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  • The Digital Continuum: My only problem with Free Realms, part 2

    by 
    Kyle Horner
    Kyle Horner
    02.28.2009

    Bruce Campbell has consistently displayed the essence of being a 100%, all-around bad-a** dude in his many film and television performances. Whether as Ash proudly displaying his boom stick for all to see, or as Autolycus showing Hercules how a real man gets the ladies, this Bruce never falters. Campbell (in any of his various famed roles) would be my prime avatar choice for prospective players to mine, deliver mail and fight cute goblins in Free Realms.

  • The Digital Continuum: Is free-for-all PvP really for nobody?

    by 
    Kyle Horner
    Kyle Horner
    02.21.2009

    Many MMOs with the "hardcore" PvP mentality are often argued as an experience that isn't for everyone -- something for a very set niche. Or in other words, these games aren't for people who prefer a little structure and intelligently crafted incentive to participate.Don't get me wrong, I love me some crunchy PvP snacks. What I don't have any affection for is a system that promotes players being douchetards. Sure, we're going to get them regardless, but encouraging the behavior is just not smart at all and it makes for a terrible experience.Here's the problem: If these PvP-centric games aren't for "carebears", then who are they for? Griefers? Well when you design a game that only they want to play, then yes.

  • The Digital Continuum: Five criminally unused MMO settings

    by 
    Kyle Horner
    Kyle Horner
    02.07.2009

    var digg_url = 'digg.com/pc_games/Five_Criminally_Unused_MMO_settings'; Conventionally, an overlooked setting or genre for MMOs is considered science fiction, but that's quickly becoming an invalid argument. Instead, a spotlight on some very specific IPs and settings left to collect dust was in order.The goal I set out with was to pick concepts that were both deserving but also not immediately obvious to every person. So I hope that after checking out what's after the break, you'll find at least one or two setting you may not have considered until today.

  • The Digital Continuum: Five criminally unused MMO settings part 2

    by 
    Kyle Horner
    Kyle Horner
    02.07.2009

    It always amazes me that there's no known Transformers MMO in the works. Let me paint a picture upon that mental canvas of yours: You've logged onto the world of Transformers, the music plays and your child-like geeky heart flutters. Immediately, the Autobots and Decepticons begin fight over you, as your allegience has yet to be decided.

  • The Digital Continuum: Where mundane and fantastical merge

    by 
    Kyle Horner
    Kyle Horner
    01.31.2009

    The wizard leaps across the chasm, deftly avoiding a hurled ball of fire that the Goblin shaman had thrown in a rage. A space fighter weaves through suspended rocks in space as hostile blaster fire scorches the tips of his wing span. A retail employee swings the massive hammer he found in the home improvement section, saving a co-worker from the blood-thirsty sprite from another world?

  • The Digital Continuum: Will console MMOs succeed?

    by 
    Kyle Horner
    Kyle Horner
    01.24.2009

    It's been a long time since I first wrote about console MMOs here, and in that time we've seen several promising titles enter development. Titles such as Free Realms, Champions Online, The Agency and DC Universe Online all have potential to be worth playing on a Playstation 3 or Xbox 360. But there are still questions as to whether MMOs can function on consoles and if there's enough interested players on any given platform to make the whole thing viable.

  • The Digital Continuum: City of Heroes 2

    by 
    Kyle Horner
    Kyle Horner
    01.10.2009

    A surprisingly large amount of people didn't believe me at all when I said something to watch out for in 2009 was an announcement for City of Heroes 2. In fact, pretty much everyone has disagreed with me here. That's fine, but they're all wrong, and in this week's Digital Continuum I'll explain why I think as much.

  • The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution

    by 
    Kyle Horner
    Kyle Horner
    01.03.2009

    Spring is right around the corner and with it comes warmer weather, rain showers, blossoming fauna and Jumpgate Evolution. As much as I'd love to think there are thousands of you out there that know all about the game, I get the feeling that in actuality the number is significantly lower. Granted, real-time action space shooter MMOs aren't exactly a mass market genre, so it's probably a fair shake overall.But what's really worrying me is that even those who should be excited for Jumpgate Evolution are seemingly unaware of it's forthcoming release. This won't do, and so I present to you the essentials of why a sci-fi fan should give this game some serious consideration for their 2009 MMO budget.

