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  • The Digital Continuum: December updates for WAR

    by 
    Kyle Horner
    Kyle Horner
    10.18.2008

    Warhammer Online has its flaws that like to run up and slap you in the face from time to time -- it can put a damper on the fun. Lucky for us, one of the strengths found in Warhammer Online actually comes from its design team, Mythic Entertainment. These guys (and gals!) have been stringing together a daisy-chain of updates and just yesterday announced their first big content release only one month out of launch. The update seems all good, but I do have a couple of gripes.

  • The Digital Continuum: WAR's resistant early gratifitanktion

    by 
    Kyle Horner
    Kyle Horner
    10.11.2008

    Crubz is standing on my screen with a choppa in one hand and a blocka in the other, waiting for me to select him and log into Warhammer Online for some RvR action. My cursor glides onto the "character" button. I'd feel bad for what I'm about to do if it didn't seem so right. I stare into the load screen for Blighted Isle and wonder if I'll come to regret my penultimate choice -- the career I truly want isn't available to me, yet. I doubt that I ever will regret the decision because it's going to happen again. Regret will only rear its ugly head if I don't take at least one character to end game level. My Dark Elf Sorcerer is nearly level ten now with a renown rank of eight and my class hopping has only just begun.

  • The Digital Continuum: Can a space colonization MMO work? (part two)

    by 
    Kyle Horner
    Kyle Horner
    09.27.2008

    Working puzzle games into MMOs isn't a new concept either, but there's still plenty of ground to be covered with the idea. Puzzle Pirates has a few examples of taking things like equipment and introducing them into the puzzle aspects of the game. While having too little is obviously a bad move, I'd rather see an MMO that takes five or six puzzle games and goes deep instead.

  • The Digital Continuum: Can a space colonization MMO work?

    by 
    Kyle Horner
    Kyle Horner
    09.27.2008

    The colonization of space isn't a brand new idea for the realm of MMOs. 2006's Seed was all about the subject, but it unfortunately failed due to a lack of publisher interest. There's no denying that such a game wouldn't be anywhere near a hugely popular title. Still, I'd like to think that with the right design philosophy, platform and business model a game focused on the challenges of discovering another planet and making it a new home would be incredibly worthwhile.

  • The Digital Continuum: The calm before the WAR storm

    by 
    Kyle Horner
    Kyle Horner
    09.13.2008

    Do you know where your developers are tonight? Chances are the guys and gals over at Mythic Entertainment are busy scrambling to triple-check everything for the second time today. Meanwhile, the rest of us are awaiting one of three "launch" days with bated breath. Many of you are probably waiting for Tuesday, when the general pre-orders get to join the head start. However for a lot of players day one is coming tomorrow. So on the eve of "Hurricane WAR" approaching, I felt like going over some random bits about the game before it's no longer a beta and instead a newly launched MMORPG.

  • The Digital Continuum: Six planets KOTORO shouldn't be without

    by 
    Kyle Horner
    Kyle Horner
    09.06.2008

    There are many worlds to explore in the Star Wars universe. Some are nothing but deserts, while others are covered completely by a single city. So how do you decide which planets to include in something like the upcoming KOTOR MMO? Well, you could just flippantly choose the ones that appeal to you the most, or spend way too much of your time researching planets to figure out which ones would suit both MMO gameplay and lore the best. I went with the latter choice for this week's Digital Continuum. Feel free to click the image above and read through the results.%Gallery-31316%

  • PAX08: WAR's Paul Barnett and Jeff Hickman interviewed, page two

    by 
    Kyle Horner
    Kyle Horner
    09.01.2008

    Massively: In the last three to eight months it's just been update, after update, after update. Massively: And there's been a lot of communication of the updates. Massively: Yeah.

  • The Digital Continuum: Five attention-stealing MMOs

    by 
    Kyle Horner
    Kyle Horner
    08.30.2008

    Throughout this year there hasn't really been an MMO released that's became a stand-in for my main game, which I actually don't even have as of right now. So with the summer's end nearing, I thought a look six or so months into the future releases would be an interesting topic. I know what some people may be thinking, Age of Conan did indeed come out just as summer was starting. While Funcom's newest game did hit rather recently, it just wasn't what I was looking for in a game overall. So if you're in the same boat as me, or just want to read about some of the upcoming MMOs worth playing, feel free to click the image above to start reading.%Gallery-30721%

