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  • The Daily Grind: Do you miss virtual worlds?

    by 
    Jef Reahard
    Jef Reahard
    10.04.2010

    There's no doubt that MMORPGs have become more game-like and less world-like as the genre has gone mainstream. Whether that's a good thing or a bad thing depends largely on what attracted you to MMORPGs in the first place. For some, combat, killing, and an endless avalanche of gear, achievements, and character stats are the main draw. For others, crafting and world-building are the raison d'etre, with small helpings of escapism and immersion on the side. With the exception of Second Life, you'd be hard pressed to find a well-known MMO that isn't an exercise in tightly controlled carrot-chasing in one form or another, and the days of highly evolved non-combat gameplay systems seem to have gone the way of the dodo bird. Today's Daily Grind question is three-fold: Do you miss the days of MMO virtual worlds, and what current-generation title do you do think best does the term justice? Finally, how do you personally define "virtual world?" Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • First Impressions: Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2010

    There are times when my job is kind of a mixed blessing. Case in point: It falls to me to talk about my first impressions of Final Fantasy XIV, which is about as not for everyone as a game can possibly be. It features some things that seem custom-built to annoy certain players into apoplectic fits, starting with the controls and the hardware mouse that has been absent for the whole of beta. (I don't know whether it'll be in the launch today. But probably!) I would be remiss not to mention any of these elements. On the other hand, I adore this game. The game isn't what I would have made; it's better, and it hits so many notes in just the right way that I don't particularly care about the discordant elements. So that means that my job is to give a good idea of how Final Fantasy XIV plays without letting my deep, unrestrained affection run rampant. Still, enough about the balancing act I have to go through -- how does the game actually play?

  • Guest Post: The death of in-game interaction

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.22.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. WoW's evolution has changed the course of both MMO game design and the landscape of the MMO player base in dramatic ways. By exploring the road most traveled, WoW has led the way from the roots of tabletop pen-and-paper RPGs and early MMO tabletop simulations into MMOs as virtual RPG themeparks. Despite WoW's fantastic success on many fronts, in its evolution toward catering to the most common, casual style of play, it's removed much of the human interaction that made early MMO experiences special. Today's WoW is slick, seamless and streamlined. There is nothing one player can achieve that another player cannot also relatively easily achieve. Yet while players in today's WoW maintain that this thinly clad, egalitarian experience is "best," in reality, what we see is a continuous striving for distinction free from the confines of the game design itself. The ever-present GearScore sniff test has streamlined the need for player interaction to the point that interaction is barely needed at all. In fact, it might be this very streamlining that has caused this MMO behemoth to slide away from the real magic of the early MMOs, to become a sanitized gaming experience that only barely acknowledges its need for virtual face-to-face gameplay. I miss the real interaction with my fellow players that speaks to the oldest traditions of what spawned MMOs: tabletop RPGs. I want player interactions to drive the game experience, from raiding to crafting to questing. The biggest villains and heroes of an MMO should be players, not pre-scripted heroes and playerless cut scenes. The next big MMO, I hope, can make this happen.

  • The Daily Grind: What's your MMO fear?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.16.2010

    We all have fears in the game. They range from things that squick us despite our best efforts (such as giant spiders) to more personal worries (such as crippling anxiety that you're not the best tank). But some fears are even more primal than that. Some fears get straight to the heart about where the industry is headed, what the fate of your favorite game might be, or whether or not you'll have time for MMOs in the future. And while you can kill squick-worthy enemies, you can't kill anxiety. So what scares you about MMOs, either in general or in specific cases? Are you worried that your favorite game has passed the peak in terms of popularity or quality of content? Afraid that free-to-play games are going to become the dominant force in the market when you don't like them? Or do you have a deep-seated terror that World of Warcraft will always dominate the MMO sphere and block games you find more interesting?

