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  • The Secret World's Game Director letter heralds open raid of final phase of Whispering Tide

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2014

    The Secret World fans who have been itching to slaughter Flappy, that annoying flying Filth monster that punts them off the Agartha ledges, will be delighted to hear that their chance to exact revenge is almost at hand! Besides giving an update on the progress of Issues #9 and 10, TSW's January Game Director letter announced that the final phase of The Whispering Tide event will be launching in just a few days. This last step in clearing the way to Tokyo will involve open 40-man raid instances that are available for 30 minutes every three hours. Any player can simply walk into the lair; when that lair is full, a new instance will open. However, the first group to defeat Flappy during each round will receive a reward bag as well as bonus silvers and fragments. Additionally, the reward bags might contain raid-level items.

  • Google rolls out 3D maps for Tokyo and other Japanese urban hubs

    by 
    Jon Fingas
    Jon Fingas
    01.16.2014

    As ubiquitous as 3D city maps might be these days, they typically don't cover Tokyo -- quite possibly due to the massive size of Japan's megalopolis. Google, however, has just taken on that daunting task. Fire up Google Maps or Google Earth and you'll now see 3D imagery for the greater Tokyo area, including landmarks like the Tokyo Sky Tree (that giant tower you see above). The expansion also brings 3D to the major population centers of Chiba, Kanagawa and Sendai. We'd advise against exploring the entirety of Google's enhanced Tokyo map unless you have a couple of hours to kill, but you can at least take a quick tour at the source link.

  • The Secret World's December Game Director letter talks Filth, Tokyo, and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.08.2014

    With the holidays (and holiday events) over, eyes have turned back to the update that all Secret World fans are looking forward to: Tokyo. And December's Game Director letter assures that Issue #9 will be released within the the first quarter, so players will step into Tokyo before the end of March. Penned by Lead Designer Romain Amiel, the letter also shares that Issue #10 will introduce a new lair and Issue #11 will have a new raid. But before all that can happen, however, the Filth must be eradicated from Agartha. Amiel offers an update on The Whispering Tide event, and players may be happy to hear that the end is near; the final phase, featuring the 60-man indoor world-boss-style fight against Flappy, will commence as soon as the current gate is cleansed. Additionally, the team is working on a way to let players stream music directly through the game and player-designed outfits will be available soon. [Thanks to all who sent in tips.]

  • Bylos talks Tokyo, new scenario difficulty, and more in TSW's November letter

    by 
    MJ Guthrie
    MJ Guthrie
    12.02.2013

    In his November Game Director letter for The Secret World, Joel Bylos covered a variety of topics, from Issue #8's augments and scenarios to holiday events and Tokyo. The biggest news involving The Venetian Agenda is that a new level of difficulty is being added to the scenario system; on top of Normal, Elite, and Nightmare Modes, there will be a Novice difficulty to allow more players to participate without watering down the challenge of the current levels. As promised previously, Bylos also offered an update on Tokyo. Players can get a better grasp of the incoming AEGIS system, a new type of defensive shielding,that will roll out in separate parts in Issue's #9, 10, and 11. On a sad note, Bylos also stated that Issue #9 won't hit before the end of the year, but it is expected early next year. At least while fans wait they can participate in the End of Days event that will return for the holidays as well as a brand-new event that is still hush-hush.

  • The Secret World hints at Aegis system with Issue #9

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2013

    With Issue #8 on the way next week for The Secret World, Creative Director Joel Bylos hinted at what lies beyond in his latest game director letter. While the fans have known that the first part of the long-awaited Tokyo zone would be coming with Issue #9, Bylos dropped a small bombshell that a new system will arrive as well. "We will be introducing the new Aegis system," he said, "which will expand the horizontal progression of The Secret World and provide new mechanics that allow us to build consistent horizontal progression mechanics that will keep content fresh, not only in Tokyo, but also for all new areas in the future." Bylos reports that "full production is underway" for Issue #9, including work on missions, characters, motion capture, and voice acting. He said that once it's completed, it will be the single largest content update the MMO has seen to date. [Thanks to Cotic for the tip!]

