece of the subscriptions (laughs)." That's a simplistic answer coming from the Executive VP of Design at Blizzard Entertainment, but there it is laid out in plain sight, a truth even if shared in a humorous fashion. Giving Microsoft or Sony residuals, most likely a big chunk is one thing keeping World of Warcraft off Consoles. Is that a bad thing? No, but Blizzard could be missing something here, and just maybe Rob Pardo is plain wrong about what's keeping MMOs away from Consoles. It's simple really...

  • The Agency's game designer speaks

    by 
    Akela Talamasca
    Akela Talamasca
    06.22.2008

    Sometimes we like to sit back and dream of what it might be like to design an MMO. We'd put together some fiendishly difficult boss battles, or plot some intensely engaging storylines ... or maybe just throw in a ton of Fury jokes. And then we snap out of it and get back to work.Tracy Seamster is a game designer for SOE's The Agency, to which she transitioned after writing for Everquest II for some years. If you've ever wondered what the day-to-day job of a game designer might be like, you can look for the answers in this interview. Covering such topics as finding inspiration, the tools used by a designer, and the particular challenges in writing for an MMO, this interview gives a behind-the-scenes look into one of the industry's more coveted positions.[Thanks, Beth!]

  • The Agency will be microtransaction free, actually

    by 
    Nick Doerr
    Nick Doerr
    06.14.2008

    An announcement regarding Sony's online game, The Agency, ruffled some feathers last month. "You can customize your character any way you like with microtransactions for clothes and such!" was more or less what was told to the public. Eurogamer went on the scene to uncover the reasoning behind such an action and found out that, no, you won't spend any more real-life money than it costs to buy the game itself.Instead of enlisting Live Gamer to create a microtransaction system, there's going to be a real-world auction house where players can buy and sell in-game items. You'll get new duds and accessories by taking out enemies with a sharp-looking coat, or a nice pair of shades, then taking them away by force. Much better than paying some cash up front for a piece of polygonal cloth, right?[via Joystiq]

  • The Agency to be microtransaction free after all

    by 
    Griffin McElroy
    Griffin McElroy
    06.14.2008

    While spending boatloads of cash on ritzy garments and top-of-the-line gadgetry may seem like a natural behavior for an international man or woman of mystery, gamers weren't keen to last month's announcement that Sony Online Entertainment's upcoming MMO The Agency would be riddled with character-customizing microtransactions. Fortunately, in a recent interview with Eurogamer, the game's developers set the record straight, ensuring that we won't be blowing all our real-world money on digital Emporio Armanis.The developers explained that they had not enlisted the aid of virtual trading house Live Gamer to establish a microtransaction system, but rather to create a real-world auction house to allow players to trade and sell in-game items (much like the Everquest II Station Exchange). It seems your operatives will have to secure new attire the old fashioned way -- by viciously bonking an appropriately dressed underling, pulling him behind a curtain, and performing a sartorial quick change that would put even Hannah Montana to shame.

  • The Agency under the scope, RMT not a part

    by 
    Chris Chester
    Chris Chester
    06.13.2008

    Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, The Agency is a perfect example of that.In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.

  • The Daily Grind: Why can't Earth have a fantasy MMO?

    by 
    Akela Talamasca
    Akela Talamasca
    05.30.2008

    Take a look at the preeminent Fantasy MMOs available: World of Warcraft takes place in Azeroth. Age of Conan's setting is Hyborea. Guild Wars boasts Tyria as its location. Lord of the Rings Online has Middle-Earth, which Tolkien refers to as much as an age as a location, hinting that it could in fact be Earth's past, but the landscape as described doesn't really match anything in our reality.And what does Earth have? Hellgate: London, The Agency, The Day, and possibly The Secret World. While there may be supernatural elements in a couple of these titles, for the most part they belong firmly in a science-grounded reality, and couldn't be considered true Fantasy settings. So what gives? With the unlimited imagination on display for all these other titles, why does Earth get short shrift? Is there any good reason for our fair Terra to be left out of the Fantasy loop?