  • The Daily Grind: What MMOs are you looking forward to in 2009?

    by 
    Shawn Schuster
    Shawn Schuster
    12.28.2008

    Yesterday, Kyle gave us his impressions of the most anticipated games for 2009. This watch list was based not-only on games that are set to release within the year, but also games that are set to be announced in 2009. This list includes everything from DCUO and The Agency to the speculation of a City of Heroes 2 announcement. The comments were heated, so we thought we'd pose the question officially here for our readers.What is your most anticipated game or game announcement for 2009? What games do you dream about? Do you think Red 5 Studios will reveal their stealth project? Will Darkfall finally be your holy grail? Do you think Guild Wars 2 will finally get a release date by the end of the year? Let us know!

  • The Digital Continuum: Five MMOs to watch out for in 2009

    by 
    Kyle Horner
    Kyle Horner
    12.27.2008

    Out of all the games coming out or possibly being announced in the coming year, which are the ones everyone should train their eye on? What games -- or announcements -- should be watched more closely than others, and why? These are the questions that I'll do my best to answer in this week's The Digital Continuum. Of course, I'll also probably say some crazy things that may or may not come true, as per my usual agenda. So it's a win-win for everyone involved!

  • The Digital Continuum: Five MMOs to watch out for in 2009, part 2

    by 
    Kyle Horner
    Kyle Horner
    12.27.2008

    The next few years are certainly going to be interesting, especially when we get to the point when three superhero MMOs are on the market with a fourth (CoH2) on the way. Anyhow, getting back to the point: DC Universe Online is especially lucky for its IP, which is most definitely the strongest of all the superhero MMOs currently known to be forthcoming. Although, the rather unfortunate SOE stigma may cause a little turbulence in the formative months that come after any MMO is released.

  • The Digital Continuum: Looking back while moving foward

    by 
    Kyle Horner
    Kyle Horner
    12.20.2008

    This last year has seen a lot of things happen in our beloved MMO-world. Things like the launch of Pirates of the Burning Sea and Age of Conan delays seem long lost in the fog of summer and winter. It was all buried underneath the revelations of DC Universe Online and Star Wars: The Old Republic. And the noise created by the build up to Warhammer Online's launch seemed squelched by the silent wall that was the Wrath of the Lich King launch. It was all a gust of insanity that blew through our brains, creating ebbs and tides in our attention and interest faster than any of us probably thought possible. And just when we all thought it was over, Atari bought Cryptic.But it seems safe to leave our homes and wonder about the great precipice of 2009. At least until the next massive storm rolls in and knocks an oak tree into our recently mended skulls.

  • The Digital Continuum: Microtransaction stigma

    by 
    Kyle Horner
    Kyle Horner
    12.13.2008

    There's been a lot of news about microtransactions this week, and because of that I felt it was as good a time as any to discuss the topic. Are they good or bad, useful or useless and are they really the future of the MMO industry? The subject of business models is certainly a hot issue, with some players abhorring the idea of microtransactions while others refuse to pay a standard monthly subscription for any sort of game. All of this amounts to a good deal to discuss, so let's get started.

  • The Digital Continuum: Blurring the line between co-op and MMO

    by 
    Kyle Horner
    Kyle Horner
    12.06.2008

    There has been a flood of co-op games this year, and they've been really popular. People love to play with one another. Everything from Red Alert 3 to LittleBigPlanet shipped with some form of online co-op, people are eating up the co-op experience. And why shouldn't they? It's a whole heaping ton of fun. But of course, the biggest selling co-op experience this year has likely been Wrath of the Lich King.Let's face it, our beloved MMOs are pretty much the thesis of co-op gaming. Granted, you can solo in World of Warcraft if you like, but the core experience of that game is playing with other people -- be they friend, family or complete stranger.Traditional games and MMOs share a lot in common, but they ultimately sit and different ends of the co-op experience spectrum. There is almost certainly a sweet spot somewhere in the middle and I posit that Blizzard has been able to come the closest to it, but there's more ground to be made. In fact, there's one game in particular that could push the itself further towards co-op than any MMO before it: Star Wars: The Old Republic.