  • Chaos Theory: Exciting times in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    Do you feel it? That electric buzzing in the air of The Secret World (not to be confused with the sounds of buzzing heard by the bee-blessed)? I don't know about you, but I sure can. It's a very exciting time to be a fan of this Lovecraftian-horror-conspiracy-flavored game. Why, you ask? I am more than happy to share my reasons with you. It's exciting because things that had been slowly building up have kicked into higher gear and are gathering speed; long-anticipated things are just barely out of reach but will soon be within our grasp. We are also this close to getting Issue #8 with its scenarios, augment systems, and Venice. And there's a new issue cover with a name and date to prove it! We are also inching ever closer to getting -- for the very first time ever -- a whole new region in the game, replete with new missions, new nooks and crannies to explore, and new foes to face. Oh, and new lore! But that's not even all. We have a long-term event going on now as well as the return of a favorite very soon. So if you haven't been in The Secret World lately, now would surely be a good time to jump back in.

  • NTT DoCoMo's vision of '5G' wireless: 100x faster than LTE, but not until 2020

    by 
    Darren Murph
    Darren Murph
    10.01.2013

    We knew good and well that Japanese carrier NTT DoCoMo would be divulging details about its 5G wireless plans at CEATEC, but the claims that we've stumbled upon here in Chiba are nothing short of bananas. Granted, the operator is making clear that its vision isn't intended to reach implementation until 2020, and it confesses that a 5G standard has yet to be ratified. That said, it's dreaming of a world where its network offers "1000 times the capacity and 100 times the speed as the current network." Representatives for the company told us that the challenge is going to be dealing with range limitations in higher frequency spectrum, but it plans to employ "high-frequency bandwidth by transmitting with a large number of antenna elements." The goal for looking so far forward? It's already seeing an insane appetite for video on networks that can barely maintain poise under the load, and the notion of transferring 4K content to the masses is going to require a substantial upgrade. CEATEC's known as a place that allows companies to dream big and aim for the fences, but we'll be honest -- we'd really, really prefer that 2020 arrived sooner rather than later. Mat Smith contributed to this report.

  • September producer's letter announces return of the Cat God to The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    09.30.2013

    At the close of every month, Joel Bylos pens a producer's letter to all The Secret World fans reviewing the activities of the previous four weeks and outlining what's still to come. For September, Bylos updated players on the progress of both Issue #8 (scenarios are being balanced for solo, duo, and groups as well as nightmare versions) and the much-anticipated Issue #9 (when visiting Tokyo, bring your origami skills!). Bylos also invited players to jump in and participate in the current Whispering Tide event and reminded them that many more phases of the event are yet to come. On top of that, he announced that the Cat God event from last Halloween will be back, so everyone who missed out on completing that line will have a chance this year. Additionally, a new series of missions called Stories from Solomon Island will be available where players will investigate the legitimacy of the islands' various urban legends. This series brings players back to the stories of Tyler Freeborn and the Groundskeeper at Innsmouth Academy.

  • Google launches Android game vending machines, puts first ones in Tokyo (naturally)

    by 
    Mat Smith
    Mat Smith
    09.30.2013

    In a country that has no shortage of vending machines, Google Japan has decided to join the fray. The company has announced three dedicated Google Play machines that will each sell 18 different gaming titles, which are a mix of free-to-play and paid-for titles. To use the machines, you'll need a smartphone running Android 4.0 and NFC -- and that's about it. You rest the phone on the tray below the screen, and NFC pairing takes care of the rest. We put the machine to the test with our LG G2 on hand, and had no troubles choosing and downloading a free game through the machine. There's a slick unified animation from the giant touchscreen (which looks almost identical to drinks machines elsewhere in the country) to your Android phone of choice when the download kicks in. Also, for trying out another Google app, you'll get a 'present' which 'drops' down from the screen and into the vending tray once your download is complete. Not an Android user? Don't worry, because the vending machine will offer up a Nexus 4 for you to try out, although you do have to give it back, however. Several boiler-suited Google employees will man the machines when they're switched on tomorrow in front of the Parco department store in Shibuya. The machines will be there for a limited ten-day run -- but it's another great excuse to hit up the country's vending machines.