  • Smedley talks "MMO Reinvention" with MSNBC

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.25.2008

    John Smedley and the rest of Sony Online Entertainment want you to focus on reinventing the MMO. With games on their list like The Agency and Free Realms, what else would they want you to think?While sitting down with MSNBC's Kristin Kalning, Smedley talked about the old days of MMOs, when EverQuest was the pinnacle of MMO game design, and how that has changed in recent years with the advent of World of Warcraft. But what is to be taken away from this interview is how SOE wishes to take the genre into a new direction, targeting shooter fans with The Agency and the 12-year-old crowd with Free Realms.Appealing to both genders and creating new objectives that aren't just "kill stuff" are top priorities in how Smedley wishes to see MMOs change. He points out that it's clear that the market can expand, especially when RuneScape has more players than World of Warcraft, and how different methods can be used to capture that market.It's clear that SOE is very interested in taking back their MMO crown, and even more clear that they're going into untouched waters to do it. However, the MSNBC article proves very insightful, and we all know that MMOs can use a little bit of a change up every now and then.

  • Talkin' smack to kids in online games

    by 
    Brenda Holloway
    Brenda Holloway
    05.22.2008

    Anyone who has ever listened to a teenager on Xbox Live knows how it goes. He's saying WHAT? Racist, homophobic, bigoted language ... and that's just in their handles. Given easy voice chat, conversation heads straight to the lowest common denominator. But unfortunately perhaps, it's not possible to censor voice chat as easily as it is to censor text in order to make the chat safe for children.That's a pretty difficult design problem. Given you have written a game for children where chatting is possible, is it even remotely possible to make sure conversation stays friendly and helpful? This very question is the subject of this week's Game Career Guide Design Challenge. Now, this would be a hard enough challenge for text alone, and luckily, that's all the challenge covers. With the growing pervasiveness of voice chat, though, even the best text-based filtering solution will fail utterly. SOE has promised to integrate Vivox voice chat technology in its future games, including its "M"-rated The Agency and its "G"-rated Free Realms. This is a challenge SOE will face at launch. How would you guarantee a safe environment for a child, one where they could not give away any personal information, where they wouldn't be exposed to hateful speech or threats, but where they could speak freely with the friends they know?David Craddock at our sister site, Big Download, reports about a group of kids who are monitoring chat and reporting unhealthy chat or just tasking the game publishers themselves to monitor chat. Club Penguin's developers claim two-thirds of their staff is devoted to monitoring chat and customer service. Kids will always find a way around restrictions, and the only real solution is for parents to closely monitor their kids when they are online in any capacity. No other system can possibly take their place.[Via Gamasutra]

  • Interview with The Agency's Kevin O'Hara, part two

    by 
    William Dobson
    William Dobson
    05.22.2008

    The second part of Ten Ton Hammer's interview with Kevin O'Hara, Senior World Designer for The Agency, focuses on the game's mission design and eventual end-game. We find out that there will be a main story to the game that will be continued through a major line of missions, but you can expect plenty of side missions similar to pretty much any other MMO as well. Following what was said in the first interview, these missions will take place in a variety of settings, both large open areas and smaller enclosed spaces.As for the end-game, O'Hara expects that there will be a few choices for players of The Agency. The PvP in the game will have rankings and leaderboards for people to ascend, and a lot of re playability is being built into the missions via the scoring system -- people will want to replay old missions and try to do better, to receive more rewards. But how about raiding? Obviously you won't be suiting up with 40 friends to take out a dragon, but O'Hara says that the raiding will likely be in the form of a large-scale mission that requires a lot of people and co-ordination.

  • Interview with The Agency's Kevin O'Hara

    by 
    Shawn Schuster
    Shawn Schuster
    05.21.2008

    Every bit of news from The Agency gets us increasingly more excited about the possibilities that this spy MMO will bring to the table. In part one of a recent interview with Kevin O'Hara, Senior World Designer for The Agency, we learn even more about the environments, levels and combat mechanics of SOE's upcoming game.One point of this interview that stuck out in our minds the most is the mention of an open vs. linear environment. This seems to be a big draw for many MMOs these days, where players are requesting more and more vast areas to explore, trying to escape the funneled experiences we get with more linear storylines. Thankfully, The Agency seems to tackle this concern by allowing more options in your questing experience, while still allowing a "cool-down" area to prep for the next encounter. The overall faster-paced feel of the game promises to set it apart from the traditional MMOs we know today.

