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  • Torment: Tides of Numenera pushed back to Q4 2015

    by 
    Sinan Kubba
    Sinan Kubba
    06.17.2014

    InXile will release Torment: Tides of Numenera a year later than originally planned, after the studio moved the RPG's release window from early 2015 to the fourth quarter of the year. The Planescape: Torment spiritual successor was first targeted for December 2014 before Inxile pushed it into 2015 towards the end of its Kickstarter campaign. That said, the news isn't a huge surprise. InXile is also working on fellow fundraised game Wasteland 2, which the studio recently revealed will launch in August. As Torment Project Lead Kevin Saunders noted in an extensive post, the second game's schedule was always in flux while until the Wasteland 2 plans were set in stone.

  • The most-funded Kickstarter game, Torment, is now turn-based

    by 
    Jessica Conditt
    Jessica Conditt
    12.09.2013

    Torment: Tides of Numenera will feature turn-based combat, rather than real-time with pause combat, following an audience poll from developer inXile. The poll itself was statistically a tie, with 7,267 voters for turn-based, 7,052 for real-time and 782 indifferent people (but who really like voting in polls). "We have decided to go with turn-based combat," Project Lead Kevin Saunders wrote in a Kickstarter update. "Ultimately, there are no losers here. This is all part of the process of making an RPG we are all passionate about and we think you'll like Torment's combat even if you voted for RTwP. While we have not been looking forward to disappointing half of our backers, we were happy to find that many of the reasons people gave for disliking TB and preferring RTwP can be addressed through the details of our combat system and encounter design." Torment: Tides of Numenera raised $4.19 million to become the most-funded game to ever hit Kickstarter. Details about the newly-decided combat system can be found right here.

  • Torment: Tides of Numenera update details alignment system, backers to vote on combat soon

    by 
    S. Prell
    S. Prell
    11.09.2013

    inXile will torment fans and supporters of Torment: Tides of Numenera no longer; thanks to a recent update on the game's Kickstarter page, all can now view the detailed explanations of the RPG's alignment system, and those who backed the game can voice their opinion on how they'd like to see combat handled. Numenera handles alignment via "tides." Tides are basically like invisible astrological signs: They are not something most inhabitants know about, nor are they something people strive for. Instead, they represent a person's legacy and the driving force behind their actions. The blue tide represents wisdom, the red tide represents passion, the indigo tide represents justice, the gold tide represents charity and sacrifice, and the silver tide represents power. The bleach Tide represents clean clothes. While tides were given a basic explanation on the game's main Kickstarter page, the update helps further explain their nature and role in the game. For example, "if your Dominant Tide(s) match those of an NPC, it can have varying effects," the update reads. "You might be able to understand their motivations and manipulate them better. They may like you more (or less) without knowing why. The difficulty of certain dialogue tasks may decrease (or increase). Most of this is done behind the scenes, but certain skills and abilities can reveal some of this information." Combat will play a big role in Torment: Tides of Numenera, and inXile has presented two options for how it will play out in the game: real-time with pausing or turn-based. Backers have been encouraged to voice their thoughts on both systems, with an official vote coming soon.

  • Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

    by 
    Jordan Mallory
    Jordan Mallory
    04.05.2013

    The Kickstarter fundraising campaign for Torment: Tides of Numenera has come to a close, raising $4,188,927 over the course of its 30 days on the crowdfunding site, more than 465% of its original $900,000 goal. This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground.Torment's Kickstarter has been a runaway success since it began on March 6, earning the totality of its original $900,000 goal in less than 24 hours. Since then, developer inXile Entertainment has added Planescape: Torment lead designer Chris Avellone to the project, in addition to delaying the game past its original December 2014 release window and into 2015.

  • Torment passes $3.5 million, adds Chris Avellone to team

    by 
    JC Fletcher
    JC Fletcher
    04.03.2013

    Torment: Tides of Numenera will officially feature design work and writing by Obsidian Entertainment's Chris Avellone, lead designer of Planescape: Torment. His position on the Torment team was a stretch goal for the game's Kickstarter, and his arrival on the team marks the passing of an impossible-sounding $3.5 million milestone – including about $67,000 in direct PayPal contributions.Kingkiller Chronicle series author Patrick Rothfuss has also joined up, his presence promised as a $3.25 million stretch goal. Both he and Avellone will contribute companion characters in addition to their other writing and design work.Torment has yet to complete its massive Kickstarter drive, but the as-yet notional game has already been delayed into 2015.