  • Chaos Theory: The Filth is on! A guide to starting TSW's long-term event

    by 
    MJ Guthrie
    MJ Guthrie
    09.23.2013

    Hot diggity dog -- it's finally here! Ever since we learned the title of A Dream to Kill last May, we've known that Issue #7 was going to to go out with a black-pulsing-slithery-tentacled bang. And The Secret World fans have been waiting with bated breath for the game's first first mega multi-month collaborative event, the culmination of which will be the introduction of Tokyo! I thought that would get your attention. Yes, there's not a Secret World fan out there who isn't looking forward to the release of Issue #9 and all the glorious new areas to explore and missions to complete; in fact, it will be the first full new zone to come to the game since launch. Wait, so why all the fervor and why am I babbling on about Tokyo when we haven't even gotten Issue #8 yet? Because the Agartha filth event (as it was known up until now) was the first step toward both of these new issues. And now that step has been taken! It's called The Whispering Tide event, and the mere fact that it has started means that Issue #7 is at an end and players must now actively work to open the Tokyo portal in Agartha. But this portal cannot be opened until the filth is pushed back and wiped clean from the World Tree. So if you want to get to Tokyo, you've got to jump in and contribute to the effort; the more players contribute, the faster it will go. And this guide is the perfect way to get started!

  • Filth invades Agartha in The Secret World's collaborative event

    by 
    MJ Guthrie
    MJ Guthrie
    09.20.2013

    You knew it was coming, and you've waited for it -- the day when the filth would infiltrate Agartha itself and a new cooperative long-term event would begin in The Secret World. Well, that day is today! Starting now, players will have to work together to fend off the Filth, unlocking new content and rewards as they go; the more each player contributes, the more rewards and success the entire community will have. The Whispering Tide event will escalate as the months go by, and the culmination of the event will pit the community against a brutal foe whose defeat will open the Tokyo portal and herald the release of the much anticipated Issue #9. [Source: Funcom press release]

  • Daily Roundup: PlayStation Vita hands-on, HP SlateBook x2 review, iOS 7 lockscreen bug, and more!

    by 
    David Fishman
    David Fishman
    09.19.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Tokyo cab company's backseat cams notice forgotten gear if you don't

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.10.2013

    Soon enough, if you leave something in one of Kokusai Motorcars Co.'s Tokyo taxis, you'll know it before the cabbie drives away. Cameras under the front seats, in the trunk and on the ceiling record what the passenger and cargo area look like before a fare gets in. If the cams notice an item that wasn't there when they get out, an alarm sounds so you get your stuff back sooner rather than later. Handy, right? If you're worried about privacy, this apparently won't capture clear facial images and the equipped cabs will have signs denoting the system's presence, according to The Wall Street Journal. At ¥50,000 (roughly $500) this relatively cheap idea could keep you from losing a cellphone to a cab ever again. Kokusai hopes to have its fleet of 3,100 cars outfitted by next spring, but we can't help but wish it was in place before this month's Tokyo Game Show. [Image credit: Wikimedia Commons]

  • Apple reportedly planning new Apple Store for Japan

    by 
    Steve Sande
    Steve Sande
    08.28.2013

    It's been seven years since the last Apple Store in Japan opened, odd considering the technical bent of the country's inhabitants and the fact that the first international Apple Store was located in Japan. Now ifoAppleStore is reporting that another store may be on the way to Tokyo by early 2014. The new store is reportedly planned for the Omotoesando shopping district, just a short walk from the existing Shibuya store pictured at the top of this post. ifoAppleStore notes that there are several possible reasons for the slow expansion of Apple retail in Japan. Revenue growth in the country through channels other than the Apple Stores has been slower than in other parts of the world, and Mac sales in particular have been essentially flat in Japan for 15 years while soaring in the rest of the world. ifoAppleStore also points out the country has the second largest number of residents per Apple Store at 18.14 million residents per store. The US, by comparison, has 1.24 million residents per Apple Store. The addition of the new Omotoesando Apple Store may be just the thing to help jump-start Apple's sales in Japan.

  • Apple loses lawsuit appeal against Samsung in Tokyo court

    by 
    Michael Grothaus
    Michael Grothaus
    06.25.2013

    Apple has lost an appeal to a previous ruling in favor of Samsung in a Tokyo court, according to Reuters. The ruling came from the Intellectual Property High Court where Apple had appealed an October ruling that found Samsung had not infringed on an Apple patent for synchronizing music and video data on a server. As in the previous case, in the appeal Apple alleged that Samsung's Galaxy devices had infringed on its synchronization patent. Japan has been among the locales with the most lawsuits between the two companies. Just last week Apple won a lawsuit against Samsung in the country that found Samsung infringed on Apple's 'rubber-banding' patent.

