the-digital-continuum

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  • The Digital Continuum: LotRO's feature future

    by 
    Kyle Horner
    Kyle Horner
    11.17.2009

    There are many wonderful features within Lord of the Rings Online, especially with Siege of Mirkwood edging upon the horizon like a merchant's ship carrying treasure chests full of shiny new features. However, for many a person, the game just doesn't click into place. Whether it's because of a missing feature or the pace of combat, some people find themselves unable to acclimate a groove. So let's talk about features and changes that would help attract fresh blood while keeping the old guard happy -- because changing the core of an MMO is never truly a good idea, but bring in fresh blood doesn't hurt.

  • The Digital Continuum: Five exciting MMOs in 2010, part 2

    by 
    Kyle Horner
    Kyle Horner
    11.09.2009

    Mmm, Star Wars made into an MMO by BioWare. The scope and breadth of what BioWare is looking to accomplish makes me the most excited, if I'm being honest. Star Wars: The Old Republic really needs to hit before the next World of Warcraft expansion.

  • The Digital Continuum: Five exciting MMOs in 2010

    by 
    Kyle Horner
    Kyle Horner
    11.09.2009

    Space, car chases and heroic fantasies lie in wait, plotting the demise of our nights and weekends. 2010 will soon be upon us and with it a whole new set of MMO releases, which means it's time to look at some of the most exciting ones. Some are obvious, while others are surprises even to me. Overall, however, this next year is going to be pretty crazy for fans of the genre. These are my five most exciting titles that the coming year has to offer, whether it wants to or not.

  • The Digital Continuum: Torchlight my fire

    by 
    Kyle Horner
    Kyle Horner
    11.02.2009

    For the past week I've been delving deep into the dungeons of Runic Games' Torchlight and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release. My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.

  • The Digital Continuum: Torchlight my fire, page 2

    by 
    Kyle Horner
    Kyle Horner
    11.02.2009

    Torchlight's setting is somewhat fantasy with a little bit of steampunk -- right now I'd say it feels something like 75/25 leaning towards a unique fantasy world. Can we get a little more steampunk, though? Of all the many strengths it possesses, story and setting are the game's biggest weakness.

  • The Digital Continuum: 'Comfort' grind

    by 
    Kyle Horner
    Kyle Horner
    10.26.2009

    Often times grind is lambasted as the worst part of this genre, something to be minimized and removed to any and all extent. I understand all too well why; hundreds of hours of brain melting repetitiveness. Only here's the rub: the very nature of MMOs -- persistence -- creates a grind. Unless you keep it under a reasonable number of hours played, it'll turn into a festival of grind. I used to think this was a colossal problem, yet lately I'm beginning to rethink my stance.

  • The Digital Continuum: In pursuit of immersion

    by 
    Kyle Horner
    Kyle Horner
    10.12.2009

    Some folks feel that immersion should trump game mechanics in a way that other find uncomfortable. Should we parley mechanics for the 'greater good' of some mystical all encompassing concept of improved immersion? Good question, and perfect for today's The Digital Continuum.Immersion vs. mechanics, it's a theme that grabs you by the shirt collar and smacks you around a little bit -- or a lot, depending on how serious you take the discussion.

  • The Digital Continuum: Champions Online's first content lap

    by 
    Kyle Horner
    Kyle Horner
    10.06.2009

    October is here and with it comes Champions Online's first month of heavy content updates. There's all sorts of improvements and additions hitting in the coming weeks to discuss, let alone what to expect for November and beyond. Plus, the Blood Moon update sounds like a whole lot of seasonal fun. I'd be lying if I said I didn't wish there was a repeatable mission where I got to kill moping vampires.

  • The Digital Continuum: Champions Online needs...

    by 
    Kyle Horner
    Kyle Horner
    09.28.2009

    Champions Online is a fun game, but it still needs work like any recently released MMO. Some of these needs are purely subjective on my part, but others are definitely a necessity. The way I see it, if Cryptic can work these changes in before the end of the year they're well on their way to keeping my subscription into the far, far future.

  • The Digital Continuum: Conflict evolution

    by 
    Kyle Horner
    Kyle Horner
    09.21.2009

    Conflict is at the core of just about everything. This is particularly true of MMOs, and why almost each and every single one of them is driven by conflict of some variety. For the most part that conflict is or results in combat, and as we all know, combat is probably the one thing you do most in your game of choice.So where's it all headed?

  • The Digital Continuum: Champions Online launch edition

    by 
    Kyle Horner
    Kyle Horner
    09.14.2009

    It's been about a couple weeks since Champions Online launched, and I've been enjoying the game through the good and the bad. Yes, there have been some rough patches – particularly for early start players whose characters were designed before the big launch-day patch. So let's talk about a few of the issues some people are having with the game. Namely, I want to address the difficulty complaints that some people have been voicing, because they're not entirely wrong.

  • The Digital Continuum: Outrageous outcomes

    by 
    Kyle Horner
    Kyle Horner
    08.31.2009

    Sometimes I can actually hear the barking, crowing and general upheaval of a community to the extent that my knee jerk response is to consume the cacophony of squawking in a great ball of churning fire. Thankfully, I always resist that urge, and much for the better. That doesn't mean I'm unwilling to share those initial feelings here, though.There's a good reason I'm sharing an otherwise personal knee jerk reaction. Too many people don't deny the evil voice growling incessantly from the back of the mind. They allow that pure id impulse to take the journey from their -- quite temporarily deranged -- minds, down their limbs, through their fingertips and into the comments section of many a website.