  • Torment: Tides of Numenera delayed 'a few months' beyond Dec. 2014 release

    by 
    Xav de Matos
    Xav de Matos
    04.02.2013

    With just under three days left in its highly successful Torment: Tides of Numenera Kickstarter campaign, developer InXile has revealed the spiritual successor to PlaneScape: Torment has been delayed.Originally scheduled to launch in December 2014, a recent update on the project now confirms the team requires "a few months" past the planned date; tormenting fans with a wait into 2015."We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we're going to want more time than we had in our original schedule," Project Lead Kevin Saunders wrote in a Kickstarter update.Saunders says that thanks to fans providing "enough resources to increase Torment's scope and quality bar," the team will use funds beyond the initial request of $900K to allow more time for "design, [iteration], polish and more."Currently, Torment: Tides of Numenera's crowd-funding support rests at over $3.3 million. The developer has also added a number of stretch goals and items to acquire with a few extra dollars, including a digital comic from The Kingkiller Chronicle author Patrick Rothfuss.

  • Torment: Tides of Numenera gets its first screenshot

    by 
    Sinan Kubba
    Sinan Kubba
    04.01.2013

    This is your first screenshot of Torment: Tides of Numenera, the Planescape: Torment-inspired RPG which is already up to $3.2 million in Kickstarter funding with four days left to go. What you're looking at, project lead Kevin Saunders tells us, is an environment called The Bloom, which also happens to very much be a living creature. Yes, it's both a bustling commercial hub and a "semi-sentient predator" - sounds like Manhattan to us.The Torment Kickstarter washed past its $900,000 goal, amassing $1 million in just 8 hours. The campaign for the PC, Mac, and Linux game has broken more than a few stretch goals since then, unlocking everything from new areas, character companions, and novellas to developer inXile bringing in a live orchestra for the music. The traditional late Kickstarter surge should see the fundraiser past the $3.5 million stretch goal, at which point Obsidian's Chris Avellone, who was the lead designer of Planescape: Torment, will join Torment's design team.Click here for a larger look at Torment's first screenshot.

  • Torment is Kickstarter's fastest ever to $1M, clears $1.7M in first day

    by 
    Sinan Kubba
    Sinan Kubba
    03.07.2013

    The Torment: Tides of Numenera Kickstarter is the fastest ever to reach $1 million, doing so in under 8 hours - Ouya reached the milestone in 8 hours and 22 minutes. Just 24 hours after its launch, the campaign for the Planescape: Torment-inspired RPG has been backed by over 30,000 people and has raised over $1.7 million, nearly doubling its $900,000 goal with 29 days left to go. So yeah, it's not doing too badly.Developer inXile laid out some early stretch goals yesterday, with two already eclipsed at $1.2 million and $1.5 million. That means players will be able to choose their characters' gender, with "appropriate reactivity" from non-player characters built in, and that writers Murs Lafferty and Tony Evans will join the team. Lafferty was nominated for last year's John W. Campbell award for Best New Writer in Science Fiction or Fantasy, while Evans can boast the likes of BioWare and Obsidian on his CV.If When the campaign reaches $2 million, which at this rate it'll have done by the time you're reading this, inXile will enlist Monte Cook, the creator of the Numenera tabletop RPG, to add his talents to Torment's writing team. That stretch goal also means inXile brings in a live orchestra as well as further compositions on the musical side of things, and on the gameplay side a fifth player companion described as a "changing ball of goo."

  • 'Torment: Tides of Numenera' meets Kickstarter goal, raises over $900K

    by 
    David Hinkle
    David Hinkle
    03.06.2013

    Well, that was fast. After its launch this morning, the Kickstarter campaign to finance Inxile's latest endeavor Torment: Tides of Numenera has reached its goal of $900,000. Funding will be open for potential backers until April 5, 2013.Torment: Tides of Numenera is a sequel inspired by the classic game Planescape: Torment, a single-player RPG game set in the Numenera role-playing system created by Monte Cook. Inxile's first Kickstarter campaign was a success, and the studio is currently working to produce a sequel to another classic IP, Wasteland 2.

  • 'Torment: Tides of Numenera' is inXile's new Kickstarter

    by 
    JC Fletcher
    JC Fletcher
    03.06.2013

    Wasteland 2 is still early, but Brian Fargo's inXile Entertainment has just launched another Kickstarter, this time for Torment: Tides of Numenera, the Planescape: Torment-inspired role-playing game set in the world of the Kickstarted tabletop RPG Numenera.Torment: Tides of Numenera is a single-player RPG in which you play a "single, specific character" joined by NPCs. As the "Last Castoff," the last incarnation of the Changing God, you find yourself hunted by the "Angel of Entropy" in a world full of mysterious, magical ruins. You can read much, much more about the storyline and setting on the Kickstarter page. Torment is being developed in Unity for release on PC, Mac, and Linux. In its first morning, the drive has already exceeded $86,000 of its $900,000 goal, with the total rapidly growing. inXile has proven to be good at Kickstarter – or its fans just that ravenous for old-school RPGs – as it raised over $3 million for Wasteland 2.