the-agency

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  • ION 08: The Agency update and RMT confusion

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    While attending the SOE open house event last night after all the ION 08 panels were finished, we got the chance to sit down with The Agency's lead designer Hal Milton. He talked about the game at length, which of course meant our ears and eyes were firmly directed in his direction. The first thing we feel is important to mention before getting into some new juicy details, is the recent news about downloadable content for the spy-fueled action MMO. You see there's been some confusion and in speaking to Hal he expressed his desire to clear things up. Players will in fact be able to purchase things with their hard earned money in The Agency, however, these items will not be weapons or equipment. To be clear: From what Hal told us, nothing that gives one player an instant leg-up over another will be for sale. With that out of the way, lets get on to the new information.%Gallery-22924%

  • ION 08: SOE Seattle studio tour

    by 
    Barb Dybwad
    Barb Dybwad
    05.15.2008

    Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun. Stay tuned for more news about living the life of an elite agent, and check out the gallery for tour photos featuring concept art from The Agency, giant robots, and a not-so-secret reveal.%Gallery-22924%

  • The Agency to let players buy-a-spy [update]

    by 
    Randy Nelson
    Randy Nelson
    05.14.2008

    Update: Added source -- this press release, which vaguely implies that Live Gamer's RMT service, called Live Gamer Exchange, will allow players to "customize their characters through attire, weaponry, gadgets, vehicles, gear and aliases that tailor their game play." However, Massively's Kyle Horner spoke last night with The Agency lead designer Hal Milton who said that no weapons will be sold. The team is currently discussing the sale of low-level operatives (analogues to low-level equipment), but currently, everything planned to be sold will be purely cosmetic and not gameplay affecting.Original: Remember all the hoopla over virtual arms dealing in Battlefield: Bad Company? Sony Online Entertainment's not hearing it. In fact, it announced today that its upcoming espionage MMO FPS, The Agency, will feature real money trading (RMT) of everything from clothing and gear to vehicles and weapons. SOE has yet to declassify its business model for The Agency, so this could go in one of two directions. If it's free-to-play (a la Battlefield: Heroes) the cash-for-guns program would be (slightly) easier to swallow. Since The Agency is a PC and PS3 title, we're laying a bet on a free model given the latter platform's already free online gaming service and today's announcement, which provides a means for SOE to subsidize free play with a cut of player trades. If it's subscription-based? Someone best send some fire-retardant undergarments to SOE brass.FPS players -- console ones specifically -- are used to earning their way to the top and into better weapons and gear, as seen in Call of Duty 4. The idea of playing a game where they're at an immediate disadvantage based on cash money is unlikely to sit well. At least trade works both ways; those who take the route of being skilled players -- and not payers -- can profit from their homegrown skills by selling stuff to noobs (and people with dead presidents lighting fires in their trousers).%Gallery-3830%

  • ION 08: John Smedley keynote shows off Free Realms and The Agency

    by 
    Kyle Horner
    Kyle Horner
    05.14.2008

    When you think of Sony Online Entertainment, what comes to mind? I'm sure that Everquest, Everquest 2, Star Wars Galaxies and Planetside are some of the titles which most people think about. From what I've recently seen in John Smedley's keynote at ION 08 that's all going to be changing in the near future. While he did tease the audience with a hint that, "There's more Everquest in our future." Smedley left the topic of EQ at that. I've certainly had my thoughts on what the next Everquest experience should or could be like, but it's just my own personal wish.So why are we going to be looking at SOE in a different light in the near future? Two games are the reason why: Free Realms and The Agency.%Gallery-22870%

  • Sony Online Entertainment's John Smedley clarifies Free Realms/Agency RMT

    by 
    Michael Zenke
    Michael Zenke
    05.14.2008

    Earlier today Sony Online Entertainment and Live Gamer released a joint statement announcing their intentions to collaborate on player-to-player RMT auction services for future titles. Both Free Realms and The Agency, in development at the moment, will offer this moderated transactional element at launch. In past SOE titles, such as EverQuest II, RMT services have been non-existant or highly limited. With these new games, all players will have the opportunity to engage in in-game item trading for real money.To clarify what the company has in store we contacted Mr. John Smedley, CEO of SOE. In our brief conversation about the announcement we touched on how this might affect the games' interactions with the PlayStation 3. We also talked about SOE's hopes for a farmer free playing environment, and what this might mean for the future of the company's relationship with Live Gamer. Mr. Smedley went even further, giving us a few sneak preview comments hinting at topics he'll be discussing in his keynote address today at ION 2008. Will a Pokemon-esque card battle system will be coming to Free Realms? Read on to find out.