  • Robot Land theme park gets investors, conceptual renders

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.11.2010

    Plans for the Robot Land theme park in Masan, on South Korea's South East Coast, have been gaining momentum since we first took note way back in 2007. According to Plastic Pals, a group of private investors recently met with the city council (probably Masan's city council, as Robot Land's city council has yet to be built) to hash out details, with the result of the government ponying up some $229 million of a promised $600 million. But not everyone is happy about all this -- indeed, organizers of Incheon City's robot theme park are unamused by the thought of a similar attraction competing for those hard-earned tourist dollars. Of course, there's one way to settle any potential conflict that Engadget wholeheartedly supports: Robot theme park fight! Just as long as the winner doesn't turn on us. %Gallery-85229%

  • Hollywood Rip Ride Rockit now rockin' in Orlando

    by 
    Darren Murph
    Darren Murph
    12.10.2009

    Heads-up, thrill seekers: the Hollywood Rip Ride Rockit is finally open and making laps at Universal Studios Orlando. If you'll recall, this coaster was actually announced way back in March of 2008, and after its opening was delayed a few times while kinks were worked out, we're happy to say that it's now capturing the most intimate emotions of those who willfully strap themselves in. We recently had an opportunity to catch a ride in between rainstorms and spats of Tiger Woods drama down in Central Florida, and being the roller coaster freaks that we are, we had a tough time pulling ourselves away from the adrenaline rush to focus on the technology making it all happen. Without question, this ride is the now the main draw at Universal Studios; the bulk of the wild coasters are at the neighboring Islands of Adventure, but this one's definitely worth a visit if you find yourself in the area. You'll notice that each car actually uses platform seating, so the rear rows can see slightly above those in front. Once strapped in, a bright touchscreen panel awaits your attention on the top of the front lap bar; you can navigate through a half dozen or so genres in order to select one of 30 tracks, and while it's not publicized, those in the know will realize that a few Easter Egg tracks are hidden if you mash the right buttons. Once you select your ride soundtrack, the music begins to blast from the headrest-mounted speakers and you're towed straight up in the air as you await the first big drop. After you unload, you're funneled into a media area where employees are waiting to assist you in the purchase of your ride photo or video. We found out that each individual video is recorded in 720 x 480 resolution, and amazingly enough, each one is ready the moment you step down off the ride. Guests can choose to purchase their ride DVD (complete with their song of choice) for $29.95 or as part of a few bundle packs that include photos, frames, etc. Photos can be purchased as actual prints, or they can be emailed directly from the kiosk; in our experience, a confirmation email was sent immediately, and our ride photo (it's actually an e-card that shows the photo at the end of the animation) arrived around an hour later. For an idea of what a first-hand video from the ride would look like, pop on past the break. %Gallery-80023%

  • The Digital Continuum: A week with Aion

    by 
    Kyle Horner
    Kyle Horner
    10.19.2009

    After spending a week playing Aion over every other game in my library -- a feat considering I've got Brutal Legend and Uncharted 2 -- I'm feeling ready to discuss the game in a meaningful fashion.It's hard to gauge what kind of game you're dealing with when an MMO launches, largely because the reality is that, often times, much of what an MMO is designed to be will change over the course of its first half year or so of development. With Aion, we're dealing with a deliberately designed concept that's been mostly well executed on -- more on that later.

  • Hollywood Rip Ride Rockit gets its own specifications breakdown

    by 
    Darren Murph
    Darren Murph
    06.10.2009

    Generally speaking, we don't much care about the nuts and bolts behind a thrill ride. If it thrills, it's a winner; if not, it's a failure. But the Hollywood Rip Ride Rockit is a horse of a different color, and being that it's described as the planet's most technologically advanced coaster, we figured it prudent to pass along the details that only true nerds could appreciate. For starters, each rider will have access to a touchpad in order to select their own ride soundtrack from a 30 song library. There's also a half dozen cameras in the ride vehicle alongside eight others along the track, all of which combine to assemble a take-home video of the experience if you'd like. Speaking of, check out the demo vid just past the break, and look for this to open to the public later this summer.

  • Robot Land theme park finally breaking ground in South Korea

    by 
    Darren Murph
    Darren Murph
    02.13.2009

    Or, at least we hope it is. If you'll recall, we heard way back in August of 2007 that South Korea was set to begin construction on a robot-themed park. Here we are in 2009, and we're basically getting the same story all over again. Reportedly, the nation's Ministry of Knowledge Economy is expecting to get going on Robot Land this year, as the government has set aside $559 million for construction in Incheon. We're also told that actual plans for that second park have yet to materialize, making us wonder even more if this whole thing isn't slipping to vaporware status. At any rate, the parks would sure be good for the local economy (assuming anyone has the money to go), but we're at the point of recommending that you not hold your breath on seeing this up by the promised open date of year-end 2013.