  • The Digital Continuum: Memoirs of a WAR beta tester

    by 
    Kyle Horner
    Kyle Horner
    08.23.2008

    I've given my thoughts on the Dark Elf section of Warhammer Online, but now that the whole NDA is lifted I can finally speak about my experience with the beta as a whole. I've been in it for a long time. A really long time, in fact. We're talking about, well, since the thing started. Which gives me something more to say than the typical tester talking about this game. In my time interacting as a member of the beta community with Mythic -- concerning Warhammer Online, of course -- I think I've seen more progress made on any MMO in the span of about a year than I have in any other in beta. And I've been in a lot of them.So what's the big deal? New MMOs are always facing the issue of going up against World of Warcraft's several years of polishing. Everyone has always wondered what it would take to deal with that issue, too. Mythic seems to have decided it will take raw, unadulterated determination. The kind that a child displays when presented with the opportunity to have a new toy. It also helps to have a license that Blizzard themselves once attempted to acquire because of its depth. Ironic? Only if WAR really does take a big chug out of the World of Warcraft milkshake.

  • The Daily Grind: Would you rather play High Elves or Dark Elves?

    by 
    Kyle Horner
    Kyle Horner
    08.11.2008

    So we've given you some hot-off-the-pre-NDA lift information on both the Dark Elves and High Elves. Now we pose to you a "Would you rather" situation: Dark Elves or High Elves? We're aware that Elves tend to be a love-hate relationship with most of us. So even if you would much rather run around as an awesome Greenskin or an Order race, we simply must know which of two evils would you pick and why?We can certainly understand if you'd want to play as the sinister, wicked and all-around clinically insane Dark Elves. Though there are likely plenty of people who enjoy running around in bright nansy-pansy High Elf robes with giant, golden swords, too. Our strategy is to pretend they're not most certainly surrounding us at every moment. If we succumbed to the truth of it, the world we've built up around ourselves may just crush us into tiny, gooey blogger giblets.

  • The Digital Continuum: Dark Elf days in WAR

    by 
    Kyle Horner
    Kyle Horner
    08.09.2008

    So we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Especially considering that in the not-so-distant past I made my worries about Warhammer Online very well known. As worrisome as Mythic's decision to remove four cities and four -- but in reality, two -- classes made me before, I'm happy to say that overall my experience with the early Dark Elf starting zone has been a positive one.From the moment you enter Warhammer Online as a level one Dark Elf surrounded by Black Arks and clanging metal, you'll be made to feel like an evil and menacing figure. This is done in various ways and I'm glad to say that it's never undone. One way Mythic invests you into your character is the first quest you ever receive and it's going to put a smile on a lot of your faces, unless you're an Order player. If you're an Order or player, you'll probably want to run into my sword for Malekith's sake. Trust me, it's really all for the best.

  • The Digital Continuum: On WAR comparisons

    by 
    Kyle Horner
    Kyle Horner
    08.02.2008

    I'm going to start this week's The Digital Continuum off with an obvious, yet necessary, disclaimer: This is my (ie Kyle Horner's) opinion and not Massively's.A high horse can be ridden and a dead horse can be beaten, but can some people get over their assiduous horse fetishes? Apparently, no, they can't. I'm speaking of course about knee-jerk, marketing-mannequin reactions that some people seem to have when Warhammer Online is compared to World of Warcraft. It's almost as though doing such a thing has become a sacred cow, which cannot -- and verily should not -- dare be brought up. Why? "Well, because such discussion occurs ad infinium." someone will say. I say to them, "And rightfully so." Because for all the things Warhammer Online does that are unlike World of Warcraft, it's still a very comparable MMO.

  • The Digital Continuum: Five KOTOR MMO Jedi counter-measures

    by 
    Kyle Horner
    Kyle Horner
    07.19.2008

    With the less-than-grandiose announcement that Electronic Arts, BioWare and Lucas Arts are working together on a KOTOR MMO, I've found myself pondering the game that until now was nothing but a rumor. Granted, I already thought about the game quite a lot even before it was the now more official affair.There are no two ways about it. Star Wars as an MMO presents developers with a tough issue: how to deal with the Jedi class. I still think that one of the many mistakes with Star Wars Galaxies was setting it during the original trilogy, where Jedi were almost non-existent. I got the draw of the setting, but for an MMO it really didn't cater to the fervent desire to roll a Obi-wanna be character. Yet I also feel like it's a mistake making Jedi readily available without presenting players with other options that are equally appealing. Neo-futuristic-magical-samurai with energy swords aren't a hard sale for most players choosing which class they want to play. Thankfully, BioWare seems to have chosen itself a wonderfully powerful loop-hole: Knights of the Old Republic.