  • SOE's The Agency and Free Realms will offer RMT services

    by 
    Michael Zenke
    Michael Zenke
    05.14.2008

    Gamasutra carries word that Sony Online Entertainment has announced their intentions to offer RMT services for both Free Realms and The Agency when they're released. These services will be offered through the third party company Live Gamer, likely in a similar arrangement to the company's current model on the EverQuest 2 title. This news comes just a day after the announcement that Live Gamer will be working with Petrogryph Games on their upcoming free to play MMO. Both The Agency and Free Realms have been recognized as possible RMT/Free to play titles since they were announced by SOE last year. The Agency will feature a card-based system which puts human assets at the players fingertips. Called Operatives, this living loot will most likely be tradeable via Live Gamer's managed RMT service. Similarly, Free Realms will offer purchasing options to players in the form of outfits, pets, and special items. Tradeable items might include collection compontents. Tentative plans also call for Free Realms to offer 'event tickets' to free players that would allow them to participate in subscriber-only services. The full release is after the break. Stay with us for future coverage of this announcement, as we've contacted both SOE and Live Gamer for comment.

  • SOE bullish on MMOs for the Playstation 3

    by 
    Akela Talamasca
    Akela Talamasca
    05.13.2008

    In an interview with the Seattle Times, John Smedley, President of Sony Online Entertainment has stated that MMOs for the PS3 will be a strong feature for the system's longevity. "I think MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3."While it's obviously too early to say what those titles might be, Smedley does mention the upcoming title The Agency, by saying that "[SOE is] trying not to distract them." We like the idea of the Agency team as having diffuse enough focus that something shiny might keep them from hitting their development milestones. Whether or not Smedley's right about MMOs being good for the PS3 remains to be seen. Perhaps he ought to check out our earlier post on the topic.[Via CVG]

  • SOE president sees more MMOs on PS3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.13.2008

    In an interview with the Seattle Times, Sony Online Entertainment head, John Smedley, sees a future for MMOs on the PS3. He tells the paper that MMOs are going to be a "real strong selling point for the PS3" and uses The Agency as an example. More collaboration between the online and console divisions makes sense now that SOE reports to Sony Computer Entertainment Inc.Smedley believes that MMOs will reach a 50/50 ratio between men and women over the next decade. He believes some of these games will be "as big as hit movies." Funny thing is that there's already a few out there, like World of Warcraft -- too bad that one only belongs to Blizzard.[Via GameDaily]

  • MMO titles to become 'selling points' for PS3

    by 
    Nick Doerr
    Nick Doerr
    05.12.2008

    We feel like we've heard this spiel before -- MMO's were promised to come onto the PS3 because, let's face it, the thing is practically a computer. What's different this time around is that Sony no longer is saying that MMO's will be something to look forward to, but their forward strategy is to focus on them as key selling points. Sony Online Entertainment honcho John Smedley said this in an interview with the Seattle Times: "MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3." He goes on to blab a little bit about The Agency, which we know only bare bones about, but is supposedly going to be a real shining star and pave the way for other MMO's to get onto the PS3. We'll find out soon enough, right?[Via CVG]

  • Q&A with The Agency's Hal Milton: Part two

    by 
    Shawn Schuster
    Shawn Schuster
    04.30.2008

    In the second installment of The Agency Q&A with Lead Designer Hal Milton, we learn a bit more about operatives and how they will work. If you missed the first part of this Q&A from last month, you can find it here. Also be sure to read all of our continuing coverage of SOE's upcoming spy MMO.The Agency's operatives seem to be the largest RTS or micromanagement angle of the game. You can collect them, upgrade/level them and send them out to do their own specialized dirty work for you. This includes everything from stealthy assassinations to investigative reporting to filing paperwork. There will also be an item-based aspect of the operatives where you can gain the rarer ones after especially extensive quests. Hal even touches on the possibilities with operative-based PvP, which could essentially be very comparable to Guild Wars' Hero Battles.

