totem

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  • Wrath Beta patch notes: Shaman

    by 
    Matthew Rossi
    Matthew Rossi
    07.18.2008

    With the Wrath of the Lich King beta upon us, we now have a plethora of new information about where shamans are going in the expansion, and one thing is clear: totems are changing. And for some folks, those changes may be seen as pretty bad. If you're a DPS warrior, you're not going to like the change to Windfury Totem."Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified."The up side for shamans is that our own Windfury Weapon ability seems to be unaffected, according to MMO-Champion. In fact, there's no reason that the two efffects couldn't co-exist, meaning that an enhancement shaman could get the benefit of Strength of Earth (with its new strength and agility benefits), Windfury Totem (with the flat melee haste) and Windfury Weapon allowing for the damage of two extra attacks with increased attack power. We can talk more about the changes inside, shall we?

  • The Daily Grind: Best news from WWI?

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.01.2008

    Blizzard's Worldwide Invitational just wrapped up, and aside from the highly anticipated announcement about Diablo III, there were also a huge amount of changes announced for World of Warcraft. From Shamans getting the ability to have their totems cover the entire raid as opposed to just their party, to the confirmation that you will be able to make a Death Knight of every playable race. Many players are buzzing about the upcoming changes. This morning we thought we'd ask you what you thought the most interesting World of Warcraft news was from the Paris Worldwide Invitational? This blogger thinks that her favorite thing (aside from Diablo III, which really isn't WoW news) is the unveiling of the Blizzard authenticator encryption keychain. It will be interesting to see if other MMOG companies follow this step or not.

  • WWI '08 Panel: Shaman

    by 
    Mike Schramm
    Mike Schramm
    06.28.2008

    Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today. Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change. The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed. Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one. Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents. A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

  • Scattered Shots: Space

    by 
    David Bowers
    David Bowers
    05.29.2008

    Scattered Shots + reader eyeballs = hunter infos input to brains.Lots of classes are very much "point-and-click" when it comes to battle -- you just pick your target and start using special abilities. The artistry of playing your class usually has to do more with the particular order you use these abilities in than it does with actual positioning and usage of the space around you (with the exception of raiding boss battles which require people to be standing in the right place at the right time). More than any other class, however, hunters use space itself as a weapon. For us, the usage of space is so much more than just "getting in close" or "keeping a safe distance." Our traps, combined with our totally different abilities depending on how close we are, mean that our strategy completely changes depending on the spacial circumstances we help to create.

  • Erling Ellingsen shows off AoC PvP video

    by 
    Akela Talamasca
    Akela Talamasca
    04.25.2008

    Those of you not currently enjoying the closed beta will want to take a look at this: Age of Conan's Product Manager Erling Ellingsen gives us a look at a couple of PvP mini-games in the latest "Hyborian Insider" video. While there isn't a ton of information in this video, Ellingsen does explain the game mechanics behind two PvP game types, Capture the Flag, and Team Annihilation.Capture the Flag is exactly as you'd expect, if you've ever played that type before. The object is to retrieve the enemy team's flag from their side and bring it back to your side; the team with the most points at the end of a predetermined set duration of time wins. The video shows off a few zones of combat that frankly appear very similar to each other, and could use a better color scheme to visually differentiate themselves.

  • All the World's a Stage: Class is in session

    by 
    David Bowers
    David Bowers
    02.03.2008

    All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors. Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

  • Around Azeroth: One time, my totem crit...

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.04.2008

    Tork offers us this image from Shatterath City showing off an unusual sight... or, as Tork explains it, this is what happens when your Earth Elemental Totem crits. At Around Azeroth, we have not personally experienced a so-called "totem-crit" and cannot vouch for its accuracy -- so when trying to get your own totem crit, remember that your mileage may vary!Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

  • Totem Twisting: Are Shamans the Bards of WoW?

    by 
    Robin Torres
    Robin Torres
    10.19.2007

    Eyonix has been spending a lot of time hanging out in the Shaman Discussion Forums lately. I got introduced to the concept of Totem Twisting when he declared that it was not an exploit, but that Blizzard plans to "address" it at some point.So I asked my in-house Shaman expert about Totem Twisting (there is also a good explanation in the forums). For those of you who don't know (like I didn't), Totem Twisting is when you drop 2 totems of the same element in such a way that you have both of them active concurrently. Usually, the Shaman will drop Windfury to get the 10 second buff and then immediately drop Grace of Air until just before the Windfury buff is up. With creative use of hotkeys and a good rhythm, you can keep both totems active simultaneously. This technique is very mana intensive and severely limits the other things you can do at the same time.

  • A summary of shaman super skills

    by 
    Dan Crislip
    Dan Crislip
    05.05.2007

    A few days ago, I was playing on my shaman and received a strange tell from a GM in-game. "Excuse me, player, but you've been reported for using an exploit in the game." WHAT?!? I've been playing since day 1, and have never used anything but approved mods. What on Earth could I have been reported for doing?? "The person reported you using an exploit to walk on water." "But, I'm a shaman," I said. "I have a spell that allows me to do it...it's called water walking...you guys put it in the game!"Needless to say, the GM and I had a good laugh at the ignorant party's expense, and (s)he only had to contact me because that was their job. I decided therein to write this article to help alleviate said ignorance of the true abilities of our totem-wielding friends, by giving a little update to the lesser known abilities.Now, there is an ongoing debate of the potential and versatility of shamans: how much they lack, how overpowered they are, and the proper plural form of shaman. But, being a class that was lesser-played until the recent addition of their ranks to the alliance, many people were unaware of what they can truly do.

  • Windfury Totem Changes: Revisited

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.18.2006

    After an angry outcry about the changes to the Windfury totem, Blizzard has come back saying that the developers are not happy with the impact the change will have on end-game content balance. This seems like an odd response when on Friday they explained the change was needed because Windfury provided too great a damage bonus, and the goal was to reduce a Horde group's damage potential. While this is certainly a victory for Horde raiders, whether the overall issues with the totem system will be addressed remains up in the air.

  • The Future of the Horde?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.17.2006

    Fellow Troll Silvertusk points out the growing dissatisfaction of Horde players, which has only become louder since the 1.12 patch notes arrived on the scene. After being told by CM Eyonix that no changes were being made for shamans in patch 1.12, the patch notes say otherwise - the windfury totem receives an additional change this patch which allows it only to proc off normal melee attacks. Estimates on how bad this change will be range wildly, but Eyonix responds that the change was felt necessary because the burst damage of those under its effect was simply too high. But many shamans, and Horde players in general, are taking the change hard - seeing it as the last straw against those who were attempting to PvE on the Horde side. And, while many will respond instantly that the Alliance are better at PvE and the Horde are better at PvP, the continued changes make some wonder whether end-game raid content is something Horde can do at all. And, before you say "Go PvP and QQ more noob!" it may be worth taking a look at this post - which provides a serious and well-reasoned comparison of the ability of Horde and Alliance raids. If you've only played Alliance - or if you've only played Horde! - it's worth having a look at how the other side works.[Fan art by Romain De Santi]