  • The Digital Continuum: Kaiju MMO

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

  • The Digital Continuum: Live event adulation

    by 
    Kyle Horner
    Kyle Horner
    06.14.2008

    You may or may not have heard, but we're coming to Planetside to kick some worldwide hide. At least that's the plan, but whatever happens -- win or lose -- I'm just excited to be a part of an epic, cataclysmic in-game event. It's the kind of thing I've always wanted to see more of but somehow I rarely see these sorts of things happen in massively multiplayer online games. There are smaller yearly events that are always fun, sure. It would just be nice to see more events minimally on the scale of City of Heroes' Rikti invasions or today's Planetside Black Ops event. Whether or not developers haven't really explored this area because they fear player backlash is beyond me. I personally don't see how creating a dynamic world that keeps its players guessing at the next twist or turn isn't worth a little risk. Then again I'm all about dynamic, awe-inspiring, world changing events.

  • The Digital Continuum: Omega solo solution

    by 
    Kyle Horner
    Kyle Horner
    06.07.2008

    There was a time in my MMO playing when I would spend hours looking for a group in games like Final Fantasy XI. No television was watched and no handheld gaming devices were manipulated during those prolonged waiting periods. I just sat there chatting with whomever I could in-game. Today, I don't think I could see myself doing this even with the aid of a Nintendo DS or a PSP with which to chip away the hours. Hell, I probably couldn't even do this with one of my favorite shows like Lucky Louie or Flight of the Concords.This is why it warms my heart to know that Champions Online will contain not only solo content across every level, but some kind of secret endgame feature called the Omega System. My first reaction upon this revelation was simply, "Wow" I certainly hope that with a title like "The Omega System" Cryptic has a compelling endgame feature planned that will amaze everyone or at the very least please everyone.

  • The Digital Continuum: Crafting conundrum

    by 
    Kyle Horner
    Kyle Horner
    05.31.2008

    Whenever I start playing a new MMO my interest in crafting tends to go through two phases: hope and realization. During the hope phase I find myself wondering what sort of cool things I could create. I also think about being able to use those creations in useful and interesting ways. My head tends to float up into the clouds as I contemplate all the great times I'm about to have with a game's crafting system.Then there's the realization phase, where my crafting dreams are crushed. This is the point when I start playing with the crafting system and moving through its inner workings only to find the same old thing: Talk to an NPC, get crafting skill of choice, look at recipe, gather ingredients and proceed to select how many I want before clicking a single button to create my item. When will developers admit that this is incredibly boring and at least try to spice things up a bit. They don't have to re-think the entire system. I would be perfectly happy with some evolutionary changes.

  • The Digital Continuum: Conan's little quirks

    by 
    Kyle Horner
    Kyle Horner
    05.24.2008

    I've been enjoying my time with Age of Conan, but to be honest there are some design choices -- mostly related to the user interface -- that truly confuse me. I'm forced to decide between scratching my head or pulling my hair out. Although I don't want to tempt fate, so I think leaving my hair intact is probably the best choice.So here's an example: Did you know about both skill points and feat points? I'm sure a lot of you have discovered at least one of these, especially since the feats have their own tab to click within the user interface. But I'm willing to bet that many of you didn't discover skills right away. The big problem is that there's nothing on the screen to jump out and inform you that some super-important new skill points or feat points are in need of assigning. When did this design document get accidentally knocked off the meeting room table and into the garbage?

  • The Digital Continuum: Daringly duo

    by 
    Kyle Horner
    Kyle Horner
    05.17.2008

    There were a great many things I took away from my experience at ION 08 this year. I learned how amazing community managers can be. I also learned how much they put into their communities -- if you're wondering, it's quite a lot. Among all the waves of information I soaked up there were little leaks of ideas to take away as well.During the "Online Games in 2013" panel there was a point of Damion Schubert's presentation that piqued my curiosity. It was his prediction that MMOs will see far more "Duoing" content. The fact that playing with a friend or two -- along with playing solo -- could become much more ubiquitous fills my heart with hope. If you're wondering why, I'll be more than happy to explain.

  • The Digital Continuum: The Lich King made me do it

    by 
    Kyle Horner
    Kyle Horner
    05.10.2008

    So I'll admit it. I've been pretty hard on World of Warcraft ever since The Burning Crusade launched. A large part of the reason I've been so down on the game is because a lot of Burning Crusade's end-game content came off as incredibly daunting to me. I never had any interest in most of the raids offered in the game simply because I didn't feel like going through all the hoops to access them. Sure there were the 5-mans, but most of the super-cool content was still locked away from me.Even with the original announcement of Wrath of the Lich King, I felt complete disinterest in the expansion as it seemed to be more of the same. More raids, more high quality content that was probably going to be locked away behind hoops, barrels and fire pit traps. Yet that all changed yesterday with the icy cool wake-up blast of new information that jolted my interest -- something I thought could never happen again with World of Warcraft.