  • Rockit coaster tapes your ride, produces best YouTube vid ever

    by 
    Darren Murph
    Darren Murph
    03.20.2008

    While many thrill rides we yearn to strap ourselves into aren't even in the US, a new ride headed to Universal Studios Orlando is apt to thrill the YouTube generation -- on purpose. Reportedly, designers are crafting the so-called Hollywood Rip, Ride, Rockit to cater to those obsessed with technology (that's us) by enabling patrons to personalize their ride by choosing their own tunes and creating a music video that can be uploaded for all your envious friends to see as soon as you can whip out that 3G card and mash "upload." 'Course, there's a few loops, drops and a 167-foot-tall peak, but it's the "digital audio and video effects" during the ride that you're really anxious to experience, yeah? Clear the calendar now -- this one is set to open next Spring.[Thanks, Jonathan]

  • Disney toying with the idea of using DS as guide map?

    by 
    David Hinkle
    David Hinkle
    01.11.2008

    According to a report from wdmagic, family-entertainment kingpin Disney is tossing around an idea in its offices where Nintendo's DS handheld will be used in a more permanent capacity (not just as some movie tie-in), much as it's become accustomed to being used in other areas of the world . We imagine any solution Disney could come up with would be much like the museum guide software in Japan, only riddled with more advertisements for That's So Raven.Still, the idea isn't without its merit and deserving of recognition. It's a willingness to acknowledge how much a small gadget has affected culture. You know, what with the millions and millions of people who have at least one in their household. Most families this blogger comes in contact with usually enjoy multiple units for their multiple children.[Thanks, Brad!]

  • Disneyland getting all new monorails

    by 
    Darren Murph
    Darren Murph
    12.23.2007

    Earlier this year, Disneyland got a little more zany with the Muppet Mobile Laboratory, but as soon as the park opens up early next year, guests should notice a bit of an upgrade on the monorail. Reportedly, the famed park will be running its first all new monorail car in a score, and while details are scant on the actual engineering upgrades, we do know that the electric cars will sport all new hues. The first in line will feature blue glass and red stripes that "change color in the sunlight," while the next two will be blue with purple glass and orange with blue glass. So yeah, it's probably not enough to make a special trip out to Anaheim for, but if you needed just one more excuse to don those iconic black ears and pretend you're young again, you've got it.[Via Switched]

  • Dinosaur theme park coming to Dubai

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.18.2007

    In the 90's, you might have been convinced by certain bestsellers and major motion pictures that if someone created a theme park full of man-made dinosaurs, you'd probably get eaten. What no one could have predicted back then was that you wouldn't be getting eaten by a dinosaur... you'd be getting eaten by a robot dinosaur. At least that's likely what you can expect when Dubai's $1 billion "Restless Planet" park opens in late 2008, a 500,000 square foot recreation of our planet at a time when dinosaurs roamed -- replete with giant, animatronic / robotic versions of over 40 extinct species. According to the park's managing director Mustafa Galadari, "The Restless Planet provides a visual, audio and tactile experience allowing visitors to experience some of the exciting things that have gone on in the Earth's history," adding that the effect will be, "Extremely realistic and scary – but at the same time, educational." The dinos will contain embedded potentiometers and motion sensors (amongst others), apparently allowing the reptilian re-creations to follow visitors with their eyes, track specific colors of clothing, regulate their own movements, and even lunge at viewers... then eat them. Don't say we didn't warn you.

  • South Korea doubles up, now getting two robot theme parks

    by 
    Darren Murph
    Darren Murph
    11.14.2007

    Thrill seekers and robot admirers alike can mark South Korea down as a must-see destination in the coming years, as it will soon be home to not one, but two robot theme parks. Yeah, we already knew that one of these fantasmical places were on the planning block, but just today the Commerce Ministry "announced a proposal to build two parks by 2013 for $1.6 billion." Reportedly, each park will mesh culture and entertainment with robot technology, and while one will be built in Incheon, the other will be erected some 242 miles south of Seoul in the port city of Masan. A feasibility study slated for next year is apparently the only piece of red tape still holding this project back, but if the bigwigs in South Korea shut the whole thing down, we'll gladly take 'em here on this side of the lake.[Image courtesy of SciFi]