  • The Agency: UNITE vs PARAGON

    by 
    Brenda Holloway
    Brenda Holloway
    05.20.2008

    Not everyone is cut out to be a spy. There's the code name -- are you more of a Falcon or a Wolf? Are those too urbane? Maybe DA FIXER is more your style? And then there's the outfit. Tuxedos -- rent or buy? Evening gowns -- daring or coy? Cars -- black sports cars or camo-painted APCs? You just can't walk into the business unprepared.SOE is here to help. Their upcoming spy-themed MMO, The Agency, lets you indulge your inner cloak and dagger -- how much of cloak and how much of dagger, well, that's up to you. Urbane and sophisticated, making risky plays in Baccarat and seducing the young, rich and beautiful? If you like your ID numbers short with a few zeros in front, well, the United Nations Intelligence and Tactical Experts -- UNITE -- is likely your sort of organization. If the authorities can follow the line of half-destroyed buildings and flaming car wrecks straight to your slightly-dented tank, you should think about talking to the Paramilitary Global Operations Network -- ParaGON.To make your task a little easier, SOE has tossed together a video that should make it easier for you to decide whether people should know you as "The Saint" or "BAMF". Creeping, sneaking, assassinating and blowing-up goodness after the break.

  • Smed speaks about RMT, Free Realms and The Agency

    by 
    Brenda Holloway
    Brenda Holloway
    05.20.2008

    Who'd win in a cage match between SOE's upcoming MMOs, spy-themed The Agency and family-friendly Free Realms? On one side, you have all the guns, explosives, and "M"-ratings. On the other side, you have cartoon-inspired graphics, Real Money Trading, and loads of fun from-7-to-70 minigames. And right in the middle of them both, there'd be John "Smed" Smedley keeping score. These are the kinds of things that come to mind while reading the latest interview with Smed. He talks, again, about the new MMOs and the innovations they bring to the genre, in a pleasantly relaxed tone. Absent are mad, loud proclamations to Funcom, EA Mythic and Blizzard describing how, in great detail SOE MMOs will KICK THEIR MMO'S BUTT.He may not see his games in direct competition with the others, but players do. They want to know HOW the games will kick butt, WHERE they will do it, how PAINFUL it will be, and where they can get a front row seat. In this ION interview, Smed talks about how children who play Free Realms can be given an allowance in the game to limit the amount they spend on in-game goods. If you get your friends to try Free Realms, hey, you can find some shiny nickels in your account to perhaps buy that lovely outfit you've been eying. With The Agency, on the other hand, you want boom? They will have boom. You want bleed? Bleed will happen. SOE is committed to getting an "M" rating for the game, even if they need to have an NPC cuss to do it. We want passion and we get bullet points. We want butt-kicking and get fireside chats. Smed, please tell us how The Agency is going to slam Age of Conan to the ground. Tell us how Free Realms will make players around the world go "Maple What?". We want to believe!

  • Two new videos of The Agency show more action

    by 
    Akela Talamasca
    Akela Talamasca
    05.20.2008

    The more of The Agency we see, the more interested we get. G4's X-Play recently showed off two new videos featuring more in-depth looks at gameplay than we've gotten to see previously. In speaking with Director of Development Matt Wilson and Designer Hal Milton, we get to see glimpses of various elements, such as cool spy gadgets a la James Bond's Q, and how the Operatives can help you in your missions.We've got both videos after the jump, and you'll find them in larger resolutions on G4's site.[Thanks, Steven!]

  • Massively goes to Seattle: A wrap-up of ION 2008

    by 
    Michael Zenke
    Michael Zenke
    05.16.2008

    It's been a great week on the west coast, for the second annual MMO-centric Seattle conference. Now called ION, everything we've heard has indicated that this week's event was a tremendous success. Massively was there in force, and below you'll find the ins and outs of the sessions and meetups we attended. Focusing on the community managerOne of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. State of online games keynoteGlobalization is one of the session tracks here at ION 08, as befitting an industry seeking the holy grail of a truly global marketplace for online games. Tuesday's keynote was delivered by Won II Suh of Neowiz, a Korean online games company with 20 titles currently supported or in development by 1000 employees across 8 regions around the world. John Smedley keynote shows off Free Realms and The AgencyWhen you think of Sony Online Entertainment, what comes to mind? I'm sure that Everquest, Everquest 2, Star Wars Galaxies and Planetside are some of the titles which most people think about. From what I've recently seen in John Smedley's keynote at ION 08 that's all going to be changing in the near future. SOE Seattle studio tourOur mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. MMOs and the television content model (SGW)Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models.

  • The Agency trailer introduces all the major players

    by 
    Nick Doerr
    Nick Doerr
    05.16.2008

    We haven't had a chance to really see The Agency in motion, especially with a typical espionage/spy musical score in the background. This world premiere from X-Play shows off the main characters in the game from both the U.N.I.T.E. and ParaGON factions. There's a short clip of actual gameplay footage and it looks a bit like Uncharted went to the mall to buy some tuxedos and have a shootout against enemies other than pirates. Still, the game will have to show us more before we can truly judge its worth, but this is a good start for the PS3's first real MMO.