  • The Digital Continuum: Expanding horizontally

    by 
    Kyle Horner
    Kyle Horner
    08.24.2009

    The worlds we live in are always expanding some way or another. In our real world, we get promotions or new career opportunities. In our virtual equivalents, it's level cap raises and new classes. Yet for years and years, too many expansions have overlooked what they're truly capable of accomplishing.In real life, we can't go back and make our teens, twenties and thirties better than they once were because that's physically impossible. So why in these worlds of infinite possibilities, have countless developers scoffed at the chance to do this very thing?Lucky for us, Funcom and Blizzard recently both asked themselves this very question. While the latter may be doing something much more grandiose than the former, both deserve our praise for finally turning around and swimming upstream in a current of same old grind goals. Plus, it doesn't hurt that Blizzard is sitting on the Mt. Everest of money hills.

  • The Digital Continuum: Let the Star Wars races begin

    by 
    Kyle Horner
    Kyle Horner
    08.17.2009

    I've been holding off on this for a little while, but it's the kind of subject that is impossible for me to avoid indefinitely. Classes were the last topic I touched upon, and there was quite a lot of conversation. In fact, there was a whole bunch of it to follow. So let's discuss the potential races for Star Wars: The Old Republic and, as usual, feel free to toss in your thoughts and picks in the comments. It wouldn't be the same without them.

  • The Digital Continuum: Changing tides in FFXIV

    by 
    Kyle Horner
    Kyle Horner
    08.11.2009

    New Final Fantasy XIV information has been quite plentiful as of late. We've had new information on races, the general lore, basics of the job system and quest system all in just a single week. If I didn't know any better, I'd think a major games event was taking place.If there's one thing we're now aware of the most, it's that Final Fantasy XIV is looking to stab MMO fundamentals right in the heart. No experience, no levels and a job system that includes crafting as opposed to fencing it off into a separate game mechanic. These are all bold steps that have poised the game as something unlike anything else on the market.So is it good, or is it bad? That's the topic of today's The Digital Continuum series.

  • The Digital Continuum: Five reasons to play Champions Online

    by 
    Kyle Horner
    Kyle Horner
    08.03.2009

    It's been a long wait since the announcement of Cryptic's next project, so long that some of us began to run around our houses wearing towels around our necks. Thankfully, September 1st is now less than a month away. Open beta? That's even sooner. Before we know it the game will be sitting on our desks and shelves.So why should you be playing it come launch day? A fair enough question for any game, which is why that's the topic of today's The Digital Continuum. Hopefully in just five reasons given I'll have you convinced that come early next month, you'll be romping around Champions Online with superpowers -- tights optional.

  • The Digital Continuum: Five reasons to play Champions Online part 2

    by 
    Kyle Horner
    Kyle Horner
    08.03.2009

    It's nothing new, it's always optional and Colin did a wonderful job discussing it. I don't have a problem with microtransactions, and haven't since I began actually learning how they affected online services and games. When Cryptic's games make more money, Atari is happier. When Atari is happier, Cryptic gets to hire more people and spend more time creating the things we love to play: MMOs.

  • New details emerge on SWTOR's healing and space components

    by 
    Kyle Horner
    Kyle Horner
    07.27.2009

    So it looks like those lucky buggers over at IGN sat down with a couple Star Wars: The Old Republic developers and pelted them with as many questions from the community as possible. The results have made our day much brighter, and we're sure yours will benefit in much the same way.While a lot of the questions were deflected in one way or another -- as this is a game that's probably not coming out for a while -- some tiny new pieces of information did surface. For instance, much of the community has been wondering about healing. Will the game go with the "Holy Trinity" or is something else planned? The answer appears to be a little bit of both. It sounds as though each class has the opportunity to invest resources into healing abilities. Although, BioWare is quick to point out that parties will definitely want some "healers" in higher-level situations.Insofar as space combat is concerned, it appears that BioWare isn't talking about it, yet. Yes, they didn't flat out deny its existence in the game nor did they give confirmation, so for now we'll have to wait. A large part of the interview merely confirms things we've already known or suspected. Planets will have multiple zones, PvP is important to the team, customization will be very important and all the stuff you'd expect from a game this immense.

  • The Digital Continuum: The people problem

    by 
    Kyle Horner
    Kyle Horner
    07.20.2009

    As I've spent time with Age of Conan this last week, something has been preventing me from finding a nice groove to settle down into. Mostly, it's from people being jerks. Then again, that could be what I get for venturing into a PvP server. If you haven't already guessed, this week's The Digital Continuum strives to dig down deep into what makes a community tick, and why that can potentially matter more than any game feature on the back of the box.

  • The Digital Continuum: Reentering the Age of Conan

    by 
    Kyle Horner
    Kyle Horner
    07.13.2009

    When I decided to come back and check out Final Fantasy XI, I'm fairly certain that I was in the small minority of people returning in that moment. With Funcom offering previous subscribers a chance to take a second look at Age of Conan, I somehow doubt I'll be in a minority this time around.So here we are, coming back to the digital realm of Hyboria just past a year since everyone first ventured into its lush and deadly landscapes. What will I find? What will I think? These are just a few of the many questions that go through my mind as I boot up the game for the first time in a while.