  • The Secret World Game Director's letter dishes more details on Issues 7 & 8

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2013

    We already knew that Issue #7 would bring The Secret World a spy-like experience. And now, thanks to the Game Director's letter for May, we also have the title, snazzy cover art, and a glimpse at the climactic ending. We even get an expected time-frame for release; while an exact date is not given, it appears that it will hit the end of June, according to the cover art, and Director Joel Bylos himself states it will coincide with TSW's first anniversary. Issue #7: A Dream to Kill ends with filth infiltrating Agartha itself through the newly discovered Tokyo entrance, and players will continue to fight this threat with group and solo content until Tokyo can finally be entered. Bylos also reveals information about Issue #8, including the Virtual Training Scenarios and the Augment System. To prove readiness to enter Tokyo to the Council of Venice, players will have to complete training scenarios that will have random elements thrown in, making each experience different. The Augment system is a new advancement system that will allow players to improve their existing abilities by providing customization in the roles of damage, support, healing, and survivability.

  • Tokyo court fines Google for not censoring defamatory instant search results

    by 
    Daniel Cooper
    Daniel Cooper
    04.16.2013

    Remember the sad tale of the Japanese man that Google's Instant Search forced out of a job? Entering his name into the search bar, and Google's auto-complete algorithm tacked on accusations of nefarious acts that he was allegedly responsible for -- causing his employers to hand him his pink slip. Afterward, John Doe-san took Google to court, but Mountain View refused to intervene. That's why the Tokyo District Court has fined Google 300,000 yen ($3,068) for the mental distress, which will be paid to the unnamed individual in question.

  • Tokyo Metro finishes rolling out WiFi at its train stations

    by 
    Jon Fingas
    Jon Fingas
    04.02.2013

    Train stations deep indoors and underground rarely make for the best places to hit up a smartphone for data, yet they're where a lot of Tokyo residents have to spend their time. Accordingly, it only makes sense that one of the city's chief mass transit providers, Tokyo Metro, would outfit as many of its stations as possible with free WiFi. Expanding on deployments that started in February, every station that Tokyo Metro directly manages now lets travelers hop on WiFi, 15 minutes at a time; Android and iOS users can load up a Manta app to plan their trips and cram in some reading or video in while waiting for the next ride. Whether or not the current arrangement lasts is another matter. The WiFi grid as it exists will continue until the end of July, at which point the network will evolve depending on real-world use. The rollout still won't cover significant stretches of Tokyo, if it holds, but those who want their Google+ on the Ginza line will be happy. [Thanks, @colm_smyth; image credit: Dick Thomas Johnson, Flickr]

  • Get a glimpse of The Secret World's work-in-progress Tokyo playfield

    by 
    Jef Reahard
    Jef Reahard
    03.23.2013

    Want a sneak peek at The Secret World's upcoming Tokyo playfield? You only have to sit through a 13-hour train ride to get it! OK, not really, but that's what one enterprising fan did in order to see if Issue #6's Last Train to Cairo would eventually reach its destination. If you haven't played through the new content yet, there's a climatic train sequence that involves a series of boss fights, and since players can be defeated, fall off the train, or otherwise fail to complete their objectives, the train keeps going (and going... and going). One fan decided to stay on the train for 13 hours to see what would happen, and while she didn't make it to Cairo, she was rewarded with a visit from Funcom game director Joel Bylos near the end of her marathon livestream. Bylos subsequently ported her to the work-in-progress Tokyo zone for an impromptu tour. Tokyo plays a significant role in TSW's overarching narrative. Players first visit it during the game's subway tutorial sequence, and the shadowy Orochi Group bases its headquarters there. While the preview shows off a rough version of the zone, complete with missing textures and very few NPCs, it also shows off a ginormous playfield and gives TSW fans reason to be excited for upcoming content updates. The Tokyo sequence starts around the 13:47:00 mark of the livestream linked below. [Thanks Elania!]

  • Jukebox Heroes: Hellgate London's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2013

    Hellgate London was a title that I was highly anticipating back in the day. It was a post-apocalyptic MMO action-RPG brought to us by the makers of Diablo, all with techno-warriors and jaunts through the London Underground. I was on board with that. Sure, we all know how it ended and will probably kvetch about it in the comments, but I feel comfortable in saying that the concept sounded pretty awesome. Ironically, the sound is what remained with me long after my days in that game were through. It's no surprise, as the composing duo of Cris Velasco and Sascha Dikiciyan have tackled many other high-profile video game projects together, such as Prototype, Mass Effect 2, and Mass Effect 3. This score is pretty easy to get a hold of these days (try Amazon). It's a solid pick that has a few great tracks, as long as you're willing to tolerate darker themes.