  • The Agency interview declassifies an operative's role

    by 
    Majed Athab
    Majed Athab
    04.29.2008

    Hal Milton, lead designer of The Agency, continues to declassify restricted information regarding the upcoming spy-mercenary MMO shooter. This time he discloses details regarding operatives that can be recruited for either of the two factions in the game. Operatives function as collectible NPCs that will help build your espionage network. You can collect, trade, and bet operatives away; Milton puts it "...similar [to] but not exactly the same as what folks have seen in collectible card games in the past." Now, how do these pawns work strategically in a spy thriller like The Agency? First of all, there are four types of operatives: combat, stealth, support, and social. Obviously, each one has a particular skill; some can gather intel to help direct you on your mission, others can provide direct support by securing a checkpoint or causing a distraction that'll help you pass tricky spots. One interesting thing about operatives is that you may have to sacrifice one in order to find out the truth about certain aspects in a mission -- then you'll have to face the repercussions of your decision. Tie this up with the ability to swap operatives between the UNITE and ParaGON groups and you're sure to have a convoluted, quadruple-crossing, bloody spy-game on your hands.It's all rather an intricate and unique system. So if you find all of this confusing (as you should because anything that involves spies always is), then it might be a good idea to check out the rest of the in-depth interview over at The Agency HQ.

  • SOE's Fan Faire heads back to Vegas for 2008

    by 
    Michael Zenke
    Michael Zenke
    04.18.2008

    Imperial-paid bounty hunters, elves, cat-men, sci-fi soldiers, elves, secret agents, and yet more elves are already donning their garb and readying their fake ears; Sony Online Entertainment has announced that this year's Fan Faire event will be held from August 14th to August 17th at the Las Vegas Hilton. It took some time to establish this date, obviously, but it sounds like it's going to be a good time. The usual live events, costume contests, receptions, banquets, and developer roundtables are already in the works. This year's event will feature more looks ahead to in-development Sony Online titles, which we assume means The Agency and Free Realms. There will also be a community address, the second in as many years, from SOE President John Smedley.Every year the community team tops themselves with game-specific events. This year the in-development title out at SOE-Seattle, The Agency, is listed as one of the games on tap for live events. Interestingly, Free Realms is not. While there aren't any details on the site yet, the team already has their work cut out for them. We've been eying up this summer with trepidation: July has Comic-Con and E3, while August has Leipzig, Dragon*Con, PAX, and Gen Con, with Gen Con running opposite Fan Faire itself. Convention attending gamers, we salute you; you've got some hard choices to make.

  • Q&A with The Agency's Hal Milton

    by 
    Shawn Schuster
    Shawn Schuster
    04.17.2008

    In a recent Q&A session with Hal Milton, SOE Seattle's lead designer for The Agency, we get a glimpse into some new info on the characters, leveling and ranking system put in place already. We find out how the six specialties work according to the outfit your player wears, and how certain items can increase your level in a unique system of proficiencies and badges to prevent a typical linear leveling system.There's also word on a mind-blowing alias system which is based on how well you can act the part of the alias you're assuming. For instance, you're in disguise in a bar, and you may start to seem a bit out of place. By performing certain actions that people would normally do in that environment, you're tricking them into thinking you're actually NOT a spy. Of course if you act suspicious, you'll blow your cover! Then, everyone will scream NARC and it's all over for you.

  • The Agency interview reveals plenty of non-combat gameplay

    by 
    Jem Alexander
    Jem Alexander
    04.07.2008

    For someone who is working on a video game about secret agents, Hal Milton has very loose lips. During this interview with The Agency HQ, Milton sheds some light on a lot of features that we can expect to see in the game - and they all sound intriguing. The Agency promises to be far more than just a massively multiplayer shooter. Between the Aliases gameplay, intelligence collecting and the complex levelling system there's plenty of non-combat gameplay to keep you busy when you get tired of pulling triggers. Check out the interview for in-depth info on everything we've just mentioned. The reasons to get this game are piling up and we can't wait to see it in action. Hopefully a solid release date will be announced at E3 or Sony's Gamer's day. Whenever that will be.

  • The problem with cross-platform MMOs

    by 
    Kyle Horner
    Kyle Horner
    04.06.2008

    Darren over at The Common Sense Gamer has brought up an interesting reason for cross-platform MMOs to never happen. The reason is that patching and updating on PCs is an easier-going process than on a console, because consoles are closed platforms with certification processes for any new incoming software updates. This is a headache for developers to figure out and possibly for the players too, since many may have to wait for the console certification before a PC version patch can go up.