  • The Digital Continuum: Moria or Wrath?

    by 
    Kyle Horner
    Kyle Horner
    11.29.2008

    Standing in the tiny store, I found myself at a crossroads. I'd put a lot of thought into this, but now that the decision was starting back at me, it seemed much more daunting. The question kept repeating in my head, "Do I buy Wrath, or Moria?" The financially devoid part of my brain enthusiastically yelled, "Both!" while the logical part reminded me that my time was already stretched fairly thin and that trying to dive into two new expansions would probably not be a wise move.Decisions, decisions.

  • The Digital Continuum: Moria or Wrath? Pt. 2

    by 
    Kyle Horner
    Kyle Horner
    11.29.2008

    For all my enjoyment since getting Moria, something begin to bother me while I created a trail of dead bandits, bears, spiders, bats, wolves and tree roots. My time with Warhammer Online has taught me this: The easier I can find quests and complete them, the better my overall experience. After some discussion with Shawn Schuster -- our resident LotRO player -- there were a few new bookmarks nestled in Firefox.

  • The Digital Continuum: Fantasy's upcoming vacation

    by 
    Kyle Horner
    Kyle Horner
    11.15.2008

    Is the MMO fantasy genre finally ready to relax and take its long overdue vacation? It does seem to be the case, as nearly all of the highly anticipated titles in the coming years are exceptionally not high fantasy or even really general fantasy. So while the sun is setting on the age of fantasy, a new dawn appears to be rising elsewhere. With it comes a tidal wave of new genres into the industry, some new and others a bit more familiar. Don't believe or agree with me? Keep reading and maybe you'll change your mind.

  • The Digital Continuum: Social failings of all MMOs

    by 
    Kyle Horner
    Kyle Horner
    11.08.2008

    With all the changes and additions in MMORPGs over the years, you'd think there would've been more improvements to how people interact with one another. It's strange to look at arguably the cornerstone of this genre and see the least advancements in relation to other features, but that's seemingly the case.The visibility of other people who you want to hang out with in a game is of the utmost importance -- even more so is the ability to converse with them. Why even bother playing an MMO for more than a few weeks if you can't grasp the feeling of being around, and interacting with, at least several people on a consistent basis?

  • The Digital Continuum: Let's talk about the Fallout MMO

    by 
    Kyle Horner
    Kyle Horner
    11.01.2008

    Fallout 3 is out this week and I've spent a whole lot of time exploring and fighting in Bethesda's singleplayer MMO world. I've always wondered whether a post-apocalyptic MMO would work well or not, which is part of the reason I've kept a close eye on Fallen Earth in the past. But what's always been in the back-burner of my mind is whether or not the Fallout license would be necessary for a post-apocalyptic to flourish. While endlessly exploring our own personal post-apocalypticia is incredible fun, do we want a massive one?

  • The Digital Continuum: Is the force strong with The Old Republic?

    by 
    Kyle Horner
    Kyle Horner
    10.25.2008

    Lightsabers, Jedi and Sith; all things that come to mind the moment someone says Star Wars: The Old Republic. BioWare probably pops up into most of our minds as well. It hasn't even been a week yet, but I'm already starting to see the potential greatness lying within BioWare's Austin, Texax studio's walls.It's not surprising that Lucas Arts and Electronic Arts both think that this particular MMO could be bigger than World of Warcraft -- they've got invested interest in seeing that come true. My reasoning is a bit less financially induced ( In fact, I'll probably end up buying the super-limited edition and of course there's the monthly fees) and instead a matter of desire to see one of my favorite franchises both succeed in and expand upon one of my favorite genres.%Gallery-35033%