  • Full-size Gundam created for GUNDAM CRISIS attraction

    by 
    Darren Murph
    Darren Murph
    05.16.2007

    While those of you who have the luxury of frequenting the Fuji-Q Highland Amusement Park in Fujiyoshida, Yamanashi, Japan, we're sure a tear was shed when Gundam the Ride: A Baoa Qu was closed down just months ago. Thankfully, the successor is bigger, better, and almost ready to rock, as the GUNDAM CRISIS thrill ride prepares to envelope you in a Gundam hanger and elicit quite a few smiles. The actual Gundam will indeed be a 1:1 full scale rendition, meaning that it'll stretch to about 18-meters in height, and while we certainly wish you could strap it onto a rail and call it a roller coaster, this attraction looks to be one of those tamer "walk through types." Of course, that also means that there is no height or age requirement to see the ominous beast, and considering that it should shuffle its first guests through in July, you won't have to wait much longer to get your Gundam fix at Fuji-Q.[Via Impress]

  • Theme Park DS shows us the attractions

    by 
    David Hinkle
    David Hinkle
    03.19.2007

    A new trailer for the upcoming Theme Park DS has hit the internet, no doubt dizzy and on the verge of blowing chunks from its digital ride on the Tilt-A-Whirl. Now that it's had some time to collect itself, we're glad to present it to you. In said trailer, which is available past the post break, some of the game's different structures, such as ice cream stands and bouncy castles, are demonstrated.See also: First screens for Theme Park DS EA announces Theme Park DS

  • DS releases for the week of March 19th

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.19.2007

    It seems like we only just found out about Theme Park DS and here it is, shipping to stores everywhere this week. We're willing to bet that a few of you will be bending the stylus in the pursuit of your dream park by the weekend. But hey, if parks aren't your thing, there's a ton of games out this week. Helps to make up for some of the recent lackluster weeks, eh?DS releases for the U.S. Custom Robo Arena Major League Baseball 2k7 Puzzle Quest: Challenge of WarLords Steel Horizon Teenage Mutant Ninja Turtles Theme Park Yu-Gi-Oh! World Championship 2007

  • EA pulls plug on unproductive Japanese studio

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.07.2007

    EA Japan's muddling existence has come to an end, according to information received by 1UP. The studio has produced just one title, a port of Theme Park for DS (not yet released), in three years of operation, having failed at attempts to develop projects for PlayStation 3 and Xbox 360.The closure will apparently affect only about 20 employees -- many of whom will be relocated to other positions throughout the company -- as EA has been scaling back the studio's size for months. Despite EA Japan's collapse, studios in other parts of Asia, namely China and Singapore, continue to grow. "I think this closure is also as a result of the Japanese market not being as exciting compared to the possibilities for growth in China and other parts of Asia," a source told 1UP.EA has yet to comment on the shutdown.

  • Nintendo teams up with Six Flags

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    Theme park chain Six Flags announced today that the Nintendo Wii is now the "Official Gaming Console of Six Flags," meaning that the Wii will be available for free play at "Wii Gaming Stations" at "select Six Flags-branded theme parks" (which of Six Flags' 26 parks will get the Wii is unclear). In exchange, Nintendo will promote Six Flags through an upcoming contest on nintendo.com. The marketing deal seems to be, in part, an effort to lure in kids who would rather stay home and play video game than go to a theme park. "When this audience is not in our parks, more often than not they are at home playing video games -- and now they can do both in one place," Six Flags CEO Mark Shapiro said in the release. With the announcement, Nintendo joins companies like Cold Stone Creamery, Kodak and Home Depot in throwing thinly-veiled marketing messages at customers that paid good money just to ride some freaking roller coasters without being bombarded with ads and will you look at these lines I mean where do all these people come from seven dollars for a hamburger what am I made of money next year let's go to the beach. Sheesh! [Thanks awiifemale, Via Reuters]

  • EA porting another geriatric sim to DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.05.2006

    DS Fanboy has posted some shots of EA's Theme Park port for DS. The publisher's Japanese studio, already tweaking Sim City for DS, has been handed the dirty work. Theme Park is expected to be pushed out by springtime.It's hard to get excited about a port of a 12 year-old sim-builder, but at least the DS is a suitable platform for such retro-activity. Anyone stirred by the motion?