  • Operatives and PvP in The Agency

    by 
    Kyle Horner
    Kyle Horner
    04.03.2008

    A new preview for SOE's The Agency has popped up in the wild. It's a quick look at the upcoming spy-inspired MMO, but there are a couple very interesting subjects that it covers. One of these subjects is on the PvP element and how the developers want it to be optional, but still something players will try out. Their hope is that once cautious players have tried The Agency's PvP and seen that it's not a punishing experience, they will decide to take part in the activities. A lofty goal, trying to create a friendly PvP enviornment -- but one that we think is admirable. If they manage to pull it off, then we'll be right there to experience some of that ego-friendly gameplay.

  • Spying on The Agency

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.25.2008

    Hal Milton, The Agency's lead designer, recently had a lengthy chat with GameSpotUK about Sony's upcoming spy MMO. He revealed quite a bit of new information about the game, including its spy versus spy (PvP) mode.PvP will have a mix of arenas supporting both casual and official game types. There will also be optional crossover missions that start off as PvE and morph as UNITE and ParaGON agents come into conflict over shared or competitive objectives.At launch hundreds of PvE missions will be available and take place throughout Europe, Central America, and East Asia. The modular system will allow them to easily expand to cover the globe.%Gallery-12934%

  • The Daily Grind: Do you want real-time combat?

    by 
    Kyle Horner
    Kyle Horner
    03.25.2008

    Quite a few MMOs are eschewing the standard auto-attack combat for newer and -- some would say -- better methods. Auto Assault and Tabula Rasa were two of the first major MMO titles to try this with varying success, but we've still got a good amount of games coming down the pipeline with a real-time combat focus. Age of Conan, The Agency and Champions Online are the games which seem to be creating the most buzz at the moment.So we thought -- in the spirit of curiosity -- that it would be interesting to see just how many of you are genuinely looking forward to real-time combat over the auto-attacking standard of most modern-day big budget MMOs. Would you like to run around in the world of Hyboria, swinging your great-axe every which-way to your heart's content? Or would you rather keep closer to the current system of locking on, auto-attacking and stringing together binded special attacks? %Poll-11738%

  • Smedley: PS3 has "massive advantage over PC" for MMOs

    by 
    Samuel Axon
    Samuel Axon
    03.20.2008

    GameDaily landed an interview with SOE president John Smedley in the wake of the recent corporate shuffle that moved SOE into the PlayStation family. Smedley said a lot more this time than he did when he spoke with WarCry last week. He commented on the departure of Sony Pictures head honcho Yair Landau, saying that it's only a coincidence that the SOE move happened at the same time. He also suggested that the move is a bit like "coming home," since EverQuest was originally developed under SCEA's banner.Most interestingly, though, he said that while SOE is committed to multi-platform releases (read: PC and PS3), he believes the PS3 has a "massive advantage" over the PC for developers and publishers of MMOs. This is because because the system is "a stable platform where every customer has an online box ... and we don't have to worry about graphics cards or anything like that." That this is an advantage is true; that's why a lot of the recent growth in the industry is in web-based games that will run on any hardware (like Sherwood). But it'll be interesting to see how The Agency and the DC Comics MMO do on the PS3.[Via PS3 Fanboy]

  • Should MMO developers try not to get us hooked?

    by 
    Michael Zenke
    Michael Zenke
    03.17.2008

    There have been debates and discussions since the days of EverQuest (or EverCrack) about the addictive nature of MMOs. Here at Massively we've repeatedly discussed the nature of addiction. Whether it's commentary from Dr. Phil, gender-based addiction studies, China's schizophrenic attitude towards online games, crazy gaming spouses, or out-and-out comparisons between MMOs and drugs ... we've talked about it.Whether MMO addiction is all perception or has some basis in reality, it's a topic of discussion that just won't die. I think this stems, at its base, from some basic components of MMO game design. Massive games are designed, simply by their very nature, to be played for long periods of time. The speed of going from 20-60 in World of Warcraft may have been increased, but it still takes a fantastically long time. Compare 'beating' WoW by hitting 70 with finishing the story in a game like BioShock or Half-Life 2. What many argue is the best game of last year, Portal, takes about as long to complete as some guilds use just to get organized for one raid.Should designers try to make these long play sessions unappealing? Cameron Sorden over at Random Battle wonders aloud about this, and I'm forced to wonder along with him. Read on for my thoughts.